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Zip Contents[42]
- beam_rifle/beam_rifle_drop[beam_rifle1].wav
- beam_rifle/beam_rifle_drop[beam_rifle2].wav
- beam_rifle/beam_rifle_drop[beam_rifle3].wav
- beam_rifle/beam_rifle_drop[beam_rifle4].wav
- beam_rifle/beam_rifle_drop_soft[beam_drop_soft1].wav
- beam_rifle/beam_rifle_drop_soft[beam_drop_soft2].wav
- beam_rifle/beam_rifle_drop_soft[beam_drop_soft4].wav
- beam_rifle/beam_rifle_fire[cov_snip_shot9].wav
- beam_rifle/beam_rifle_fire[cov_snip_shot10].wav
- beam_rifle/beam_rifle_first_person_fire[first_person_fire1].wav
- beam_rifle/beam_rifle_first_person_fire[first_person_fire2].wav
- beam_rifle/beam_rifle_first_person_fire[first_person_fire3].wav
- beam_rifle/beam_rifle_first_person_fire[first_person_fire4].wav
- beam_rifle/beam_rifle_flyby[beam_flyby1].wav
- beam_rifle/beam_rifle_flyby[beam_flyby2].wav
- beam_rifle/beam_rifle_flyby[beam_flyby3].wav
- beam_rifle/beam_rifle_flyby[beam_flyby4].wav
- beam_rifle/beam_rifle_flyby[beam_flyby5].wav
- beam_rifle/beam_rifle_flyby[beam_flyby6].wav
- beam_rifle/beam_rifle_melee_var1[melee1_1].wav
- beam_rifle/beam_rifle_melee_var1[melee1_2].wav
- beam_rifle/beam_rifle_melee_var1[melee1_3].wav
- beam_rifle/beam_rifle_melee_var2[melee2_1].wav
- beam_rifle/beam_rifle_melee_var2[melee2_2].wav
- beam_rifle/beam_rifle_melee_var2[melee2_3].wav
- beam_rifle/beam_rifle_misfire[beam_rifle_misfire1].wav
- beam_rifle/beam_rifle_overheat/in[in2].wav
- beam_rifle/beam_rifle_overheat/in[in3].wav
- beam_rifle/beam_rifle_overheat/in[in].wav
- beam_rifle/beam_rifle_overheat/loop[loop].wav
- beam_rifle/beam_rifle_overheat/out[out].wav
- beam_rifle/beam_rifle_posing_var1[posing1_1].wav
- beam_rifle/beam_rifle_posing_var1[posing1_2].wav
- beam_rifle/beam_rifle_posing_var1[posing1_3].wav
- beam_rifle/beam_rifle_posing_var2[posing2_1].wav
- beam_rifle/beam_rifle_posing_var2[posing2_2].wav
- beam_rifle/beam_rifle_posing_var2[posing2_3].wav
- beam_rifle/beam_rifle_ready[beam_rifle_ready1].wav
- beam_rifle/beam_rifle_ready[beam_rifle_ready2].wav
- beam_rifle/beam_rifle_ready[beam_rifle_ready3].wav
- beam_rifle/beam_rifle_zoom_in[beam_rifle_zoom_in].wav
- beam_rifle/beam_rifle_zoom_out[beam_rifle_zoom_out].wav
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