# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Unggoy (Grunts)
Category Xbox
Game
Section
The Covenant
Submitters Cooper B. Chance, Pingus!
Size 19.81 MB
Format ZIP (application/zip)
Hits 2,628
Comments 0

Icon Filler
Zip Contents[605]
  • grunt/animations/alert_pistol_move_front1.wav
  • grunt/animations/alert_pistol_move_front2.wav
  • grunt/animations/alert_pistol_move_front3.wav
  • grunt/animations/crouch_pistol_move_front1.wav
  • grunt/animations/crouch_pistol_move_front2.wav
  • grunt/animations/crouch_pistol_move_front3.wav
  • grunt/animations/crouch_pistol_move_left1.wav
  • grunt/animations/crouch_pistol_move_left2.wav
  • grunt/animations/crouch_pistol_move_left3.wav
  • grunt/animations/crouch_pistol_move_right1.wav
  • grunt/animations/crouch_pistol_move_right2.wav
  • grunt/animations/crouch_pistol_move_right3.wav
  • grunt/animations/flee_pistol_move_front1.wav
  • grunt/animations/flee_pistol_move_front2.wav
  • grunt/animations/flee_pistol_move_front3.wav
  • grunt/animations/on_fire_idle.wav
  • grunt/animations/stand_missile_move_front1.wav
  • grunt/animations/stand_missile_move_front2.wav
  • grunt/animations/stand_missile_move_front3.wav
  • grunt/animations/stand_missile_move_left1.wav
  • grunt/animations/stand_missile_move_left2.wav
  • grunt/animations/stand_missile_move_left3.wav
  • grunt/animations/stand_missile_move_right1.wav
  • grunt/animations/stand_missile_move_right2.wav
  • grunt/animations/stand_missile_move_right3.wav
  • grunt/animations/stand_pistol_dive.wav
  • grunt/animations/stand_pistol_evade_left.wav
  • grunt/animations/stand_pistol_evade_right.wav
  • grunt/animations/stand_pistol_move_back1.wav
  • grunt/animations/stand_pistol_move_back2.wav
  • grunt/animations/stand_pistol_move_back3.wav
  • grunt/animations/stand_pistol_move_front1.wav
  • grunt/animations/stand_pistol_move_front2.wav
  • grunt/animations/stand_pistol_move_front3.wav
  • grunt/animations/stand_pistol_move_left1.wav
  • grunt/animations/stand_pistol_move_left2.wav
  • grunt/animations/stand_pistol_move_left3.wav
  • grunt/animations/stand_pistol_move_right1.wav
  • grunt/animations/stand_pistol_move_right2.wav
  • grunt/animations/stand_pistol_move_right3.wav
  • grunt/animations/stand_pistol_reload.wav
  • grunt/animations/stand_pistol_surprise_back.wav
  • grunt/animations/stand_pistol_surprise_front.wav
  • grunt/animations/stand_pistol_throw_grenade.wav
  • grunt/bodyfalls/hkillfrontgut.wav
  • grunt/bodyfalls/skillbackgut.wav
  • grunt/bodyfalls/skillfrontgut.wav
  • grunt/bodyfalls/skillleftgut.wav
  • grunt/dialog/alert_noncombat_1.wav
  • grunt/dialog/alert_noncombat_2.wav
  • grunt/dialog/alert_noncombat_3.wav
  • grunt/dialog/alert_noncombat_4.wav
  • grunt/dialog/alert_noncombat_5.wav
  • grunt/dialog/alert_noncombat_6.wav
  • grunt/dialog/celebration_1.wav
  • grunt/dialog/celebration_2.wav
  • grunt/dialog/celebration_3.wav
  • grunt/dialog/celebration_4.wav
  • grunt/dialog/celebration_5.wav
