# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Zip Contents[226]
- Level SFX (Part 6)/100_citadel/alpine_wind/front_speakers/loop/alpine_wind1.wav
- Level SFX (Part 6)/100_citadel/alpine_wind/front_speakers/loop/alpine_wind2.wav
- Level SFX (Part 6)/100_citadel/alpine_wind/front_speakers/loop/alpine_wind3.wav
- Level SFX (Part 6)/100_citadel/alpine_wind/front_speakers/loop/alpine_wind4.wav
- Level SFX (Part 6)/100_citadel/alpine_wind/front_speakers/loop/alpine_wind5.wav
- Level SFX (Part 6)/100_citadel/alpine_wind/front_speakers/loop/alpine_wind6.wav
- Level SFX (Part 6)/100_citadel/alpine_wind/rear_speakers/loop/alpine_wind1.wav
- Level SFX (Part 6)/100_citadel/alpine_wind/rear_speakers/loop/alpine_wind2.wav
- Level SFX (Part 6)/100_citadel/alpine_wind/rear_speakers/loop/alpine_wind3.wav
- Level SFX (Part 6)/100_citadel/alpine_wind/rear_speakers/loop/alpine_wind4.wav
- Level SFX (Part 6)/100_citadel/alpine_wind/rear_speakers/loop/alpine_wind5.wav
- Level SFX (Part 6)/100_citadel/alpine_wind/rear_speakers/loop/alpine_wind6.wav
- Level SFX (Part 6)/100_citadel/alpine_wind2/front_speakers/loop/alpine_wind2_1.wav
- Level SFX (Part 6)/100_citadel/alpine_wind2/front_speakers/loop/alpine_wind2_2.wav
- Level SFX (Part 6)/100_citadel/alpine_wind2/front_speakers/loop/alpine_wind2_3.wav
- Level SFX (Part 6)/100_citadel/alpine_wind2/front_speakers/loop/alpine_wind2_4.wav
- Level SFX (Part 6)/100_citadel/alpine_wind2/front_speakers/loop/alpine_wind2_5.wav
- Level SFX (Part 6)/100_citadel/alpine_wind2/rear_speakers/loop/alpine_wind2_1.wav
- Level SFX (Part 6)/100_citadel/alpine_wind2/rear_speakers/loop/alpine_wind2_2.wav
- Level SFX (Part 6)/100_citadel/alpine_wind2/rear_speakers/loop/alpine_wind2_3.wav
- Level SFX (Part 6)/100_citadel/alpine_wind2/rear_speakers/loop/alpine_wind2_4.wav
- Level SFX (Part 6)/100_citadel/alpine_wind2/rear_speakers/loop/alpine_wind2_5.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/halo_ext_stereo_details/halo_ext_stereo_detail1.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/halo_ext_stereo_details/halo_ext_stereo_detail2.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/halo_ext_stereo_details/halo_ext_stereo_detail3.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/long_stereo_cicadas/long_stereo_cicadas1.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/long_stereo_cicadas/long_stereo_cicadas2.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/long_stereo_cicadas/long_stereo_cicadas3.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/mono_thunder/mono_thunder1.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/mono_thunder/mono_thunder2.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/mono_thunder/mono_thunder3.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/mono_thunder/mono_thunder4.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/mono_thunder/mono_thunder5.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/mono_thunder/mono_thunder6.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/mono_thunder/mono_thunder7.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/mono_thunder/mono_thunder8.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/mono_thunder/mono_thunder9.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/mono_thunder/mono_thunder10.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/particulate_gusts/particulate_gusts_01.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/particulate_gusts/particulate_gusts_02.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/particulate_gusts/particulate_gusts_03.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/particulate_gusts/particulate_gusts_04.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/particulate_gusts/particulate_gusts_05.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/particulate_gusts/particulate_gusts_06.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/particulate_gusts/particulate_gusts_07.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/particulate_gusts/particulate_gusts_08.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/pitched_dolphins/pitched_dolphin2.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/pitched_dolphins/pitched_dolphin3.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/pitched_dolphins/pitched_dolphin4.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/pitched_dolphins/pitched_dolphin6.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/pitched_dolphins/pitched_dolphins2_1.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/pitched_dolphins/pitched_dolphins2_2.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/pitched_dolphins/pitched_dolphins2_3.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/weird_bird/weird_bird2.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/weird_bird/weird_bird3.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/weird_bird/weird_bird6.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/weird_bird/weird_bird8.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/weird_bird/weird_bird9.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/weird_bird/weird_bird10.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/weird_bird/weird_bird13.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/weird_bird/weird_bird_double1.wav
