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Sound Effects
Category Wii
Game
Section
Miscellaneous
Submitter fawfulthegreat64
Size 25.60 MB
Format ZIP (application/zip)
Hits 25,664
Comments 0

Icon Filler
Zip Contents[898]
  • SPMSounds/SE1_BIGSAMURAI_KONBOU_IN1.wav
  • SPMSounds/SE1_BIGSAMURAI_KONBOU_OUT1.wav
  • SPMSounds/SE1_BS_CMK_APPEAR1.wav
  • SPMSounds/SE1_BS_CMK_CAMERA1.wav
  • SPMSounds/SE1_BS_CMK_DISAPPEAR1.wav
  • SPMSounds/SE1_BS_CMK_PAKU2.wav
  • SPMSounds/SE1_BS_CMK_TONGUE_BACK1.wav
  • SPMSounds/SE1_BS_CMK_TONGUE_GO1.wav
  • SPMSounds/SE1_BS_CMK_WHITE1.wav
  • SPMSounds/SE1_BS_DDN_JUMP1.wav
  • SPMSounds/SE1_BS_MONELA_BATABATA1.wav
  • SPMSounds/SE1_BS_MONELA_FOOT_LOST1.wav
  • SPMSounds/SE1_BS_MONELA_MONEY_BORN1.wav
  • SPMSounds/SE1_BS_MONELA_MONEY_FLY1.wav
  • SPMSounds/SE1_BS_MONELA_MONEY_LANDING1.wav
  • SPMSounds/SE1_BS_MONELA_MONEY_WAVE1.wav
  • SPMSounds/SE1_BS_MONELA_MONEY_WAVE3.wav
  • SPMSounds/SE1_BS_MONELA_STEP1.wav
  • SPMSounds/SE1_DUMMY.wav
  • SPMSounds/SE1_ENV_BIRD1.wav
  • SPMSounds/SE1_ENV_BIRD2.wav
  • SPMSounds/SE1_ENV_BUBBLE1.wav
  • SPMSounds/SE1_ENV_BUBBLE2.wav
  • SPMSounds/SE1_ENV_MORTER1.wav
  • SPMSounds/SE1_ENV_MORTER2.wav
  • SPMSounds/SE1_ENV_OWL1.wav
  • SPMSounds/SE1_ENV_WOLF1.wav
  • SPMSounds/SE1_EVT_3_ADV_MESSAGE_SKIP1.wav
  • SPMSounds/SE1_EVT_3_ADV_MSG_TALK1.wav
  • SPMSounds/SE1_EVT_3_ADV_SELECT1.wav
  • SPMSounds/SE1_EVT_8_DDN_LINE_TURN1.wav
  • SPMSounds/SE1_EVT_BIGBANKEN_LANDING1.wav
  • SPMSounds/SE1_EVT_CAMERA1.wav
  • SPMSounds/SE1_EVT_CEILING_FALLED1.wav
  • SPMSounds/SE1_EVT_CEILING_PIN1.wav
  • SPMSounds/SE1_EVT_CORRECT1.wav
  • SPMSounds/SE1_EVT_FAIRLIN_ROUND1.wav
  • SPMSounds/SE1_EVT_FAULT1.wav
  • SPMSounds/SE1_EVT_GRASS_MOVE1.wav
  • SPMSounds/SE1_EVT_HELWANWAN_MISS1.wav
  • SPMSounds/SE1_EVT_JAR_BREAK1.wav
  • SPMSounds/SE1_EVT_KENKA1.wav
  • SPMSounds/SE1_EVT_LATTICE_FALL1.wav
  • SPMSounds/SE1_EVT_LATTICE_FALL2.wav
  • SPMSounds/SE1_EVT_LINE_DRAW1.wav
  • SPMSounds/SE1_EVT_LINE_TURN1.wav
  • SPMSounds/SE1_EVT_LINE_TURN2.wav
  • SPMSounds/SE1_EVT_MANELA_LINE_TURN1.wav
  • SPMSounds/SE1_EVT_MONELA_FALL1.wav
  • SPMSounds/SE1_EVT_MONELA_TRANS1.wav
  • SPMSounds/SE1_EVT_OPN_NAS_LINE_TURN1.wav
  • SPMSounds/SE1_EVT_OPN_NOIR_LINE_TURN1.wav
  • SPMSounds/SE1_EVT_REGISTER_COIN1.wav
  • SPMSounds/SE1_EVT_REGISTER_END1.wav
  • SPMSounds/SE1_EVT_ROCK_BREAK1.wav
  • SPMSounds/SE1_EVT_RUN_AWAY1.wav
  • SPMSounds/SE1_EVT_SCREEN_CUT1.wav
  • SPMSounds/SE1_EVT_TIMECOUNT1.wav
  • SPMSounds/SE1_EVT_TIMECOUNT2.wav
  • SPMSounds/SE1_EVT_TOILETWATER1.wav
  • SPMSounds/SE1_EVT_V_DLUIGI_HEY1.wav
  • SPMSounds/SE1_EVT_V_DLUIGI_LAUGH1.wav
  • SPMSounds/SE1_EVT_WHITEOUT1.wav
  • SPMSounds/SE1_E_BLACKMUSH_APPEAR1.wav
  • SPMSounds/SE1_E_CHERIRIN_ATTACK1.wav
  • SPMSounds/SE1_E_DODON_BOMB1.wav
  • SPMSounds/SE1_E_DOSSUN_CRUSH1.wav
  • SPMSounds/SE1_E_ENEMY_DIE1.wav
  • SPMSounds/SE1_E_GORON_MOVE1.wav
  • SPMSounds/SE1_E_SMALL_ZNB_GUN1.wav
  • SPMSounds/SE1_E_SMASH1.wav
  • SPMSounds/SE1_F_BOMB_FIRE1.wav
  • SPMSounds/SE1_F_BOMB_FUSE1.wav
  • SPMSounds/SE1_F_BOMB_SET1.wav
  • SPMSounds/SE1_ITEM_GET_COIN1.wav
  • SPMSounds/SE1_ITEM_GET_COIN_SHORT1.wav
  • SPMSounds/SE1_ITEM_GET_KEY1.wav
  • SPMSounds/SE1_ITEM_GET_KINOKO1.wav
  • SPMSounds/SE1_ITEM_LEAP_COIN1.wav
  • SPMSounds/SE1_ITEM_LEAP_KEY1.wav
  • SPMSounds/SE1_ITEM_LEAP_KINOKO1.wav
  • SPMSounds/SE1_I_METER1.wav
  • SPMSounds/SE1_I_MODORU_DOKAN1.wav
  • SPMSounds/SE1_MAJINAI1.wav
  • SPMSounds/SE1_MAJINAI2.wav
  • SPMSounds/SE1_MAP_CHG_DOKAN_IN1.wav
  • SPMSounds/SE1_MAP_CHG_DOKAN_OUT1.wav
  • SPMSounds/SE1_MAP_CLOSE_DOOR_WC2.wav
  • SPMSounds/SE1_MAP_DENKI_RUMP1.wav
  • SPMSounds/SE1_MAP_DENKI_RUMP2.wav
  • SPMSounds/SE1_MAP_DENKI_RUMP3.wav
  • SPMSounds/SE1_MAP_DENKI_RUMP4.wav
  • SPMSounds/SE1_MAP_DENKI_RUMP5.wav
  • SPMSounds/SE1_MAP_ELECTRIC_OBSTRUCT1.wav
  • SPMSounds/SE1_MAP_ELECTROBLOCK1.wav
  • SPMSounds/SE1_MAP_ELECTRO_BORN1.wav
  • SPMSounds/SE1_MAP_FLOOR_OPEN1.wav
  • SPMSounds/SE1_MAP_MACHI_ELEVATOR_DRAW1.wav
  • SPMSounds/SE1_MAP_MACHI_ELEVATOR_DRAW2.wav
  • SPMSounds/SE1_MAP_OPEN_DOOR_WC2.wav
  • SPMSounds/SE1_MAP_PITFALL_OPEN1.wav
  • SPMSounds/SE1_MAP_SWITCH_UP1.wav
  • SPMSounds/SE1_MAP_TURN_PICTURE1.wav
  • SPMSounds/SE1_MAP_WC_DOOR1.wav
  • SPMSounds/SE1_MINI_NG1.wav
  • SPMSounds/SE1_MINI_PANEL_OK1.wav
  • SPMSounds/SE1_MINI_PANEL_TOUCH1.wav
  • SPMSounds/SE1_MINI_PANEL_TURN1.wav
  • SPMSounds/SE1_MOBJ_BLOCK_BREAK1.wav
  • SPMSounds/SE1_MOBJ_BLOCK_STRIKE1.wav
