# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Zip Contents[90]
- gra_sound/OP/BACK/FIRE.wav
- gra_sound/SE/1UP.wav
- gra_sound/SE/BIGCORE/SHOT.wav
- gra_sound/SE/BONE/BRAKE.wav
- gra_sound/SE/BONUS/5000.wav
- gra_sound/SE/BOSS/DIE1.wav
- gra_sound/SE/BOSS/DIE2.wav
- gra_sound/SE/BOSS/DIE3.wav
- gra_sound/SE/BOSS2/01.wav
- gra_sound/SE/BOSS2/02.wav
- gra_sound/SE/BOSS2/03.wav
- gra_sound/SE/BOSS2/04.wav
- gra_sound/SE/BOSS2/05.wav
- gra_sound/SE/BOSS2/06.wav
- gra_sound/SE/BOSS2/DIE.wav
- gra_sound/SE/BOSS3/01.wav
- gra_sound/SE/BOSS3/BOUND.wav
- gra_sound/SE/BOSS3/DIE.wav
- gra_sound/SE/BOSS3/LASER1.wav
- gra_sound/SE/BOSS3/LASER2.wav
- gra_sound/SE/BOSS3/SET/ROCK.wav
- gra_sound/SE/BOSS3/THNDER.wav
- gra_sound/SE/BOSS3/WALL.wav
- gra_sound/SE/BOSS4/LASER.wav
- gra_sound/SE/BOSS4/ROLL.wav
- gra_sound/SE/BOSS4/TRANSFORM.wav
- gra_sound/SE/BOSS4/VERNIER.wav
- gra_sound/SE/BOSS5/MOVE.wav
- gra_sound/SE/BOSS5/ROLL.wav
- gra_sound/SE/BRAIN/DAMAGE.wav
- gra_sound/SE/BRAIN/DIE.wav
- gra_sound/SE/CELL/DIE.wav
- gra_sound/SE/CELL/SET.wav
- gra_sound/SE/CONTINUE/COUNT.wav
- gra_sound/SE/CONTINUE/DECIDE.wav
- gra_sound/SE/ELEMAG.wav
- gra_sound/SE/EXPLOSION1.wav
- gra_sound/SE/FLY/DIE.wav
- gra_sound/SE/GET/BLUE/CAPSULE.wav
- gra_sound/SE/GET/CAPSULE.wav
- gra_sound/SE/GET/YELLOW/CAPSULE.wav
- gra_sound/SE/GODLAY.wav
- gra_sound/SE/GROUND/DIE.wav
- gra_sound/SE/IONRING/DIE.wav
- gra_sound/SE/KAZAN.wav
- gra_sound/SE/KAZAN/BEAM.wav
- gra_sound/SE/KAZAN/DIE.wav
- gra_sound/SE/METER/SELECT/CURSOR.wav
- gra_sound/SE/METER/SELECT/DECIDE.wav
- gra_sound/SE/MIDDLE/DIE.wav
- gra_sound/SE/MOAI/DIE.wav
- gra_sound/SE/OTENKI/DIE.wav
- gra_sound/SE/PAUSE.wav
- gra_sound/SE/PROMMOVE.wav
- gra_sound/SE/PROMSAND/L.wav
- gra_sound/SE/PROMSAND/S.wav
- gra_sound/SE/PROMUSHI/DIE.wav
- gra_sound/SE/REBONE/SHOT.wav
- gra_sound/SE/SHOT/HIT1.wav
- gra_sound/SE/SHOT/HIT2.wav
- gra_sound/SE/SHUTTER.wav
- gra_sound/SE/TITLE/START.wav
- gra_sound/SE/TOUJOU.wav
- gra_sound/SE/VV/DEAD.wav
- gra_sound/SE/VV/LASER.wav
- gra_sound/SE/VV/LASER/LV2.wav
- gra_sound/SE/VV/MIDDLE/DIE.wav
- gra_sound/SE/VV/MISSILE.wav
- gra_sound/SE/VV/POWERUP.wav
- gra_sound/SE/VV/RIPPLE.wav
- gra_sound/SE/VV/SHIELD/DAMAGE.wav
- gra_sound/SE/VV/SHOT.wav
- gra_sound/SE/WARP.wav
- gra_sound/SE/ZAKO/HOUDAI/LASER.wav
- gra_sound/SE/ZAKO/VERNIER.wav
- gra_sound/SE/ZUB/SET.wav
- gra_sound/VO/2WAYMISSILE.wav
- gra_sound/VO/BOSS1/WEAK.wav
- gra_sound/VO/BOSS2/WEAK.wav
- gra_sound/VO/DESTROYTHEMALL.wav
- gra_sound/VO/DOUBLE.wav
- gra_sound/VO/FORCEFIELD.wav
- gra_sound/VO/LASER.wav
- gra_sound/VO/LASTBOSS/DIE.wav
- gra_sound/VO/LASTBOSS/TALK.wav
- gra_sound/VO/MISSILE.wav
- gra_sound/VO/MULTIPLE.wav
- gra_sound/VO/SHIELD.wav
- gra_sound/VO/SPEEDUP.wav
- gra_sound/VO/WARNING.wav
Previous Sound | Next Sound
You must be logged in with an active forum account to post comments.