  • grunt/dialog/celebration_6.wav
  • grunt/dialog/celebration_8.wav
  • grunt/dialog/celebration_9.wav
  • grunt/dialog/celebration_10.wav
  • grunt/dialog/celebration_11.wav
  • grunt/dialog/celebration_12.wav
  • grunt/dialog/celebration_13.wav
  • grunt/dialog/celebration_14.wav
  • grunt/dialog/celebration_15.wav
  • grunt/dialog/cover_1.wav
  • grunt/dialog/cover_2.wav
  • grunt/dialog/cover_3.wav
  • grunt/dialog/cover_4.wav
  • grunt/dialog/damaged_enemy_1.wav
  • grunt/dialog/damaged_enemy_2.wav
  • grunt/dialog/damaged_enemy_3.wav
  • grunt/dialog/damaged_enemy_4.wav
  • grunt/dialog/damaged_enemy_5.wav
  • grunt/dialog/damaged_enemy_6.wav
  • grunt/dialog/damaged_enemy_7.wav
  • grunt/dialog/damaged_enemy_8.wav
  • grunt/dialog/damaged_enemy_9.wav
  • grunt/dialog/damaged_enemy_10.wav
  • grunt/dialog/damaged_enemy_cm_1.wav
  • grunt/dialog/damaged_enemy_cm_2.wav
  • grunt/dialog/damaged_enemy_cm_3.wav
  • grunt/dialog/damaged_enemy_cm_5.wav
  • grunt/dialog/damaged_friend_5.wav
  • grunt/dialog/damaged_friend_6.wav
  • grunt/dialog/damaged_friend_7.wav
  • grunt/dialog/damaged_friend_8.wav
  • grunt/dialog/death_flying_1.wav
  • grunt/dialog/death_flying_2.wav
  • grunt/dialog/death_flying_3.wav
  • grunt/dialog/death_instant_1.wav
  • grunt/dialog/death_instant_2.wav
  • grunt/dialog/death_instant_3.wav
  • grunt/dialog/death_instant_4.wav
  • grunt/dialog/death_instant_5.wav
  • grunt/dialog/death_quiet_1.wav
  • grunt/dialog/death_quiet_2.wav
  • grunt/dialog/death_quiet_3.wav
  • grunt/dialog/death_quiet_4.wav
  • grunt/dialog/death_quiet_5.wav
  • grunt/dialog/death_quiet_6.wav
  • grunt/dialog/death_violent_1.wav
  • grunt/dialog/death_violent_2.wav
  • grunt/dialog/death_violent_3.wav
  • grunt/dialog/death_violent_4.wav
  • grunt/dialog/dive_1.wav
  • grunt/dialog/dive_2.wav
  • grunt/dialog/dive_3.wav
  • grunt/dialog/dive_4.wav
  • grunt/dialog/dive_5.wav
  • grunt/dialog/dive_6.wav
  • grunt/dialog/dive_7.wav
  • grunt/dialog/flee_leader_died_1.wav
  • grunt/dialog/flee_leader_died_2.wav
  • grunt/dialog/flee_leader_died_3.wav
  • grunt/dialog/flee_leader_died_5.wav
  • grunt/dialog/flee_re_1.wav
  • grunt/dialog/flee_re_2.wav
  • grunt/dialog/flee_re_3.wav
  • grunt/dialog/flee_re_4.wav
  • grunt/dialog/flee_re_5.wav
  • grunt/dialog/flee_re_6.wav
  • grunt/dialog/flee_re_7.wav
  • grunt/dialog/flee_re_8.wav
  • grunt/dialog/flee_re_9.wav
  • grunt/dialog/flee_re_10.wav
  • grunt/dialog/friend_died_1.wav
  • grunt/dialog/friend_died_2.wav
  • grunt/dialog/friend_died_3.wav
  • grunt/dialog/friend_died_4.wav
  • grunt/dialog/friend_died_5.wav
  • grunt/dialog/friend_died_6.wav
  • grunt/dialog/friend_killed_by_enemy_player_1.wav
  • grunt/dialog/friend_killed_by_enemy_player_2.wav
  • grunt/dialog/friend_killed_by_enemy_player_4.wav
  • grunt/dialog/friend_killed_by_enemy_player_5.wav
  • grunt/dialog/friend_killed_by_enemy_player_6.wav
  • grunt/dialog/friend_killed_by_enemy_player_7.wav
  • grunt/dialog/friend_killed_by_enemy_player_9.wav