- Level SFX (Part 6)/100_citadel/halo_ext/details/weird_bird/weird_bird_double2.wav
- Level SFX (Part 6)/100_citadel/halo_ext/halo_ext/loop/halo_ext1.wav
- Level SFX (Part 6)/100_citadel/halo_ext/halo_ext/loop/halo_ext2.wav
- Level SFX (Part 6)/100_citadel/halo_ext/halo_ext/loop/halo_ext3.wav
- Level SFX (Part 6)/100_citadel/halo_ext/halo_ext/loop/halo_ext4.wav
- Level SFX (Part 6)/100_citadel/halo_ext/halo_ext/loop/halo_ext5.wav
- Level SFX (Part 6)/100_citadel/halo_ext/halo_ext/loop/halo_ext6.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/iceland_birds/iceland_birds.aif1.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/iceland_birds/iceland_birds.aif2.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/iceland_birds/iceland_birds.aif3.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/iceland_birds/iceland_birds.aif4.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/iceland_birds/iceland_birds.aif5.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/iceland_birds/iceland_birds.aif6.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/iceland_birds2/iceland_birds.aif7.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/iceland_birds2/iceland_birds.aif8.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/iceland_birds2/iceland_birds.aif9.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/iceland_birds2/iceland_birds.aif10.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/iceland_birds2/iceland_birds.aif11.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/iceland_birds2/iceland_birds.aif12.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/iceland_birds2/iceland_birds.aif13.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/ocean_swell_details/ocean_swell_details1.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/ocean_swell_details/ocean_swell_details2.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/ocean_swell_details/ocean_swell_details2_2.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/details/ocean_swell_details/ocean_swell_details2_4.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/ocean_layer/loop/halo_ext_ocean_layer1.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/ocean_layer/loop/halo_ext_ocean_layer2.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/ocean_layer/loop/halo_ext_ocean_layer3.wav
- Level SFX (Part 6)/100_citadel/halo_ext_ocean_layer/ocean_layer/loop/halo_ext_ocean_layer4.wav
- Level SFX (Part 6)/100_citadel/ring_puzzle/sn_a/track1/loop.wav
- Level SFX (Part 6)/100_citadel/ring_puzzle/sn_b_low/track1/loop.wav
- Level SFX (Part 6)/100_citadel/ring_puzzle/sn_d/track1/loop.wav
- Level SFX (Part 6)/100_citadel/ring_puzzle/sn_e/track1/loop.wav
- Level SFX (Part 6)/100_citadel/ring_puzzle/sn_f/track1/loop.wav
- Level SFX (Part 6)/100_citadel/ring_puzzle/sn_g/track1/loop.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citadel_gulls1.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citadel_gulls2.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citadel_gulls5.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citadel_gulls6.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citadel_gulls7.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citadel_gulls8.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citadel_gulls10.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citadel_gulls11.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citadel_gulls12.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citadel_gulls13.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citadel_gulls14.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citidel_gulls_longer1.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citidel_gulls_longer2.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/citidel_gulls/details/citadel_gulls/citidel_gulls_longer3.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/falcon/details/falcon/falcon1.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/falcon/details/falcon/falcon2.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/falcon/details/falcon/falcon3.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/holo_rings_base/holo_rings_base/loop/holo_rings_base1.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/holo_rings_base/holo_rings_base/loop/holo_rings_base2.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/holo_rings_base/holo_rings_base/loop/holo_rings_base3.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/holo_rings_base/holo_rings_base/loop/holo_rings_base4.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/pitched_chirps/details/pitched_chirps/chirp1.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/pitched_chirps/details/pitched_chirps/chirp2.