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Fantastic Beasts Story Pack
Category Wii U
Game
Section
Sound Effects
Submitter teh_supar_hackr
Size 49.00 MB
Format ZIP (application/zip)
Hits 110
Comments 0

Icon Filler
Zip Contents[384]
  • SOUNDFX/ACT/ACT_COIN_SPIN_LP [1].wav
  • SOUNDFX/ACT/ACT_FB_CUTLERYFIGHT_1 [1].wav
  • SOUNDFX/ACT/ACT_FB_CUTLERYFIGHT_2 [1].wav
  • SOUNDFX/ACT/ACT_FB_CUTLERYFIGHT_3 [1].wav
  • SOUNDFX/ACT/ACT_FB_CUTLERYFIGHT_4 [1].wav
  • SOUNDFX/ACT/ACT_FB_CUTLERYFIGHT_5 [1].wav
  • SOUNDFX/ACT/ACT_FB_IRONING_1 [1].wav
  • SOUNDFX/ACT/ACT_FB_IRONING_2 [1].wav
  • SOUNDFX/ACT/ACT_FB_IRONING_3 [1].wav
  • SOUNDFX/ACT/ACT_FB_IRONING_4 [1].wav
  • SOUNDFX/ACT/ACT_FB_IRONING_5 [1].wav
  • SOUNDFX/ACT/ACT_FB_PENCILSCRIBBLE_LP [1].wav
  • SOUNDFX/ACT/ACT_FB_SKATEBOARD_LP [1].wav
  • SOUNDFX/ACT/ACT_FB_VASE_SPINONWOOD1 [1].wav
  • SOUNDFX/ACT/ACT_FB_VASE_SPINONWOOD2 [1].wav
  • SOUNDFX/ACT/ACT_FB_VASE_SPINONWOOD3 [1].wav
  • SOUNDFX/ACT/ACT_FB_WRITE_1 [1].wav
  • SOUNDFX/ACT/ACT_FB_WRITE_2 [1].wav
  • SOUNDFX/ACT/ACT_FB_WRITE_3 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_BRICKWALL1 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_BRICKWALL2 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_BRICKWALL3 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_BUSHLEAVES1 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_BUSHLEAVES2 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_BUSHLEAVES3 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_CERAMIC [1].wav
  • SOUNDFX/BREAKS/BRK_FB_GLASSMIRROR1 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_GLASSMIRROR2 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_GLASSMIRROR3 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_GOLDCOINS1 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_GOLDCOINS2 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_GOLDCOINS3 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_METALBIG1 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_METALBIG2 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_METALBIG3 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_METALLITTLE1 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_METALLITTLE2 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_METALLITTLE3 [1].wav
  • SOUNDFX/BREAKS/BRK_FB_METALLITTLE4 [1].wav
  • SOUNDFX/CHR/OBSCURUS/CHR_FB_OBSCURUS_WHOOSHIN_1 [1].wav
  • SOUNDFX/CHR/OBSCURUS/CHR_FB_OBSCURUS_WHOOSHIN_2 [1].wav
  • SOUNDFX/CHR/OBSCURUS/CHR_FB_OBSCURUS_WHOOSHIN_3 [1].wav
  • SOUNDFX/CHR/OBSCURUS/CHR_FB_OBSCURUS_WHOOSHOUT_1 [1].wav
  • SOUNDFX/CHR/OBSCURUS/CHR_FB_OBSCURUS_WHOOSHOUT_2 [1].wav
  • SOUNDFX/CHR/OBSCURUS/CHR_FB_OBSCURUS_WHOOSHOUT_3 [1].wav
  • SOUNDFX/CHR/OBSCURUS/CHR_OBSCURUS_FORCEGRIP_LP [1].wav
  • SOUNDFX/CHR/OBSCURUS/CHR_OBSCURUS_WHOOSHING2_LP [1].wav
  • SOUNDFX/CHR/OBSCURUS/CHR_OBSCURUS_WHOOSHING_LP [1].wav
  • SOUNDFX/CHR/OCCAMY/CHAR_OCCAMY_WHOOSH_1 [1].wav
  • SOUNDFX/CHR/OCCAMY/CHAR_OCCAMY_WHOOSH_2 [1].wav
  • SOUNDFX/CHR/OCCAMY/CHAR_OCCAMY_WHOOSH_3 [1].wav
  • SOUNDFX/CHR/OCCAMY/CHAR_OCCAMY_WHOOSH_4 [1].wav
  • SOUNDFX/CHR/OCCAMY/CHAR_OCCAMY_WHOOSH_5 [1].wav
  • SOUNDFX/CHR/OCCAMY/CHAR_OCCLAMY_EGGCRACK_1 [1].wav
  • SOUNDFX/CHR/OCCAMY/CHAR_OCCLAMY_EGGCRACK_2 [1].wav
  • SOUNDFX/CHR/OCCAMY/CHAR_OCCLAMY_EGGCRACK_3 [1].wav
  • SOUNDFX/CHR/OCCAMY/CHAR_OCCLAMY_EGGCRACK_4 [1].wav
  • SOUNDFX/CHR/OCCAMY/CHAR_OCCLAMY_EGGCRACK_5 [1].wav
  • SOUNDFX/CHR/SWOOPINGEVIL/CHR_FB_SWOOPINGEVILROAREND [1].wav
  • SOUNDFX/CHR/SWOOPINGEVIL/CHR_FB_SWOOPINGEVILROARREALESE [1].wav
  • SOUNDFX/CHR/SWOOPINGEVIL/CHR_FB_SWOOPINGEVIL_WINGLRG1 [1].wav
  • SOUNDFX/CHR/SWOOPINGEVIL/CHR_FB_SWOOPINGEVIL_WINGLRG2 [1].wav
  • SOUNDFX/CHR/SWOOPINGEVIL/CHR_FB_SWOOPINGEVIL_WINGLRG3 [1].wav
  • SOUNDFX/CHR/SWOOPINGEVIL/CHR_FB_SWOOPINGEVIL_WINGLRG4 [1].wav
