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Mgalekgolo (Hunters)
Category Xbox
Game
Section
The Covenant
Submitters Cooper B. Chance, Pingus!
Size 8.02 MB
Format ZIP (application/zip)
Hits 1,546
Comments 0

Icon Filler
Zip Contents[305]
  • hunter/animations/alertunarmedmovefront_hunter_walk_1.wav
  • hunter/animations/alertunarmedmovefront_hunter_walk_2.wav
  • hunter/animations/alertunarmedmovefront_hunter_walk_3.wav
  • hunter/animations/alertunarmedmovefront_hunter_walk_4.wav
  • hunter/animations/alertunarmedmovefront_hunter_walk_5.wav
  • hunter/animations/alertunarmedmovefront_hunter_walk_6.wav
  • hunter/animations/alertunarmedmovefront_hunter_walk_7.wav
  • hunter/animations/alertunarmedmovefront_hunter_walk_8.wav
  • hunter/animations/crouch_hunter_move_back_1.wav
  • hunter/animations/crouch_hunter_move_back_2.wav
  • hunter/animations/crouch_hunter_move_back_3.wav
  • hunter/animations/crouch_hunter_move_back_4.wav
  • hunter/animations/crouch_hunter_move_back_5.wav
  • hunter/animations/crouch_hunter_move_front_1.wav
  • hunter/animations/crouch_hunter_move_front_2.wav
  • hunter/animations/crouch_hunter_move_front_3.wav
  • hunter/animations/crouch_hunter_move_front_4.wav
  • hunter/animations/crouch_hunter_move_front_5.wav
  • hunter/animations/crouch_hunter_move_left_1.wav
  • hunter/animations/crouch_hunter_move_left_2.wav
  • hunter/animations/crouch_hunter_move_left_3.wav
  • hunter/animations/crouch_hunter_move_left_4.wav
  • hunter/animations/crouch_hunter_move_left_5.wav
  • hunter/animations/crouch_hunter_move_right_1.wav
  • hunter/animations/crouch_hunter_move_right_2.wav
  • hunter/animations/crouch_hunter_move_right_3.wav
  • hunter/animations/crouch_hunter_move_right_4.wav
  • hunter/animations/crouch_hunter_move_right_5.wav
  • hunter/animations/standunarmedmovefront_hunter_run_1.wav
  • hunter/animations/standunarmedmovefront_hunter_run_2.wav
  • hunter/animations/standunarmedmovefront_hunter_run_3.wav
  • hunter/animations/standunarmedmovefront_hunter_run_4.wav
  • hunter/animations/standunarmedmovefront_hunter_run_5.wav
  • hunter/animations/standunarmedmovefront_hunter_run_6.wav
  • hunter/animations/standunarmedmovefront_hunter_run_7.wav
  • hunter/animations/standunarmedmovefront_hunter_run_8.wav
  • hunter/animations/stand_dive.wav
  • hunter/animations/unarmed_melee.wav
  • hunter/bodyfalls/hkillbackgut.wav
  • hunter/bodyfalls/hkillfrontgut.wav
  • hunter/bodyfalls/skillfrontbackgut.wav
  • hunter/bodyfalls/skillleftgut.wav
  • hunter/bodyfalls/skillrightgut.wav
  • hunter/dialog/death_falling_1.wav
  • hunter/dialog/death_falling_2.wav
  • hunter/dialog/death_falling_3.wav
  • hunter/dialog/death_falling_4.wav
  • hunter/dialog/death_falling_5.wav
  • hunter/dialog/death_falling_6.wav
  • hunter/dialog/death_falling_7.wav
  • hunter/dialog/death_falling_8.wav
  • hunter/dialog/death_falling_9.wav
  • hunter/dialog/death_falling_10.wav
  • hunter/dialog/death_instant_1_1.wav
  • hunter/dialog/death_instant_1_2.wav
  • hunter/dialog/death_instant_1_3.wav
  • hunter/dialog/death_instant_1_4.wav
