# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Scrat
Category Wii
Game
Section
Voices (Common)
Submitter BillyBnMOfficial
Size 6.27 MB
Format ZIP (application/zip)
Hits 103
Comments 0

Icon Filler
Zip Contents[98]
  • Scrat/IA4_characters_bank_stream#492 (EN_VO_BRK_GRT_SCR_SCR_FAIL_01).wav
  • Scrat/IA4_characters_bank_stream#493 (EN_VO_BRK_GRT_SCR_SCR_FAIL_02).wav
  • Scrat/IA4_characters_bank_stream#494 (EN_VO_BRK_GRT_SCR_SCR_FAIL_03).wav
  • Scrat/IA4_characters_bank_stream#495 (EN_VO_BRK_GRT_SCR_SCR_FAIL_04).wav
  • Scrat/IA4_characters_bank_stream#496 (EN_VO_BRK_GRT_SCR_SCR_FAIL_05).wav
  • Scrat/IA4_characters_bank_stream#497 (EN_VO_BRK_GRT_SCR_SCR_MOVE_01).wav
  • Scrat/IA4_characters_bank_stream#498 (EN_VO_BRK_GRT_SCR_SCR_MOVE_02).wav
  • Scrat/IA4_characters_bank_stream#499 (EN_VO_BRK_GRT_SCR_SCR_MOVE_03).wav
  • Scrat/IA4_characters_bank_stream#500 (EN_VO_BRK_GRT_SCR_SCR_MOVE_04).wav
  • Scrat/IA4_characters_bank_stream#501 (EN_VO_BRK_GRT_SCR_SCR_MOVE_05).wav
  • Scrat/IA4_characters_bank_stream#502 (EN_VO_BRK_GRT_SCR_SCR_MOVE_06).wav
  • Scrat/IA4_characters_bank_stream#503 (EN_VO_BRK_GRT_SCR_SCR_MOVE_07).wav
  • Scrat/IA4_characters_bank_stream#504 (EN_VO_BRK_GRT_SCR_SCR_MOVE_08).wav
  • Scrat/IA4_characters_bank_stream#505 (EN_VO_BRK_GRT_SCR_SCR_MOVE_09).wav
  • Scrat/IA4_characters_bank_stream#506 (EN_VO_BRK_GRT_SCR_SCR_MOVE_10).wav
  • Scrat/IA4_characters_bank_stream#507 (EN_VO_BRK_GRT_SCR_SCR_SHRK_01).wav
  • Scrat/IA4_characters_bank_stream#508 (EN_VO_BRK_GRT_SCR_SCR_SHRK_02).wav
  • Scrat/IA4_characters_bank_stream#509 (EN_VO_BRK_GRT_SCR_SCR_SHRK_03).wav
  • Scrat/IA4_characters_bank_stream#510 (EN_VO_BRK_GRT_SCR_SCR_SHRK_04).wav
  • Scrat/IA4_characters_bank_stream#511 (EN_VO_BRK_GRT_SCR_SCR_SHRK_05).wav
  • Scrat/IA4_characters_bank_stream#512 (EN_VO_BRK_GRT_SCR_SCR_WATR_01).wav
  • Scrat/IA4_characters_bank_stream#513 (EN_VO_BRK_GRT_SCR_SCR_WATR_02).wav
  • Scrat/IA4_characters_bank_stream#514 (EN_VO_BRK_GRT_SCR_SCR_WATR_03).wav
  • Scrat/IA4_characters_bank_stream#515 (EN_VO_BRK_GRT_SCR_SCR_WATR_04).wav
  • Scrat/IA4_characters_bank_stream#516 (EN_VO_BRK_GRT_SCR_SCR_WATR_05).wav
  • Scrat/IA4_characters_bank_stream#517 (EN_VO_BRK_GRT_SQU_SCR_FLYG_01).wav
  • Scrat/IA4_characters_bank_stream#518 (EN_VO_BRK_GRT_SQU_SCR_FLYG_02).wav
  • Scrat/IA4_characters_bank_stream#519 (EN_VO_BRK_GRT_SQU_SCR_FLYG_03).wav
  • Scrat/IA4_characters_bank_stream#520 (EN_VO_BRK_GRT_SQU_SCR_FLYG_04).wav
  • Scrat/IA4_characters_bank_stream#521 (EN_VO_BRK_GRT_SQU_SCR_FLYG_05).wav
  • Scrat/IA4_characters_bank_stream#522 (EN_VO_BRK_GRT_SQU_SCR_FLYG_06).wav
  • Scrat/IA4_characters_bank_stream#523 (EN_VO_BRK_GRT_SQU_SCR_FLYG_07).wav