  • grunt/dialog/friend_killed_by_flood_4.wav
  • grunt/dialog/friend_killed_by_flood_5.wav
  • grunt/dialog/friend_killed_by_flood_6.wav
  • grunt/dialog/friend_killed_by_flood_7.wav
  • grunt/dialog/friend_killed_by_flood_8.wav
  • grunt/dialog/friend_killed_by_flood_9.wav
  • grunt/dialog/friend_killed_by_friend_1.wav
  • grunt/dialog/friend_killed_by_friend_2.wav
  • grunt/dialog/friend_killed_by_friend_3.wav
  • grunt/dialog/friend_killed_by_friend_5.wav
  • grunt/dialog/friend_killed_by_friend_6.wav
  • grunt/dialog/friend_killed_by_friend_7.wav
  • grunt/dialog/friend_killed_by_sentinel_1.wav
  • grunt/dialog/friend_killed_by_sentinel_2.wav
  • grunt/dialog/friend_killed_by_sentinel_3.wav
  • grunt/dialog/friend_killed_by_sentinel_4.wav
  • grunt/dialog/grenade_danger_enemy_1.wav
  • grunt/dialog/grenade_danger_enemy_2.wav
  • grunt/dialog/grenade_danger_enemy_3.wav
  • grunt/dialog/grenade_danger_enemy_5.wav
  • grunt/dialog/grenade_danger_enemy_6.wav
  • grunt/dialog/grenade_danger_enemy_7.wav
  • grunt/dialog/grenade_danger_enemy_8.wav
  • grunt/dialog/grenade_danger_self_1.wav
  • grunt/dialog/grenade_danger_self_2.wav
  • grunt/dialog/grenade_danger_self_3.wav
  • grunt/dialog/grenade_danger_self_4.wav
  • grunt/dialog/grenade_danger_self_5.wav
  • grunt/dialog/grenade_sighted_1.wav
  • grunt/dialog/grenade_sighted_2.wav
  • grunt/dialog/grenade_sighted_3.wav
  • grunt/dialog/grenade_sighted_4.wav
  • grunt/dialog/grenade_startle_1.wav
  • grunt/dialog/grenade_startle_2.wav
  • grunt/dialog/grenade_throwing_1.wav
  • grunt/dialog/grenade_throwing_2.wav
  • grunt/dialog/grenade_throwing_3.wav
  • grunt/dialog/grenade_throwing_4.wav
  • grunt/dialog/grenade_throwing_5.wav
  • grunt/dialog/grenade_throwing_6.wav
  • grunt/dialog/grenade_throwing_7.wav
  • grunt/dialog/group_uncover_1.wav
  • grunt/dialog/group_uncover_2.wav
  • grunt/dialog/group_uncover_3.wav
  • grunt/dialog/group_uncover_4.wav
  • grunt/dialog/group_uncover_5.wav
  • grunt/dialog/group_uncover_6.wav
  • grunt/dialog/group_uncover_7.wav
  • grunt/dialog/group_uncover_8.wav
  • grunt/dialog/group_uncover_9.wav
  • grunt/dialog/group_uncover_10.wav
  • grunt/dialog/group_uncover_11.wav
  • grunt/dialog/group_uncover_re_1.wav
  • grunt/dialog/group_uncover_re_2.wav
  • grunt/dialog/group_uncover_re_3.wav
  • grunt/dialog/group_uncover_re_4.wav
  • grunt/dialog/GRUNTY_THIRST.WAV
  • grunt/dialog/hurt_enemy_1.wav
  • grunt/dialog/hurt_enemy_2.wav
  • grunt/dialog/hurt_enemy_3.wav
  • grunt/dialog/hurt_enemy_4.wav
  • grunt/dialog/hurt_enemy_5.wav
  • grunt/dialog/hurt_enemy_6.wav
  • grunt/dialog/hurt_enemy_15.wav
  • grunt/dialog/hurt_enemy_melee_1.wav
  • grunt/dialog/hurt_enemy_melee_2.wav
  • grunt/dialog/hurt_enemy_melee_3.wav
  • grunt/dialog/hurt_enemy_melee_4.wav
  • grunt/dialog/hurt_enemy_melee_5.wav
  • grunt/dialog/hurt_enemy_melee_6.wav
  • grunt/dialog/hurt_enemy_melee_7.wav
  • grunt/dialog/hurt_enemy_melee_9.wav
