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Zip Contents[32]
- Raz/IA4_characters_bank_stream_FR#421 (FR_VO_BRK_CHR_BOB_RAS_RITE_01).wav
- Raz/IA4_characters_bank_stream_FR#422 (FR_VO_BRK_CHR_BOB_RAS_RITE_02).wav
- Raz/IA4_characters_bank_stream_FR#423 (FR_VO_BRK_CHR_BOB_RAS_RITE_03).wav
- Raz/IA4_characters_bank_stream_FR#424 (FR_VO_BRK_CHR_BOB_RAS_RITE_04).wav
- Raz/IA4_characters_bank_stream_FR#425 (FR_VO_BRK_CHR_BOB_RAS_RITE_05).wav
- Raz/IA4_characters_bank_stream_FR#426 (FR_VO_BRK_CHR_BOB_RAS_WRNG_01).wav
- Raz/IA4_characters_bank_stream_FR#427 (FR_VO_BRK_CHR_BOB_RAS_WRNG_02).wav
- Raz/IA4_characters_bank_stream_FR#428 (FR_VO_BRK_CHR_BOB_RAS_WRNG_03).wav
- Raz/IA4_characters_bank_stream_FR#429 (FR_VO_BRK_CHR_BOB_RAS_WRNG_04).wav
- Raz/IA4_characters_bank_stream_FR#430 (FR_VO_BRK_CHR_SUP_RAS_SPED_01).wav
- Raz/IA4_characters_bank_stream_FR#431 (FR_VO_BRK_CHR_SUP_RAS_SPED_02).wav
- Raz/IA4_characters_bank_stream_FR#432 (FR_VO_BRK_CHR_SUP_RAS_SPED_03).wav
- Raz/IA4_characters_bank_stream_FR#433 (FR_VO_BRK_CHR_SUP_RAS_SPED_04).wav
- Raz/IA4_characters_bank_stream_FR#434 (FR_VO_BRK_CHR_SUP_RAS_SPED_05).wav
- Raz/IA4_characters_bank_stream_FR#435 (FR_VO_BRK_GRT_ARC_RAS_EFRT_01).wav
- Raz/IA4_characters_bank_stream_FR#436 (FR_VO_BRK_GRT_ARC_RAS_EFRT_02).wav
- Raz/IA4_characters_bank_stream_FR#437 (FR_VO_BRK_GRT_ARC_RAS_EFRT_03).wav
- Raz/IA4_characters_bank_stream_FR#438 (FR_VO_BRK_GRT_ARC_RAS_EFRT_04).wav
- Raz/IA4_characters_bank_stream_FR#439 (FR_VO_BRK_GRT_ARC_RAS_EFRT_05).wav
- Raz/IA4_characters_bank_stream_FR#440 (FR_VO_BRK_GRT_ARC_RAS_EFRT_06).wav
- Raz/IA4_characters_bank_stream_FR#441 (FR_VO_BRK_GRT_ARC_RAS_EFRT_07).wav
- Raz/IA4_characters_bank_stream_FR#442 (FR_VO_BRK_GRT_ARC_RAS_EFRT_08).wav
- Raz/IA4_characters_bank_stream_FR#443 (FR_VO_BRK_GRT_ARC_RAS_EFRT_09).wav
- Raz/IA4_characters_bank_stream_FR#444 (FR_VO_BRK_GRT_ARC_RAS_EFRT_10).wav
- Raz/IA4_characters_bank_stream_FR#445 (FR_VO_LVL_DIA_ARC_RAS_BAD_01).wav
- Raz/IA4_characters_bank_stream_FR#446 (FR_VO_LVL_DIA_ARC_RAS_BEG1_01).wav
- Raz/IA4_characters_bank_stream_FR#447 (FR_VO_LVL_DIA_ARC_RAS_BEG2_02).wav
- Raz/IA4_characters_bank_stream_FR#448 (FR_VO_LVL_DIA_ARC_RAS_GOOD_01).wav
- Raz/IA4_characters_bank_stream_FR#449 (FR_VO_LVL_DIA_ARC_RAS_LOSE_01).wav
- Raz/IA4_characters_bank_stream_FR#450 (FR_VO_LVL_DIA_ARC_RAS_WIN_01).wav
- Raz/IA4_characters_bank_stream_FR#451 (FR_VO_SYS_ARC_RAS_3DS_SYS_01).wav
- Raz/IA4_characters_bank_stream_FR#452 (FR_VO_SYS_ARC_RAS_WII_SYS_01).wav
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