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Samus Aran
Category Wii
Game
Section
Sound Effects
Submitter Unknowni123
Size 16.52 MB
Format ZIP (application/zip)
Hits 1,639
Comments 0

Icon Filler
Zip Contents[228]
  • char_samus/damage/samus_damage_lp.wav
  • char_samus/damage/samus_hitelectric_lp.wav
  • char_samus/damage/samus_hitheavy_1.wav
  • char_samus/damage/samus_hitheavy_1_0.wav
  • char_samus/damage/samus_hitlight_0.wav
  • char_samus/damage/samus_hitlight_1.wav
  • char_samus/damage/samus_hitmed_0.wav
  • char_samus/damage/samus_hitmed_1.wav
  • char_samus/damage/samus_neardeath_0.wav
  • char_samus/damage/samus_neardeath_1.wav
  • char_samus/damage/samus_neardeath_2.wav
  • char_samus/damage/samus_voxpain_heavy_0.wav
  • char_samus/damage/samus_voxpain_heavy_1.wav
  • char_samus/damage/samus_voxpain_heavy_2.wav
  • char_samus/damage/samus_voxpain_med_2.wav
  • char_samus/damage/sam_r_death_06.wav
  • char_samus/damage/sam_r_elechit_lp_00.wav
  • char_samus/damage/sam_r_firehit_lp_00.wav
  • char_samus/damage/sam_r_mimpact_00.wav
  • char_samus/damage/sam_r_painsm_00a2.wav
  • char_samus/damage/sam_r_painsm_00b2.wav
  • char_samus/damage/sam_r_phazhit_lp_00_24k.wav
  • char_samus/footsteps/samus_land_phazon_0.wav
  • char_samus/footsteps/samus_land_phazon_heavy_0.wav
  • char_samus/footsteps/samus_wlk_metal_l_0.wav
  • char_samus/footsteps/samus_wlk_metal_l_1.wav
  • char_samus/footsteps/samus_wlk_metal_l_2.wav
  • char_samus/footsteps/samus_wlk_metal_l_3.wav
  • char_samus/footsteps/samus_wlk_metal_l_4.wav
  • char_samus/footsteps/samus_wlk_metal_r_0.wav
  • char_samus/footsteps/samus_wlk_metal_r_1.wav
  • char_samus/footsteps/samus_wlk_metal_r_2.wav
  • char_samus/footsteps/samus_wlk_metal_r_3.wav
  • char_samus/footsteps/samus_wlk_metal_r_4.wav
  • char_samus/footsteps/sam_b_wlkdwall_00 3 eq.wav
  • char_samus/footsteps/sam_b_wlkdwall_01 4 eq.wav
  • char_samus/footsteps/sam_b_wlkgrass_02a.wav
  • char_samus/footsteps/sam_b_wlkgrass_02b.wav
  • char_samus/footsteps/sam_b_wlkgrasw_00a.wav
  • char_samus/footsteps/sam_b_wlkgrasw_00b.wav
  • char_samus/footsteps/sam_b_wlkgrat_00b.wav
  • char_samus/footsteps/sam_b_wlkmetl_05a.wav
  • char_samus/footsteps/sam_b_wlkmetl_05b.wav
  • char_samus/footsteps/sam_b_wlkplas_00 eq.wav
  • char_samus/footsteps/sam_b_wlkplas_01 eq.wav
  • char_samus/footsteps/sam_b_wlkrubb_00 2 eq.wav
  • char_samus/footsteps/sam_b_wlkrubb_01 2 eq.wav
  • char_samus/footsteps/sam_b_wlksand_03a.wav
  • char_samus/footsteps/sam_b_wlksand_03b.wav
  • char_samus/footsteps/sam_b_wlksnow_00a.wav
  • char_samus/footsteps/sam_b_wlksnow_00b.wav
  • char_samus/footsteps/sam_b_wlkstone_07a.wav
  • char_samus/footsteps/sam_b_wlkstone_07b.wav