  • SPMSounds/SE1_MOBJ_BLUE_SWITCH1.wav
  • SPMSounds/SE1_MOBJ_CASKET_OPEN1.wav
  • SPMSounds/SE1_MOBJ_CASKET_OPEN_UMI1.wav
  • SPMSounds/SE1_MOBJ_COIN_BOUND1.wav
  • SPMSounds/SE1_MOBJ_DOKAN_BREAK1.wav
  • SPMSounds/SE1_MOBJ_KEY_BOUND1.wav
  • SPMSounds/SE1_MOBJ_LOCK_UNOPEN1.wav
  • SPMSounds/SE1_N_WATCHMAN_WHIP1.wav
  • SPMSounds/SE1_P_KOOPA_FALL_WATER1.wav
  • SPMSounds/SE1_P_KOOPA_FLAME1.wav
  • SPMSounds/SE1_P_KOOPA_JUMP2.wav
  • SPMSounds/SE1_P_KOOPA_WATER_STEP1L.wav
  • SPMSounds/SE1_P_KOOPA_WATER_STEP1R.wav
  • SPMSounds/SE1_P_LAND_COMICAL1.wav
  • SPMSounds/SE1_P_LUIGI_HIRAHIRA1.wav
  • SPMSounds/SE1_P_MARIO_2D1.wav
  • SPMSounds/SE1_P_MARIO_3D1.wav
  • SPMSounds/SE1_P_MARIO_3D2D_CURSOR1.wav
  • SPMSounds/SE1_P_MARIO_CRUSH1.wav
  • SPMSounds/SE1_P_MARIO_DAMAGE1.wav
  • SPMSounds/SE1_P_MARIO_FALL2.wav
  • SPMSounds/SE1_P_MARIO_JUMP1.wav
  • SPMSounds/SE1_P_MARIO_JUMP_WATER1.wav
  • SPMSounds/SE1_P_MARIO_LAND1.wav
  • SPMSounds/SE1_P_MARIO_MONAY_STICK1.wav
  • SPMSounds/SE1_P_MARIO_WATER_BUBBLE1.wav
  • SPMSounds/SE1_P_MARIO_WATER_STEP1L.wav
  • SPMSounds/SE1_P_MARIO_WATER_STEP1R.wav
  • SPMSounds/SE1_P_PEACH_FLOAT1.wav
  • SPMSounds/SE1_P_PEACH_LAND1.wav
  • SPMSounds/SE1_P_PEACH_WATER_STEP1L.wav
  • SPMSounds/SE1_P_PEACH_WATER_STEP1R.wav
  • SPMSounds/SE1_P_V_KOOPA_ACRO1.wav
  • SPMSounds/SE1_P_V_KOOPA_ACRO2.wav
  • SPMSounds/SE1_P_V_KOOPA_ACRO3.wav
  • SPMSounds/SE1_P_V_KOOPA_ACRO4.wav
  • SPMSounds/SE1_P_V_KOOPA_ATTACK1.wav
  • SPMSounds/SE1_P_V_KOOPA_ATTACK2.wav
  • SPMSounds/SE1_P_V_KOOPA_ATTACK3.wav
  • SPMSounds/SE1_P_V_KOOPA_ATTACK4.wav
  • SPMSounds/SE1_P_V_KOOPA_BIKKURI1.wav
  • SPMSounds/SE1_P_V_KOOPA_DAMEGE1.wav
  • SPMSounds/SE1_P_V_KOOPA_DAMEGE2.wav
  • SPMSounds/SE1_P_V_KOOPA_DAMEGE3.wav
  • SPMSounds/SE1_P_V_KOOPA_DEAD1.wav
  • SPMSounds/SE1_P_V_KOOPA_DOUBTFUL1.wav
  • SPMSounds/SE1_P_V_KOOPA_DOZE1.wav
  • SPMSounds/SE1_P_V_KOOPA_FIRE1.wav
  • SPMSounds/SE1_P_V_KOOPA_GIMON1.wav
  • SPMSounds/SE1_P_V_KOOPA_HI1.wav
  • SPMSounds/SE1_P_V_KOOPA_ME1.wav
  • SPMSounds/SE1_P_V_KOOPA_NO1.wav
  • SPMSounds/SE1_P_V_KOOPA_NO2.wav
  • SPMSounds/SE1_P_V_KOOPA_NODS1.wav
  • SPMSounds/SE1_P_V_KOOPA_PANIC1.wav
  • SPMSounds/SE1_P_V_KOOPA_PLEASURE1.wav
  • SPMSounds/SE1_P_V_KOOPA_YAWN1.wav
  • SPMSounds/SE1_P_V_LUIGI_ACRO1.wav
  • SPMSounds/SE1_P_V_LUIGI_ACRO2.wav
  • SPMSounds/SE1_P_V_LUIGI_ACRO3.wav
  • SPMSounds/SE1_P_V_LUIGI_ACRO4.wav
  • SPMSounds/SE1_P_V_LUIGI_ATTACK1.wav
  • SPMSounds/SE1_P_V_LUIGI_ATTACK2.wav
  • SPMSounds/SE1_P_V_LUIGI_ATTACK3.wav
  • SPMSounds/SE1_P_V_LUIGI_ATTACK4.wav
  • SPMSounds/SE1_P_V_LUIGI_BIKKURI1.wav
  • SPMSounds/SE1_P_V_LUIGI_DAMEGE1.wav
  • SPMSounds/SE1_P_V_LUIGI_DAMEGE2.wav
  • SPMSounds/SE1_P_V_LUIGI_DAMEGE3.wav
  • SPMSounds/SE1_P_V_LUIGI_DANGER1.wav
  • SPMSounds/SE1_P_V_LUIGI_DEAD1.wav
  • SPMSounds/SE1_P_V_LUIGI_DOUBTFUL1.wav
  • SPMSounds/SE1_P_V_LUIGI_DOWN1.wav
  • SPMSounds/SE1_P_V_LUIGI_DOZE1.wav
  • SPMSounds/SE1_P_V_LUIGI_GIMON1.wav
  • SPMSounds/SE1_P_V_LUIGI_HI1.wav
  • SPMSounds/SE1_P_V_LUIGI_ME1.wav
  • SPMSounds/SE1_P_V_LUIGI_NO1.wav
  • SPMSounds/SE1_P_V_LUIGI_NO2.wav
  • SPMSounds/SE1_P_V_LUIGI_NODS1.wav
  • SPMSounds/SE1_P_V_LUIGI_NODS2.wav
  • SPMSounds/SE1_P_V_LUIGI_PANIC1.wav
  • SPMSounds/SE1_P_V_LUIGI_PLEASURE1.wav
  • SPMSounds/SE1_P_V_LUIGI_YAWN1.wav
  • SPMSounds/SE1_P_V_MARIO_ACRO1.wav
  • SPMSounds/SE1_P_V_MARIO_ACRO2.wav
  • SPMSounds/SE1_P_V_MARIO_ACRO3.wav
  • SPMSounds/SE1_P_V_MARIO_ACRO4.wav
  • SPMSounds/SE1_P_V_MARIO_ATTACK1.wav
  • SPMSounds/SE1_P_V_MARIO_ATTACK2.wav
  • SPMSounds/SE1_P_V_MARIO_ATTACK3.wav
  • SPMSounds/SE1_P_V_MARIO_ATTACK4.wav
  • SPMSounds/SE1_P_V_MARIO_BIKKURI1.wav
  • SPMSounds/SE1_P_V_MARIO_DAMEGE1.wav
  • SPMSounds/SE1_P_V_MARIO_DAMEGE2.wav
  • SPMSounds/SE1_P_V_MARIO_DAMEGE3.wav
  • SPMSounds/SE1_P_V_MARIO_DANGER1.wav
  • SPMSounds/SE1_P_V_MARIO_DEAD1.wav
  • SPMSounds/SE1_P_V_MARIO_DOUBTFUL1.wav
  • SPMSounds/SE1_P_V_MARIO_DOWN1.wav
  • SPMSounds/SE1_P_V_MARIO_DOZE1.wav
  • SPMSounds/SE1_P_V_MARIO_GIMON1.wav
  • SPMSounds/SE1_P_V_MARIO_HELLO1.wav
  • SPMSounds/SE1_P_V_MARIO_HI1.wav
  • SPMSounds/SE1_P_V_MARIO_ME1.wav
  • SPMSounds/SE1_P_V_MARIO_NO1.wav
  • SPMSounds/SE1_P_V_MARIO_NODS1.wav
  • SPMSounds/SE1_P_V_MARIO_OK1.wav
  • SPMSounds/SE1_P_V_MARIO_OUCH1.wav
  • SPMSounds/SE1_P_V_MARIO_PANIC1.wav
  • SPMSounds/SE1_P_V_MARIO_PLEASURE1.wav
  • SPMSounds/SE1_P_V_MARIO_RELEAVE1.wav
  • SPMSounds/SE1_P_V_MARIO_YAWN1.wav
  • SPMSounds/SE1_P_V_PEACH_ACRO1.wav
  • SPMSounds/SE1_P_V_PEACH_ACRO2.wav
  • SPMSounds/SE1_P_V_PEACH_ACRO3.wav
