# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Course Background Sounds
Category Wii
Game
Section
Miscellaneous
Submitter superstickbros
Size 206.17 MB
Format ZIP (application/zip)
Hits 3,316
Comments 0

Icon Filler
Zip Contents[157]
  • MKWii_BG_COURSE_SFX/SE_CB_RYS_SAND.wav
  • MKWii_BG_COURSE_SFX/SE_CB_RYS_SAND_REV.wav
  • MKWii_BG_COURSE_SFX/SE_CB_SKT_ACTION_CHEER.wav
  • MKWii_BG_COURSE_SFX/SE_CB_SKT_CHEER.wav
  • MKWii_BG_COURSE_SFX/SE_CB_SKT_JUMP_CHEER.wav
  • MKWii_BG_COURSE_SFX/SE_CB_VCN_BELL.wav
  • MKWii_BG_COURSE_SFX/SE_CB_VCN_BRIDGE_FALL_LEV.wav
  • MKWii_BG_COURSE_SFX/SE_CB_VCN_BRIDGE_FALL_OFF.wav
  • MKWii_BG_COURSE_SFX/SE_CB_VCN_GATE_UP.wav
  • MKWii_BG_COURSE_SFX/SE_CB_VCN_GATE_UP_OFF.wav
  • MKWii_BG_COURSE_SFX/SE_CB_VCN_WAVE_COME.wav
  • MKWii_BG_COURSE_SFX/SE_CB_VCN_WAVE_GO.wav
  • MKWii_BG_COURSE_SFX/SE_CC_AWARD_AUD.wav
  • MKWii_BG_COURSE_SFX/SE_CC_ENV_AUDIENCE.wav
  • MKWii_BG_COURSE_SFX/SE_CC_ENV_AUDIENCE_MII.wav
  • MKWii_BG_COURSE_SFX/SE_CC_ENV_FOUNTAIN.wav
  • MKWii_BG_COURSE_SFX/SE_CC_ENV_JUNGLE.wav
  • MKWii_BG_COURSE_SFX/SE_CC_ENV_LAKE.wav
  • MKWii_BG_COURSE_SFX/SE_CC_ENV_RIVER.wav
  • MKWii_BG_COURSE_SFX/SE_CC_ENV_RIVER_L.wav
  • MKWii_BG_COURSE_SFX/SE_CC_ENV_SEA.wav
  • MKWii_BG_COURSE_SFX/SE_CC_ENV_VOLCANO.wav
  • MKWii_BG_COURSE_SFX/SE_CC_ENV_WATER_FALL.wav
  • MKWii_BG_COURSE_SFX/SE_CC_ENV_WATER_FALL_L.wav
  • MKWii_BG_COURSE_SFX/SE_CC_GROUP_AUD_A.wav
  • MKWii_BG_COURSE_SFX/SE_CC_GROUP_AUD_B.wav
  • MKWii_BG_COURSE_SFX/SE_CC_GROUP_AUD_C.wav
  • MKWii_BG_COURSE_SFX/SE_CC_GROUP_AUD_D.wav
  • MKWii_BG_COURSE_SFX/SE_CC_GROUP_AUD_E.wav
  • MKWii_BG_COURSE_SFX/SE_CC_GROUP_AUD_F.wav
  • MKWii_BG_COURSE_SFX/SE_CC_KAMOME_SING.wav
  • MKWii_BG_COURSE_SFX/SE_CC_MARE_M1.wav
  • MKWii_BG_COURSE_SFX/SE_CC_MONTE_AUD.wav
  • MKWii_BG_COURSE_SFX/SE_CC_MONTE_GROUP.wav
  • MKWii_BG_COURSE_SFX/SE_CC_MONTE_M1.wav
  • MKWii_BG_COURSE_SFX/SE_CC_MONTE_W1.wav
  • MKWii_BG_COURSE_SFX/SE_CC_OBJ_FLAG.wav
  • MKWii_BG_COURSE_SFX/SE_CC_OBJ_HANABI.wav
  • MKWii_BG_COURSE_SFX/SE_CC_OBJ_SPRING.wav
  • MKWii_BG_COURSE_SFX/SE_CC_TORCH.wav
  • MKWii_BG_COURSE_SFX/SE_CM_BRM_FLOOR_FALL.wav
  • MKWii_BG_COURSE_SFX/SE_CM_BRM_FLOOR_FALL_ALARM.wav
  • MKWii_BG_COURSE_SFX/SE_CM_BRM_FLOOR_FALL_START.wav
  • MKWii_BG_COURSE_SFX/SE_CM_BRM_FLOOR_SHAKE.wav
  • MKWii_BG_COURSE_SFX/SE_CN_BDX_GATE.wav
  • MKWii_BG_COURSE_SFX/SE_CN_BDX_HPIPE_CHEER.wav
  • MKWii_BG_COURSE_SFX/SE_CN_BDX_HPIPE_CHEER_L.wav
  • MKWii_BG_COURSE_SFX/SE_CN_BDX_LIFT.wav
  • MKWii_BG_COURSE_SFX/SE_CN_BRK_BROCK_DOWN.wav
  • MKWii_BG_COURSE_SFX/SE_CN_BRK_BROCK_SIGN.wav
  • MKWii_BG_COURSE_SFX/SE_CN_BRK_BROCK_START.wav
  • MKWii_BG_COURSE_SFX/SE_CN_FCT_BELT_MV.wav
  • MKWii_BG_COURSE_SFX/SE_CN_FCT_BELT_OFF.wav
