Zip Contents[26]
- energy_sword/energy_melee_1[melee_1b].wav
- energy_sword/energy_melee_1[melee_1c].wav
- energy_sword/energy_melee_1[melee_1].wav
- energy_sword/energy_sword_depletion[energy_sword_depletion1].wav
- energy_sword/energy_sword_depletion[energy_sword_depletion2].wav
- energy_sword/energy_sword_depletion[energy_sword_depletion3].wav
- energy_sword/energy_sword_drop[sword_drop1].wav
- energy_sword/energy_sword_drop[sword_drop2].wav
- energy_sword/energy_sword_drop[sword_drop3].wav
- energy_sword/energy_sword_drop[sword_drop4].wav
- energy_sword/energy_sword_pose[energy_sword_pose1].wav
- energy_sword/energy_sword_pose[energy_sword_pose2].wav
- energy_sword/energy_sword_pose[energy_sword_pose3].wav
- energy_sword/sword_impact_character[sword_hit_char1].wav
- energy_sword/sword_impact_character[sword_hit_char2].wav
- energy_sword/sword_impact_character[sword_hit_char3].wav
- energy_sword/sword_impact_character[sword_hit_char4].wav
- energy_sword/sword_impact_character[sword_hit_char5].wav
- energy_sword/sword_impact_character[sword_hit_char6].wav
- energy_sword/sword_impact_env[sword_hit_env1].wav
- energy_sword/sword_impact_env[sword_hit_env2].wav
- energy_sword/sword_impact_env[sword_hit_env3].wav
- energy_sword/sword_impact_env[sword_hit_env4].wav
- energy_sword/sword_impact_env[sword_hit_env5].wav
- energy_sword/sword_loop/loop[energy_sword_loop1].wav
- energy_sword/sword_ready[energy_ready].wav
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