  • SPMSounds/SE1_P_V_PEACH_ACRO4.wav
  • SPMSounds/SE1_P_V_PEACH_ATTACK1.wav
  • SPMSounds/SE1_P_V_PEACH_ATTACK2.wav
  • SPMSounds/SE1_P_V_PEACH_ATTACK3.wav
  • SPMSounds/SE1_P_V_PEACH_ATTACK4.wav
  • SPMSounds/SE1_P_V_PEACH_BIKKURI1.wav
  • SPMSounds/SE1_P_V_PEACH_DAMEGE1.wav
  • SPMSounds/SE1_P_V_PEACH_DAMEGE2.wav
  • SPMSounds/SE1_P_V_PEACH_DAMEGE3.wav
  • SPMSounds/SE1_P_V_PEACH_DANGER1.wav
  • SPMSounds/SE1_P_V_PEACH_DEAD1.wav
  • SPMSounds/SE1_P_V_PEACH_DOUBTFUL1.wav
  • SPMSounds/SE1_P_V_PEACH_DOZE1.wav
  • SPMSounds/SE1_P_V_PEACH_GIMON1.wav
  • SPMSounds/SE1_P_V_PEACH_HI1.wav
  • SPMSounds/SE1_P_V_PEACH_ME1.wav
  • SPMSounds/SE1_P_V_PEACH_NO1.wav
  • SPMSounds/SE1_P_V_PEACH_NO2.wav
  • SPMSounds/SE1_P_V_PEACH_NODS1.wav
  • SPMSounds/SE1_P_V_PEACH_PANIC1.wav
  • SPMSounds/SE1_P_V_PEACH_PLEASURE1.wav
  • SPMSounds/SE1_P_V_PEACH_YAWN1.wav
  • SPMSounds/SE1_SYS_3D_GAGE_ALARM0.wav
  • SPMSounds/SE1_SYS_3D_GAGE_ALARM1.wav
  • SPMSounds/SE1_SYS_3D_GAGE_ALARM2.wav
  • SPMSounds/SE1_SYS_3D_GAGE_ALARM3.wav
  • SPMSounds/SE1_SYS_3D_GAGE_RECOVER1.wav
  • SPMSounds/SE1_SYS_CLOSSMENU_CLOSE1.wav
  • SPMSounds/SE1_SYS_CLOSSMENU_OPEN1.wav
  • SPMSounds/SE1_SYS_CURSOR_MOVE1.wav
  • SPMSounds/SE1_SYS_CURSOR_OK1.wav
  • SPMSounds/SE1_SYS_HOUSE_CLOSE1.wav
  • SPMSounds/SE1_SYS_HOUSE_OPEN1.wav
  • SPMSounds/SE1_SYS_MENU_CANCEL1.wav
  • SPMSounds/SE1_SYS_MENU_CHANGE1.wav
  • SPMSounds/SE1_SYS_MENU_CLOSE1.wav
  • SPMSounds/SE1_SYS_MENU_CURSOR_MOVE1.wav
  • SPMSounds/SE1_SYS_MENU_CURSOR_MOVE2.wav
  • SPMSounds/SE1_SYS_MENU_CURSOR_MOVE3.wav
  • SPMSounds/SE1_SYS_MENU_DESIDE1.wav
  • SPMSounds/SE1_SYS_MENU_NEXT1.wav
  • SPMSounds/SE1_SYS_MENU_OPEN1.wav
  • SPMSounds/SE1_SYS_MINIHOUSE_CLOSE1.wav
  • SPMSounds/SE1_SYS_MINIHOUSE_OPEN1.wav
  • SPMSounds/SE1_SYS_MSG_WINDOW_CLOSE1.wav
  • SPMSounds/SE1_SYS_MSG_WINDOW_CLOSE2.wav
  • SPMSounds/SE1_SYS_MSG_WINDOW_OPEN1.wav
  • SPMSounds/SE1_SYS_MSG_WINDOW_OPEN2.wav
  • SPMSounds/SE1_SYS_TALK_MSG1.wav
  • SPMSounds/SE1_SYS_TALK_SKIP1.wav
  • SPMSounds/SE1_SYS_WATER_IN1.wav
  • SPMSounds/SE3_BS_ANKOKU_ATTACK1.wav
  • SPMSounds/SE3_BS_DDN_BIG1.wav
  • SPMSounds/SE3_BS_DDN_BLOCK_BREAK1.wav
  • SPMSounds/SE3_BS_DDN_BLOCK_BREAK2.wav
  • SPMSounds/SE3_BS_DDN_BLOCK_BREAK3.wav
  • SPMSounds/SE3_BS_DDN_BLOCK_LIFT1.wav
  • SPMSounds/SE3_BS_DDN_BLOCK_MAKE1.wav
  • SPMSounds/SE3_BS_DDN_CRASH_LANDING1.wav
  • SPMSounds/SE3_BS_DDN_ONARA_FALL1.wav
  • SPMSounds/SE3_BS_DDN_ONARA_START1.wav
  • SPMSounds/SE3_BS_DDN_PC_BOUND1.wav
  • SPMSounds/SE3_BS_DDN_PC_BOUND2.wav
  • SPMSounds/SE3_BS_DDN_PERA_MOVE1.wav
  • SPMSounds/SE3_BS_DDN_PERA_MOVE2.wav
  • SPMSounds/SE3_BS_DDN_PERA_MOVE3.wav
  • SPMSounds/SE3_BS_DDN_RUN1.wav
  • SPMSounds/SE3_BS_DDN_STANDUP1.wav
  • SPMSounds/SE3_BS_DDN_STIFFEN1.wav
  • SPMSounds/SE3_BS_DDN_THROW_ROLL1.wav
  • SPMSounds/SE3_BS_DDN_THROW_ROLL2.wav
  • SPMSounds/SE3_BS_DDN_THROW_ROLL3.wav
  • SPMSounds/SE3_BS_DDN_THROW_ROLL4.wav
  • SPMSounds/SE3_BS_DMNL_BEAM_ROCKON1.wav
  • SPMSounds/SE3_BS_DMNL_BIG_HAND1.wav
  • SPMSounds/SE3_BS_DMNL_NORMAL_HAND1.wav
  • SPMSounds/SE3_BS_DMNL_SKRT_MOVE1.wav
  • SPMSounds/SE3_BS_DMNL_S_JUMP1.wav
  • SPMSounds/SE3_BS_DMNL_S_JUMP2.wav
  • SPMSounds/SE3_BS_DMNL_S_JUMP3.wav
  • SPMSounds/SE3_BS_DMNL_S_JUMP_ROCKON1.wav
  • SPMSounds/SE3_BS_DMNL_S_JUMP_ROCKON2.wav
  • SPMSounds/SE3_BS_DMN_MAGIC_EFFECT1.wav
  • SPMSounds/SE3_BS_MONELA_MONEY_BORN2.wav
  • SPMSounds/SE3_BS_MONELA_ROLL_START1.wav
  • SPMSounds/SE3_BS_MONELA_TRANS1.wav
  • SPMSounds/SE3_BS_MONELA_TRANS_ROLL1.wav
  • SPMSounds/SE3_BS_SINI_HAGARE2.wav
  • SPMSounds/SE3_BS_SINI_ICE_CANON1.wav
  • SPMSounds/SE3_BS_SINI_ICE_CANON2.wav
  • SPMSounds/SE3_BS_SINI_TURARA_SHAKE1.wav
  • SPMSounds/SE3_BS_SINI_TURARA_STICK1.wav
  • SPMSounds/SE3_BS_SINI_WALL_HIT1.wav
  • SPMSounds/SE3_BS_ZIGEN_ANKOKU_SHOOT1.wav
  • SPMSounds/SE3_BS_ZIGEN_DASH1.wav
  • SPMSounds/SE3_BS_ZIGEN_DOWN1.wav
  • SPMSounds/SE3_BS_ZIGEN_MINIANKOKU_MAKE1.wav
  • SPMSounds/SE3_BS_ZIGEN_MINIANKOKU_SWALLOW1.wav
  • SPMSounds/SE3_BS_ZIGEN_MINIANKOKU_THROW1.wav
  • SPMSounds/SE3_BS_ZIGEN_SHIELD1.wav
  • SPMSounds/SE3_BS_ZNB_BITE1.wav
  • SPMSounds/SE3_BS_ZNB_EFFECT1.wav
  • SPMSounds/SE3_BS_ZNB_VOICE1.wav
  • SPMSounds/SE3_BS_ZNB_VOICE2.wav
  • SPMSounds/SE3_BS_ZUNBABA_FLY1.wav
  • SPMSounds/SE3_CAT_DOOR_VOICE1.wav
  • SPMSounds/SE3_DUMMY1.wav
  • SPMSounds/SE3_EVT_100DAN_BLOCK_MOVE1.wav
  • SPMSounds/SE3_EVT_CHAIN_BREAK1.wav
  • SPMSounds/SE3_EVT_COOKING_BOIL1.wav
  • SPMSounds/SE3_EVT_COOKING_OTAMA1.wav