  • grunt/dialog/hurt_enemy_melee_12.wav
  • grunt/dialog/hurt_enemy_melee_13.wav
  • grunt/dialog/hurt_enemy_melee_14.wav
  • grunt/dialog/hurt_enemy_melee_15.wav
  • grunt/dialog/hurt_enemy_melee_16.wav
  • grunt/dialog/hurt_enemy_melee_17.wav
  • grunt/dialog/hurt_enemy_melee_18.wav
  • grunt/dialog/hurt_enemy_melee_19.wav
  • grunt/dialog/hurt_enemy_melee_22.wav
  • grunt/dialog/hurt_enemy_melee_23.wav
  • grunt/dialog/hurt_enemy_melee_24.wav
  • grunt/dialog/hurt_enemy_melee_26.wav
  • grunt/dialog/hurt_enemy_needler_1.wav
  • grunt/dialog/hurt_enemy_needler_2.wav
  • grunt/dialog/hurt_enemy_needler_3.wav
  • grunt/dialog/hurt_enemy_plasma_1.wav
  • grunt/dialog/hurt_enemy_plasma_2.wav
  • grunt/dialog/hurt_enemy_plasma_3.wav
  • grunt/dialog/hurt_friend_4.wav
  • grunt/dialog/hurt_friend_5.wav
  • grunt/dialog/hurt_friend_6.wav
  • grunt/dialog/idle_combat_1.wav
  • grunt/dialog/idle_combat_2.wav
  • grunt/dialog/idle_combat_3.wav
  • grunt/dialog/idle_combat_4.wav
  • grunt/dialog/idle_combat_5.wav
  • grunt/dialog/idle_combat_6.wav
  • grunt/dialog/idle_combat_7.wav
  • grunt/dialog/idle_combat_8.wav
  • grunt/dialog/idle_non_combat_1.wav
  • grunt/dialog/idle_non_combat_2.wav
  • grunt/dialog/idle_non_combat_3.wav
  • grunt/dialog/idle_non_combat_4.wav
  • grunt/dialog/idle_non_combat_5.wav
  • grunt/dialog/idle_non_combat_6.wav
  • grunt/dialog/idle_non_combat_7.wav
  • grunt/dialog/idle_non_combat_8.wav
  • grunt/dialog/idle_sleeping_1.wav
  • grunt/dialog/idle_sleeping_2.wav
  • grunt/dialog/idle_sleeping_3.wav
  • grunt/dialog/idle_sleeping_4.wav
  • grunt/dialog/idle_sleeping_5.wav
  • grunt/dialog/idle_sleeping_6.wav
  • grunt/dialog/killed_enemy_1.wav
  • grunt/dialog/killed_enemy_2.wav
  • grunt/dialog/killed_enemy_3.wav
  • grunt/dialog/killed_enemy_4.wav
  • grunt/dialog/killed_enemy_5.wav
  • grunt/dialog/killed_enemy_6.wav
  • grunt/dialog/killed_enemy_7.wav
  • grunt/dialog/killed_enemy_8.wav
  • grunt/dialog/killed_enemy_9.wav
  • grunt/dialog/killed_enemy_10.wav
  • grunt/dialog/killed_enemy_cm_1.wav
  • grunt/dialog/killed_enemy_cm_2.wav
  • grunt/dialog/killed_enemy_cm_3.wav
  • grunt/dialog/killed_enemy_cm_4.wav
  • grunt/dialog/killed_enemy_cm_5.wav
  • grunt/dialog/killed_enemy_cm_6.wav
  • grunt/dialog/killed_enemy_cm_7.wav
  • grunt/dialog/killed_enemy_cm_8.wav
  • grunt/dialog/killed_enemy_grenade_1.wav
  • grunt/dialog/killed_enemy_grenade_3.wav
  • grunt/dialog/killed_enemy_grenade_4.wav
  • grunt/dialog/killed_enemy_grenade_5.wav
  • grunt/dialog/killed_enemy_grenade_6.wav
  • grunt/dialog/killed_enemy_grenade_7.wav
  • grunt/dialog/killed_enemy_grenade_8.wav
  • grunt/dialog/killed_enemy_grenade_10.wav
  • grunt/dialog/killed_enemy_grenade_11.wav
  • grunt/dialog/killed_enemy_grenade_12.wav
  • grunt/dialog/killed_enemy_grenade_15.wav
  • grunt/dialog/killed_enemy_grenade_16.wav
  • grunt/dialog/killed_enemy_grenade_17.wav
  • grunt/dialog/killed_enemy_grenade_18.wav
  • grunt/dialog/killed_enemy_grenade_19.wav