  • SOUNDFX/CHR/SWOOPINGEVIL/CHR_FB_SWOOPINGEVIL_WINGLRG5 [1].wav
  • SOUNDFX/CHR/SWOOPINGEVIL/CHR_FB_SWOOPINGEVIL_WINGLRG6 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_BREATHSLW1 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_BREATHSLW2 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_BREATHSLW3 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_BREATHSLW4 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_GROWL1 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_GROWL2 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_GROWL3 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_GROWL4 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_GROWL5 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_ANG1 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_ANG2 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_CALL1 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_CALL2 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_CALL3 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_CALL4 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_CALL5 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_CALL6 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_CHUFF1 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_CHUFF2 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_MOAN1 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_MOAN2 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_MOAN3 [1].wav
  • SOUNDFX/CREATURES/ERUMPENT/CRTR_FB_ERUMPENT_VOX_WHINNEY [1].wav
  • SOUNDFX/CREATURES/GRAPHON/CHAR_FB_GRAPHON_TENTACLE_1 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/CHAR_FB_GRAPHON_TENTACLE_2 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/CHAR_FB_GRAPHON_TENTACLE_3 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/CHAR_FB_GRAPHON_TENTACLE_4 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/CHAR_FB_GRAPHON_TENTACLE_5 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/CHAR_FB_GRAPHON_TENTACLE_LP [1].wav
  • SOUNDFX/CREATURES/GRAPHON/VO_GRAPHON_BREATH_1 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/VO_GRAPHON_BREATH_2 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/VO_GRAPHON_BREATH_3 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/VO_GRAPHON_BREATH_4 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/VO_GRAPHON_COMBAT_1 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/VO_GRAPHON_COMBAT_2 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/VO_GRAPHON_COMBAT_3 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/VO_GRAPHON_COMBAT_4 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/VO_GRAPHON_EFFORTSML_1 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/VO_GRAPHON_EFFORTSML_2 [1].wav
  • SOUNDFX/CREATURES/GRAPHON/VO_GRAPHON_EFFORTSML_3 [1].wav
  • SOUNDFX/CREATURES/HIPPORIDEON/CRTR_FB_HIPPORIDEONVOX_AWAKE1 [1].wav
  • SOUNDFX/CREATURES/HIPPORIDEON/CRTR_FB_HIPPORIDEONVOX_AWAKE2 [1].wav
  • SOUNDFX/CREATURES/HIPPORIDEON/CRTR_FB_HIPPORIDEONVOX_LAUGH1 [1].wav
  • SOUNDFX/CREATURES/HIPPORIDEON/CRTR_FB_HIPPORIDEONVOX_LAUGH2 [1].wav
  • SOUNDFX/CREATURES/HIPPORIDEON/CRTR_FB_HIPPORIDEONVOX_LAUGH3 [1].wav
  • SOUNDFX/CREATURES/PENGUIN/CRTR_FB_PENGUIN_SQUAWK1 [1].wav
  • SOUNDFX/CREATURES/PENGUIN/CRTR_FB_PENGUIN_SQUAWK2 [1].wav
  • SOUNDFX/CREATURES/PENGUIN/CRTR_FB_PENGUIN_SQUAWK3 [1].wav
  • SOUNDFX/CREATURES/PIGEON/CRTR_FB_PIGEON_COO1 [1].wav
  • SOUNDFX/CREATURES/PIGEON/CRTR_FB_PIGEON_COO2 [1].wav
  • SOUNDFX/CREATURES/PIGEON/CRTR_FB_PIGEON_COO3 [1].wav
  • SOUNDFX/CREATURES/PIGEON/CRTR_FB_PIGEON_WINGS [1].wav
  • SOUNDFX/CREATURES/SEALION/CRTR_FB_SEALION01 [1].wav
  • SOUNDFX/CREATURES/SEALION/CRTR_FB_SEALION02 [1].wav
  • SOUNDFX/CREATURES/SEALION/CRTR_FB_SEALION03 [1].wav
  • SOUNDFX/DEBRIS/DEB_FB_METALMEDIUM1 [1].wav
  • SOUNDFX/DEBRIS/DEB_FB_METALMEDIUM2 [1].wav