  • hunter/dialog/death_instant_1_5.wav
  • hunter/dialog/death_instant_1_6.wav
  • hunter/dialog/death_instant_1_7.wav
  • hunter/dialog/death_instant_1_8.wav
  • hunter/dialog/death_instant_1_9.wav
  • hunter/dialog/death_instant_1_10.wav
  • hunter/dialog/death_instant_1_11.wav
  • hunter/dialog/death_instant_1_12.wav
  • hunter/dialog/death_instant_1_13.wav
  • hunter/dialog/death_instant_1_14.wav
  • hunter/dialog/death_instant_1_15.wav
  • hunter/dialog/death_instant_1_16.wav
  • hunter/dialog/death_instant_1_17.wav
  • hunter/dialog/death_instant_1_18.wav
  • hunter/dialog/death_instant_1_19.wav
  • hunter/dialog/death_violent_2.wav
  • hunter/dialog/death_violent_3.wav
  • hunter/dialog/death_violent_4.wav
  • hunter/dialog/death_violent_5.wav
  • hunter/dialog/death_violent_6.wav
  • hunter/dialog/death_violent_7.wav
  • hunter/dialog/dive_1.wav
  • hunter/dialog/dive_2.wav
  • hunter/dialog/dive_3.wav
  • hunter/dialog/dive_4.wav
  • hunter/dialog/dive_5.wav
  • hunter/dialog/dive_6.wav
  • hunter/dialog/dive_7.wav
  • hunter/dialog/dive_8.wav
  • hunter/dialog/dive_9.wav
  • hunter/dialog/dive_10.wav
  • hunter/dialog/dive_11.wav
  • hunter/dialog/killed enemy_1.wav
  • hunter/dialog/killed enemy_2.wav
  • hunter/dialog/killed enemy_3.wav
  • hunter/dialog/killed enemy_4.wav
  • hunter/dialog/killed enemy_5.wav
  • hunter/dialog/killed enemy_6.wav
  • hunter/dialog/killed enemy_7.wav
  • hunter/dialog/killed enemy_8.wav
  • hunter/dialog/killed enemy_9.wav
  • hunter/dialog/melee_1.wav
  • hunter/dialog/melee_2.wav
  • hunter/dialog/melee_3.wav
  • hunter/dialog/melee_4.wav
  • hunter/dialog/melee_5.wav
  • hunter/dialog/melee_6.wav
  • hunter/dialog/melee_7.wav
  • hunter/dialog/melee_8.wav
  • hunter/dialog/melee_9.wav
  • hunter/dialog/melee_10.wav
  • hunter/dialog/pain_major_1.wav
  • hunter/dialog/pain_major_2.wav
  • hunter/dialog/pain_major_3.wav
  • hunter/dialog/pain_major_4.wav
  • hunter/dialog/pain_major_5.wav
  • hunter/dialog/pain_major_6.wav
  • hunter/dialog/pain_major_7.wav
  • hunter/dialog/pain_major_8.wav
  • hunter/dialog/pain_major_9.wav
  • hunter/dialog/pain_major_10.wav
  • hunter/dialog/pain_major_11.wav
  • hunter/dialog/pain_major_12.wav
  • hunter/dialog/pain_major_13.wav
  • hunter/dialog/pain_minor_1.wav
  • hunter/dialog/pain_minor_2.wav
  • hunter/dialog/pain_minor_3.wav
  • hunter/dialog/pain_minor_4.wav
  • hunter/dialog/pain_minor_5.wav
  • hunter/dialog/pain_minor_6.wav
  • hunter/dialog/pain_minor_7.wav
  • hunter/dialog/pain_minor_8.wav
  • hunter/dialog/pain_minor_9.wav
  • hunter/dialog/pain_minor_10.wav
  • hunter/dialog/pain_minor_11.wav
  • hunter/dialog/pain_minor_12.wav
  • hunter/footsteps/jump_dirt1.wav
  • hunter/footsteps/jump_dirt2.wav
  • hunter/footsteps/jump_dirt3.wav
  • hunter/footsteps/jump_dirt4.wav
  • hunter/footsteps/jump_dirt5.wav
  • hunter/footsteps/jump_dirt6.wav
  • hunter/footsteps/jump_dirt7.wav
  • hunter/footsteps/jump_dirt8.wav
  • hunter/footsteps/jump_dirt9.wav
  • hunter/footsteps/jump_grass1.wav
  • hunter/footsteps/jump_grass2.wav
  • hunter/footsteps/jump_grass3.wav
