Zip Contents[38]
- covenant_carbine/carbine_ammo_pickup[carbine_ammo_pickup1].wav
- covenant_carbine/carbine_ammo_pickup[carbine_ammo_pickup2].wav
- covenant_carbine/carbine_ammo_pickup[carbine_ammo_pickup3].wav
- covenant_carbine/carbine_drop[carbine_drop1].wav
- covenant_carbine/carbine_drop[carbine_drop2].wav
- covenant_carbine/carbine_drop[carbine_drop3].wav
- covenant_carbine/carbine_drop_soft[carbine_dropped_soft1].wav
- covenant_carbine/carbine_drop_soft[carbine_dropped_soft2].wav
- covenant_carbine/carbine_drop_soft[carbine_dropped_soft3].wav
- covenant_carbine/carbine_posing1[carbine_posing1_1].wav
- covenant_carbine/carbine_posing1[carbine_posing1_2].wav
- covenant_carbine/carbine_posing1[carbine_posing1_3].wav
- covenant_carbine/carbine_posing2[carbine_posing2_1].wav
- covenant_carbine/carbine_posing2[carbine_posing2_2].wav
- covenant_carbine/carbine_posing2[carbine_posing2_3].wav
- covenant_carbine/carbine_posing3[carbine_posing3_1].wav
- covenant_carbine/carbine_posing3[carbine_posing3_2].wav
- covenant_carbine/carbine_posing3[carbine_posing3_3].wav
- covenant_carbine/covy_plasma_hit[covy_plasma_hit7].wav
- covenant_carbine/covy_plasma_hit[covy_plasma_hit8].wav
- covenant_carbine/covy_plasma_hit[covy_plasma_hit9].wav
- covenant_carbine/covy_plasma_hit[covy_plasma_hit10].wav
- covenant_carbine/covy_plasma_hit[covy_plasma_hit11].wav
- covenant_carbine/covy_plasma_hit[covy_plasma_hit12].wav
- covenant_carbine/covy_plasma_hit[covy_plasma_hit13].wav
- covenant_carbine/covy_plasma_hit[covy_plasma_hit14].wav
- covenant_carbine/fire[carbine_fire85].wav
- covenant_carbine/fire[carbine_fire86].wav
- covenant_carbine/fire[carbine_fire87].wav
- covenant_carbine/melee_2nd_hit[2nd_hit1].wav
- covenant_carbine/melee_2nd_hit[2nd_hit2].wav
- covenant_carbine/melee_2nd_hit[2nd_hit3].wav
- covenant_carbine/ready[ready1].wav
- covenant_carbine/ready[ready2].wav
- covenant_carbine/ready[ready3].wav
- covenant_carbine/reload_empty[reload_empty1].wav
- covenant_carbine/reload_empty[reload_empty2].wav
- covenant_carbine/reload_empty[reload_empty3].wav
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