  • char_samus/footsteps/sam_b_wlkwatr_00.wav
  • char_samus/footsteps/sam_b_wlkwatr_01.wav
  • char_samus/footsteps/sam_b_wlkweb_00 eq.wav
  • char_samus/footsteps/sam_b_wlkweb_01 eq.wav
  • char_samus/footsteps/sam_b_wlkwood_00_2.wav
  • char_samus/footsteps/sam_b_wlkwood_01_2.wav
  • char_samus/hyper/permanent_hypermode_convert_lp_0.wav
  • char_samus/hyper/permanent_hypermode_convert_lp_1.wav
  • char_samus/hyper/permanent_hypermode_lp_1.wav
  • char_samus/hyper/samus_hyper_aggro_3.wav
  • char_samus/hyper/samus_hyper_heartbeat_0.wav
  • char_samus/hyper/samus_hyper_heartbeat_1.wav
  • char_samus/hyper/samus_hyper_heartbeat_2.wav
  • char_samus/hyper/samus_hyper_mode_critical.wav
  • char_samus/hyper/samus_hyper_mode_enter.wav
  • char_samus/hyper/samus_hyper_mode_exit.wav
  • char_samus/hyper/samus_hyper_mode_request.wav
  • char_samus/hyper/samus_hyper_mode_stage_1_lp.wav
  • char_samus/hyper/samus_hyper_mode_stage_2_in.wav
  • char_samus/hyper/samus_hyper_mode_stage_2_lp.wav
  • char_samus/hyper/samus_hyper_tank_convert.wav
  • char_samus/hyper/samus_hyper_vent_warning_0.wav
  • char_samus/hyper/samus_hyper_vent_warning_1.wav
  • char_samus/hyper/samus_hyper_vent_warning_2.wav
  • char_samus/misc/pik_x_missle_00.wav
  • char_samus/misc/pik_x_pbomb_00.wav
  • char_samus/misc/pik_x_powerup_02.wav
  • char_samus/misc/samuswakes_activate_varia_suit.wav
  • char_samus/misc/samuswakes_cryostasis.wav
  • char_samus/morphball/samus_mb_cannon_impact.wav
  • char_samus/morphball/samus_mb_collide.wav
  • char_samus/morphball/samus_mb_hyperball_impact_0.wav
  • char_samus/morphball/samus_mb_hyperball_impact_1.wav
  • char_samus/morphball/samus_mb_hyperball_impact_2.wav
  • char_samus/morphball/samus_mb_hyperball_impact_3.wav
  • char_samus/morphball/samus_mb_hyperball_lp.wav
  • char_samus/morphball/samus_mb_morphin_water_0.wav
  • char_samus/morphball/samus_mb_rollgelsubmerged_lp.wav
  • char_samus/morphball/samus_mb_rollgelsurface_lp.wav
  • char_samus/morphball/sam_a_bombexp_03.wav
  • char_samus/morphball/sam_a_bombset_11.wav
  • char_samus/morphball/sam_a_boosthit_02.wav
  • char_samus/morphball/sam_b_bombjump_00.wav
  • char_samus/morphball/sam_b_mlandsnd_02.wav
  • char_samus/morphball/sam_b_morphin_05b.wav
  • char_samus/morphball/sam_b_morphout_05a.wav
  • char_samus/morphball/sam_b_rolldgrass_lp_00.wav
  • char_samus/morphball/sam_b_rolldirt_lp_00.wav
  • char_samus/morphball/sam_b_rollgras_lp_00.wav
  • char_samus/morphball/sam_b_rollgrat_lp_04.wav
  • char_samus/morphball/sam_b_rollice_lp_00.wav
  • char_samus/morphball/sam_b_rollmetl_lp_05.wav
  • char_samus/morphball/sam_b_rollrubb_lp_00 2 eq.wav
  • char_samus/morphball/sam_b_rollsand_lp_02.wav
  • char_samus/morphball/sam_b_rollsnow_lp_03.wav