  • SOUNDFX/DEBRIS/DEB_FB_METALMEDIUM3 [1].wav
  • SOUNDFX/DOORS/DOOR_FB_MECHELEVATOR_CLOSE [1].wav
  • SOUNDFX/DOORS/DOOR_FB_MECHELEVATOR_OPEN [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METAL1 [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METAL2 [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METAL3 [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METALGROAN1 [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METALGROAN2 [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METALGROAN3 [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METALGROAN4 [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METALSML1 [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METALSML2 [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METALSML3 [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METALSTRESS1 [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METALSTRESS2 [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METALSTRESS3 [1].wav
  • SOUNDFX/ENV/CREAKS/CRK_FB_METALSTRESS4 [1].wav
  • SOUNDFX/ENV/ENV_FB_BUBBLES_LP [1].wav
  • SOUNDFX/ENV/ENV_FB_FIREWORKFIZZ_LP [1].wav
  • SOUNDFX/ENV/ENV_FB_WATERGLUG_LP [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_ALLEYDOG1_01 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_ALLEYDOG1_02 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_ALLEYDOG1_03 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_ALLEYDOG2_01 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_ALLEYDOG2_02 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_ALLEYDOG2_03 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_ALLEYDOG2_04 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_BAT1 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_BAT2 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_BAT3 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_BAT4 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_BAT5 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_BELLCLOSE [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_BELLFAR [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_BELLMID [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_CRICKET1 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_CRICKET2 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_CRICKET3 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_DISTANTCARHORNS1 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_DISTANTCARHORNS2 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_DISTANTCARHORNS3 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_DISTANTCARHORNS4 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_DOCK_HORIZ [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_DOWNTOWN_HORIZ [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_LAKE_HORIZ [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_MANHOLESTEAM_LP [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_NIGHTBIRD1_1 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_NIGHTBIRD1_2 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_NIGHTBIRD1_3 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_NIGHTBIRD2_1 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_NIGHTBIRD2_2 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_NIGHTBIRD2_3 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_NIGHTBIRD3_1 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_NIGHTBIRD3_2 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_NIGHTBIRD3_3 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_OCEANROARHORIZ [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_PARK_HORIZ [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_SEAGULL01 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_SEAGULL02 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_SEAGULL03 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_SEAGULL04 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_SEAGULL05 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_SEAGULL06 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_SEAGULL07 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_SEAGULL08 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_SLUMP_HORIZ [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_TUNNELHORIZ [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_WATERBUBBLES01 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_WATERBUBBLES02 [1].wav
