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Hunter
Category Xbox 360
Game
Section
Character Sound Effects
Submitter Pingus!
Size 11.03 MB
Format ZIP (application/zip)
Hits 2,310
Comments 0

Icon Filler
Zip Contents[111]
  • Hunter/airborne/airborne1 (10).wav
  • Hunter/airborne/airborne2 (10).wav
  • Hunter/airborne/airborne3 (10).wav
  • Hunter/airborne/airborne4 (10).wav
  • Hunter/airborne/airborne5 (10).wav
  • Hunter/airborne/airborne6 (10).wav
  • Hunter/hunter_arm_melee/hunter_arm_melee1 (10).wav
  • Hunter/hunter_arm_melee/hunter_arm_melee2 (10).wav
  • Hunter/hunter_arm_melee/hunter_arm_melee3 (10).wav
  • Hunter/hunter_hit_crate/hunter_hit_crate1 (10).wav
  • Hunter/hunter_hit_crate/hunter_hit_crate2 (10).wav
  • Hunter/hunter_hit_crate/hunter_hit_crate3 (10).wav
  • Hunter/hunter_hit_crate/hunter_hit_crate4 (10).wav
  • Hunter/hunter_hit_crate/hunter_hit_crate5 (10).wav
  • Hunter/hunter_hit_crate/hunter_hit_crate6 (10).wav
  • Hunter/hunter_hit_damage/hunter_hit_damage1 (10).wav
  • Hunter/hunter_hit_damage/hunter_hit_damage2 (10).wav
  • Hunter/hunter_hit_damage/hunter_hit_damage3 (10).wav
  • Hunter/hunter_hit_damage/hunter_hit_damage4 (10).wav
  • Hunter/hunter_hit_damage/hunter_hit_damage5 (10).wav
  • Hunter/hunter_hit_damage/hunter_hit_damage6 (10).wav
  • Hunter/hunter_hit_vehicle/hunter_hit_vehicle1 (10).wav
  • Hunter/hunter_hit_vehicle/hunter_hit_vehicle2 (10).wav
  • Hunter/hunter_hit_vehicle/hunter_hit_vehicle3 (10).wav
  • Hunter/hunter_hit_vehicle/hunter_hit_vehicle4 (10).wav
  • Hunter/hunter_hit_vehicle/hunter_hit_vehicle5 (10).wav
  • Hunter/hunter_hit_vehicle/hunter_hit_vehicle6 (10).wav
  • Hunter/hunter_melee_hits/hunter_melee_hit1 (10).wav
  • Hunter/hunter_melee_hits/hunter_melee_hit2 (10).wav
  • Hunter/hunter_melee_hits/hunter_melee_hit3 (10).wav
  • Hunter/hunter_melee_hits/hunter_melee_hit4 (10).wav
  • Hunter/hunter_melee_hits/hunter_melee_hit5 (10).wav
  • Hunter/hunter_melee_hits/hunter_melee_hit6 (10).wav
  • Hunter/land_hard/land_1 (10).wav
  • Hunter/land_hard/land_2 (10).wav
  • Hunter/land_hard/land_3 (10).wav
  • Hunter/land_hard/land_4 (10).wav
  • Hunter/land_hard/land_5 (10).wav
  • Hunter/land_hard/land_6 (10).wav
  • Hunter/land_hard/land_7 (10).wav
  • Hunter/land_soft/land_soft_1 (10).wav
  • Hunter/land_soft/land_soft_2 (10).wav
  • Hunter/land_soft/land_soft_3 (10).wav
  • Hunter/land_soft/land_soft_4 (10).wav
  • Hunter/land_soft/land_soft_5 (10).wav
  • Hunter/land_soft/land_soft_6 (10).wav
  • Hunter/land_soft/land_soft_7 (10).wav
  • Hunter/melee_back/melee_back_1 (10).wav
  • Hunter/melee_back/melee_back_2 (10).wav
  • Hunter/melee_back/melee_back_3 (10).wav
  • Hunter/melee_var1/melee_var1_1 (10).wav
  • Hunter/melee_var1/melee_var1_2 (10).wav
  • Hunter/melee_var1/melee_var1_3 (10).wav
  • Hunter/melee_var2/melee_var2_1 (10).wav
  • Hunter/melee_var2/melee_var2_2 (10).wav
  • Hunter/melee_var2/melee_var2_3 (10).wav
  • Hunter/melee_var3/melee_var3_1 (10).wav
  • Hunter/melee_var3/melee_var3_2 (10).wav
  • Hunter/melee_var3/melee_var3_3 (10).wav
  • Hunter/melee_var4/melee_var4_1 (10).wav
  • Hunter/melee_var4/melee_var4_2 (10).wav
  • Hunter/melee_var4/melee_var4_3 (10).wav
  • Hunter/posing_var1/posing_var1_1 (10).wav
  • Hunter/posing_var1/posing_var1_2 (10).wav
  • Hunter/posing_var1/posing_var1_3 (10).wav
  • Hunter/posing_var2/posing_var2_1 (10).wav
  • Hunter/posing_var2/posing_var2_2 (10).wav
  • Hunter/posing_var2/posing_var2_3 (10).wav
  • Hunter/posing_var3/posing_var3_1 (10).wav
  • Hunter/posing_var3/posing_var3_2 (10).wav
  • Hunter/posing_var3/posing_var3_3 (10).wav
  • Hunter/posing_var4/posing_var4_1 (10).wav
  • Hunter/posing_var4/posing_var4_2 (10).wav
  • Hunter/posing_var4/posing_var4_3 (10).wav
  • Hunter/shortmove/move1 (10).wav
  • Hunter/shortmove/move2 (10).wav
  • Hunter/shortmove/move3 (10).wav
  • Hunter/shortmove/move4 (10).wav
  • Hunter/shortmove/move5 (10).wav
  • Hunter/shortmove/move6 (10).wav
  • Hunter/shortmove/move7 (10).wav
  • Hunter/shortmove/move8 (10).wav
  • Hunter/shortmove/move9 (10).wav
  • Hunter/shortmove/move10 (10).wav
  • Hunter/shortmove/move11 (10).wav
  • Hunter/shortmove/move12 (10).wav
  • Hunter/shortmove/move13 (10).wav
  • Hunter/shortmove/move14 (10).wav
  • Hunter/shortmove/move15 (10).wav
  • Hunter/shortmove/move16 (10).wav
  • Hunter/shortmove/move17 (10).wav
  • Hunter/shortmove/move18 (10).wav
  • Hunter/shortmove/move19 (10).wav
  • Hunter/shortmove/move20 (10).wav
  • Hunter/shortmove/move21 (10).wav
  • Hunter/shortmove/move22 (10).wav
  • Hunter/shortmove/move23 (10).wav
  • Hunter/shortmove/move24 (10).wav
  • Hunter/shortmove/move25 (10).wav
  • Hunter/shortmove/move26 (10).wav
  • Hunter/shortmove/move27 (10).wav
  • Hunter/shortmove/move28 (10).wav
  • Hunter/shortmove/move29 (10).wav
  • Hunter/shortmove/move30 (10).wav
  • Hunter/shortmove/move31 (10).wav
  • Hunter/smash_left/smash_left_1 (10).wav
  • Hunter/smash_left/smash_right_2 (10).wav
  • Hunter/smash_left/smash_right_3 (10).wav
  • Hunter/smash_right/smash_right_1 (10).wav
  • Hunter/smash_right/smash_right_2 (10).wav
  • Hunter/smash_right/smash_right_3 (10).wav
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