  • MKWii_BG_COURSE_SFX/SE_CN_FCT_BELT_ON.wav
  • MKWii_BG_COURSE_SFX/SE_CN_FCT_BULLDOZER.wav
  • MKWii_BG_COURSE_SFX/SE_CN_FCT_CRANE_BEGIN.wav
  • MKWii_BG_COURSE_SFX/SE_CN_FCT_CRANE_END.wav
  • MKWii_BG_COURSE_SFX/SE_CN_FCT_ENV_ALARM.wav
  • MKWii_BG_COURSE_SFX/SE_CN_FCT_ENV_BULLDOZER.wav
  • MKWii_BG_COURSE_SFX/SE_CN_FCT_ENV_PISTON.wav
  • MKWii_BG_COURSE_SFX/SE_CN_FCT_ENV_STEAM.wav
  • MKWii_BG_COURSE_SFX/SE_CN_FCT_PRESS.wav
  • MKWii_BG_COURSE_SFX/SE_CN_FCT_PRESS_COL.wav
  • MKWii_BG_COURSE_SFX/SE_CN_KNK_ENV_CAVE.wav
  • MKWii_BG_COURSE_SFX/SE_CN_KNK_ENV_WIND.wav
  • MKWii_BG_COURSE_SFX/SE_CN_KNK_IN_DEMO_1.wav
  • MKWii_BG_COURSE_SFX/SE_CN_KNK_IN_DEMO_2.wav
  • MKWii_BG_COURSE_SFX/SE_CN_KNK_IN_DEMO_3.wav
  • MKWii_BG_COURSE_SFX/SE_CN_KPC_ENV_LAVA.wav
  • MKWii_BG_COURSE_SFX/SE_CN_KPC_ENV_THUNDER.wav
  • MKWii_BG_COURSE_SFX/SE_CN_KPC_KOOPA_LAUGH.wav
  • MKWii_BG_COURSE_SFX/SE_CN_LGC_IN_DEMO_1.wav
  • MKWii_BG_COURSE_SFX/SE_CN_LGC_IN_DEMO_2.wav
  • MKWii_BG_COURSE_SFX/SE_CN_LGC_IN_DEMO_3.wav
  • MKWii_BG_COURSE_SFX/SE_CN_LGC_SKYSHIP_MV.wav
  • MKWii_BG_COURSE_SFX/SE_CN_RBW_AURORA.wav
  • MKWii_BG_COURSE_SFX/SE_CN_RBW_DEMO_2.wav
  • MKWii_BG_COURSE_SFX/SE_CN_RBW_DEMO_2_MIR.wav
  • MKWii_BG_COURSE_SFX/SE_CN_RBW_FALL.wav
  • MKWii_BG_COURSE_SFX/SE_CN_RBW_RING.wav
  • MKWii_BG_COURSE_SFX/SE_CN_RBW_STAR_RING.wav
  • MKWii_BG_COURSE_SFX/SE_CN_RBW_STAR_RING_MV.wav
  • MKWii_BG_COURSE_SFX/SE_CN_RBW_TUNNEL.wav
  • MKWii_BG_COURSE_SFX/SE_CN_SBK_SAND_FALL.wav
  • MKWii_BG_COURSE_SFX/SE_CN_SBK_SAND_FALL_L.wav
  • MKWii_BG_COURSE_SFX/SE_CN_SBK_SAND_FALL_SURR.wav
  • MKWii_BG_COURSE_SFX/SE_CN_SHP_ESCALATOR_CHANGE.wav
  • MKWii_BG_COURSE_SFX/SE_CN_SHP_ESCALATOR_MV.wav
  • MKWii_BG_COURSE_SFX/SE_CN_SHP_GAYA.wav
  • MKWii_BG_COURSE_SFX/SE_CN_TGE_ENV_BUILDING.wav
  • MKWii_BG_COURSE_SFX/SE_CN_TGE_ETC_OPEN.wav
  • MKWii_BG_COURSE_SFX/SE_CN_TGE_IN_DEMO.wav
  • MKWii_BG_COURSE_SFX/SE_CN_TRE_ENV_UP_WIND.wav
  • MKWii_BG_COURSE_SFX/SE_CN_TRE_IN_DEMO_1.wav
  • MKWii_BG_COURSE_SFX/SE_CN_TRE_IN_DEMO_1_MIR.wav
  • MKWii_BG_COURSE_SFX/SE_CN_TRE_IN_DEMO_2.wav
  • MKWii_BG_COURSE_SFX/SE_CN_TRE_IN_DEMO_2_MIR.wav
  • MKWii_BG_COURSE_SFX/SE_CN_TRE_IN_DEMO_3.wav
  • MKWii_BG_COURSE_SFX/SE_CN_TRE_LEAF_FLY_UP.wav
  • MKWii_BG_COURSE_SFX/SE_CN_TRE_LEAF_WALL.wav
  • MKWii_BG_COURSE_SFX/SE_CN_TRE_LEAF_WALL_L.wav
  • MKWii_BG_COURSE_SFX/SE_CN_VLC_IN_DEMO_1.wav
  • MKWii_BG_COURSE_SFX/SE_CN_VLC_MOVE_FLOOR.wav
  • MKWii_BG_COURSE_SFX/SE_CN_VLC_RACK_FLOOR_FALL.wav
  • MKWii_BG_COURSE_SFX/SE_CN_VLC_RACK_FLOOR_QUAKE.wav
  • MKWii_BG_COURSE_SFX/SE_CN_VLC_RACK_FLOOR_SHAKE.wav
  • MKWii_BG_COURSE_SFX/SE_CN_WTR_DOKAN.wav
  • MKWii_BG_COURSE_SFX/SE_CN_WTR_TUBE_WATER_FLOW.wav
  • MKWii_BG_COURSE_SFX/SE_CR_64D_SHIP_AUD.wav