  • SOUNDFX/ENV/HUB/ENV_FB_WATERBUBBLES03 [1].wav
  • SOUNDFX/ENV/HUB/MX_FB_Q02_ALLTOGETHER.OGG
  • SOUNDFX/ENV/HUB/MX_FB_Q02_ALLTOGETHER.wav
  • SOUNDFX/ENV/HUB/MX_FB_Q02_CLARINET [1].wav
  • SOUNDFX/ENV/HUB/MX_FB_Q02_DRUMS [1].wav
  • SOUNDFX/ENV/HUB/MX_FB_Q02_PIANO [1].wav
  • SOUNDFX/ENV/HUB/MX_FB_Q02_SOUSAPHONE [1].wav
  • SOUNDFX/ENV/WALLA/ENV_FB_PARTYWALLA_01_LP [1].wav
  • SOUNDFX/ENV/WALLA/ENV_FB_PARTYWALLA_02_LP [1].wav
  • SOUNDFX/ENV/WALLA/ENV_FB_PARTYWALLA_03_LP [1].wav
  • SOUNDFX/EXPLOSIONS/EXPL_FB_GNARLACKPOTION_ST [1].wav
  • SOUNDFX/EXPLOSIONS/EXPL_FB_PETROLBOMB1 [1].wav
  • SOUNDFX/FS/ERUMPANT/FS_FB_ERUMPANT1 [1].wav
  • SOUNDFX/FS/ERUMPANT/FS_FB_ERUMPANT2 [1].wav
  • SOUNDFX/FS/ERUMPANT/FS_FB_ERUMPANT3 [1].wav
  • SOUNDFX/FS/ERUMPANT/FS_FB_ERUMPANT4 [1].wav
  • SOUNDFX/FS/ERUMPANT/FS_FB_ERUMPANT5 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_BOOKSFALL_1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_BOOKSFALL_2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_BOOKSFALL_3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_BOOKSFALL_4 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_BOOKSFALL_5 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_BOOK_1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_BOOK_2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_BOOK_3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_BOOK_4 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_BOOK_5 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_BUSHLEAVES1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_BUSHLEAVES2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_BUSHLEAVES3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_DRUMSET_CRASHCYMBAL1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_DRUMSET_CRASHCYMBAL2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_DRUMSET_HIHAT1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_DRUMSET_HIHAT2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_DRUMSET_RIDECYMBAL1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_DRUMSET_RIDECYMBAL2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_DRUMSET_SNARE1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_DRUMSET_SNARE2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_GLASSMIRROR1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_GLASSMIRROR2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_GLASSMIRROR3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_GLASSPANE1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_GLASSPANE2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_GLASSPANE3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_GLASSPANE4 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_LUGGAGE_LRG1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_LUGGAGE_LRG2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_LUGGAGE_LRG3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_LUGGAGE_LRG4 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_LUGGAGE_LRG5 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_LUGGAGE_SML1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_LUGGAGE_SML2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_LUGGAGE_SML3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_LUGGAGE_SML4 