# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Itsuki Aoi (1/3)
Category Wii U
Game
Section
Character Voices
Submitter Eivuiee
Size 31.93 MB
Format ZIP (application/zip)
Hits 1,443
Comments 0

Icon Filler
Zip Contents[431]
  • BATTLE/Act/BTL_ACT_0001_pc1001.wav
  • BATTLE/Act/BTL_ACT_0002_pc1001.wav
  • BATTLE/Act/BTL_ACT_0003_pc1001.wav
  • BATTLE/Act/BTL_ACT_0004_pc1001.wav
  • BATTLE/Act/BTL_ACT_0005_pc1001.wav
  • BATTLE/Act/BTL_ACT_0006_pc1001.wav
  • BATTLE/Act/BTL_ACT_0007_pc1001.wav
  • BATTLE/Act/BTL_ACT_0008_pc1001.wav
  • BATTLE/Act/BTL_ACT_0009_pc1001.wav
  • BATTLE/Act/BTL_ACT_0010_pc1001.wav
  • BATTLE/Act/BTL_ACT_0011_pc1001.wav
  • BATTLE/Act/BTL_ACT_0012_pc1001.wav
  • BATTLE/Act/BTL_ACT_0013_pc1001.wav
  • BATTLE/Act/BTL_ACT_0014_pc1001.wav
  • BATTLE/Act/BTL_ACT_0015_pc1001.wav
  • BATTLE/Act/BTL_ACT_0016_pc1001.wav
  • BATTLE/Act/BTL_ACT_0017_pc1001.wav
  • BATTLE/Act/BTL_ACT_0018_pc1001.wav
  • BATTLE/Act/BTL_ACT_0019_pc1001.wav
  • BATTLE/Act/BTL_ACT_0020_pc1001.wav
  • BATTLE/Act/BTL_ACT_0021_pc1001.wav
  • BATTLE/Act/BTL_ACT_0022_pc1001.wav
  • BATTLE/Act/BTL_ACT_0023_pc1001.wav
  • BATTLE/Act/BTL_ACT_0024_pc1001.wav
  • BATTLE/Act/BTL_ACT_0025_pc1001.wav
  • BATTLE/Act/BTL_ACT_0026_pc1001.wav
  • BATTLE/Act/BTL_ACT_0027_pc1001.wav
  • BATTLE/Act/BTL_ACT_0028_pc1001.wav
  • BATTLE/Act/BTL_ACT_0029_pc1001.wav
  • BATTLE/Act/BTL_ACT_0030_pc1001.wav
  • BATTLE/Act/BTL_ACT_0031_pc1001.wav
  • BATTLE/Act/BTL_ACT_0032_pc1001.wav
  • BATTLE/Act/BTL_ACT_0033_pc1001.wav
  • BATTLE/Act/BTL_ACT_0034_pc1001.wav
  • BATTLE/Act/BTL_ACT_0035_pc1001.wav
  • BATTLE/Act/BTL_ACT_0036_pc1001.wav
  • BATTLE/Act/BTL_ACT_0037_pc1001.wav
  • BATTLE/Act/BTL_ACT_0038_pc1001.wav
  • BATTLE/Act Multi/BTL_ACT_MULTI_0001_pc1001.wav
  • BATTLE/Act Multi/BTL_ACT_MULTI_0003_pc1001.wav
  • BATTLE/Act Multi/BTL_ACT_MULTI_0045_pc1001.wav
  • BATTLE/Act Multi/BTL_ACT_MULTI_0048_pc1001.wav
  • BATTLE/Act Multi/BTL_ACT_MULTI_0050_pc1001.wav
  • BATTLE/BTL_RADIANTSKILL_03_pc1001.wav
  • BATTLE/Call (Talking to Party Members)/BTL_CALL_0001_pc1001.wav
  • BATTLE/Call (Talking to Party Members)/BTL_CALL_0002_pc1001.wav
  • BATTLE/Call (Talking to Party Members)/BTL_CALL_0003_pc1001.wav
  • BATTLE/Call (Talking to Party Members)/BTL_CALL_0004_pc1001.wav
  • BATTLE/Call (Talking to Party Members)/BTL_CALL_0005_pc1001.wav
  • BATTLE/Call (Talking to Party Members)/BTL_CALL_0006_pc1001.wav
  • BATTLE/Call (Talking to Party Members)/BTL_CALL_0007_pc1001.wav
  • BATTLE/Call (Talking to Party Members)/BTL_CALL_0008_pc1001.wav
  • BATTLE/Call (Talking to Party Members)/BTL_CALL_0009_pc1001.wav
  • BATTLE/Call (Talking to Party Members)/BTL_CALL_0010_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0001_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0002_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0003_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0004_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0005_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0006_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0007_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0008_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0009_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0010_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0011_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0012_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0013_pc1001.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0014_pc1001_a.wav
  • BATTLE/Open (Fight entered)/BTL_OPEN_0014_pc1001_b.wav
  • BATTLE/Other/BTL_OTHER_0001_pc1001.wav
  • BATTLE/Other/BTL_OTHER_0002_pc1001.wav
  • BATTLE/Other/BTL_OTHER_0003_pc1001.wav
  • BATTLE/Other/BTL_OTHER_0004_pc1001.wav
  • BATTLE/Other/BTL_OTHER_0005_pc1001.wav
  • BATTLE/Other/BTL_OTHER_0006_pc1001.wav
  • BATTLE/Other/BTL_OTHER_0007_pc1001.wav
  • BATTLE/Other/BTL_OTHER_0008_pc1001.wav
  • BATTLE/Other/BTL_OTHER_0009_pc1001.wav
  • BATTLE/Other/BTL_OTHER_0010_pc1001.wav
  • BATTLE/Other/BTL_OTHER_0011_pc1001.wav
  • BATTLE/Other/BTL_OTHER_0012_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1000_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1001_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1002_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1003_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1004_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1005_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1006_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1007_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1008_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1009_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1010_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1011_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1012_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1013_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1014_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1015_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1016_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1017_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1018_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1019_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1020_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1021_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1022_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1023_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1024_pc1001.wav
  • BATTLE/Other/BTL_OTHER_1025_pc1001.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1000_pc1001.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1000_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1002_pc1001.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1003_pc1001.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1003_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1005_pc1001.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1005_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1007_pc1001.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1007_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1008_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1009_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1010_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1011_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1012_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1013_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1014_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1016_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1017_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1018_pc1001_mix.wav
