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Zip Contents[85]
- STH Sound/battle/SE_Cheer.wav
- STH Sound/battle/SE_Countdown.wav
- STH Sound/battle/SE_Medal.wav
- STH Sound/battle/SE_Mission.wav
- STH Sound/battle/SE_Number.wav
- STH Sound/battle/SE_Point.wav
- STH Sound/battle/SE_Point_Get.wav
- STH Sound/obj_common/SE_Barrier.wav
- STH Sound/obj_common/SE_Brk_Metal.wav
- STH Sound/obj_common/SE_Brk_Metal_B.wav
- STH Sound/obj_common/SE_Brk_Stone.wav
- STH Sound/obj_common/SE_Brk_Wood.wav
- STH Sound/obj_common/SE_Brk_Wood_B.wav
- STH Sound/obj_common/SE_Chaosdrive_1.wav
- STH Sound/obj_common/SE_Chaosdrive_Get.wav
- STH Sound/obj_common/SE_Chaosemerald_M_Lp5_Wav.wav
- STH Sound/obj_common/SE_Contact_Metal.wav
- STH Sound/obj_common/SE_Contact_Stone.wav
- STH Sound/obj_common/SE_Contact_Stone_B.wav
- STH Sound/obj_common/SE_Contact_Stone_C.wav
- STH Sound/obj_common/SE_Contact_Wood.wav
- STH Sound/obj_common/SE_Contact_Wood_B.wav
- STH Sound/obj_common/SE_Contact_Wood_C.wav
- STH Sound/obj_common/SE_Dashpanel_D.wav
- STH Sound/obj_common/SE_Dashring_M_Wav.wav
- STH Sound/obj_common/SE_Esp_Switch_M_Wav.wav
- STH Sound/obj_common/SE_Gauge_Max.wav
- STH Sound/obj_common/SE_Goalring.wav
- STH Sound/obj_common/SE_Goalring_Loop3_Lp.wav
- STH Sound/obj_common/SE_Hint.wav
- STH Sound/obj_common/SE_Ironbox_Exp.wav
- STH Sound/obj_common/SE_Itembox.wav
- STH Sound/obj_common/SE_Item_Appear.wav
- STH Sound/obj_common/SE_Item_Get.wav
- STH Sound/obj_common/SE_Jamppanel0_Monob.wav
- STH Sound/obj_common/SE_Jamppanel0_Monob_01.wav
- STH Sound/obj_common/SE_Jamppanel0_Monob_02.wav
- STH Sound/obj_common/SE_Jamppanel0_Monob_03.wav
- STH Sound/obj_common/SE_Key_Get_M_Wav.wav
- STH Sound/obj_common/SE_Laser.wav
- STH Sound/obj_common/SE_Laser_Gatelp_M_Wav.wav
- STH Sound/obj_common/SE_Laser_Move.wav
- STH Sound/obj_common/SE_Laser_Off.wav
- STH Sound/obj_common/SE_Lightcorelp_M_Wav.wav
- STH Sound/obj_common/SE_Lightcore_Get.wav
- STH Sound/obj_common/SE_Pole.wav
- STH Sound/obj_common/SE_Rainbow.wav
- STH Sound/obj_common/SE_Ringb.wav
- STH Sound/obj_common/SE_Ring_Dust01.wav
- STH Sound/obj_common/SE_Ring_Dust02.wav
- STH Sound/obj_common/SE_Ring_Dust03.wav
- STH Sound/obj_common/SE_Ring_Dust04.wav
- STH Sound/obj_common/SE_Ring_Dust05.wav
- STH Sound/obj_common/SE_Ring_Dust06.wav
- STH Sound/obj_common/SE_Ring_Spread2.wav
- STH Sound/obj_common/SE_Roal_Metal.wav
- STH Sound/obj_common/SE_Roal_Stone.wav
- STH Sound/obj_common/SE_Savepoint2.wav
- STH Sound/obj_common/SE_Springg.wav
- STH Sound/obj_common/SE_Switch_Count_M_Wav.wav
- STH Sound/obj_common/SE_Switch_Off_M_Wav.wav
- STH Sound/obj_common/SE_Switch_On_M_Wav.wav
- STH Sound/obj_common/SE_Updownreel_Off.wav
- STH Sound/obj_common/SE_Updownreel_On.wav
- STH Sound/obj_common/SE_Warpring_M_Wav.wav
- STH Sound/obj_common/SE_Water_Large.wav
- STH Sound/obj_common/SE_Water_Middle.wav
- STH Sound/obj_common/SE_Water_Small.wav
- STH Sound/obj_common/SE_Wind_Lp3.wav
- STH Sound/obj_common/SE_Woodbox_Exp.wav
- STH Sound/system/SE_Cannot_Deside.wav
- STH Sound/system/SE_Cursor2.wav
- STH Sound/system/SE_Deside.wav
- STH Sound/system/SE_Extend.wav
- STH Sound/system/SE_Main_Deside.wav
- STH Sound/system/SE_Move.wav
- STH Sound/system/SE_Pressstart.wav
- STH Sound/system/SE_Rank.wav
- STH Sound/system/SE_Resultwindow_Open.wav
- STH Sound/system/SE_Score_Decision3.wav
- STH Sound/system/SE_Totalring_Count.wav
- STH Sound/system/SE_Totalring_Decision.wav
- STH Sound/system/SE_Totalscore_Count.wav
- STH Sound/system/SE_Window_Close.wav
- STH Sound/system/SE_Window_Open.wav
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