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_LUGGAGE_SML5 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALLOCKER1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALLOCKER2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALLOCKER3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALLOCKER4 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALPIPESMALL1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALPIPESMALL2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALPIPESMALL3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALPIPESMALL4 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALRATTLEMED_1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALRATTLEMED_2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALRATTLEMED_3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALRATTLEMED_4 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALSMALL1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALSMALL2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALSMALL3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_METALSMALL4 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_PAPERSHEETS1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_PAPERSHEETS2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_PAPERSHEETS3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_PAPERSHEETS4 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_PAPERSPIN1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_PAPERSPIN2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_PAPERSPIN3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_WOODCHESTCLOSE1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_WOODCHESTCLOSE2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_WOODCHESTCLOSE3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_WOODCHESTCLOSE4 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_XMASDECORATIONS1 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_XMASDECORATIONS2 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_XMASDECORATIONS3 [1].wav
  • SOUNDFX/IMPACTS/IMP_FB_XMASDECORATIONS4 [1].wav
  • SOUNDFX/IMPACTS/IMP_METALSHEET1 [1].wav
  • SOUNDFX/IMPACTS/IMP_METALSHEET2 [1].wav
  • SOUNDFX/IMPACTS/IMP_METALSHEET3 [1].wav
  • SOUNDFX/IMPACTS/IMP_METALSHEET4 [1].wav
  • SOUNDFX/IMPACTS/IMP_METALSHEET5 [1].wav
  • SOUNDFX/IMPACTS/IMP_WOOD_LRG1 [1].wav
  • SOUNDFX/IMPACTS/IMP_WOOD_LRG2 [1].wav
  • SOUNDFX/IMPACTS/IMP_WOOD_LRG3 [1].wav
  • SOUNDFX/LEVEL/LVL_FB_BOOINGCROWD_LP [1].wav
  • SOUNDFX/LEVEL/LVL_FB_CEILINGCOLLAPSE_ST [1].wav
  • SOUNDFX/LEVEL/LVL_FB_CHEERINGCROWD1 [1].wav
  • SOUNDFX/LEVEL/LVL_FB_CHEERINGCROWD2 [1].wav
  • SOUNDFX/LEVEL/LVL_FB_CHEERINGCROWD3 [1].wav
  • SOUNDFX/LEVEL/LVL_FB_CHEERINGCROWD4 [1].wav
  • SOUNDFX/LEVEL/LVL_FB_CHEERINGCROWD5 [1].wav
  • SOUNDFX/LEVEL/LVL_FB_CHEERINGCROWD_LP [1].wav
  • SOUNDFX/LEVEL/LVL_FB_MGCWALL_LP [1].wav
  • SOUNDFX/MECH/LOCKS/MECH_FB_LATCH_HVY01 [1].wav
  • SOUNDFX/MECH/LOCKS/MECH_FB_LATCH_HVY02 [1].wav
  • SOUNDFX/MECH/LOCKS/MECH_FB_LATCH_HVY03 [1].wav
  • SOUNDFX/MECH/LOCKS/MECH_FB_LATCH_HVY04 [1].wav
  • SOUNDFX/MECH/LOCKS/MECH_FB_LATCH_HVY05 [1].wav
  • SOUNDFX/MECH/LOCKS/MECH_FB_LOCK_CLOSE1 [1].wav
  • SOUNDFX/MECH/LOCKS/MECH_FB_LOCK_CLOSE2 [1].wav
  • SOUNDFX/MECH/LOCKS/MECH_FB_LOCK_CLOSE3 [1].wav
  • SOUNDFX/MECH/MECH_FB_CAMERAFLASH01 [1].wav
  • SOUNDFX/MECH/MECH_FB_CAMERAFLASH02 [1].wav
  • SOUNDFX/MECH/MECH_FB_CAMERAFLASH03 [1].wav
  • SOUNDFX/MECH/MECH_FB_CASHREGISTER [1].wav
  • SOUNDFX/MECH/MECH_FB_FIREALARMBELL_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_FISHINGREEL_1 [1].wav
  • SOUNDFX/MECH/MECH_FB_FISHINGREEL_2 [1].wav
  • SOUNDFX/MECH/MECH_FB_FISHINGREEL_3 [1].wav
  • SOUNDFX/MECH/MECH_FB_HOOVER_END [1].wav
  • SOUNDFX/MECH/MECH_FB_HOOVER_IDLE_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_HOOVER_MOVE_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_HOOVER_STRT [1].wav