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/pitched_chirps/details/pitched_chirps/chirp5.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/pitched_chirps/details/pitched_chirps/chirp6.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/pitched_chirps/details/pitched_chirps/chirp7.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/pitched_chirps/details/pitched_chirps/chirp8.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/pitched_chirps/details/pitched_chirps/chirp9.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/pretty_birds/details/pretty_birds/1.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/pretty_birds/details/pretty_birds/2.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/pretty_birds/details/pretty_birds/3.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/pretty_birds/details/pretty_birds/4.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/riverworld_waterfall_close/riverworld_waterfall_close/loop/riverworld_waterfall_close1.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/riverworld_waterfall_close/riverworld_waterfall_close/loop/riverworld_waterfall_close2.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/riverworld_waterfall_close/riverworld_waterfall_close/loop/riverworld_waterfall_close3.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/riverworld_waterfall_close/riverworld_waterfall_close/loop/riverworld_waterfall_close4.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/swamp_loop/swamp_loop/loop/swamp_loop1.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/swamp_loop/swamp_loop/loop/swamp_loop2.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/swamp_loop/swamp_loop/loop/swamp_loop3.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/swamp_loop/swamp_loop/loop/swamp_loop4.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/swamp_loop/swamp_loop/loop/swamp_loop5.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/waterfall_bottom_of_med/waterfall_bottom_of_med/loop/waterfall_bottom_of_med1.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/waterfall_bottom_of_med/waterfall_bottom_of_med/loop/waterfall_bottom_of_med2.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/waterfall_bottom_of_med/waterfall_bottom_of_med/loop/waterfall_bottom_of_med3.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/waterfall_bottom_of_med/waterfall_bottom_of_med/loop/waterfall_bottom_of_med4.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/waterfall_close_churning/waterfall_close_churning/loop/waterfall_close_churning1.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/waterfall_close_churning/waterfall_close_churning/loop/waterfall_close_churning2.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/waterfall_close_churning/waterfall_close_churning/loop/waterfall_close_churning3.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/waterfall_close_churning/waterfall_close_churning/loop/waterfall_close_churning4.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/waterfall_far/waterfall_far/loop/far_away1.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/waterfall_far/waterfall_far/loop/far_away2.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/waterfall_far/waterfall_far/loop/far_away3.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/waterfall_far/waterfall_far/loop/far_away4.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/waterfall_far/waterfall_far/loop/far_away5.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/water_standing/water_standing/loop/water_standing_1.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/water_standing/water_standing/loop/water_standing_2.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/water_standing/water_standing/loop/water_standing_3.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/water_standing/water_standing/loop/water_standing_4.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/water_standing/water_standing/loop/water_standing_5.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/white_beam_close/white_beam_close/loop/white_beam_close1.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/white_beam_close/white_beam_close/loop/white_beam_close2.wav
- Level SFX (Part 6)/100_citadel/sound_scenery/white_beam_close/white_beam_close/loop/white_beam_close3.wav
- Level SFX (Part 6)/120_halo/earthquake/front_speakers/loop/earthquake_front1.wav
- Level SFX (Part 6)/120_halo/earthquake/front_speakers/loop/earthquake_front2.wav
- Level SFX (Part 6)/120_halo/earthquake/front_speakers/loop/earthquake_front3.wav
- Level SFX (Part 6)/120_halo/earthquake/front_speakers/loop/earthquake_front4.wav
- Level SFX (Part 6)/120_halo/earthquake/front_speakers/loop/earthquake_front5.wav
- Level SFX (Part 6)/120_halo/earthquake/rear_speakers/loop/earthquake_rear1.wav
- Level SFX (Part 6)/120_halo/earthquake/rear_speakers/loop/earthquake_rear2.wav
- Level SFX (Part 6)/120_halo/earthquake/rear_speakers/loop/earthquake_rear3.wav