  • MKWii_BG_COURSE_SFX/SE_CR_64D_SHIP_MV.wav
  • MKWii_BG_COURSE_SFX/SE_CR_64K_ENV_LAVA.wav
  • MKWii_BG_COURSE_SFX/SE_CR_64K_FIGURE_FRAME.wav
  • MKWii_BG_COURSE_SFX/SE_CR_64K_IN_DEMO_3.wav
  • MKWii_BG_COURSE_SFX/SE_CR_64K_KOOPA_LAUGH.wav
  • MKWii_BG_COURSE_SFX/SE_CR_64M_BILLBOARD_MV.wav
  • MKWii_BG_COURSE_SFX/SE_CR_64M_IN_DEMO_3.wav
  • MKWii_BG_COURSE_SFX/SE_CR_64S_ECHO_SNOW_MT.wav
  • MKWii_BG_COURSE_SFX/SE_CR_64S_IN_DEMO_2.wav
  • MKWii_BG_COURSE_SFX/SE_CR_DSM_BRIDGE_FIX.wav
  • MKWii_BG_COURSE_SFX/SE_CR_DSM_BRIDGE_MOV.wav
  • MKWii_BG_COURSE_SFX/SE_CR_DSM_ENV_SEA1.wav
  • MKWii_BG_COURSE_SFX/SE_CR_DSM_ENV_SEA2.wav
  • MKWii_BG_COURSE_SFX/SE_CR_DSM_IN_DEMO_1.wav
  • MKWii_BG_COURSE_SFX/SE_CR_DSM_IN_DEMO_2_MIR.wav
  • MKWii_BG_COURSE_SFX/SE_CR_DSM_IN_DEMO_3.wav
  • MKWii_BG_COURSE_SFX/SE_CR_DSM_SEA.wav
  • MKWii_BG_COURSE_SFX/SE_CR_DSP_ENV_BIRDS.wav
  • MKWii_BG_COURSE_SFX/SE_CR_DSP_IN_DEMO_1_MIR.wav
  • MKWii_BG_COURSE_SFX/SE_CR_DSP_IN_DEMO_2.wav
  • MKWii_BG_COURSE_SFX/SE_CR_DSP_IN_DEMO_3.wav
  • MKWii_BG_COURSE_SFX/SE_CR_DSY_IN_DEMO_1.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GBH_CANNON_SHOT_FAR.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GBH_IN_DEMO_1.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GBK_ENV.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GBK_ENV_GR.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GBK_IN_DEMO_1.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GBK_START_THUNDER.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCD_ENV_RIVER.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCD_IN_DEMO_1.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCD_IN_DEMO_2.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCD_IN_DEMO_3.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCM_IN_DEMO_1.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCM_IN_DEMO_1_MIR.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCP_IN_DEMO_1.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCP_IN_DEMO_2.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCP_SEA.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCW_CHEER.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCW_CHEER_L.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCW_END_AUD_GR.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCW_ENV_AUD.wav
  • MKWii_BG_COURSE_SFX/SE_CR_GCW_IN_DEMO_1.wav
  • MKWii_BG_COURSE_SFX/SE_CR_SFO_BLOCK_FALL.wav
  • MKWii_BG_COURSE_SFX/SE_CR_SFO_IN_DEMO_2.wav
  • MKWii_BG_COURSE_SFX/SE_DEMO_HANABI.wav
  • MKWii_BG_COURSE_SFX/SE_DEMO_JUGEM.wav
  • MKWii_BG_COURSE_SFX/SE_DEMO_LOSE_ENV_BIRDS.wav
  • MKWii_BG_COURSE_SFX/SE_DEMO_TOROPHY.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!