  • char_samus/morphball/sam_b_rollston_lp_00.wav
  • char_samus/morphball/sam_b_rollwatr_lp_00a.wav
  • char_samus/morphball/sam_b_rollweb_lp_00.wav
  • char_samus/morphball/sam_b_rollwood_lp_03.wav
  • char_samus/morphball/sam_b_spidlach_04.wav
  • char_samus/morphball/sam_b_spidroll_lp_05a_edit.wav
  • char_samus/morphball/s_chargebeam_buildup3_lp_eq_l1.wav
  • char_samus/morphball/s_chargebeam_fire2.wav
  • char_samus/movement/samus_grapple_swing.wav
  • char_samus/movement/samus_ledgegrab_crawl.wav
  • char_samus/movement/samus_ledgegrab_flip.wav
  • char_samus/movement/samus_ledgegrab_standard.wav
  • char_samus/movement/samus_screw_wallhit.wav
  • char_samus/movement/samus_screw_walljump.wav
  • char_samus/movement/sam_a_screw_lp_00_v11.wav
  • char_samus/movement/sam_b_boost_08.wav
  • char_samus/movement/sam_b_boost_08a.wav
  • char_samus/movement/sam_b_butpress_00.wav
  • char_samus/movement/sam_b_butpress_01.wav
  • char_samus/movement/sam_b_grapfire_00.wav
  • char_samus/movement/sam_b_graprelease_00.wav
  • char_samus/movement/sam_b_grap_lp_07a.wav
  • char_samus/movement/sam_b_gunxpand_00.wav
  • char_samus/movement/sam_b_panlclos_00.wav
  • char_samus/movement/sam_b_panlopen_00.wav
  • char_samus/movement/sam_b_plasout_03.wav
  • char_samus/movement/sam_b_screwin_00v2 cw.wav
  • char_samus/UI/ci6_x_intohud_00.wav
  • char_samus/UI/credit_acquired_blue.wav
  • char_samus/UI/credit_acquired_friend.wav
  • char_samus/UI/credit_acquired_gold.wav
  • char_samus/UI/fn2_x_scoreup_00.wav
  • char_samus/UI/gui_popup_rollover.wav
  • char_samus/UI/gui_popup_select.wav
  • char_samus/UI/h_map_zoom1_16k.wav
  • char_samus/UI/h_map_zoom2_16k.wav
  • char_samus/UI/map_x_move_lp_01.wav
  • char_samus/UI/map_x_pan_lp_01.wav
  • char_samus/UI/map_x_zoom_lp_v2_00.wav
  • char_samus/UI/nav_beep.wav
  • char_samus/UI/ui_affirm.wav
  • char_samus/UI/ui_ift_icon_flash.wav
  • char_samus/UI/ui_log_fade_in.wav
  • char_samus/UI/ui_log_fade_out.wav
  • char_samus/UI/ui_scan_release.wav
  • char_samus/UI/ui_scan_text.wav
  • char_samus/UI/ui_scan_text_lp.wav
  • char_samus/UI/ui_scan_text_window_on.wav
  • char_samus/UI/ui_screenshot.wav
  • char_samus/UI/ui_text_corrupted_1.wav
  • char_samus/UI/ui_text_corrupted_2.wav
  • char_samus/UI/ui_text_corrupted_3.wav
  • char_samus/UI/ui_text_corrupted_4.wav
  • char_samus/UI/ui_visor_command_lp.wav
  • char_samus/UI/ui_visor_command_success_0.wav
  • char_samus/UI/ui_visor_scanvisor_lp.wav
  • char_samus/UI/ui_visor_xray_lp_0.wav
  • char_samus/UI/ui_visor_xray_lp_1.wav
  • char_samus/UI/ui_visor_xray_lp_2.wav
  • char_samus/UI/ui_visor_xray_lp_3.wav
  • char_samus/UI/ui_warn_lowhealth.wav
  • char_samus/UI/ui_x_download_lp_00.wav
