# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
General
Category Wii U
Game
Section
Gameplay Sound Effects
Submitters Cooper B. Chance, Kosheh
Size 62.07 MB
Format ZIP (application/zip)
Hits 1,347
Comments 0

Icon Filler
Zip Contents[361]
  • sfx/abutton_shine.wav
  • sfx/alien_fs1.wav
  • sfx/alien_fs2.wav
  • sfx/alien_fs3.wav
  • sfx/alien_fs4.wav
  • sfx/Amazon_bee_buzz.wav
  • sfx/Amazon_gorilla_jump_land.wav
  • sfx/amazon_jump.wav
  • sfx/amazon_Land.wav
  • sfx/amazon_spider_climb.wav
  • sfx/az_coinget.wav
  • sfx/az_helicopter_hover2.wav
  • sfx/az_place_coin.wav
  • sfx/BallandChainRoll.wav
  • sfx/barrel_hit.wav
  • sfx/beagleboy_laser1.wav
  • sfx/beagleboy_laser2.wav
  • sfx/beagleboy_laser3.wav
  • sfx/beagle_fs1.wav
  • sfx/beagle_fs2.wav
  • sfx/beagle_fs3.wav
  • sfx/beagle_fs4.wav
  • sfx/bee_death.wav
  • sfx/bestplanewrecksoundeveromg.wav
  • sfx/bg_birds.wav
  • sfx/bg_monkeys.wav
  • sfx/bg_rodents.wav
  • sfx/big_treasure.wav
  • sfx/block_fall.wav
  • sfx/Bomb_Fuse.wav
  • sfx/Bomb_Hit.wav
  • sfx/boulder_emerge.wav
  • sfx/boulder_hitfloor.wav
  • sfx/boulder_roll.wav
  • sfx/bouncyduck.wav
  • sfx/bunny_jump.wav
  • sfx/bunny_land.wav
  • sfx/burger_slobber.wav
  • sfx/Cake_Pickup.wav
  • sfx/camerawhoosh.wav
  • sfx/canesmack.wav
  • sfx/cane_hit_generic.wav
  • sfx/castle_drawbridge_open.wav
  • sfx/castle_outdoor_thunder_01.wav
  • sfx/castle_outdoor_thunder_02.wav
  • sfx/castle_outdoor_thunder_03.wav
  • sfx/chains_01.wav
  • sfx/chains_02.wav
  • sfx/chains_03.wav
  • sfx/chains_04.wav
  • sfx/chains_05.wav
  • sfx/chain_snap.wav
  • sfx/chanis_06.wav
  • sfx/chest_armorhead.wav
  • sfx/chest_break_02.wav
  • sfx/chest_flyout.wav
  • sfx/chest_hitfloor.wav
  • sfx/chopper_by.wav
  • sfx/cinematic_growroar.wav
  • sfx/coffin_open.wav
  • sfx/coin_spit.wav
  • sfx/collectable_appear.wav
  • sfx/collect_large_diamond.wav
  • sfx/collect_red_diamond.wav
  • sfx/collect_scrooge_doll_temp.wav
  • sfx/collect_small_diamond.wav
  • sfx/c_amazon_statuedescend.wav
  • sfx/c_bigswitch.wav
  • sfx/c_big_rumble_2sec.wav
  • sfx/c_bubbaduckfree.wav
  • sfx/c_cameramove_big.wav
  • sfx/c_cointoss.wav
  • sfx/c_crash_large.wav
  • sfx/c_GeneralMetalImpact_small.wav
  • sfx/c_gizmoduck_activatearmor.wav
  • sfx/c_gizmoduck_vortex.wav
  • sfx/c_glass_knock.wav
  • sfx/c_glomgoldplanedefeated.wav
  • sfx/c_lowswing.wav
  • sfx/c_lowwhoosh.wav
  • sfx/c_magicitem_transform.wav
  • sfx/c_magicspinthing.wav
  • sfx/c_magic_cast.wav
  • sfx/c_magic_charge.wav