  • SPMSounds/SE3_EVT_DEMEN_HAMON1.wav
  • SPMSounds/SE3_EVT_DMNL_HEAD_BOUND1.wav
  • SPMSounds/SE3_EVT_DMNL_HEAD_BOUND2.wav
  • SPMSounds/SE3_EVT_DOOR_RATTLE1.wav
  • SPMSounds/SE3_EVT_FLASH1.wav
  • SPMSounds/SE3_EVT_HELMET_SEARCH1.wav
  • SPMSounds/SE3_EVT_KAZAN_OUT1.wav
  • SPMSounds/SE3_EVT_KEITAI_PUSH1.wav
  • SPMSounds/SE3_EVT_KUMOKUN_LANDING1.wav
  • SPMSounds/SE3_EVT_LATTCE_DOOR1.wav
  • SPMSounds/SE3_EVT_LIFT1.wav
  • SPMSounds/SE3_EVT_NOIR_ATTACK5.wav
  • SPMSounds/SE3_EVT_NOIR_ATTACK7.wav
  • SPMSounds/SE3_EVT_OPN_NAS_FLASH1.wav
  • SPMSounds/SE3_EVT_OPN_NAS_MAGIC1.wav
  • SPMSounds/SE3_EVT_REGISTER_COIN1.wav
  • SPMSounds/SE3_EVT_SAZUKERU1.wav
  • SPMSounds/SE3_E_BANKEN_EAT1.wav
  • SPMSounds/SE3_E_BANKEN_OUT2.wav
  • SPMSounds/SE3_E_BANKEN_TURN1.wav
  • SPMSounds/SE3_E_BANKEN_VOICE1.wav
  • SPMSounds/SE3_E_BARRIERMAN_ATTACK1.wav
  • SPMSounds/SE3_E_BARRIERMAN_BARRIER1.wav
  • SPMSounds/SE3_E_BARRIERMAN_CANCEL1.wav
  • SPMSounds/SE3_E_BASABASA_FRY1.wav
  • SPMSounds/SE3_E_BIG_BANKEN_TURN1.wav
  • SPMSounds/SE3_E_BIG_BANKEN_VOICE1.wav
  • SPMSounds/SE3_E_BORUBOI_SOUND_WAVE1.wav
  • SPMSounds/SE3_E_CHAMELEBOMB1.wav
  • SPMSounds/SE3_E_DEKABANKEN_VOICE2.wav
  • SPMSounds/SE3_E_DEKUNYAN_MOVE1.wav
  • SPMSounds/SE3_E_DESUDESU_FLY1.wav
  • SPMSounds/SE3_E_DODON_ATTACK1.wav
  • SPMSounds/SE3_E_DODON_WAVE1.wav
  • SPMSounds/SE3_E_DOMUNYAN_ATTACK2.wav
  • SPMSounds/SE3_E_DOMUNYAN_TRANS1.wav
  • SPMSounds/SE3_E_DOMUNYAN_TRANS2.wav
  • SPMSounds/SE3_E_FRAGON_THROW1.wav
  • SPMSounds/SE3_E_GII_SPLIT1.wav
  • SPMSounds/SE3_E_HANAZOKU_ATTACK1.wav
  • SPMSounds/SE3_E_HIT_WALL1.wav
  • SPMSounds/SE3_E_KAKKUN_SHRINK1.wav
  • SPMSounds/SE3_E_KAKKUN_STRETCH1.wav
  • SPMSounds/SE3_E_KICK_KOURA1.wav
  • SPMSounds/SE3_E_KOTEKUTAI_APPEAR1.wav
  • SPMSounds/SE3_E_KOTEKUTAI_JUMP2.wav
  • SPMSounds/SE3_E_MAHOU_ATTACK2.wav
  • SPMSounds/SE3_E_MANMO_READY1.wav
  • SPMSounds/SE3_E_MANMO_TURN1.wav
  • SPMSounds/SE3_E_MATORYOSHIKA1.wav
  • SPMSounds/SE3_E_MATORYOSHIKA_DAMAGE2.wav
  • SPMSounds/SE3_E_MATORYOSHIKA_DAMAGE3.wav
  • SPMSounds/SE3_E_MATORYOSHIKA_MOVE1.wav
  • SPMSounds/SE3_E_MATORYOSHIKA_MOVE2.wav
  • SPMSounds/SE3_E_MATORYOSHIKA_MOVE3.wav
  • SPMSounds/SE3_E_MISS_SMASH1.wav
  • SPMSounds/SE3_E_NANOTAIRU_TURN1.wav
  • SPMSounds/SE3_E_NINJA_APPEAR1.wav
  • SPMSounds/SE3_E_NINJA_JUMP1.wav
  • SPMSounds/SE3_E_NINJA_SYURIKEN_HIT1.wav
  • SPMSounds/SE3_E_NINJA_SYURIKEN_NAGE1.wav
  • SPMSounds/SE3_E_NINJA_SYURIKEN_THROW1.wav
  • SPMSounds/SE3_E_NOROINOROI_ATTACK1.wav
  • SPMSounds/SE3_E_OKUTARO_ATTACK1.wav
  • SPMSounds/SE3_E_OKUTARO_HIT1.wav
  • SPMSounds/SE3_E_OOMEDAMA_LASER1.wav
  • SPMSounds/SE3_E_PATONYAN_TRANS1.wav
  • SPMSounds/SE3_E_PATONYAN_TRANS2.wav
  • SPMSounds/SE3_E_PHOTON_ATTACK1.wav
  • SPMSounds/SE3_E_RIPAT_APPEAR1.wav
  • SPMSounds/SE3_E_RIPAT_HIDE1.wav
  • SPMSounds/SE3_E_RIPAT_JUMP1.wav
  • SPMSounds/SE3_E_SAMURAI_SWING1.wav
  • SPMSounds/SE3_E_SHINIGAMI_TESHITA_ATTACK1.wav
  • SPMSounds/SE3_E_STONEMET_BREAK1.wav
  • SPMSounds/SE3_E_STONEMET_BREAK2.wav
  • SPMSounds/SE3_E_TEKUTAI_JUMP1.wav
  • SPMSounds/SE3_E_TELESA_ATTACK1.wav
  • SPMSounds/SE3_E_TELESA_HIDE1.wav
  • SPMSounds/SE3_E_TESHITA_REBIRTH1.wav
  • SPMSounds/SE3_E_TESHITA_TAKO1.wav
  • SPMSounds/SE3_E_TESHITA_THROW1.wav
  • SPMSounds/SE3_E_WARP_APPEAR1.wav
  • SPMSounds/SE3_E_WARP_HIDE1.wav
  • SPMSounds/SE3_E_ZYAMAZO_ATTACK1.wav
  • SPMSounds/SE3_E_ZYAMAZO_DEVELOPMENT1.wav
  • SPMSounds/SE3_E_ZYAMAZO_STORAGE1.wav
  • SPMSounds/SE3_F_COUNTER_REBOUND1.wav
  • SPMSounds/SE3_F_COUNTER_TURN1.wav
  • SPMSounds/SE3_F_MINI_KAKUDAI1.wav
  • SPMSounds/SE3_F_MINI_SYUKUSYO1.wav
  • SPMSounds/SE3_F_NAGE_FIRLING1.wav
  • SPMSounds/SE3_F_NORIMONO_MOVE2.wav
  • SPMSounds/SE3_F_PIKKYORON_KUPPA1.wav
  • SPMSounds/SE3_F_PIKKYORON_LUIGI1.wav
  • SPMSounds/SE3_F_PIKKYORON_MARIO1.wav
  • SPMSounds/SE3_F_PIKKYORON_PEACH1.wav
  • SPMSounds/SE3_F_SLIT_RETURN1.wav
  • SPMSounds/SE3_F_SLIT_TURN1.wav
  • SPMSounds/SE3_F_SPIN_DASH1.wav
  • SPMSounds/SE3_I_AC_BUTTON_OK1.wav
  • SPMSounds/SE3_I_OBAKE_BIG1.wav
  • SPMSounds/SE3_I_STAR_MEDAL1.wav
  • SPMSounds/SE3_MAP_BREAK_BIGBLOCK1.wav
  • SPMSounds/SE3_MAP_CAT_DOOR_FAULT2.wav
  • SPMSounds/SE3_MAP_CLOSE_DOOR4.wav
  • SPMSounds/SE3_MAP_CLOSE_DOOR_WC2.wav
  • SPMSounds/SE3_MAP_DEADWOOD_BURN1.wav
  • SPMSounds/SE3_MAP_DEADWOOD_BURN2.wav
  • SPMSounds/SE3_MAP_DEADWOOD_EFFECT1.wav
  • SPMSounds/SE3_MAP_DOKAN_IN1.wav
  • SPMSounds/SE3_MAP_DOKAN_OPEN1.wav
  • SPMSounds/SE3_MAP_DOKAN_PIECE_IN1.wav
  • SPMSounds/SE3_MAP_DOKAN_PIECE_OUT1.wav