  • hunter/footsteps/jump_gravel1.wav
  • hunter/footsteps/jump_gravel2.wav
  • hunter/footsteps/jump_gravel3.wav
  • hunter/footsteps/jump_gravel4.wav
  • hunter/footsteps/jump_gravel5.wav
  • hunter/footsteps/jump_gravel6.wav
  • hunter/footsteps/jump_gravel7.wav
  • hunter/footsteps/jump_gravel8.wav
  • hunter/footsteps/jump_gravel9.wav
  • hunter/footsteps/jump_hard_surface1.wav
  • hunter/footsteps/jump_hard_surface2.wav
  • hunter/footsteps/jump_hard_surface3.wav
  • hunter/footsteps/jump_hard_surface4.wav
  • hunter/footsteps/jump_hard_surface5.wav
  • hunter/footsteps/jump_hard_surface6.wav
  • hunter/footsteps/jump_snow1.wav
  • hunter/footsteps/jump_snow2.wav
  • hunter/footsteps/jump_snow3.wav
  • hunter/footsteps/jump_snow4.wav
  • hunter/footsteps/jump_snow5.wav
  • hunter/footsteps/jump_snow6.wav
  • hunter/footsteps/jump_snow7.wav
  • hunter/footsteps/jump_snow8.wav
  • hunter/footsteps/jump_snow9.wav
  • hunter/footsteps/jump_up_hard_surface1.wav
  • hunter/footsteps/jump_up_hard_surface2.wav
  • hunter/footsteps/jump_up_hard_surface3.wav
  • hunter/footsteps/jump_up_hard_surface4.wav
  • hunter/footsteps/jump_up_wood1.wav
  • hunter/footsteps/jump_up_wood2.wav
  • hunter/footsteps/jump_up_wood3.wav
  • hunter/footsteps/jump_up_wood4.wav
  • hunter/footsteps/jump_up_wood5.wav
  • hunter/footsteps/jump_up_wood6.wav
  • hunter/footsteps/jump_walk_wood1.wav
  • hunter/footsteps/jump_walk_wood2.wav
  • hunter/footsteps/jump_walk_wood3.wav
  • hunter/footsteps/jump_walk_wood4.wav
  • hunter/footsteps/jump_walk_wood5.wav
  • hunter/footsteps/jump_walk_wood6.wav
  • hunter/footsteps/jump_water1.wav
  • hunter/footsteps/jump_water2.wav
  • hunter/footsteps/jump_water3.wav
  • hunter/footsteps/jump_water4.wav
  • hunter/footsteps/jump_water5.wav
  • hunter/footsteps/jump_water6.wav
  • hunter/footsteps/jump_water7.wav
  • hunter/footsteps/jump_water8.wav
  • hunter/footsteps/run_dirt1.wav
  • hunter/footsteps/run_dirt2.wav
  • hunter/footsteps/run_dirt3.wav
  • hunter/footsteps/run_dirt4.wav
  • hunter/footsteps/run_dirt5.wav
  • hunter/footsteps/run_dirt6.wav
  • hunter/footsteps/run_grass1.wav
  • hunter/footsteps/run_grass2.wav
  • hunter/footsteps/run_grass3.wav
  • hunter/footsteps/run_grass4.wav
  • hunter/footsteps/run_grass5.wav
  • hunter/footsteps/run_grass6.wav
  • hunter/footsteps/run_gravel1.wav
  • hunter/footsteps/run_gravel2.wav
  • hunter/footsteps/run_gravel3.wav
  • hunter/footsteps/run_gravel4.wav
  • hunter/footsteps/run_gravel5.wav
  • hunter/footsteps/run_gravel6.wav
  • hunter/footsteps/run_snow1.wav
  • hunter/footsteps/run_snow2.wav
  • hunter/footsteps/run_snow3.wav
  • hunter/footsteps/run_snow4.wav
  • hunter/footsteps/run_snow5.wav
  • hunter/footsteps/run_snow6.wav
  • hunter/footsteps/run_water1.wav
  • hunter/footsteps/run_water2.wav
  • hunter/footsteps/run_water3.wav
  • hunter/footsteps/run_wood1.wav
  • hunter/footsteps/run_wood2.wav
  • hunter/footsteps/run_wood3.wav
  • hunter/footsteps/run_wood4.wav
  • hunter/footsteps/run_wood5.wav
  • hunter/footsteps/run_wood6.wav
  • hunter/footsteps/shuffle_dirt1.wav