  • SOUNDFX/MECH/MECH_FB_JAILDOORSLIDE_END [1].wav
  • SOUNDFX/MECH/MECH_FB_JAILDOORSLIDE_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_JAILDOORSLIDE_START [1].wav
  • SOUNDFX/MECH/MECH_FB_METALGATECLOSEMED [1].wav
  • SOUNDFX/MECH/MECH_FB_METALGATEHINGECLOSE [1].wav
  • SOUNDFX/MECH/MECH_FB_METALGATEHINGEOPEN [1].wav
  • SOUNDFX/MECH/MECH_FB_METALGATEOPENMED [1].wav
  • SOUNDFX/MECH/MECH_FB_METALSCRAPE_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_METALSHAKE_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_MOBILEMUSICBOX [1].wav
  • SOUNDFX/MECH/MECH_FB_OLDSHUTTERS_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_PHONERINGINT_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_PNEUMATICDRILL_END [1].wav
  • SOUNDFX/MECH/MECH_FB_PNEUMATICDRILL_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_PNEUMATICDRILL_START [1].wav
  • SOUNDFX/MECH/MECH_FB_PRINTER_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_PRINTER_START [1].wav
  • SOUNDFX/MECH/MECH_FB_PRINTER_STOP [1].wav
  • SOUNDFX/MECH/MECH_FB_REGISTEROPENBELL [1].wav
  • SOUNDFX/MECH/MECH_FB_ROCKETBARREL_STEAM_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_ROLL_GENERIC_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_SCUTTLERMOVE_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_TOYTRAINWHISTLE [1].wav
  • SOUNDFX/MECH/MECH_FB_TOYTRAIN_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_TVSTATIC_LP [1].wav
  • SOUNDFX/MECH/MECH_FB_VALVERELEASERTL [1].wav
  • SOUNDFX/MECH/MECH_FB_WELDARC1 [1].wav
  • SOUNDFX/MECH/MECH_FB_WELDARC2 [1].wav
  • SOUNDFX/MECH/TRAIN/MECH_FB_TRAIN_BREAK_LP [1].wav
  • SOUNDFX/MECH/TRAIN/MECH_FB_TRAIN_CLOSE_LP [1].wav
  • SOUNDFX/MECH/TRAIN/MECH_FB_TRAIN_FAR_LP [1].wav
  • SOUNDFX/MECH/TRAIN/MECH_FB_TRAIN_LOW_CLOSE_LP [1].wav
  • SOUNDFX/MECH/TRAIN/MECH_FB_TRAIN_RAILGRIND_LP [1].wav
  • SOUNDFX/MECH/TYPE/MECH_FB_TYPE_1 [1].wav
  • SOUNDFX/MECH/TYPE/MECH_FB_TYPE_2 [1].wav
  • SOUNDFX/MECH/TYPE/MECH_FB_TYPE_3 [1].wav
  • SOUNDFX/MECH/TYPE/MECH_FB_TYPE_4 [1].wav
  • SOUNDFX/MECH/TYPE/MECH_FB_TYPE_5 [1].wav
  • SOUNDFX/MOVEMENT/RATTLES/RTL_FB_METALRATTLE_HEAVY_LP [1].wav
  • SOUNDFX/MOVEMENT/RATTLES/RTL_FB_WOODRATTLEMED_LP [1].wav
  • SOUNDFX/MOVEMENT/RATTLES/RTL_FB_WOODRATTLESML_LP [1].wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_FB_CHANDELIERSML1 [1].wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_FB_CHANDELIERSML2 [1].wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_FB_CHANDELIERSML3 [1].wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_FB_CHANDELIERSML4 [1].wav
  • SOUNDFX/SPECIAL/SPEC_OBSCURUSFG_BRK1 [1].wav
  • SOUNDFX/SPECIAL/SPEC_OBSCURUSFG_BRK2 [1].wav
  • SOUNDFX/SPECIAL/SPEC_OBSCURUSFG_BRK3 [1].wav
  • SOUNDFX/SPECIAL/SPEC_VISIONWHOOSHIN_ST [1].wav
  • SOUNDFX/SPECIAL/SPEC_VISIONWHOOSHOUT_ST [1].wav
  • SOUNDFX/VEHICLE/TRAM/VEH_FB_TRAM_BELL [1].wav
  • SOUNDFX/VEHICLE/TRAM/VEH_FB_TRAM_IDLE_LP [1].wav
  • SOUNDFX/VEHICLE/TRAM/VEH_FB_TRAM_REV_LP [1].wav
  • SOUNDFX/VEHICLE/VEH_FB_KLAXON_HORN [1].wav
  • SOUNDFX/VEHICLE/VEH_FB_OLDPOLICESIREN_LP [1].wav
  • SOUNDFX/VEHICLE/VEH_FB_SLEDLOW_LP [1].wav
  • SOUNDFX/VEHICLE/VEH_FB_SLED_BELLS1 [1].wav
  • SOUNDFX/VEHICLE/VEH_FB_SLED_BELLS2 [1].wav
  • SOUNDFX/VEHICLE/VEH_FB_SLED_BELLS3 [1].wav
  • SOUNDFX/VEHICLE/VEH_FB_SLED_LP [1].wav
  • SOUNDFX/WPN/WPN_FB_GRAVESSHIELD_LP [1].wav
  • SOUNDFX/WPN/WPN_FB_NEWTSCH_DESTROY1 [1].wav
  • SOUNDFX/WPN/WPN_FB_NEWTSCH_DESTROY2 [1].wav
  • SOUNDFX/WPN/WPN_FB_SHIELDDESTROY1 [1].wav
  • SOUNDFX/WPN/WPN_FB_SHIELDDESTROY2 [1].wav
  • SOUNDFX/WPN/WPN_FB_SHIELDDESTROY3 [1].wav
  • SOUNDFX/WPN/WPN_FB_SHIELD_ON [1].wav
  • SOUNDFX/WPN/WPN_GRAVES_BEAM_IMP_LP [1].wav
  • SOUNDFX/WPN/WPN_GRAVES_BEAM_LP [1].wav
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