  • grunt/dialog/killed_enemy_mounted_weapon_1.wav
  • grunt/dialog/killed_enemy_mounted_weapon_2.wav
  • grunt/dialog/killed_enemy_mounted_weapon_3.wav
  • grunt/dialog/killed_enemy_mounted_weapon_4.wav
  • grunt/dialog/killed_enemy_mounted_weapon_5.wav
  • grunt/dialog/killed_enemy_player_1.wav
  • grunt/dialog/killed_enemy_player_2.wav
  • grunt/dialog/killed_enemy_player_3.wav
  • grunt/dialog/killed_enemy_player_4.wav
  • grunt/dialog/killed_enemy_player_5.wav
  • grunt/dialog/killed_enemy_player_6.wav
  • grunt/dialog/killed_enemy_player_7.wav
  • grunt/dialog/killed_enemy_player_8.wav
  • grunt/dialog/killed_enemy_player_12.wav
  • grunt/dialog/killed_enemy_player_13.wav
  • grunt/dialog/killed_enemy_player_14.wav
  • grunt/dialog/killed_enemy_player_15.wav
  • grunt/dialog/killed_enemy_player_16.wav
  • grunt/dialog/killed_enemy_player_17.wav
  • grunt/dialog/killed_enemy_player_cm_1.wav
  • grunt/dialog/killed_enemy_player_cm_2.wav
  • grunt/dialog/killed_enemy_player_cm_3.wav
  • grunt/dialog/killed_enemy_player_cm_4.wav
  • grunt/dialog/killed_enemy_player_cm_5.wav
  • grunt/dialog/killed_enemy_player_cm_6.wav
  • grunt/dialog/new_enemy_far_re_1.wav
  • grunt/dialog/new_enemy_far_re_2.wav
  • grunt/dialog/new_enemy_far_re_3.wav
  • grunt/dialog/new_enemy_far_re_4.wav
  • grunt/dialog/new_enemy_far_re_5.wav
  • grunt/dialog/new_enemy_near_re_4.wav
  • grunt/dialog/new_enemy_near_re_5.wav
  • grunt/dialog/new_enemy_near_re_6.wav
  • grunt/dialog/new_enemy_near_re_7.wav
  • grunt/dialog/new_enemy_near_re_8.wav
  • grunt/dialog/old_enemy_sighted_1.wav
  • grunt/dialog/old_enemy_sighted_2.wav
  • grunt/dialog/old_enemy_sighted_3.wav
  • grunt/dialog/old_enemy_sighted_4.wav
  • grunt/dialog/old_enemy_sighted_5.wav
  • grunt/dialog/old_enemy_sighted_6.wav
  • grunt/dialog/old_enemy_sighted_7.wav
  • grunt/dialog/old_enemy_sighted_8.wav
  • grunt/dialog/old_enemy_sighted_9.wav
  • grunt/dialog/old_enemy_sighted_10.wav
  • grunt/dialog/pain_body_major_1.wav
  • grunt/dialog/pain_body_major_2.wav
  • grunt/dialog/pain_body_major_3.wav
  • grunt/dialog/pain_body_major_4.wav
  • grunt/dialog/pain_body_major_5.wav
  • grunt/dialog/pain_body_major_6.wav
  • grunt/dialog/pain_body_minor_1.wav
  • grunt/dialog/pain_body_minor_2.wav
  • grunt/dialog/pain_body_minor_3.wav
  • grunt/dialog/pain_body_minor_4.wav
  • grunt/dialog/pain_body_minor_5.wav
  • grunt/dialog/pain_body_minor_6.wav
  • grunt/dialog/pain_body_minor_7.wav
  • grunt/dialog/pain_body_minor_8.wav
  • grunt/dialog/pain_body_minor_9.wav
  • grunt/dialog/pain_body_minor_10.wav
  • grunt/dialog/pain_body_minor_11.wav
  • grunt/dialog/pain_body_minor_12.wav
  • grunt/dialog/panic_run_away_1.wav
  • grunt/dialog/panic_run_away_2.wav
  • grunt/dialog/panic_run_away_3.wav
  • grunt/dialog/panic_run_away_4.wav
  • grunt/dialog/panic_run_away_5.wav
  • grunt/dialog/retreat_1.wav
  • grunt/dialog/retreat_2.wav
  • grunt/dialog/retreat_3.wav
  • grunt/dialog/retreat_5.wav
  • grunt/dialog/retreat_6.wav
