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Zip Contents[101]
- Grunt/campaign_svgrunt_ground_grab_eyestab_victim (10).wav
- Grunt/campaign_svgrunt_ground_right_necksnap_victim (10).wav
- Grunt/campaign_svgrunt_pounce_grab_eyestab_victim (10).wav
- Grunt/campaign_svgrunt_pounce_right_necksnap_victim (10).wav
- Grunt/creep_d_enter (10).wav
- Grunt/creep_d_exit (10).wav
- Grunt/creep_g_enter (10).wav
- Grunt/creep_g_exit (10).wav
- Grunt/creep_p_r02_enter (10).wav
- Grunt/creep_p_r02_exit (10).wav
- Grunt/c_turret_ap_d_enter (10).wav
- Grunt/c_turret_ap_d_exit (10).wav
- Grunt/ghost_d_enter (10).wav
- Grunt/ghost_d_exit (10).wav
- Grunt/global_tank_refill_enter (10).wav
- Grunt/global_tank_refill_exit (10).wav
- Grunt/grunt_backpack_steam/grunt_backpack_steam1 (10).wav
- Grunt/grunt_backpack_steam/grunt_backpack_steam2 (10).wav
- Grunt/grunt_backpack_steam/grunt_backpack_steam3 (10).wav
- Grunt/grunt_cloth_whoosh/cloth_whoosh1 (10).wav
- Grunt/grunt_cloth_whoosh/cloth_whoosh2 (10).wav
- Grunt/grunt_cloth_whoosh/cloth_whoosh3 (10).wav
- Grunt/grunt_cloth_whoosh/cloth_whoosh4 (10).wav
- Grunt/grunt_cloth_whoosh/cloth_whoosh5 (10).wav
- Grunt/grunt_cloth_whoosh/cloth_whoosh6 (10).wav
- Grunt/grunt_cloth_whoosh/cloth_whoosh7 (10).wav
- Grunt/grunt_cloth_whoosh/cloth_whoosh8 (10).wav
- Grunt/grunt_cloth_whoosh/cloth_whoosh9 (10).wav
- Grunt/grunt_longmove/longmove1 (10).wav
- Grunt/grunt_longmove/longmove2 (10).wav
- Grunt/grunt_longmove/longmove3 (10).wav
- Grunt/grunt_longmove/longmove4 (10).wav
- Grunt/grunt_longmove/longmove5 (10).wav
- Grunt/grunt_longmove/longmove6 (10).wav
- Grunt/grunt_longmove/longmove7 (10).wav
- Grunt/grunt_longmove/longmove8 (10).wav
- Grunt/grunt_longmove/longmove9 (10).wav
- Grunt/grunt_longmove/longmove10 (10).wav
- Grunt/grunt_longmove/longmove11 (10).wav
- Grunt/grunt_longmove/longmove12 (10).wav
- Grunt/grunt_longmove/longmove13 (10).wav
- Grunt/grunt_longmove/longmove14 (10).wav
- Grunt/grunt_longmove/longmove15 (10).wav
- Grunt/grunt_longmove/longmove16 (10).wav
- Grunt/grunt_longmove/longmove17 (10).wav
- Grunt/grunt_longmove/longmove18 (10).wav
- Grunt/grunt_longmove/longmove19 (10).wav
- Grunt/grunt_longmove/longmove20 (10).wav
- Grunt/grunt_longmove/longmove21 (10).wav
- Grunt/grunt_longmove/longmove22 (10).wav
- Grunt/grunt_longmove/longmove23 (10).wav
- Grunt/grunt_longmove/longmove24 (10).wav
- Grunt/grunt_longmove/longmove25 (10).wav
- Grunt/grunt_longmove/longmove26 (10).wav
- Grunt/grunt_longmove/longmove27 (10).wav
- Grunt/grunt_longmove/longmove28 (10).wav
- Grunt/grunt_longmove/longmove29 (10).wav
- Grunt/grunt_longmove/longmove30 (10).wav
- Grunt/grunt_shortmove/shortmove1 (10).wav
- Grunt/grunt_shortmove/shortmove2 (10).wav
- Grunt/grunt_shortmove/shortmove3 (10).wav
- Grunt/grunt_shortmove/shortmove4 (10).wav
- Grunt/grunt_shortmove/shortmove5 (10).wav
- Grunt/grunt_shortmove/shortmove6 (10).wav
- Grunt/grunt_shortmove/shortmove7 (10).wav
- Grunt/grunt_shortmove/shortmove8 (10).wav
- Grunt/grunt_shortmove/shortmove9 (10).wav
- Grunt/grunt_shortmove/shortmove10 (10).wav
- Grunt/grunt_shortmove/shortmove11 (10).wav
- Grunt/grunt_shortmove/shortmove12 (10).wav
- Grunt/grunt_shortmove/shortmove13 (10).wav
- Grunt/grunt_shortmove/shortmove14 (10).wav
- Grunt/grunt_shortmove/shortmove15 (10).wav
- Grunt/grunt_shortmove/shortmove16 (10).wav
- Grunt/grunt_shortmove/shortmove17 (10).wav
- Grunt/grunt_shortmove/shortmove18 (10).wav
- Grunt/grunt_shortmove/shortmove19 (10).wav
- Grunt/grunt_shortmove/shortmove20 (10).wav
- Grunt/grunt_shortmove/shortmove21 (10).wav
- Grunt/grunt_shortmove/shortmove22 (10).wav
- Grunt/grunt_shortmove/shortmove23 (10).wav
- Grunt/grunt_shortmove/shortmove24 (10).wav
- Grunt/grunt_shortmove/shortmove25 (10).wav
- Grunt/grunt_shortmove/shortmove26 (10).wav
- Grunt/gt_gunner_enter (10).wav
- Grunt/gt_gunner_exit (10).wav
- Grunt/h_turret_mp_enter (10).wav
- Grunt/h_turret_mp_exit (10).wav
- Grunt/pistol_posing_var2/pistol_posing_var2_1 (10).wav
- Grunt/pistol_posing_var2/pistol_posing_var2_2 (10).wav
- Grunt/pistol_posing_var2/pistol_posing_var2_3 (10).wav
- Grunt/pistol_posing_var3/pistol_posing_var3_1 (10).wav
- Grunt/pistol_posing_var3/pistol_posing_var3_2 (10).wav
- Grunt/pistol_posing_var3/pistol_posing_var3_3 (10).wav
- Grunt/pistol_pp_reload (10).wav
- Grunt/sleeping_grunt/1 (10).wav
- Grunt/sleeping_grunt/2 (10).wav
- Grunt/sleeping_grunt/3 (10).wav
- Grunt/sleeping_grunt/4 (10).wav
- Grunt/sleeping_grunt/5 (10).wav
- Grunt/sleeping_grunt/6 (10).wav
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