  • BATTLE/Other Talk/BTL_OTHER_TALK_1019_pc1001_mix.wav
  • BATTLE/React/BTL_REACT_0001_pc1001.wav
  • BATTLE/React/BTL_REACT_0002_pc1001.wav
  • BATTLE/React/BTL_REACT_0003_pc1001.wav
  • BATTLE/React/BTL_REACT_0004_pc1001.wav
  • BATTLE/React/BTL_REACT_0005_pc1001.wav
  • BATTLE/React/BTL_REACT_0006_pc1001.wav
  • BATTLE/React/BTL_REACT_0007_pc1001.wav
  • BATTLE/React/BTL_REACT_0008_pc1001.wav
  • BATTLE/React/BTL_REACT_0009_pc1001.wav
  • BATTLE/React/BTL_REACT_0010_pc1001.wav
  • BATTLE/React/BTL_REACT_0011_pc1001.wav
  • BATTLE/React/BTL_REACT_0012_pc1001.wav
  • BATTLE/React/BTL_REACT_0013_pc1001.wav
  • BATTLE/Result/BTL_RESULT_0001_pc1001.wav
  • BATTLE/Result/BTL_RESULT_0002_pc1001.wav
  • BATTLE/Result/BTL_RESULT_0003_pc1001.wav
  • BATTLE/Result/BTL_RESULT_1000_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0001_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0002_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0003_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0004_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0005_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0006_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0007_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0008_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0009_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0010_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0011_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0012_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0013_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0014_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0015_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0016_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0017_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0018_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0019_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0020_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0021_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0022_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0023_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0024_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0025_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0026_pc1001.wav
  • BATTLE/Session/BTL_SESSION_0027_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0001_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0002_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0003_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0004_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0005_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0006_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0007_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0008_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0009_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0010_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0011_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0012_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0013_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0014_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0015_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0016_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0017_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0019_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0019_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0020_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0020_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0023_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0023_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0024_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0024_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0027_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0027_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0028_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0028_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0030_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0031_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0032_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0033_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0034_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0035_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0036_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0037_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0038_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0039_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0040_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0041_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0042_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0043_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0044_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0045_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0046_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0047_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0048_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0049_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0050_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0051_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0052_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0053_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0054_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0055_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0056_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0057_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0059_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0059_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0061_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0061_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0062_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0062_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0065_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0065_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0066_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0066_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0068_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0068_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0071_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0071_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0072_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0072_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0074_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0074_pc1001_b.wav