  • Scrat/IA4_characters_bank_stream#524 (EN_VO_BRK_GRT_SQU_SCR_FLYG_08).wav
  • Scrat/IA4_characters_bank_stream#525 (EN_VO_BRK_GRT_SQU_SCR_FLYG_09).wav
  • Scrat/IA4_characters_bank_stream#526 (EN_VO_BRK_GRT_SQU_SCR_FLYG_10).wav
  • Scrat/IA4_characters_bank_stream#527 (EN_VO_BRK_GRT_SQU_SCR_HURT_01).wav
  • Scrat/IA4_characters_bank_stream#528 (EN_VO_BRK_GRT_SQU_SCR_HURT_02).wav
  • Scrat/IA4_characters_bank_stream#529 (EN_VO_BRK_GRT_SQU_SCR_HURT_03).wav
  • Scrat/IA4_characters_bank_stream#530 (EN_VO_BRK_GRT_SQU_SCR_HURT_04).wav
  • Scrat/IA4_characters_bank_stream#531 (EN_VO_BRK_GRT_SQU_SCR_HURT_05).wav
  • Scrat/IA4_characters_bank_stream#532 (EN_VO_BRK_GRT_SQU_SCR_SUCC_01).wav
  • Scrat/IA4_characters_bank_stream#533 (EN_VO_BRK_GRT_SQU_SCR_SUCC_02).wav
  • Scrat/IA4_characters_bank_stream#534 (EN_VO_BRK_GRT_SQU_SCR_SUCC_03).wav
  • Scrat/IA4_characters_bank_stream#535 (EN_VO_BRK_GRT_SQU_SCR_SUCC_04).wav
  • Scrat/IA4_characters_bank_stream#536 (EN_VO_BRK_GRT_SQU_SCR_SUCC_05).wav
  • Scrat/IA4_characters_bank_stream#537 (EN_VO_BRK_GRT_SQU_SCR_SUCC_06).wav
  • Scrat/IA4_characters_bank_stream#538 (EN_VO_BRK_GRT_SQU_SCR_WEEE_01).wav
  • Scrat/IA4_characters_bank_stream#539 (EN_VO_BRK_GRT_SQU_SCR_WEEE_02).wav
  • Scrat/IA4_characters_bank_stream#540 (EN_VO_BRK_GRT_SQU_SCR_WEEE_03).wav
  • Scrat/IA4_characters_bank_stream#541 (EN_VO_BRK_GRT_SQU_SCR_WEEE_04).wav
  • Scrat/IA4_characters_bank_stream_EN#453 (EN_VO_BRK_GRT_SCR_SCR_FAIL_01).wav
  • Scrat/IA4_characters_bank_stream_EN#454 (EN_VO_BRK_GRT_SCR_SCR_FAIL_02).wav
  • Scrat/IA4_characters_bank_stream_EN#455 (EN_VO_BRK_GRT_SCR_SCR_FAIL_03).wav
  • Scrat/IA4_characters_bank_stream_EN#456 (EN_VO_BRK_GRT_SCR_SCR_FAIL_04).wav
  • Scrat/IA4_characters_bank_stream_EN#457 (EN_VO_BRK_GRT_SCR_SCR_FAIL_05).wav
  • Scrat/IA4_characters_bank_stream_EN#458 (EN_VO_BRK_GRT_SCR_SCR_MOVE_01).wav
  • Scrat/IA4_characters_bank_stream_EN#459 (EN_VO_BRK_GRT_SCR_SCR_MOVE_02).wav
  • Scrat/IA4_characters_bank_stream_EN#460 (EN_VO_BRK_GRT_SCR_SCR_MOVE_03).wav
  • Scrat/IA4_characters_bank_stream_EN#461 (EN_VO_BRK_GRT_SCR_SCR_MOVE_04).wav
  • Scrat/IA4_characters_bank_stream_EN#462 (EN_VO_BRK_GRT_SCR_SCR_MOVE_05).wav
  • Scrat/IA4_characters_bank_stream_EN#463 (EN_VO_BRK_GRT_SCR_SCR_MOVE_06).wav
  • Scrat/IA4_characters_bank_stream_EN#464 (EN_VO_BRK_GRT_SCR_SCR_MOVE_07).wav
  • Scrat/IA4_characters_bank_stream_EN#465 (EN_VO_BRK_GRT_SCR_SCR_MOVE_08).wav
  • Scrat/IA4_characters_bank_stream_EN#466 (EN_VO_BRK_GRT_SCR_SCR_MOVE_09).wav
  • Scrat/IA4_characters_bank_stream_EN#467 (EN_VO_BRK_GRT_SCR_SCR_MOVE_10).wav