  • char_samus/UI/ui_x_freeoff_00.wav
  • char_samus/UI/ui_x_freeon_00.wav
  • char_samus/UI/ui_x_grapon_00.wav
  • char_samus/UI/ui_x_lockon_00.wav
  • char_samus/UI/ui_x_override_01.wav
  • char_samus/UI/ui_x_samrot_lp_00.wav
  • char_samus/UI/ui_x_static_lp_06.wav
  • char_samus/UI/ui_x_type_a_00.wav
  • char_samus/UI/ui_x_visoroff_00.wav
  • char_samus/UI/ui_x_visoron_00.wav
  • char_samus/weapons/samus_draw_gun_short.wav
  • char_samus/weapons/samus_freeze_shatter.wav
  • char_samus/weapons/samus_grapple_voltage_lp.wav
  • char_samus/weapons/samus_grapple_voltage_push_lp.wav
  • char_samus/weapons/samus_missileseeker_charge_lp.wav
  • char_samus/weapons/samus_missile_phazon_fire.wav
  • char_samus/weapons/samus_missile_phazon_ricochet.wav
  • char_samus/weapons/samus_novachargefire.wav
  • char_samus/weapons/samus_novachargeimpact_enemy.wav
  • char_samus/weapons/samus_novacharge_lp.wav
  • char_samus/weapons/samus_novafire.wav
  • char_samus/weapons/samus_novaricochet.wav
  • char_samus/weapons/samus_phazoncharge_fire_lp.wav
  • char_samus/weapons/samus_phazoncharge_lp.wav
  • char_samus/weapons/samus_phazoncharge_ready_lp.wav
  • char_samus/weapons/samus_phazon_fire.wav
  • char_samus/weapons/samus_phazon_ricochet.wav
  • char_samus/weapons/samus_plasmachargefire.wav
  • char_samus/weapons/samus_plasmacharge_lp.wav
  • char_samus/weapons/samus_plasmafire.wav
  • char_samus/weapons/samus_plasmaimpact.wav
  • char_samus/weapons/samus_plasmaimpact_enemy.wav
  • char_samus/weapons/samus_plasmaricochet.wav
  • char_samus/weapons/samus_powerbeamchargeimpact.wav
  • char_samus/weapons/samus_powerbeamfire.wav
  • char_samus/weapons/samus_weld_beam_lp.wav
  • char_samus/weapons/samus_weld_deploy.wav
  • char_samus/weapons/samus_weld_failed_lp.wav
  • char_samus/weapons/samus_weld_inside_lp.wav
  • char_samus/weapons/samus_weld_outside_lp.wav
  • char_samus/weapons/samus_weld_retract.wav
  • char_samus/weapons/samus_weld_success.wav
  • char_samus/weapons/samus_weld_torch_lp.wav
  • char_samus/weapons/sam_a_cbmcharge_lp_00.wav
  • char_samus/weapons/sam_a_cbmfire_00v2a.wav
  • char_samus/weapons/sam_a_mishit_00.wav
  • char_samus/weapons/sam_a_mislfire_00.wav
  • char_samus/weapons/sam_a_nilcofire_00v2.wav
  • char_samus/weapons/sam_a_nilhit_00.wav
  • char_samus/weapons/sam_a_pbmfire_00.wav
  • char_samus/weapons/sam_a_pbmhit_00.wav
  • char_samus/weapons/sam_a_plafire_00c.wav
  • char_samus/weapons/sam_b_mislinxf_06.wav
  • char_samus/weapons/sam_b_misload_03_v2.wav
  • char_samus/weapons/sam_b_misloutnew_00.wav
  • char_samus/weapons/sam_c_skrfire_00.wav
  • char_samus/weapons/s_missile_fire_empty8.wav
  • readme.txt
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