  • BATTLE/Turn/BTL_TURN_01_0074_pc1001_b_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0074_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0077_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0077_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0079_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0079_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0081_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0081_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0082_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0082_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0085_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0085_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0086_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0086_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0088_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0088_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0090_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0090_pc1001_mix.wav
  • BATTLE/Turn/BTL_TURN_01_0093_pc1001.wav
  • BATTLE/Turn/BTL_TURN_01_0093_pc1001_mix.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0002_pc1001.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0002_pc1001_mix.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0004_pc1001.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0004_pc1001_mix.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0006_pc1001.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0006_pc1001_mix.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0008_pc1001.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0008_pc1001_mix.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0010_pc1001.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0010_pc1001_mix.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0012_pc1001.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0012_pc1001_mix.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0014_pc1001.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0053_pc1001.wav
  • BATTLE/Turn Special/BTL_TURN_SPECIAL_0053_pc1001_mix.wav
  • BATTLE/Win/BTL_WIN_0001_pc1001.wav
  • BATTLE/Win/BTL_WIN_0002_pc1001.wav
  • BATTLE/Win/BTL_WIN_0003_pc1001.wav
  • BATTLE/Win/BTL_WIN_0004_pc1001.wav
  • BATTLE/Win/BTL_WIN_0005_pc1001.wav
  • BATTLE/Win/BTL_WIN_0006_pc1001.wav
  • BATTLE/Win/BTL_WIN_0007_pc1001.wav
  • BATTLE/Win/BTL_WIN_0008_pc1001.wav
  • BATTLE/Win/BTL_WIN_0009_pc1001.wav
  • BATTLE/Win/BTL_WIN_0010_pc1001.wav
  • BATTLE/Win/BTL_WIN_0011_pc1001.wav
  • BATTLE/Win/BTL_WIN_0012_pc1001.wav
  • BATTLE/Win/BTL_WIN_0013_pc1001.wav
  • BATTLE/Win/BTL_WIN_0014_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0001_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0002_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0003_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0004_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0005_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0006_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0007_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0008_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0009_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0010_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0011_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0012_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0013_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0014_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0015_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0016_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0017_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0018_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0019_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0020_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0021_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0022_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0023_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0024_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0025_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0026_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0027_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0028_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0029_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0030_pc1001.wav
  • Common Textbox Replies/EVT_REPLY_0031_pc1001.wav
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  • Common Textbox Replies/EVT_REPLY_0065_pc1001_b.wav
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  • Overworld sounds/MAP_ATTACK_0001_pc1001.wav
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  • Overworld sounds/MAP_DRINK_BAD_0001_pc1001.wav
  • Overworld sounds/MAP_DRINK_GOOD_0001_pc1001.wav
  • Overworld sounds/MAP_DRINK_NORMAL_0001_pc1001.wav
  • Overworld sounds/MAP_DRINK_TSUIKA_0001_pc1001.wav
  • Overworld sounds/MAP_JUMP_0001_pc1001.wav
  • Overworld sounds/MAP_LAND_0001_pc1001.wav
  • Overworld sounds/MAP_NOTICE_0001_pc1001.wav
  • Overworld sounds/MAP_SKILL_0001_pc1001.wav
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  • Overworld sounds/MAP_SWAMP_0001_pc1001.wav
  • Overworld sounds/MAP_SWAMP_0002_pc1001.wav
  • Overworld sounds/MAP_THINK_0001_pc1001.wav
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  • Overworld sounds/MAP_TRAP_0001_pc1001.wav
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  • Overworld sounds/MAP_TRAP_0003_pc1001.wav
  • Overworld sounds/MAP_TRAP_0004_pc1001.wav
  • Sound Test/LPS_sample_0001_pc1001.wav
  • Sound Test/LPS_sample_0002_pc1001.wav
  • Sound Test/LPS_sample_0003_pc1001.wav
  • Sound Test/LPS_sample_0004_pc1001.wav
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