  • SPMSounds/SE3_MAP_DOOR_FALL1.wav
  • SPMSounds/SE3_MAP_GESO_FOOT_APPEAR1.wav
  • SPMSounds/SE3_MAP_MACHI_ELEVATOR_BUTTON1.wav
  • SPMSounds/SE3_MAP_MACHI_POST_IN1.wav
  • SPMSounds/SE3_MAP_MACHI_POST_OUT1.wav
  • SPMSounds/SE3_MAP_NIJIDOOR_CLOSE1.wav
  • SPMSounds/SE3_MAP_NIJIDOOR_OPEN1.wav
  • SPMSounds/SE3_MAP_NUMBERBLOCK1.wav
  • SPMSounds/SE3_MAP_NUMBERBLOCK2.wav
  • SPMSounds/SE3_MAP_NUMBERBLOCK3.wav
  • SPMSounds/SE3_MAP_NUMBERBLOCK4.wav
  • SPMSounds/SE3_MAP_NUMBERBLOCK_NG1.wav
  • SPMSounds/SE3_MAP_ON_TRUCK_1.wav
  • SPMSounds/SE3_MAP_OPEN_DOOR4.wav
  • SPMSounds/SE3_MAP_OPEN_DOOR_WC2.wav
  • SPMSounds/SE3_MAP_PALING_BORN1.wav
  • SPMSounds/SE3_MAP_PALING_PUSH1.wav
  • SPMSounds/SE3_MAP_PALING_PUSH1_UMI.wav
  • SPMSounds/SE3_MAP_PITFALL_OPEN2.wav
  • SPMSounds/SE3_MAP_PULLEY_CLOSE1.wav
  • SPMSounds/SE3_MAP_PULLEY_OPEN1.wav
  • SPMSounds/SE3_MAP_PULLEY_ROTATE1.wav
  • SPMSounds/SE3_MAP_SAFEBOX_CLOSE1.wav
  • SPMSounds/SE3_MAP_SAFEBOX_OPEN1.wav
  • SPMSounds/SE3_MAP_STG_CLOSE_DOOR1.wav
  • SPMSounds/SE3_MAP_STG_OPEN_DOOR1.wav
  • SPMSounds/SE3_MAP_STOP_TRUCK2.wav
  • SPMSounds/SE3_MAP_TAMARA_ENEMY_DIE1.wav
  • SPMSounds/SE3_MAP_TAMARA_HIT1.wav
  • SPMSounds/SE3_MAP_TAMARA_SHOT_BLOCK1.wav
  • SPMSounds/SE3_MAP_TAMARA_SOS1.wav
  • SPMSounds/SE3_MAP_TILEDOOR_CLOSE1.wav
  • SPMSounds/SE3_MAP_TILEDOOR_OPEN1.wav
  • SPMSounds/SE3_MAP_TREE_SHAKE1.wav
  • SPMSounds/SE3_MAP_UZUMAKI1.wav
  • SPMSounds/SE3_MAP_UZUMAKI_ROLL2.wav
  • SPMSounds/SE3_MAP_WALL_SWITCH_ON1.wav
  • SPMSounds/SE3_MOBJ_AREA_BLOCK_STRIKE1.wav
  • SPMSounds/SE3_MOBJ_BEAN_GROW1.wav
  • SPMSounds/SE3_MOBJ_BLOCK_ITEM_UP1.wav
  • SPMSounds/SE3_MOBJ_BLOCK_STRIKE1.wav
  • SPMSounds/SE3_MOBJ_JUMPSTAND1_BIG1.wav
  • SPMSounds/SE3_MOBJ_JUMPSTAND1_SMALL1.wav
  • SPMSounds/SE3_MOBJ_RED_SWITCH_APEAR1.wav
  • SPMSounds/SE3_P_ACROBAT_RENZOKU1.wav
  • SPMSounds/SE3_P_ACROBAT_RENZOKU2.wav
  • SPMSounds/SE3_P_ACROBAT_RENZOKU3.wav
  • SPMSounds/SE3_P_ACROBAT_RENZOKU4.wav
  • SPMSounds/SE3_P_ACROBAT_RENZOKU5.wav
  • SPMSounds/SE3_P_ACROBAT_RENZOKU6.wav
  • SPMSounds/SE3_P_ACROBAT_RENZOKU7.wav
  • SPMSounds/SE3_P_ACROBAT_RENZOKU8.wav
  • SPMSounds/SE3_P_ACROBAT_RENZOKU9.wav
  • SPMSounds/SE3_P_ACROBAT_RENZOKU10.wav
  • SPMSounds/SE3_P_MARIO_FALL1.wav
  • SPMSounds/SE3_P_MARIO_SWIM1.wav
  • SPMSounds/SE3_P_MARIO_SWIM2.wav
  • SPMSounds/SE3_SYS_MSG_WINDOW_CLOSE6.wav
  • SPMSounds/SE3_SYS_MSG_WINDOW_OPEN6.wav
  • SPMSounds/SE3_TEST1.wav
  • SPMSounds/SE4_BS_CMK_CAMERA_OFF1.wav
  • SPMSounds/SE4_BS_CMK_CAMERA_ON1.wav
  • SPMSounds/SE4_BS_CMK_CRY1.wav
  • SPMSounds/SE4_BS_CMK_DOWN1.wav
  • SPMSounds/SE4_BS_CMK_DOWN2.wav
  • SPMSounds/SE4_BS_CMK_EAT_MARIO1.wav
  • SPMSounds/SE4_BS_CMK_EAT_PEACH1.wav
  • SPMSounds/SE4_BS_CMK_ERROR1.wav
  • SPMSounds/SE4_BS_CMK_GETUP1.wav
  • SPMSounds/SE4_BS_CMK_GETUP2.wav
  • SPMSounds/SE4_BS_CMK_HAKIDASU1.wav
  • SPMSounds/SE4_BS_CMK_KYORO1.wav
  • SPMSounds/SE4_BS_CMK_SWALLOW1.wav
  • SPMSounds/SE4_BS_CMK_TIPING1.wav
  • SPMSounds/SE4_BS_CMK_TIPING1_1.wav
  • SPMSounds/SE4_BS_CMK_WALK1L.wav
  • SPMSounds/SE4_BS_CMK_WALK1R.wav
  • SPMSounds/SE4_BS_DDN_LANDING1.wav
  • SPMSounds/SE4_BS_DDN_ROUND1.wav
  • SPMSounds/SE4_BS_DEMEN_FLAME_BOMB1.wav
  • SPMSounds/SE4_BS_DEMEN_MAGIC2.wav
  • SPMSounds/SE4_BS_DEMEN_SNAP_FINGER1.wav
  • SPMSounds/SE4_BS_DEMEN_THROW2.wav
  • SPMSounds/SE4_BS_DMNL_SJUMP_LANDING1.wav
  • SPMSounds/SE4_BS_EYE_BEAM_SHORT1.wav
  • SPMSounds/SE4_BS_HANA_BIRA_FALL1.wav
  • SPMSounds/SE4_BS_HANA_CHANGE_EFFECT1.wav
  • SPMSounds/SE4_BS_HANA_CUTTER_FLY1_1.wav
  • SPMSounds/SE4_BS_HANA_CUTTER_FLY1_2.wav
  • SPMSounds/SE4_BS_HANA_CUTTER_FLY1_3.wav
  • SPMSounds/SE4_BS_HANA_CUTTER_HANEKAERI1.wav
  • SPMSounds/SE4_BS_HANA_FACE_CLOSE1.wav
  • SPMSounds/SE4_BS_HANA_FACE_OPEN1.wav
  • SPMSounds/SE4_BS_HANA_HAND_CUT1.wav
  • SPMSounds/SE4_BS_HANA_TUTA_ATTACK1.wav
  • SPMSounds/SE4_BS_HANA_TUTA_FALL1.wav
  • SPMSounds/SE4_BS_HANA_TUTA_GATHER1.wav
  • SPMSounds/SE4_BS_LRB_ANTENA_BREAK1.wav
  • SPMSounds/SE4_BS_LRB_ANTENA_MOVE1.wav
  • SPMSounds/SE4_BS_LRB_EYE_BEAM1.wav
  • SPMSounds/SE4_BS_LRB_KAMIKAMI1.wav
  • SPMSounds/SE4_BS_LRB_MISSILE_BOMB1.wav
  • SPMSounds/SE4_BS_LRB_MOUTH_CLOSE1.wav
  • SPMSounds/SE4_BS_LRB_MOUTH_CLOSE2.wav
  • SPMSounds/SE4_BS_LRB_MOUTH_OPEN1.wav
  • SPMSounds/SE4_BS_LRB_MOUTH_OUT1.wav
  • SPMSounds/SE4_BS_LRB_MOUTH_SHAKE1.wav
  • SPMSounds/SE4_BS_LRB_NOSE_CLOSE1.wav
  • SPMSounds/SE4_BS_LRB_NOSE_MISILE1.wav
  • SPMSounds/SE4_BS_LRB_NOSE_OPEN1.wav
  • SPMSounds/SE4_BS_LRB_OSITUBUSI1.wav