- Level SFX (Part 6)/120_halo/earthquake/rear_speakers/loop/earthquake_rear4.wav
- Level SFX (Part 6)/120_halo/earthquake/rear_speakers/loop/earthquake_rear5.wav
- Level SFX (Part 6)/120_halo/halo_cave_howl/cave_howl/loop/halo_cave_howl_01.wav
- Level SFX (Part 6)/120_halo/halo_cave_howl/cave_howl/loop/halo_cave_howl_02.wav
- Level SFX (Part 6)/120_halo/halo_cave_howl/cave_howl/loop/halo_cave_howl_03.wav
- Level SFX (Part 6)/120_halo/halo_cave_howl/cave_howl/loop/halo_cave_howl_04.wav
- Level SFX (Part 6)/120_halo/halo_ext_wind/details/halo_whistly_gusts/halo_whistly_gusts1.wav
- Level SFX (Part 6)/120_halo/halo_ext_wind/details/halo_whistly_gusts/halo_whistly_gusts2.wav
- Level SFX (Part 6)/120_halo/halo_ext_wind/details/halo_whistly_gusts/halo_whistly_gusts3.wav
- Level SFX (Part 6)/120_halo/halo_ext_wind/details/halo_whistly_gusts/halo_whistly_gusts4.wav
- Level SFX (Part 6)/120_halo/halo_ext_wind/details/halo_whistly_gusts/halo_whistly_gusts5.wav
- Level SFX (Part 6)/120_halo/halo_ext_wind/details/halo_whistly_gusts/halo_whistly_gusts6.wav
- Level SFX (Part 6)/120_halo/halo_ext_wind/details/halo_whistly_gusts/halo_whistly_gusts7.wav
- Level SFX (Part 6)/120_halo/sound_scenery/grunty_love_story.wav
- Level SFX (Part 6)/120_halo/sound_scenery/index_panel/details/holo_details/holo_detail1.wav
- Level SFX (Part 6)/120_halo/sound_scenery/index_panel/details/holo_details/holo_detail2.wav
- Level SFX (Part 6)/120_halo/sound_scenery/index_panel/details/holo_details/holo_detail3.wav
- Level SFX (Part 6)/120_halo/sound_scenery/index_panel/details/holo_details/holo_detail4.wav
- Level SFX (Part 6)/120_halo/sound_scenery/index_panel/holo_loop1/loop/holo_loop1.wav
- Level SFX (Part 6)/120_halo/sound_scenery/index_panel/holo_loop1/loop/holo_loop2.wav
- Level SFX (Part 6)/120_halo/sound_scenery/index_panel/holo_loop1/loop/holo_loop3.wav
- Level SFX (Part 6)/120_halo/sound_scenery/index_panel/holo_loop1/loop/holo_loop4.wav
- Level SFX (Part 6)/120_halo/sound_scenery/index_panel/track1/loop/indexlp1.wav
- Level SFX (Part 6)/120_halo/sound_scenery/index_panel/track1/loop/indexlp2.wav
- Level SFX (Part 6)/120_halo/sound_scenery/index_panel/track1/loop/indexlp3.wav
- Level SFX (Part 6)/120_halo/sound_scenery/index_panel/track1/loop/indexlp4.wav
- Level SFX (Part 6)/120_halo/sound_scenery/panel_impacts/panel_imp1.wav
- Level SFX (Part 6)/120_halo/sound_scenery/panel_impacts/panel_imp2.wav
- Level SFX (Part 6)/120_halo/sound_scenery/panel_impacts/panel_imp3.wav
- Level SFX (Part 6)/120_halo/sound_scenery/panel_impacts/panel_imp4.wav
- Level SFX (Part 6)/120_halo/sound_scenery/panel_impacts/panel_imp5.wav
- Level SFX (Part 6)/120_halo/sound_scenery/panel_impacts/panel_imp6.wav
- Level SFX (Part 6)/120_halo/sound_scenery/panel_impacts_big/panel_imp1.wav
- Level SFX (Part 6)/120_halo/sound_scenery/panel_impacts_big/panel_imp2.wav
- Level SFX (Part 6)/120_halo/sound_scenery/panel_impacts_big/panel_imp3.wav
- Level SFX (Part 6)/120_halo/sound_scenery/panel_impacts_big/panel_imp4.wav
- Level SFX (Part 6)/120_halo/sound_scenery/panel_impacts_big/panel_imp5.wav
- Level SFX (Part 6)/120_halo/sound_scenery/panel_impacts_big/panel_imp6.wav
- Level SFX (Part 6)/120_halo/sound_scenery/plate_destruction_loop/track1/loop/plate_destr_loop1.wav
- Level SFX (Part 6)/120_halo/sound_scenery/plate_destruction_loop/track1/loop/plate_destr_loop2.wav
- Level SFX (Part 6)/120_halo/sound_scenery/plate_destruction_loop/track1/loop/plate_destr_loop3.wav
- Level SFX (Part 6)/120_halo/sound_scenery/plate_destruction_loop/track1/loop/plate_destr_loop4.wav
- Level SFX (Part 6)/120_halo/sound_scenery/pulse_light/pulse_light/loop.wav
- Level SFX (Part 6)/120_halo/trench_run/girder_rolling/track1/loop.wav
- Level SFX (Part 6)/120_halo/trench_run/huge_expl/huge_expl1.wav
- Level SFX (Part 6)/120_halo/trench_run/huge_expl/huge_expl2.wav
- Level SFX (Part 6)/120_halo/trench_run/huge_expl/huge_expl3.wav
- Level SFX (Part 6)/120_halo/trench_run/island_creak_mono/island_creak_mono_1.wav
- Level SFX (Part 6)/120_halo/trench_run/island_creak_mono/island_creak_mono_2.wav
- Level SFX (Part 6)/120_halo/trench_run/island_creak_mono/island_creak_mono_3.wav
- Level SFX (Part 6)/120_halo/trench_run/island_creak_mono/island_creak_mono_4.wav
- Level SFX (Part 6)/120_halo/trench_run/plate_expl/plate_expl2.wav
- Level SFX (Part 6)/120_halo/trench_run/plate_expl/plate_expl4.wav
- Level SFX (Part 6)/120_halo/trench_run/plate_expl/plate_expl5.wav
- Level SFX (Part 6)/120_halo/trench_run/plate_expl/plate_expl7.wav
- Level SFX (Part 6)/120_halo/trench_run/plate_expl/plate_expl8.wav
- Level SFX (Part 6)/120_halo/trench_run/tower_collision/tower_collision1.wav
- Level SFX (Part 6)/120_halo/trench_run/tower_collision/tower_collision2.wav
- Level SFX (Part 6)/120_halo/trench_run/tower_fall/tower_fall1.wav
- Level SFX (Part 6)/120_halo/trench_run/tower_fall/tower_fall2.wav
- Level SFX (Part 6)/120_halo/trench_run/tower_fall/tower_fall3.wav
You must be logged in with an active forum account to post comments.