  • grunt/dialog/retreat_7.wav
  • grunt/dialog/retreat_9.wav
  • grunt/dialog/retreat_10.wav
  • grunt/dialog/retreat_11.wav
  • grunt/dialog/retreat_12.wav
  • grunt/dialog/retreat_13.wav
  • grunt/dialog/retreat_14.wav
  • grunt/dialog/retreat_15.wav
  • grunt/dialog/retreat_16.wav
  • grunt/dialog/retreat_17.wav
  • grunt/dialog/retreat_18.wav
  • grunt/dialog/retreat_19.wav
  • grunt/dialog/retreat_20.wav
  • grunt/dialog/retreat_21.wav
  • grunt/dialog/retreat_22.wav
  • grunt/dialog/retreat_23.wav
  • grunt/dialog/retreat_24.wav
  • grunt/dialog/retreat_25.wav
  • grunt/dialog/retreat_26.wav
  • grunt/dialog/scream_falling_1.wav
  • grunt/dialog/scream_falling_2.wav
  • grunt/dialog/scream_pain_1.wav
  • grunt/dialog/scream_pain_2.wav
  • grunt/dialog/scream_pain_3.wav
  • grunt/dialog/scream_pain_5.wav
  • grunt/dialog/scream_pain_6.wav
  • grunt/dialog/scream_pain_7.wav
  • grunt/dialog/search_query_1.wav
  • grunt/dialog/search_query_2.wav
  • grunt/dialog/search_query_3.wav
  • grunt/dialog/search_query_4.wav
  • grunt/dialog/search_query_6.wav
  • grunt/dialog/search_query_re_1.wav
  • grunt/dialog/search_query_re_2.wav
  • grunt/dialog/search_query_re_3.wav
  • grunt/dialog/search_query_re_4.wav
  • grunt/dialog/search_query_re_5.wav
  • grunt/dialog/search_query_re_6.wav
  • grunt/dialog/sighted_enemy_recent_combat_1.wav
  • grunt/dialog/sighted_enemy_recent_combat_2.wav
  • grunt/dialog/sighted_enemy_recent_combat_3.wav
  • grunt/dialog/sighted_enemy_recent_combat_4.wav
  • grunt/dialog/sighted_enemy_recent_combat_5.wav
  • grunt/dialog/sighted_new_enemy_1.wav
  • grunt/dialog/sighted_new_enemy_2.wav
  • grunt/dialog/sighted_new_enemy_3.wav
  • grunt/dialog/sighted_new_enemy_4.wav
  • grunt/dialog/sighted_new_enemy_5.wav
  • grunt/dialog/sighted_new_enemy_6.wav
  • grunt/dialog/sighted_new_enemy_7.wav
  • grunt/dialog/sighted_new_enemy_8.wav
  • grunt/dialog/sighted_new_enemy_9.wav
  • grunt/dialog/surprise_1.wav
  • grunt/dialog/surprise_2.wav
  • grunt/dialog/surprise_3.wav
  • grunt/dialog/surprise_4.wav
  • grunt/dialog/surprise_5.wav
  • grunt/dialog/surprise_6.wav
  • grunt/dialog/surprise_7.wav
  • grunt/dialog/surprise_8.wav
  • grunt/dialog/surprise_10.wav
  • grunt/dialog/taunt_1.wav
  • grunt/dialog/taunt_2.wav
  • grunt/dialog/taunt_3.wav
  • grunt/dialog/taunt_4.wav
  • grunt/dialog/taunt_5.wav
  • grunt/dialog/taunt_6.wav
  • grunt/dialog/taunt_7.wav
  • grunt/dialog/taunt_8.wav
  • grunt/dialog/taunt_9.wav
  • grunt/footsteps/jump_dirt1.wav
  • grunt/footsteps/jump_dirt2.wav
  • grunt/footsteps/jump_dirt3.wav
  • grunt/footsteps/jump_dirt4.wav
  • grunt/footsteps/jump_dirt5.wav
  • grunt/footsteps/jump_dirt6.wav
  • grunt/footsteps/jump_dirt7.wav
  • grunt/footsteps/jump_dirt8.wav
  • grunt/footsteps/jump_dirt9.wav
  • grunt/footsteps/jump_grass1.wav
  • grunt/footsteps/jump_grass2.wav
  • grunt/footsteps/jump_grass3.wav
  • grunt/footsteps/jump_gravel1.wav
  • grunt/footsteps/jump_gravel2.wav