  • sfx/c_magic_disappear.wav
  • sfx/c_medwhip.wav
  • sfx/c_mines_subbyscared.wav
  • sfx/c_moonshipland.wav
  • sfx/c_moontractorbeam_01.wav
  • sfx/c_moon_gravityrelease.wav
  • sfx/c_moon_scroogeshipland.wav
  • sfx/c_moon_securitydisengage.wav
  • sfx/c_moon_tubeopen.wav
  • sfx/c_newspaperflyin.wav
  • sfx/c_panel_spark.wav
  • sfx/c_presentitem.wav
  • sfx/c_quickwhip.wav
  • sfx/c_servo_doors.wav
  • sfx/c_servo_doorsclose.wav
  • sfx/c_sharpwhip.wav
  • sfx/c_shuffle.wav
  • sfx/c_slidewhistle.wav
  • sfx/c_stampede.wav
  • sfx/c_terr_roller_woosh.wav
  • sfx/c_thud_huge.wav
  • sfx/c_thud_large.wav
  • sfx/c_thud_small.wav
  • sfx/c_transform_pigs.wav
  • sfx/c_trans_introtrapdoor.wav
  • sfx/c_trans_introtrapdoorclose.wav
  • sfx/c_yoinkwhistle_long.wav
  • sfx/c_yoinkwhistle_short.wav
  • sfx/dial_move.wav
  • sfx/die.wav
  • sfx/diehockey.wav
  • sfx/door_cl_lite.wav
  • sfx/door_op_lite.wav
  • sfx/duck_jetpack.wav
  • sfx/Electro Spike Zap.wav
  • sfx/ELEVATOR.wav
  • sfx/Enemyplane_Bomb_Explode.wav
  • sfx/Enemy_Plane_Cannon.wav
  • sfx/env_explosion_popcorn_01.wav
  • sfx/env_explosion_popcorn_02.wav
  • sfx/env_explosion_popcorn_03.wav
  • sfx/env_explosion_popcorn_04.wav
  • sfx/env_explosion_popcorn_05.wav
  • sfx/env_explosion_popcorn_06.wav
  • sfx/fall_dropcrown.wav
  • sfx/Flap_Wing01.wav
  • sfx/Flap_Wing02.wav
  • sfx/Flap_Wing03.wav
  • sfx/Flap_Wing04.wav
  • sfx/gallery_cards.wav
  • sfx/ghostloop2_low.wav
  • sfx/ghost_reveal.wav
  • sfx/gizmo_jump.wav
  • sfx/gizmo_land.wav
  • sfx/gizmo_missileburst.wav
  • sfx/gizmo_shine.wav
  • sfx/gizmo_transform.wav
  • sfx/gizmo_weaponsup.wav
  • sfx/glass_slide.wav
  • sfx/goat_jump.wav
  • sfx/gorilla_fs1.wav
  • sfx/gorilla_fs2.wav
  • sfx/gorilla_fs3.wav
  • sfx/gorilla_fs4.wav
  • sfx/Gorilla_Jump.wav
  • sfx/Greenduck_Die.wav
  • sfx/Greenduck_Jump_Lava.wav
  • sfx/Greenduck_Jump_Water.wav
  • sfx/Greenduck_Land_Lava.wav
  • sfx/Greenduck_Land_Water.wav
  • sfx/gyro_fs1.wav
  • sfx/gyro_fs2.wav
  • sfx/gyro_fs3.wav
  • sfx/gyro_fs4.wav
  • sfx/hammer_armloop.wav
  • sfx/Hammer_Impact.wav
  • sfx/Hammer_servo.wav
  • sfx/hawkdive.wav
  • sfx/heart_pickup.wav
  • sfx/hw_deskcomp_drop.wav
  • sfx/hw_deskcomp_rise.wav
  • sfx/iceblock_hit.wav
  • sfx/iceblock_slide.wav
  • sfx/iceblock_small_break_01.wav
  • sfx/iceblock_small_break_02.wav
  • sfx/iceblock_small_break_03.wav
  • sfx/Icecream_Pickup.wav
  • sfx/ice_slide.wav
  • sfx/Icicle_Break_01.wav
  • sfx/Icicle_Break_02.wav
  • sfx/Icicle_Break_03.wav
