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Sound Effects
Category Wii
Game
Section
Sound Effects
Submitter Dee15gon
Size 11.86 MB
Format ZIP (application/zip)
Hits 3,550
Comments 0

Icon Filler
Zip Contents[140]
  • 0_SFX/Battle/SID_BAT_BEAM.wav
  • 0_SFX/Battle/SID_BAT_BIZERIN.wav
  • 0_SFX/Battle/SID_BAT_BIZERSET.wav
  • 0_SFX/Battle/SID_BAT_BIZERSLIDE.wav
  • 0_SFX/Battle/SID_BAT_BOMB_00.wav
  • 0_SFX/Battle/SID_BAT_BOMB_01.wav
  • 0_SFX/Battle/SID_BAT_BOMB_02.wav
  • 0_SFX/Battle/SID_BAT_BOMB_03.wav
  • 0_SFX/Battle/SID_BAT_CARDGET.wav
  • 0_SFX/Battle/SID_BAT_CARDIN.wav
  • 0_SFX/Battle/SID_BAT_CARDMOVE.wav
  • 0_SFX/Battle/SID_BAT_CARDTURN.wav
  • 0_SFX/Battle/SID_BAT_CHARGE.wav
  • 0_SFX/Battle/SID_BAT_CNFVNT.wav
  • 0_SFX/Battle/SID_BAT_DASH.wav
  • 0_SFX/Battle/SID_BAT_DOWN.wav
  • 0_SFX/Battle/SID_BAT_DOWNROLL.wav
  • 0_SFX/Battle/SID_BAT_FRY_01.wav
  • 0_SFX/Battle/SID_BAT_FRY_02.wav
  • 0_SFX/Battle/SID_BAT_FRY_03.wav
  • 0_SFX/Battle/SID_BAT_FRY_04.wav
  • 0_SFX/Battle/SID_BAT_GAUGE.wav
  • 0_SFX/Battle/SID_BAT_GAUGEMAX.wav
  • 0_SFX/Battle/SID_BAT_GUARD.wav
  • 0_SFX/Battle/SID_BAT_GUARD2.wav
  • 0_SFX/Battle/SID_BAT_GUARDCRASH.wav
  • 0_SFX/Battle/SID_BAT_HITBLOW_EX.wav
  • 0_SFX/Battle/SID_BAT_HITBLOW_S.wav
  • 0_SFX/Battle/SID_BAT_HITBLOW_W.wav
  • 0_SFX/Battle/SID_BAT_HITKATANA.wav
  • 0_SFX/Battle/SID_BAT_HITSRD_S.wav
  • 0_SFX/Battle/SID_BAT_HITSRD_W.wav
  • 0_SFX/Battle/SID_BAT_HITTHRUST.wav
  • 0_SFX/Battle/SID_BAT_JUMP.wav
  • 0_SFX/Battle/SID_BAT_JUMPKICK.wav
  • 0_SFX/Battle/SID_BAT_JUMPSPIN.wav
  • 0_SFX/Battle/SID_BAT_PARTICLE.wav
  • 0_SFX/Battle/SID_BAT_PARTICLESTART.wav
  • 0_SFX/Battle/SID_BAT_QUICK.wav
  • 0_SFX/Battle/SID_BAT_RECOVER.wav
  • 0_SFX/Battle/SID_BAT_RETVNT.wav
  • 0_SFX/Battle/SID_BAT_RIDERCANCEL.wav
  • 0_SFX/Battle/SID_BAT_SLIDE.wav
  • 0_SFX/Battle/SID_BAT_SWINGBLOW_S.wav
  • 0_SFX/Battle/SID_BAT_SWINGBLOW_W.wav
  • 0_SFX/Battle/SID_BAT_SWINGKICK_S.wav
  • 0_SFX/Battle/SID_BAT_SWINGKICK_W.wav
  • 0_SFX/Battle/SID_BAT_SWINGSLASH.wav
  • 0_SFX/Battle/SID_BAT_SWINGSRD_S.wav
  • 0_SFX/Battle/SID_BAT_SWINGSRD_W.wav
  • 0_SFX/Battle/SID_BAT_TAKEON.wav
  • 0_SFX/Battle/SID_BAT_WALK.wav
  • 0_SFX/Battle/SID_BAT_WALK2.wav
  • 0_SFX/Battle/SID_BAT_WALK3.wav
  • 0_SFX/Battle/SID_BAT_WALK4.wav
  • 0_SFX/Battle/SID_BAT_WEAPONCATCH.wav
  • 0_SFX/Battle/SID_BAT_WEAPONCATCH2.wav
  • 0_SFX/Battle/SID_BAT_WIND.wav
  • 0_SFX/Map/SID_NWCMN_ENCOUNT.wav
  • 0_SFX/Map/SID_NWCMN_ENEMYOUT.wav
  • 0_SFX/Map/SID_NWCMN_MOVE.wav
  • 0_SFX/Map/SID_NWCMN_STOP.wav
  • 0_SFX/Map/SID_NWCMN_TIMEOUT.wav
  • 0_SFX/Other/SID_BIO_SE_CAMOBLOW.wav
  • 0_SFX/Other/SID_BIO_SE_HOLD.wav
  • 0_SFX/Other/SID_BIO_SE_PENDULUM.wav
  • 0_SFX/Other/SID_BIO_SE_ROAR.wav
  • 0_SFX/Other/SID_BRU_SE_ADVNTATK.wav