  • SPMSounds/SE4_BS_LRB_SWALLOW1.wav
  • SPMSounds/SE4_BS_LUIGI_ITEM_USE1.wav
  • SPMSounds/SE4_BS_SINI_BREATH1.wav
  • SPMSounds/SE4_BS_SINI_TURARA_BREAK1.wav
  • SPMSounds/SE4_BS_SLRB_CUTTER1.wav
  • SPMSounds/SE4_BS_SLRB_CUTTER_FLY1.wav
  • SPMSounds/SE4_BS_SLRB_CUTTER_RETURN1.wav
  • SPMSounds/SE4_BS_SLRB_CUTTER_RETURN2.wav
  • SPMSounds/SE4_BS_SLRB_HAND_MOVE1.wav
  • SPMSounds/SE4_DUMMY.wav
  • SPMSounds/SE4_ENV_FOUNTAIN1.wav
  • SPMSounds/SE4_ENV_FOUNTAIN2_1.wav
  • SPMSounds/SE4_ENV_FOUNTAIN2_2.wav
  • SPMSounds/SE4_ENV_NOISY1.wav
  • SPMSounds/SE4_ENV_RYUSA_MONO1.wav
  • SPMSounds/SE4_EVT_1_DDN_JIDANDA1.wav
  • SPMSounds/SE4_EVT_1_KEITAI_OPEN1.wav
  • SPMSounds/SE4_EVT_1_KEITAI_SEARCH1.wav
  • SPMSounds/SE4_EVT_3_BLOCK_APPEAR1.wav
  • SPMSounds/SE4_EVT_3_CASTLE_BURST1.wav
  • SPMSounds/SE4_EVT_3_CASTLE_BURST2.wav
  • SPMSounds/SE4_EVT_3_CELINE_LIGHT1.wav
  • SPMSounds/SE4_EVT_3_ENEMY_CALL1.wav
  • SPMSounds/SE4_EVT_3_ENEMY_JUMP1.wav
  • SPMSounds/SE4_EVT_3_GESO_BUBBLE1.wav
  • SPMSounds/SE4_EVT_3_KOOPA_LANDING1.wav
  • SPMSounds/SE4_EVT_3_PEACH_FLY1.wav
  • SPMSounds/SE4_EVT_4_LROBO_APPEAR1.wav
  • SPMSounds/SE4_EVT_4_WARP_FLASH1.wav
  • SPMSounds/SE4_EVT_5_CLOSE_CURTAIN1.wav
  • SPMSounds/SE4_EVT_5_OPEN_CURTAIN1.wav
  • SPMSounds/SE4_EVT_6_EXPLOSION1.wav
  • SPMSounds/SE4_EVT_6_GONG1.wav
  • SPMSounds/SE4_EVT_6_ROUND_MOJI1.wav
  • SPMSounds/SE4_EVT_6_ROUND_MOJI2.wav
  • SPMSounds/SE4_EVT_7_BREAK_ICE1.wav
  • SPMSounds/SE4_EVT_7_PEACH_EAT1.wav
  • SPMSounds/SE4_EVT_7_PEACH_EFFECT1.wav
  • SPMSounds/SE4_EVT_7_SHIP1.wav
  • SPMSounds/SE4_EVT_8_CAIL_CATCH1.wav
  • SPMSounds/SE4_EVT_8_CAIL_FALL1.wav
  • SPMSounds/SE4_EVT_8_QUAKE1.wav
  • SPMSounds/SE4_EVT_ANNA_PIKIN1.wav
  • SPMSounds/SE4_EVT_BOSSMAP_KIRIKAE1.wav
  • SPMSounds/SE4_EVT_COOKING_FAILED1.wav
  • SPMSounds/SE4_EVT_COOKING_FLY1.wav
  • SPMSounds/SE4_EVT_COOKING_FLY_RETURN1.wav
  • SPMSounds/SE4_EVT_COOKING_HEART_BIG1.wav
  • SPMSounds/SE4_EVT_COOKING_HEART_SMALL1.wav
  • SPMSounds/SE4_EVT_COOKING_ITAME1.wav
  • SPMSounds/SE4_EVT_COOKING_OTAMA_CATCH1.wav
  • SPMSounds/SE4_EVT_DEMEN_APPEAR1.wav
  • SPMSounds/SE4_EVT_DEMEN_GOOUT1.wav
  • SPMSounds/SE4_EVT_DEMEN_MAGIC1.wav
  • SPMSounds/SE4_EVT_FLOOR_OPEN1.wav
  • SPMSounds/SE4_EVT_GLASS_BREAK1.wav
  • SPMSounds/SE4_EVT_HAKUSHAKU_MANTLE1.wav
  • SPMSounds/SE4_EVT_HAMMER_APPEAR1.wav
  • SPMSounds/SE4_EVT_KAISOU_EMA_WEAR1.wav
  • SPMSounds/SE4_EVT_KAISOU_EXPLOSION1.wav
  • SPMSounds/SE4_EVT_KINGYO_RELEASE1.wav
  • SPMSounds/SE4_EVT_MARIO_FLY1.wav
  • SPMSounds/SE4_EVT_MARIO_STICK1.wav
  • SPMSounds/SE4_EVT_MARRY_LIGHT1.wav
  • SPMSounds/SE4_EVT_QUAKE_DON1.wav
  • SPMSounds/SE4_EVT_QUAKE_METAL1.wav
  • SPMSounds/SE4_EVT_QUAKE_NORMAL1.wav
  • SPMSounds/SE4_EVT_REDMAN_QUIZ_NG1.wav
  • SPMSounds/SE4_EVT_STONE_GOOUT1.wav
  • SPMSounds/SE4_EVT_WOOD_FALL1.wav
  • SPMSounds/SE4_EVT_WOOD_OPEN1.wav
  • SPMSounds/SE4_EVT_ZUNBABA_BONE_FALL1.wav
  • SPMSounds/SE4_EVT_ZUNBABA_COM1.wav
  • SPMSounds/SE4_EVT_ZUNBABA_COM_CONFUSION1.wav
  • SPMSounds/SE4_EVT_ZUNBABA_DIE2.wav
  • SPMSounds/SE4_EVT_ZUNBABA_DIE_EFFECT1.wav
  • SPMSounds/SE4_EVT_ZUNBABA_ERROR1.wav
  • SPMSounds/SE4_EVT_ZUNBABA_ERROR2.wav
  • SPMSounds/SE4_EVT_ZUNBABA_ERROR3.wav
  • SPMSounds/SE4_E_BOOMBROS_ATTACK1.wav
  • SPMSounds/SE4_E_BOOMBROS_ATTACK2.wav
  • SPMSounds/SE4_E_BOOMBROS_CATCH1.wav
  • SPMSounds/SE4_E_FIREBROS_ATTACK1.wav
  • SPMSounds/SE4_E_GABON_HURU1.wav
  • SPMSounds/SE4_E_HAMMERBROS_ATTACK1.wav
  • SPMSounds/SE4_E_HONENOKO_THROW1.wav
  • SPMSounds/SE4_E_ICEPAKKUN_BREATH1.wav
  • SPMSounds/SE4_E_JUGEM_TAKEOUT1.wav
  • SPMSounds/SE4_E_JUGEM_THROW1.wav
  • SPMSounds/SE4_E_KAMEBOMB_FALL1.wav
  • SPMSounds/SE4_E_KARON_CRUMBLE1.wav
  • SPMSounds/SE4_E_KARON_UNITE1.wav
  • SPMSounds/SE4_E_KARON_UNITE2.wav
  • SPMSounds/SE4_E_KBOMB_APPEAR1.wav
  • SPMSounds/SE4_E_KILLERGUN_SHOOT1.wav
  • SPMSounds/SE4_E_KILLER_EXPLOSION1.wav
  • SPMSounds/SE4_E_KIMO_HAKIDASU1.wav
  • SPMSounds/SE4_E_KOBURON_IN1.wav
  • SPMSounds/SE4_E_KOBURON_OUT1.wav
  • SPMSounds/SE4_E_KOURASHOOTER_EXPLO1.wav
  • SPMSounds/SE4_E_KOURASHOOTER_FIRE1.wav
  • SPMSounds/SE4_E_KOURASHOOTER_SET1.wav
  • SPMSounds/SE4_E_MAHOU_ATTACK1.wav
  • SPMSounds/SE4_E_PAKKUN_MOUTH1.wav
  • SPMSounds/SE4_E_PANSY_SING1.wav
  • SPMSounds/SE4_E_SAMBO_ATTACK1.wav
  • SPMSounds/SE4_E_SAMUEAI_MOJI1.wav
  • SPMSounds/SE4_E_SAMUEAI_TUKI1.wav
  • SPMSounds/SE4_E_SAMUEAI_WAVE1.wav
  • SPMSounds/SE4_E_SHINEMON_CHARGE1.wav
  • SPMSounds/SE4_E_SHINEMON_DASH1.wav
  • SPMSounds/SE4_E_TESHITA_BREATH1.wav