  • sfx/Icicle_Smash_01.wav
  • sfx/Icicle_Smash_02.wav
  • sfx/jetstop.wav
  • sfx/key_get.wav
  • sfx/KnightHeadBreakOff2.wav
  • sfx/KnightHeadBreakOff_01.wav
  • sfx/KnightHeadDestroyed.wav
  • sfx/KnightHeadImpact.wav
  • sfx/KnightHeadImpact2.wav
  • sfx/land.wav
  • sfx/Launchpad_Plane_Bomb_Explode.wav
  • sfx/limo_brakes.wav
  • sfx/lpad_fumbles.wav
  • sfx/Magica Trishot Impact.wav
  • sfx/Magic_Coin_Pickup.wav
  • sfx/Magic_Mirror_Teleport.wav
  • sfx/mb_alarm_loop.wav
  • sfx/mb_bigsplash.wav
  • sfx/mb_bigsplash_01.wav
  • sfx/mb_bigsplash_02.wav
  • sfx/mb_burgerhand_raise_lower.wav
  • sfx/mb_burgerhatch_open_close.wav
  • sfx/mb_buttonpress.wav
  • sfx/mb_cagebottom_fall.wav
  • sfx/mb_cagebottom_open.wav
  • sfx/mb_car1.wav
  • sfx/mb_car2.wav
  • sfx/mb_door_asplode.wav
  • sfx/mb_hammedoor_close.wav
  • sfx/mb_hammedoor_open.wav
  • sfx/mb_hammerarm_impact.wav
  • sfx/mb_hammer_swing.wav
  • sfx/mb_hop-in.wav
  • sfx/mb_hop-out.wav
  • sfx/mb_walk-1.wav
  • sfx/mb_walk-2.wav
  • sfx/mb_wall_appear.wav
  • sfx/mb_wall_fadeaway.wav
  • sfx/mechafenton_move.wav
  • sfx/metalbarrel_collide.wav
  • sfx/mines_sleeping_bats_dive.wav
  • sfx/mines_sleeping_bats_slam.wav
  • sfx/mines_sleeping_bats_wake.wav
  • sfx/missle_explode_01.wav
  • sfx/missle_explode_02.wav
  • sfx/missle_launch.wav
  • sfx/missle_loop.wav
  • sfx/mn_button_scifi.wav
  • sfx/mn_gravity_off.wav
  • sfx/mn_gravity_on.wav
  • sfx/mn_shipchain_lower.wav
  • sfx/mn_shipland_full.wav
  • sfx/moon_button_timer.wav
  • sfx/mouse_fs_1.wav
  • sfx/mouse_fs_2.wav
  • sfx/mouse_fs_3.wav
  • sfx/mouse_fs_4.wav
  • sfx/mouse_fs_5.wav
  • sfx/mouse_land.wav
  • sfx/mummyduck_flyaway.wav
  • sfx/Mummy_Ballhit.wav
  • sfx/native_fs1.wav
  • sfx/native_fs2.wav
  • sfx/native_fs3.wav
  • sfx/native_fs4.wav
  • sfx/NephewCagePullUp-1.wav
  • sfx/new_m_selection_move.wav
  • sfx/n_fall1.wav
  • sfx/n_fall2.wav
  • sfx/n_hit1.wav
  • sfx/n_hit2.wav
  • sfx/n_hit3.wav
  • sfx/objects_drawbridge_bounce.wav
  • sfx/objects_mine_cart_crash.wav
  • sfx/objects_mine_cart_getin.wav
  • sfx/objects_mine_cart_getout.wav
  • sfx/objects_mine_cart_jump.wav
  • sfx/octo_die.wav
  • sfx/pinkalien_die.wav
  • sfx/plane_crash.wav
  • sfx/plane_glomgold.wav
  • sfx/plane_lpad.wav
  • sfx/plane_part_get.wav
  • sfx/plantcatch.wav
  • sfx/plant_bite.wav
  • sfx/plant_death.wav
  • sfx/player_hitboss.wav
  • sfx/player_hitboss_final.wav
  • sfx/pogo_enemy_generic.wav
  • sfx/Pogo_Vine.wav
  • sfx/punch.wav