  • grunt/footsteps/jump_gravel3.wav
  • grunt/footsteps/jump_gravel4.wav
  • grunt/footsteps/jump_gravel5.wav
  • grunt/footsteps/jump_gravel6.wav
  • grunt/footsteps/jump_gravel7.wav
  • grunt/footsteps/jump_gravel8.wav
  • grunt/footsteps/jump_gravel9.wav
  • grunt/footsteps/jump_hard_surface1.wav
  • grunt/footsteps/jump_hard_surface2.wav
  • grunt/footsteps/jump_hard_surface3.wav
  • grunt/footsteps/jump_hard_surface4.wav
  • grunt/footsteps/jump_hard_surface5.wav
  • grunt/footsteps/jump_hard_surface6.wav
  • grunt/footsteps/jump_shuffle_hard_surface1.wav
  • grunt/footsteps/jump_shuffle_hard_surface2.wav
  • grunt/footsteps/jump_shuffle_hard_surface3.wav
  • grunt/footsteps/jump_shuffle_hard_surface4.wav
  • grunt/footsteps/jump_snow1.wav
  • grunt/footsteps/jump_snow2.wav
  • grunt/footsteps/jump_snow3.wav
  • grunt/footsteps/jump_snow4.wav
  • grunt/footsteps/jump_snow5.wav
  • grunt/footsteps/jump_snow6.wav
  • grunt/footsteps/jump_snow7.wav
  • grunt/footsteps/jump_snow8.wav
  • grunt/footsteps/jump_snow9.wav
  • grunt/footsteps/jump_up_wood1.wav
  • grunt/footsteps/jump_up_wood2.wav
  • grunt/footsteps/jump_up_wood3.wav
  • grunt/footsteps/jump_up_wood4.wav
  • grunt/footsteps/jump_up_wood5.wav
  • grunt/footsteps/jump_up_wood6.wav
  • grunt/footsteps/jump_walk_wood1.wav
  • grunt/footsteps/jump_walk_wood2.wav
  • grunt/footsteps/jump_walk_wood3.wav
  • grunt/footsteps/jump_walk_wood4.wav
  • grunt/footsteps/jump_walk_wood5.wav
  • grunt/footsteps/jump_walk_wood6.wav
  • grunt/footsteps/jump_water1.wav
  • grunt/footsteps/jump_water2.wav
  • grunt/footsteps/jump_water3.wav
  • grunt/footsteps/jump_water4.wav
  • grunt/footsteps/jump_water5.wav
  • grunt/footsteps/jump_water6.wav
  • grunt/footsteps/jump_water7.wav
  • grunt/footsteps/jump_water8.wav
  • grunt/footsteps/run_dirt1.wav
  • grunt/footsteps/run_dirt2.wav
  • grunt/footsteps/run_dirt3.wav
  • grunt/footsteps/run_dirt4.wav
  • grunt/footsteps/run_dirt5.wav
  • grunt/footsteps/run_dirt6.wav
  • grunt/footsteps/run_grass1.wav
  • grunt/footsteps/run_grass2.wav
  • grunt/footsteps/run_grass3.wav
  • grunt/footsteps/run_grass4.wav
  • grunt/footsteps/run_grass5.wav
  • grunt/footsteps/run_grass6.wav
  • grunt/footsteps/run_gravel1.wav
  • grunt/footsteps/run_gravel2.wav
  • grunt/footsteps/run_gravel3.wav
  • grunt/footsteps/run_gravel4.wav
  • grunt/footsteps/run_gravel5.wav
  • grunt/footsteps/run_gravel6.wav
  • grunt/footsteps/run_snow1.wav
  • grunt/footsteps/run_snow2.wav
  • grunt/footsteps/run_snow3.wav
  • grunt/footsteps/run_snow4.wav
  • grunt/footsteps/run_snow5.wav
  • grunt/footsteps/run_snow6.wav
  • grunt/footsteps/run_water1.wav
  • grunt/footsteps/run_water2.wav
  • grunt/footsteps/run_water3.wav
  • grunt/footsteps/run_wood1.wav
  • grunt/footsteps/run_wood2.wav
  • grunt/footsteps/run_wood3.wav
  • grunt/footsteps/run_wood4.wav
  • grunt/footsteps/run_wood5.wav
  • grunt/footsteps/run_wood6.wav
  • grunt/footsteps/shuffle_dirt1.wav
  • grunt/footsteps/shuffle_dirt2.wav