  • SPMSounds/SE4_E_TOGENOKO_ATTACK1.wav
  • SPMSounds/SE4_E_WANWAN_LANDING2.wav
  • SPMSounds/SE4_E_WAN_ATTACK1.wav
  • SPMSounds/SE4_E_WAN_LANDING1.wav
  • SPMSounds/SE4_E_WAN_WAIT1.wav
  • SPMSounds/SE4_F_HAMMER_HIT1.wav
  • SPMSounds/SE4_F_HAMMER_SWING1.wav
  • SPMSounds/SE4_F_MAWASU_ROUND1.wav
  • SPMSounds/SE4_F_PKYO_SHINE1.wav
  • SPMSounds/SE4_I_BARRIER1.wav
  • SPMSounds/SE4_I_BARRIER2.wav
  • SPMSounds/SE4_I_BARRIER_BREAK1.wav
  • SPMSounds/SE4_I_BIRIBIRI1.wav
  • SPMSounds/SE4_I_BUNSINPC_APPEAR1.wav
  • SPMSounds/SE4_I_BUNSINPC_DIE1.wav
  • SPMSounds/SE4_I_BUNSINPC_HUMU1.wav
  • SPMSounds/SE4_I_BUNSINPC_JUMP1.wav
  • SPMSounds/SE4_I_BUTTON_SIGN1.wav
  • SPMSounds/SE4_I_BUTTON_SIGN2.wav
  • SPMSounds/SE4_I_CHANGE_MALTIPLE1.wav
  • SPMSounds/SE4_I_FIRE1.wav
  • SPMSounds/SE4_I_FIRE1_1.wav
  • SPMSounds/SE4_I_GAUGE_MOVE1.wav
  • SPMSounds/SE4_I_HAPPYFLOWER1.wav
  • SPMSounds/SE4_I_ICE1_2.wav
  • SPMSounds/SE4_I_JIWAJIWA_SHINE1.wav
  • SPMSounds/SE4_I_KAKOMU1.wav
  • SPMSounds/SE4_I_KATIKATI1.wav
  • SPMSounds/SE4_I_KINKYU_KINOKO1.wav
  • SPMSounds/SE4_I_KIRAKIRA_FALL1.wav
  • SPMSounds/SE4_I_LEAP_ITEM1.wav
  • SPMSounds/SE4_I_MAP_APPEAR1.wav
  • SPMSounds/SE4_I_METER1.wav
  • SPMSounds/SE4_I_OBAKE_APPEAR1.wav
  • SPMSounds/SE4_I_OBAKE_GOOUT1.wav
  • SPMSounds/SE4_I_POISON1.wav
  • SPMSounds/SE4_I_POWERPLUS1.wav
  • SPMSounds/SE4_I_POWERPLUS2.wav
  • SPMSounds/SE4_I_POW_BLOCK_APPEAR1.wav
  • SPMSounds/SE4_I_POW_BLOCK_ATTACK1.wav
  • SPMSounds/SE4_I_RECOVER_HP_BIG1.wav
  • SPMSounds/SE4_I_RECOVER_HP_MIDDLE1.wav
  • SPMSounds/SE4_I_RECOVER_HP_SHINE_BIG1.wav
  • SPMSounds/SE4_I_RECOVER_HP_SHINE_MIDDLE1.wav
  • SPMSounds/SE4_I_RECOVER_HP_SHINE_SMALL1.wav
  • SPMSounds/SE4_I_RECOVER_HP_SMALL1.wav
  • SPMSounds/SE4_I_SIREN_NABE_USE1.wav
  • SPMSounds/SE4_I_SLEEP1.wav
  • SPMSounds/SE4_I_SLEEP2.wav
  • SPMSounds/SE4_I_SLEEP_SUCCESS1.wav
  • SPMSounds/SE4_I_STAR_LEAPED1.wav
  • SPMSounds/SE4_I_STAR_MODORU1.wav
  • SPMSounds/SE4_I_STOP_SUCCESS1.wav
  • SPMSounds/SE4_I_STOP_WATCH1.wav
  • SPMSounds/SE4_I_THUNDER_FALL1.wav
  • SPMSounds/SE4_I_TUYOTUYO1.wav
  • SPMSounds/SE4_I_USE1.wav
  • SPMSounds/SE4_I_USE_FAILED1.wav
  • SPMSounds/SE4_MAP_2_ELEC_MOVE1.wav
  • SPMSounds/SE4_MAP_2_ELEC_MOVE1_2.wav
  • SPMSounds/SE4_MAP_2_RANTAN_FLY1.wav
  • SPMSounds/SE4_MAP_5_DOOR_CLOSE2.wav
  • SPMSounds/SE4_MAP_5_DOOR_OPEN2.wav
  • SPMSounds/SE4_MAP_7_SEED_FALL1.wav
  • SPMSounds/SE4_MAP_7_STONE_FALL1.wav
  • SPMSounds/SE4_MAP_7_STONE_MOVE1.wav
  • SPMSounds/SE4_MAP_8_CANDLE_OFF1.wav
  • SPMSounds/SE4_MAP_8_CANDLE_ON1.wav
  • SPMSounds/SE4_MAP_16PAZZLE_MOVE1.wav
  • SPMSounds/SE4_MAP_1000DEMEN_FLY1.wav
  • SPMSounds/SE4_MAP_DOOR_OPEN_NORMAL1.wav
  • SPMSounds/SE4_MAP_DOOR_OPEN_WOOD1.wav
  • SPMSounds/SE4_MAP_DOOR_OPEN_WOOD2.wav
  • SPMSounds/SE4_MAP_DOOR_SHUT_NORMAL1.wav
  • SPMSounds/SE4_MAP_DOOR_SHUT_WOOD1.wav
  • SPMSounds/SE4_MAP_FIREBAR_ROUND1.wav
  • SPMSounds/SE4_MAP_FLOOR_TRAP1.wav
  • SPMSounds/SE4_MAP_FLOOR_TRAP2.wav
  • SPMSounds/SE4_MAP_MACHI_BLOCK_HIT1.wav
  • SPMSounds/SE4_MAP_MACHI_ELEVATOR_BUTTON1.wav
  • SPMSounds/SE4_MAP_MACHI_ELEVATOR_CLOSE1.wav
  • SPMSounds/SE4_MAP_MACHI_ELEVATOR_CLOSE2.wav
  • SPMSounds/SE4_MAP_MACHI_ELEVATOR_DOOR_DRAW1.wav
  • SPMSounds/SE4_MAP_MACHI_ELEVATOR_OPEN1.wav
  • SPMSounds/SE4_MAP_MACHI_ELEVATOR_OPEN2.wav
  • SPMSounds/SE4_MOBJ_LEAP_BOX1.wav
  • SPMSounds/SE4_MOBJ_LOCK_FALL1.wav
  • SPMSounds/SE4_MOBJ_LOCK_OPEN1.wav
  • SPMSounds/SE4_MOBJ_SAVE_BLOCK1.wav
  • SPMSounds/SE4_MOBJ_SWITCH_R_PUSH1.wav
  • SPMSounds/SE4_MOBJ_SWITCH_R_UP1.wav
  • SPMSounds/SE4_P_4_MONORIS_HIT1.wav
  • SPMSounds/SE4_P_ACROBAT_LEVEL1_2.wav
  • SPMSounds/SE4_P_ACROBAT_LEVEL3_4.wav
  • SPMSounds/SE4_P_ACROBAT_LEVEL5_6.wav
  • SPMSounds/SE4_P_ACROBAT_LEVEL7_8.wav
  • SPMSounds/SE4_P_ACROBAT_LEVEL9.wav
  • SPMSounds/SE4_P_ACROBAT_LEVEL10.wav
  • SPMSounds/SE4_P_KOOPA_HIPDROP1.wav
  • SPMSounds/SE4_P_KOOPA_HIPDROP_ROLL1.wav
  • SPMSounds/SE4_P_KOOPA_LAND1.wav
  • SPMSounds/SE4_P_KOOPA_LAND_WATER1.wav
  • SPMSounds/SE4_P_KOOPA_MOVE1L.wav
  • SPMSounds/SE4_P_KOOPA_MOVE1R.wav
  • SPMSounds/SE4_P_KOOPA_WATER_MOVE1L.wav
  • SPMSounds/SE4_P_KOOPA_WATER_MOVE1R.wav
  • SPMSounds/SE4_P_LUIGI_GEKITOTU1.wav
  • SPMSounds/SE4_P_LUIGI_SUPERJUMP1.wav
  • SPMSounds/SE4_P_LUIGI_SUPERJUMP_SET1_1.wav
  • SPMSounds/SE4_P_LUIGI_SUPERJUMP_SET1_2.wav
  • SPMSounds/SE4_P_LUIGI_SUPERJUMP_SET1_3.wav
  • SPMSounds/SE4_P_MARIO_3D2D_CHANGE1.wav
  • SPMSounds/SE4_P_MARIO_3D2D_CHANGE2.wav
  • SPMSounds/SE4_P_MARIO_CATCH_NPC1.wav