  • sfx/rocket_travel.wav
  • sfx/rock_break.wav
  • sfx/rock_hit_01.wav
  • sfx/rock_hit_02.wav
  • sfx/rock_hit_03.wav
  • sfx/scratch_1.wav
  • sfx/scratch_2.wav
  • sfx/scratch_3.wav
  • sfx/scratch_4.wav
  • sfx/scratch_5.wav
  • sfx/screen_on.wav
  • sfx/scrooge_cant_hit.wav
  • sfx/Scrooge_Climb.wav
  • sfx/Scrooge_die.wav
  • sfx/Scrooge_Fallsnow.wav
  • sfx/Scrooge_Footstep_01.wav
  • sfx/Scrooge_Footstep_02.wav
  • sfx/Scrooge_Footstep_03.wav
  • sfx/Scrooge_Footstep_04.wav
  • sfx/scrooge_gethit.wav
  • sfx/scrooge_jump.wav
  • sfx/Scrooge_Land.wav
  • sfx/scrooge_lavadie.wav
  • sfx/scrooge_pogo.wav
  • sfx/scrooge_surprisejump.wav
  • sfx/scrooge_swing_cane.wav
  • sfx/scrooge_waterdie.wav
  • sfx/SC_S1_1840.wav
  • sfx/SC_S1_1850.wav
  • sfx/SC_S1_1930.wav
  • sfx/SC_S1_1970.wav
  • sfx/skate.wav
  • sfx/Skeleton Head Break.wav
  • sfx/SkeletonSpawn.wav
  • sfx/slug_die.wav
  • sfx/slug_turn.wav
  • sfx/snowfs1.wav
  • sfx/snowfs2.wav
  • sfx/snowfs3.wav
  • sfx/snowfs4.wav
  • sfx/snow_pop.wav
  • sfx/snow_shuffle.wav
  • sfx/spear_hit.wav
  • sfx/spear_throw.wav
  • sfx/spell_pickup.wav
  • sfx/Spider_Dive.wav
  • sfx/Spider_Dive_Stop.wav
  • sfx/squeak_1.wav
  • sfx/squeak_2.wav
  • sfx/squeak_3.wav
  • sfx/squeak_4.wav
  • sfx/squelch_01.wav
  • sfx/squelch_02.wav
  • sfx/squelch_03.wav
  • sfx/stick_fall.wav
  • sfx/stick_swing.wav
  • sfx/streetlight_bonk.wav
  • sfx/tally_end.wav
  • sfx/tally_loop.wav
  • sfx/teeth_chatter.wav
  • sfx/terra_bounce.wav
  • sfx/terra_roll.wav
  • sfx/TransylvaniaIntro_Thunder.wav
  • sfx/transylvania_armor_suit_gethit.wav
  • sfx/transylvania_ghost_spawn_02.wav
  • sfx/transylvania_mummy duck_chain_stop.wav
  • sfx/transylvania_mummy_spin.wav
  • sfx/transylvania_skeleton_break.wav
  • sfx/transylvania_skeleton_gethit.wav
  • sfx/transylvania_skeleton_head_smack.wav
  • sfx/transylvania_skeleton_reconstruct.wav
  • sfx/tr_cage_open.wav
  • sfx/tr_hatch_fall.wav
  • sfx/tr_intro_thud.wav
  • sfx/TR_MineCartLeavesTracks.wav
  • sfx/tr_paper_drop.wav
  • sfx/tr_wall_clong.wav
  • sfx/tr_window_rattle1.wav
  • sfx/tr_window_rattle2.wav
  • sfx/vault_door.wav
  • sfx/vault_doorclose.wav
  • sfx/vault_turnfirst.wav
  • sfx/wiggle_1.wav
  • sfx/wiggle_2.wav
  • sfx/wiggle_3.wav
  • sfx/wiggle_4.wav
  • sfx/wink_bell.wav
  • sfx/wire_panel.wav
  • sfx/wrench_1.wav
  • sfx/wrench_2.wav
  • sfx/wrench_3.wav
  • sfx/yetti_fs1.wav
  • sfx/yetti_fs2.wav
  • sfx/yetti_fs3.wav
  • sfx/yetti_fs4.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!