  • hunter/footsteps/shuffle_dirt2.wav
  • hunter/footsteps/shuffle_dirt3.wav
  • hunter/footsteps/shuffle_dirt4.wav
  • hunter/footsteps/shuffle_dirt5.wav
  • hunter/footsteps/shuffle_dirt6.wav
  • hunter/footsteps/shuffle_grass1.wav
  • hunter/footsteps/shuffle_grass2.wav
  • hunter/footsteps/shuffle_grass3.wav
  • hunter/footsteps/shuffle_grass4.wav
  • hunter/footsteps/shuffle_grass5.wav
  • hunter/footsteps/shuffle_grass6.wav
  • hunter/footsteps/shuffle_gravel1.wav
  • hunter/footsteps/shuffle_gravel2.wav
  • hunter/footsteps/shuffle_gravel3.wav
  • hunter/footsteps/shuffle_gravel4.wav
  • hunter/footsteps/shuffle_gravel5.wav
  • hunter/footsteps/shuffle_gravel6.wav
  • hunter/footsteps/shuffle_hard_surface1.wav
  • hunter/footsteps/shuffle_hard_surface2.wav
  • hunter/footsteps/shuffle_hard_surface3.wav
  • hunter/footsteps/shuffle_hard_surface4.wav
  • hunter/footsteps/shuffle_snow1.wav
  • hunter/footsteps/shuffle_snow2.wav
  • hunter/footsteps/shuffle_snow3.wav
  • hunter/footsteps/shuffle_snow4.wav
  • hunter/footsteps/shuffle_snow5.wav
  • hunter/footsteps/shuffle_snow6.wav
  • hunter/footsteps/shuffle_water1.wav
  • hunter/footsteps/shuffle_water2.wav
  • hunter/footsteps/shuffle_water3.wav
  • hunter/footsteps/shuffle_water4.wav
  • hunter/footsteps/shuffle_water5.wav
  • hunter/footsteps/shuffle_water6.wav
  • hunter/footsteps/shuffle_wood1.wav
  • hunter/footsteps/shuffle_wood2.wav
  • hunter/footsteps/shuffle_wood3.wav
  • hunter/footsteps/shuffle_wood4.wav
  • hunter/footsteps/walk_dirt1.wav
  • hunter/footsteps/walk_dirt2.wav
  • hunter/footsteps/walk_dirt3.wav
  • hunter/footsteps/walk_dirt4.wav
  • hunter/footsteps/walk_dirt5.wav
  • hunter/footsteps/walk_dirt6.wav
  • hunter/footsteps/walk_grass1.wav
  • hunter/footsteps/walk_grass2.wav
  • hunter/footsteps/walk_grass3.wav
  • hunter/footsteps/walk_grass4.wav
  • hunter/footsteps/walk_grass5.wav
  • hunter/footsteps/walk_grass6.wav
  • hunter/footsteps/walk_gravel1.wav
  • hunter/footsteps/walk_gravel2.wav
  • hunter/footsteps/walk_gravel3.wav
  • hunter/footsteps/walk_gravel4.wav
  • hunter/footsteps/walk_gravel5.wav
  • hunter/footsteps/walk_gravel6.wav
  • hunter/footsteps/walk_hard_surface1.wav
  • hunter/footsteps/walk_hard_surface2.wav
  • hunter/footsteps/walk_hard_surface3.wav
  • hunter/footsteps/walk_hard_surface4.wav
  • hunter/footsteps/walk_hard_surface5.wav
  • hunter/footsteps/walk_hard_surface6.wav
  • hunter/footsteps/walk_snow10.wav
  • hunter/footsteps/walk_snow11.wav
  • hunter/footsteps/walk_snow12.wav
  • hunter/footsteps/walk_snow13.wav
  • hunter/footsteps/walk_snow14.wav
  • hunter/footsteps/walk_snow15.wav
  • hunter/footsteps/walk_water1.wav
  • hunter/footsteps/walk_water2.wav
  • hunter/footsteps/walk_water3.wav
  • hunter/footsteps/walk_water4.wav
  • hunter/footsteps/walk_water5.wav
  • hunter/footsteps/walk_wood1.wav
  • hunter/footsteps/walk_wood2.wav
  • hunter/footsteps/walk_wood3.wav
  • hunter/footsteps/walk_wood4.wav
  • hunter/footsteps/walk_wood5.wav
  • hunter/footsteps/walk_wood6.wav
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