  • grunt/footsteps/shuffle_dirt3.wav
  • grunt/footsteps/shuffle_dirt4.wav
  • grunt/footsteps/shuffle_dirt5.wav
  • grunt/footsteps/shuffle_dirt6.wav
  • grunt/footsteps/shuffle_grass1.wav
  • grunt/footsteps/shuffle_grass2.wav
  • grunt/footsteps/shuffle_grass3.wav
  • grunt/footsteps/shuffle_grass4.wav
  • grunt/footsteps/shuffle_grass5.wav
  • grunt/footsteps/shuffle_grass6.wav
  • grunt/footsteps/shuffle_gravel1.wav
  • grunt/footsteps/shuffle_gravel2.wav
  • grunt/footsteps/shuffle_gravel3.wav
  • grunt/footsteps/shuffle_gravel4.wav
  • grunt/footsteps/shuffle_gravel5.wav
  • grunt/footsteps/shuffle_gravel6.wav
  • grunt/footsteps/shuffle_hard_surface1.wav
  • grunt/footsteps/shuffle_hard_surface2.wav
  • grunt/footsteps/shuffle_hard_surface3.wav
  • grunt/footsteps/shuffle_hard_surface4.wav
  • grunt/footsteps/shuffle_snow1.wav
  • grunt/footsteps/shuffle_snow2.wav
  • grunt/footsteps/shuffle_snow3.wav
  • grunt/footsteps/shuffle_snow4.wav
  • grunt/footsteps/shuffle_snow5.wav
  • grunt/footsteps/shuffle_snow6.wav
  • grunt/footsteps/shuffle_water1.wav
  • grunt/footsteps/shuffle_water2.wav
  • grunt/footsteps/shuffle_water3.wav
  • grunt/footsteps/shuffle_water4.wav
  • grunt/footsteps/shuffle_water5.wav
  • grunt/footsteps/shuffle_water6.wav
  • grunt/footsteps/shuffle_wood1.wav
  • grunt/footsteps/shuffle_wood2.wav
  • grunt/footsteps/shuffle_wood3.wav
  • grunt/footsteps/shuffle_wood4.wav
  • grunt/footsteps/walk_dirt1.wav
  • grunt/footsteps/walk_dirt2.wav
  • grunt/footsteps/walk_dirt3.wav
  • grunt/footsteps/walk_dirt4.wav
  • grunt/footsteps/walk_dirt5.wav
  • grunt/footsteps/walk_dirt6.wav
  • grunt/footsteps/walk_grass1.wav
  • grunt/footsteps/walk_grass2.wav
  • grunt/footsteps/walk_grass3.wav
  • grunt/footsteps/walk_grass4.wav
  • grunt/footsteps/walk_grass5.wav
  • grunt/footsteps/walk_grass6.wav
  • grunt/footsteps/walk_gravel1.wav
  • grunt/footsteps/walk_gravel2.wav
  • grunt/footsteps/walk_gravel3.wav
  • grunt/footsteps/walk_gravel4.wav
  • grunt/footsteps/walk_gravel5.wav
  • grunt/footsteps/walk_gravel6.wav
  • grunt/footsteps/walk_hard_surface1.wav
  • grunt/footsteps/walk_hard_surface2.wav
  • grunt/footsteps/walk_hard_surface3.wav
  • grunt/footsteps/walk_hard_surface4.wav
  • grunt/footsteps/walk_hard_surface5.wav
  • grunt/footsteps/walk_hard_surface6.wav
  • grunt/footsteps/walk_snow1.wav
  • grunt/footsteps/walk_snow2.wav
  • grunt/footsteps/walk_snow3.wav
  • grunt/footsteps/walk_snow4.wav
  • grunt/footsteps/walk_snow5.wav
  • grunt/footsteps/walk_snow6.wav
  • grunt/footsteps/walk_water1.wav
  • grunt/footsteps/walk_water2.wav
  • grunt/footsteps/walk_water3.wav
  • grunt/footsteps/walk_water4.wav
  • grunt/footsteps/walk_water5.wav
  • grunt/footsteps/walk_wood1.wav
  • grunt/footsteps/walk_wood2.wav
  • grunt/footsteps/walk_wood3.wav
  • grunt/footsteps/walk_wood4.wav
  • grunt/footsteps/walk_wood5.wav
  • grunt/footsteps/walk_wood6.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!