  • Scrat/IA4_characters_bank_stream_EN#468 (EN_VO_BRK_GRT_SCR_SCR_SHRK_01).wav
  • Scrat/IA4_characters_bank_stream_EN#469 (EN_VO_BRK_GRT_SCR_SCR_SHRK_03).wav
  • Scrat/IA4_characters_bank_stream_EN#470 (EN_VO_BRK_GRT_SCR_SCR_SHRK_05).wav
  • Scrat/IA4_characters_bank_stream_EN#471 (EN_VO_BRK_GRT_SCR_SCR_WATR_01).wav
  • Scrat/IA4_characters_bank_stream_EN#472 (EN_VO_BRK_GRT_SCR_SCR_WATR_02).wav
  • Scrat/IA4_characters_bank_stream_EN#473 (EN_VO_BRK_GRT_SCR_SCR_WATR_03).wav
  • Scrat/IA4_characters_bank_stream_EN#474 (EN_VO_BRK_GRT_SCR_SCR_WATR_04).wav
  • Scrat/IA4_characters_bank_stream_EN#475 (EN_VO_BRK_GRT_SCR_SCR_WATR_05).wav
  • Scrat/IA4_characters_bank_stream_EN#476 (EN_VO_BRK_GRT_SQU_SCR_FLYG_01).wav
  • Scrat/IA4_characters_bank_stream_EN#477 (EN_VO_BRK_GRT_SQU_SCR_FLYG_02).wav
  • Scrat/IA4_characters_bank_stream_EN#478 (EN_VO_BRK_GRT_SQU_SCR_FLYG_03).wav
  • Scrat/IA4_characters_bank_stream_EN#479 (EN_VO_BRK_GRT_SQU_SCR_FLYG_04).wav
  • Scrat/IA4_characters_bank_stream_EN#480 (EN_VO_BRK_GRT_SQU_SCR_FLYG_05).wav
  • Scrat/IA4_characters_bank_stream_EN#481 (EN_VO_BRK_GRT_SQU_SCR_FLYG_06).wav
  • Scrat/IA4_characters_bank_stream_EN#482 (EN_VO_BRK_GRT_SQU_SCR_FLYG_07).wav
  • Scrat/IA4_characters_bank_stream_EN#483 (EN_VO_BRK_GRT_SQU_SCR_FLYG_08).wav
  • Scrat/IA4_characters_bank_stream_EN#484 (EN_VO_BRK_GRT_SQU_SCR_FLYG_09).wav
  • Scrat/IA4_characters_bank_stream_EN#485 (EN_VO_BRK_GRT_SQU_SCR_FLYG_10).wav
  • Scrat/IA4_characters_bank_stream_EN#486 (EN_VO_BRK_GRT_SQU_SCR_HURT_01).wav
  • Scrat/IA4_characters_bank_stream_EN#487 (EN_VO_BRK_GRT_SQU_SCR_HURT_02).wav
  • Scrat/IA4_characters_bank_stream_EN#488 (EN_VO_BRK_GRT_SQU_SCR_HURT_03).wav
  • Scrat/IA4_characters_bank_stream_EN#489 (EN_VO_BRK_GRT_SQU_SCR_HURT_04).wav
  • Scrat/IA4_characters_bank_stream_EN#490 (EN_VO_BRK_GRT_SQU_SCR_HURT_05).wav
  • Scrat/IA4_characters_bank_stream_EN#491 (EN_VO_BRK_GRT_SQU_SCR_SUCC_01).wav
  • Scrat/IA4_characters_bank_stream_EN#492 (EN_VO_BRK_GRT_SQU_SCR_SUCC_02).wav
  • Scrat/IA4_characters_bank_stream_EN#493 (EN_VO_BRK_GRT_SQU_SCR_SUCC_03).wav
  • Scrat/IA4_characters_bank_stream_EN#494 (EN_VO_BRK_GRT_SQU_SCR_SUCC_04).wav
  • Scrat/IA4_characters_bank_stream_EN#495 (EN_VO_BRK_GRT_SQU_SCR_SUCC_05).wav
  • Scrat/IA4_characters_bank_stream_EN#496 (EN_VO_BRK_GRT_SQU_SCR_SUCC_06).wav
  • Scrat/IA4_characters_bank_stream_EN#497 (EN_VO_BRK_GRT_SQU_SCR_WEEE_01).wav
  • Scrat/IA4_characters_bank_stream_EN#498 (EN_VO_BRK_GRT_SQU_SCR_WEEE_02).wav
  • Scrat/IA4_characters_bank_stream_EN#499 (EN_VO_BRK_GRT_SQU_SCR_WEEE_03).wav
  • Scrat/IA4_characters_bank_stream_EN#500 (EN_VO_BRK_GRT_SQU_SCR_WEEE_04).wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!