  • SPMSounds/SE4_P_MARIO_FALL_WATER1.wav
  • SPMSounds/SE4_P_MARIO_HIPDROP1.wav
  • SPMSounds/SE4_P_MARIO_HIPDROP_ROLL1.wav
  • SPMSounds/SE4_P_MARIO_JUMP1.wav
  • SPMSounds/SE4_P_MARIO_LAND1.wav
  • SPMSounds/SE4_P_MARIO_LAND_WATER1.wav
  • SPMSounds/SE4_P_MARIO_LAND_WOOD1.wav
  • SPMSounds/SE4_P_MARIO_MOVE1L.wav
  • SPMSounds/SE4_P_MARIO_MOVE1R.wav
  • SPMSounds/SE4_P_MARIO_SLIDE1.wav
  • SPMSounds/SE4_P_MARIO_STAIRS1L.wav
  • SPMSounds/SE4_P_MARIO_STAIRS1R.wav
  • SPMSounds/SE4_P_MARIO_THROW_NPC1.wav
  • SPMSounds/SE4_P_MARIO_WATER_MOVE1L.wav
  • SPMSounds/SE4_P_MARIO_WATER_MOVE1R.wav
  • SPMSounds/SE4_P_MARIO_WOOD_MOVE1L.wav
  • SPMSounds/SE4_P_MARIO_WOOD_MOVE1R.wav
  • SPMSounds/SE4_P_PEACH_FALL_WATER1.wav
  • SPMSounds/SE4_P_PEACH_FLOAT2.wav
  • SPMSounds/SE4_P_PEACH_GUARD1.wav
  • SPMSounds/SE4_P_PEACH_GUARD_HANEKAESU1.wav
  • SPMSounds/SE4_P_PEACH_HIPDROP1.wav
  • SPMSounds/SE4_P_PEACH_HIPDROP_ROLL1.wav
  • SPMSounds/SE4_P_PEACH_LAND1.wav
  • SPMSounds/SE4_P_PEACH_LAND_WATER1.wav
  • SPMSounds/SE4_P_PEACH_MOVE1L.wav
  • SPMSounds/SE4_P_PEACH_MOVE1R.wav
  • SPMSounds/SE4_P_PEACH_WATER_MOVE1L.wav
  • SPMSounds/SE4_P_PEACH_WATER_MOVE1R.wav
  • SPMSounds/SE4_P_PKYO_BREAK_BLOCK1.wav
  • SPMSounds/SE4_P_PKYO_ENEMY_HUMU1.wav
  • SPMSounds/SE4_P_PKYO_JUMP1.wav
  • SPMSounds/SE4_P_PKYO_KOOPA_FIRE1.wav
  • SPMSounds/SE4_SYS_100DAN_COUNT10.wav
  • SPMSounds/SE4_SYS_100DAN_COUNT20.wav
  • SPMSounds/SE4_SYS_100DAN_COUNT30.wav
  • SPMSounds/SE4_SYS_100DAN_COUNTDOWN1.wav
  • SPMSounds/SE4_SYS_BIKKURI1.wav
  • SPMSounds/SE4_SYS_DANGER1.wav
  • SPMSounds/SE4_SYS_DIARY_MOJI1.wav
  • SPMSounds/SE4_SYS_FILE_CURSOR_MOVE1.wav
  • SPMSounds/SE4_SYS_FILE_FONT_CHANGE1.wav
  • SPMSounds/SE4_SYS_FILE_MOJI_DELETE1.wav
  • SPMSounds/SE4_SYS_FILE_MOJI_SET1.wav
  • SPMSounds/SE4_SYS_HATENA1.wav
  • SPMSounds/SE4_SYS_KAISOU_MOJI1.wav
  • SPMSounds/SE4_SYS_KAISOU_MOJI_SKIP1.wav
  • SPMSounds/SE4_SYS_MENU_OPEN2.wav
  • SPMSounds/SE4_SYS_MESS_Z1.wav
  • SPMSounds/SE4_SYS_MSG_WINDOW_CLOSE3.wav
  • SPMSounds/SE4_SYS_MSG_WINDOW_CLOSE4.wav
  • SPMSounds/SE4_SYS_MSG_WINDOW_OPEN3.wav
  • SPMSounds/SE4_SYS_MSG_WINDOW_OPEN4.wav
  • SPMSounds/SE4_SYS_PINCH1.wav
  • SPMSounds/SE4_SYS_SAVE_NG1.wav
  • SPMSounds/SE4_SYS_SELECT_NG1.wav
  • SPMSounds/SE4_SYS_SYSTEM_WINDOW_CLOSE1.wav
  • SPMSounds/SE4_SYS_SYSTEM_WINDOW_OPEN1.wav
  • SPMSounds/SE4_SYS_TITLE_APPEAR1.wav
  • SPMSounds/SE5_DUMMY.wav
  • SPMSounds/SE5_EVT_CENTER_CHECK1.wav
  • SPMSounds/SE5_EVT_GATE_CHECK1.wav
  • SPMSounds/SE5_EVT_GATE_NOT_PASS1.wav
  • SPMSounds/SE5_EVT_SEKIBAN_APPEAR11.wav
  • SPMSounds/SE5_EVT_STG5_APPEAR_OBJECT1.wav
  • SPMSounds/SE5_EVT_TYOUROU_DOOR_CLOSE1.wav
  • SPMSounds/SE5_EVT_TYOUROU_DOOR_OPEN1.wav
  • SPMSounds/SE5_MAP_BLOCK_BREAK1.wav
  • SPMSounds/SE5_MAP_COLOR_SWITCH_CHANGE1.wav
  • SPMSounds/SE5_MAP_FLOOR_BREAK1.wav
  • SPMSounds/SE5_MAP_SEKIBAN_SET1.wav
  • SPMSounds/SE5_MAP_STG5_DOOR_CLOSE1.wav
  • SPMSounds/SE5_MAP_STG5_DOOR_OPEN1.wav
  • SPMSounds/SE5_MAP_STG6_DOOR_CLOSE1.wav
  • SPMSounds/SE5_MAP_STG6_DOOR_OPEN1.wav
  • SPMSounds/SE5_MAP_TRACK_LEVER1.wav
  • SPMSounds/SE5_MAP_TRACK_LEVER2.wav
  • SPMSounds/SE6_EVT_3_ADV_BOMB_DISPLAY1.wav
  • SPMSounds/SE6_EVT_CLOUD_AFRO1.wav
  • SPMSounds/SE6_EVT_CLOUD_AWAKE1.wav
  • SPMSounds/SE6_EVT_CLOUD_GOKKUN1.wav
  • SPMSounds/SE6_EVT_CLOUD_HIGE1.wav
  • SPMSounds/SE6_EVT_CLOUD_MOVE1.wav
  • SPMSounds/SE6_EVT_CLOUD_SMALL1.wav
  • SPMSounds/SE6_EVT_COLDSLEEP_AIR1.wav
  • SPMSounds/SE6_EVT_COLDSLEEP_MOVE1.wav
  • SPMSounds/SE6_EVT_COLDSLEEP_OPEN1.wav
  • SPMSounds/SE6_EVT_HELMET_PUT_ON1.wav
  • SPMSounds/SE6_EVT_METAMORPHOSIS1.wav
  • SPMSounds/SE6_EVT_ROBO_IN1.wav
  • SPMSounds/SE6_EVT_ROBO_IN2.wav
  • SPMSounds/SE6_EVT_ROBO_LANDING1.wav
  • SPMSounds/SE6_EVT_TAMARA_BUNRETU1.wav
  • SPMSounds/SE6_EVT_TAMARA_DUSH1.wav
  • SPMSounds/SE6_EVT_TAMARA_EAT1.wav
  • SPMSounds/SE6_EVT_TAMARA_GATTAI1.wav
  • SPMSounds/SE6_EVT_TAMARA_HUNGRY1.wav
  • SPMSounds/SE6_EVT_TAMARA_KEY1.wav
  • SPMSounds/SE6_EVT_WC_DOOR_CLOSE1.wav
  • SPMSounds/SE6_EVT_WC_DOOR_KNOCK1.wav
  • SPMSounds/SE6_EVT_WC_DOOR_OPEN1.wav
  • SPMSounds/SE6_MAP_CONBINI_CHIME1.wav
  • SPMSounds/SE6_MAP_GRAVITY_CHANGE1.wav
  • SPMSounds/SE6_MAP_GRAVITY_CHANGE2.wav
  • SPMSounds/SE6_MAP_JUMP_CLOUD1.wav
  • SPMSounds/SE6_MAP_STG4_DOOR_CLOSE1.wav
  • SPMSounds/SE6_MAP_STG4_DOOR_IN1.wav
  • SPMSounds/SE6_MAP_STG4_DOOR_OPEN1.wav
  • SPMSounds/SE6_MAP_STG4_DOOR_OUT1.wav
  • SPMSounds/SE6_MAP_WARP_APPEAR1.wav
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