  • 0_SFX/Other/SID_BRU_SE_APPEAR.wav
  • 0_SFX/Other/SID_BRU_SE_THROW.wav
  • 0_SFX/Other/SID_BRW_SE_APPEAR.wav
  • 0_SFX/Other/SID_BRW_SE_BLOWING.wav
  • 0_SFX/Other/SID_BRW_SE_FACTION.wav
  • 0_SFX/Other/SID_BRW_SE_ROAR.wav
  • 0_SFX/Other/SID_DAR_SE_BLAST.wav
  • 0_SFX/Other/SID_DAR_SE_CHANGE.wav
  • 0_SFX/Other/SID_DAR_SE_FACTION.wav
  • 0_SFX/Other/SID_DAR_SE_MANT.wav
  • 0_SFX/Other/SID_DAW_SE_FACTION.wav
  • 0_SFX/Other/SID_DAW_SE_NASTY.wav
  • 0_SFX/Other/SID_DAW_SE_ROAR.wav
  • 0_SFX/Other/SID_DRB_SE_APPEAR.wav
  • 0_SFX/Other/SID_DRB_SE_FIRE.wav
  • 0_SFX/Other/SID_DRB_SE_ROAR.wav
  • 0_SFX/Other/SID_DRB_SE_THREAT.wav
  • 0_SFX/Other/SID_DRD_SE_APPEAR.wav
  • 0_SFX/Other/SID_DRD_SE_FIRE.wav
  • 0_SFX/Other/SID_DRD_SE_ROAR.wav
  • 0_SFX/Other/SID_DRD_SE_THREAT.wav
  • 0_SFX/Other/SID_DRZ_SE_BRAKE.wav
  • 0_SFX/Other/SID_DRZ_SE_CHANGE.wav
  • 0_SFX/Other/SID_DRZ_SE_FIRE.wav
  • 0_SFX/Other/SID_DRZ_SE_FIREMUZZLE.wav
  • 0_SFX/Other/SID_DRZ_SE_ROAR.wav
  • 0_SFX/Other/SID_DRZ_SE_RUN.wav
  • 0_SFX/Other/SID_DRZ_SE_TAKEON.wav
  • 0_SFX/Other/SID_DRZ_SE_THREAT.wav
  • 0_SFX/Other/SID_DRZ_SE_WHEELIE.wav
  • 0_SFX/Other/SID_DST_SE_ATK.wav
  • 0_SFX/Other/SID_DST_SE_AXE.wav
  • 0_SFX/Other/SID_DST_SE_ROAR.wav
  • 0_SFX/Other/SID_EBL_SE_FLOAT.wav
  • 0_SFX/Other/SID_GIZ_SE_ATK.wav
  • 0_SFX/Other/SID_GIZ_SE_JUMP.wav
  • 0_SFX/Other/SID_GRF_SE_APPRAR.wav
  • 0_SFX/Other/SID_GRF_SE_FACTION.wav
  • 0_SFX/Other/SID_GRF_SE_FIRE.wav
  • 0_SFX/Other/SID_JNS_SE_INHOLL.wav
  • 0_SFX/Other/SID_JNS_SE_ROAR.wav
  • 0_SFX/Other/SID_MGN_SE_APPEAR.wav
  • 0_SFX/Other/SID_MGN_SE_BEAM.wav
  • 0_SFX/Other/SID_MGN_SE_MISSILE.wav
  • 0_SFX/Other/SID_MGN_SE_SET.wav
  • 0_SFX/Other/SID_MGN_SE_START.wav
  • 0_SFX/Other/SID_MTL_SE_RIDERSET.wav
  • 0_SFX/Other/SID_MTL_SE_ROAR.wav
  • 0_SFX/Other/SID_VNS_SE_APPEAR.wav
  • 0_SFX/Other/SID_VNS_SE_MOVE.wav
  • 0_SFX/Other/SID_VNS_SE_POISON.wav
  • 0_SFX/Other/SID_VNS_SE_ROAR_S.wav
  • 0_SFX/Other/SID_VNS_SE_ROAR_W.wav
  • 0_SFX/Other/SID_WNS_SE_MANT.wav
  • 0_SFX/SID_CMN_CANCEL.wav
  • 0_SFX/SID_CMN_CURMOVE_00.wav
  • 0_SFX/SID_CMN_CURMOVE_01.wav
  • 0_SFX/SID_CMN_OK1.wav
  • 0_SFX/SID_CMN_OK2.wav
  • 0_SFX/SID_CMN_OK3.wav
  • 0_SFX/SID_CMN_PAUSE.wav
  • 0_SFX/SID_CMN_TIMECOUNT.wav
  • 0_SFX/SID_TITLE_OK.wav
  • 0_SFX/Stages/STG001/SID_STG001_WIND.wav
  • 0_SFX/Stages/STG002/SID_STG002_WIND.wav
  • 0_SFX/Stages/STG003/SID_STG003_WATTER.wav
  • 0_SFX/Stages/STG005/SID_STG005_WIND.wav
  • 0_SFX/Stages/STG006/SID_STG006_WATER.wav
  • 0_SFX/Stages/STG007/SID_STG007_WAVE.wav
  • 0_SFX/Stages/STG101/SID_STG101_WING.wav
  • 0_SFX/Stages/STG102/SID_STG102_MACHINE.wav
  • 0_SFX/Stages/STG103/SID_STG103_WAVE.wav
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