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Zip Contents[351]
- Level SFX (Part 3)/010_jungle/010vd_pelican_crash/pelican1_start.wav
- Level SFX (Part 3)/010_jungle/010vd_pelican_crash/pelican2_crash.wav
- Level SFX (Part 3)/010_jungle/010vd_pelican_crash/pelican2_start.wav
- Level SFX (Part 3)/010_jungle/brute_throws_marine/brute_hit_235.wav
- Level SFX (Part 3)/010_jungle/brute_throws_marine/brute_laugh_315.wav
- Level SFX (Part 3)/010_jungle/brute_throws_marine/brute_swing_225.wav
- Level SFX (Part 3)/010_jungle/brute_throws_marine/brute_throw_365.wav
- Level SFX (Part 3)/010_jungle/brute_throws_marine/marine_frame190.wav
- Level SFX (Part 3)/010_jungle/brute_throws_marine/marine_killed_235.wav
- Level SFX (Part 3)/010_jungle/brute_throws_marine/yell1_252.wav
- Level SFX (Part 3)/010_jungle/cave_jungle_seam_point/jungle4_cave2/loop/jungle4_cave2_1 (2).wav
- Level SFX (Part 3)/010_jungle/cave_jungle_seam_point/jungle4_cave2/loop/jungle4_cave2_2 (2).wav
- Level SFX (Part 3)/010_jungle/cave_jungle_seam_point/jungle4_cave2/loop/jungle4_cave2_3 (2).wav
- Level SFX (Part 3)/010_jungle/cave_jungle_seam_point/jungle4_cave2/loop/jungle4_cave2_4 (2).wav
- Level SFX (Part 3)/010_jungle/cave_jungle_seam_point/jungle4_fronts/loop/jungle4_1 (2).wav
- Level SFX (Part 3)/010_jungle/cave_jungle_seam_point/jungle4_fronts/loop/jungle4_2 (2).wav
- Level SFX (Part 3)/010_jungle/cave_jungle_seam_point/jungle4_fronts/loop/jungle4_3 (2).wav
- Level SFX (Part 3)/010_jungle/cave_jungle_seam_point/jungle4_fronts/loop/jungle4_4 (2).wav
- Level SFX (Part 3)/010_jungle/cave_jungle_seam_point/jungle4_fronts/loop/jungle4_5 (2).wav
- Level SFX (Part 3)/010_jungle/climbing_wall/010vc_johnson_climb.wav
- Level SFX (Part 3)/010_jungle/climbing_wall/010vc_johnson_climb_var2.wav
- Level SFX (Part 3)/010_jungle/climbing_wall/010vc_johnson_climb_var3.wav
- Level SFX (Part 3)/010_jungle/deadlock_inside/front_speakers/loop/deadlock_inside1 (2).wav
- Level SFX (Part 3)/010_jungle/deadlock_inside/front_speakers/loop/deadlock_inside2 (2).wav
- Level SFX (Part 3)/010_jungle/deadlock_inside/front_speakers/loop/deadlock_inside3 (2).wav
- Level SFX (Part 3)/010_jungle/deadlock_inside/front_speakers/loop/deadlock_inside4 (2).wav
- Level SFX (Part 3)/010_jungle/deadlock_inside/front_speakers/loop/deadlock_inside5 (2).wav
- Level SFX (Part 3)/010_jungle/deadlock_inside/rear_speakers/loop/deadlock_inside1 (2).wav
- Level SFX (Part 3)/010_jungle/deadlock_inside/rear_speakers/loop/deadlock_inside2 (2).wav
- Level SFX (Part 3)/010_jungle/deadlock_inside/rear_speakers/loop/deadlock_inside3 (2).wav
- Level SFX (Part 3)/010_jungle/deadlock_inside/rear_speakers/loop/deadlock_inside4 (2).wav
- Level SFX (Part 3)/010_jungle/deadlock_inside/rear_speakers/loop/deadlock_inside5 (2).wav
- Level SFX (Part 3)/010_jungle/drips_layer/drips_layer/front_speakers/loop/drips_front1 (2).wav
- Level SFX (Part 3)/010_jungle/drips_layer/drips_layer/front_speakers/loop/drips_front2 (2).wav
- Level SFX (Part 3)/010_jungle/drips_layer/drips_layer/front_speakers/loop/drips_front3 (2).wav
- Level SFX (Part 3)/010_jungle/drips_layer/drips_layer/front_speakers/loop/drips_front4 (2).wav
- Level SFX (Part 3)/010_jungle/drips_layer/drips_layer/rear_speakers/loop/drips_rear1 (2).wav
- Level SFX (Part 3)/010_jungle/drips_layer/drips_layer/rear_speakers/loop/drips_rear2 (2).wav
- Level SFX (Part 3)/010_jungle/drips_layer/drips_layer/rear_speakers/loop/drips_rear3 (2).wav
- Level SFX (Part 3)/010_jungle/drips_layer/drips_layer/rear_speakers/loop/drips_rear4 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/front_speakers/loop/earth_ext1 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/front_speakers/loop/earth_ext2 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/front_speakers/loop/earth_ext3 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/front_speakers/loop/earth_ext4 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/front_speakers/loop/earth_ext5 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/jungle4_loop/loop/jungle4_1 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/jungle4_loop/loop/jungle4_2 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/jungle4_loop/loop/jungle4_4 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/jungle4_loop/loop/jungle4_5 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/jungle4_loop/loop/jungle4_6 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/rear_speakers/loop/earth_ext1 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/rear_speakers/loop/earth_ext2 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/rear_speakers/loop/earth_ext3 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/rear_speakers/loop/earth_ext4 (2).wav
- Level SFX (Part 3)/010_jungle/earth_ext/rear_speakers/loop/earth_ext5 (2).wav
- Level SFX (Part 3)/010_jungle/jail_bait.wav
- Level SFX (Part 3)/010_jungle/jungle4/details/backwards_chirping/backwards_chirping1 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/backwards_chirping/backwards_chirping2 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/backwards_chirping/backwards_chirping3 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/backwards_chirping/backwards_chirping4 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/backwards_chirping/backwards_chirping5 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/backwards_chirping/backwards_chirping6 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/mosquitos/mosquitos1 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/mosquitos/mosquitos2 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/mosquitos/mosquitos3 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/mosquitos/mosquitos4 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/mosquitos/mosquitos5 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/mosquitos/mosquitos6 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/mosquitos/mosquitos7 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/mosquitos/mosquitos8 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/stereo_jungle_detail/stereo_jungle_detail_1 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/stereo_jungle_detail/stereo_jungle_detail_2 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/stereo_jungle_detail/stereo_jungle_detail_3 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/stereo_jungle_detail/stereo_jungle_detail_4 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/stereo_jungle_detail/stereo_jungle_detail_5 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/details/stereo_jungle_detail/stereo_jungle_detail_6 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/rear_speakers/loop/jungle4_1 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/rear_speakers/loop/jungle4_2 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/rear_speakers/loop/jungle4_3 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/rear_speakers/loop/jungle4_4 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4/rear_speakers/loop/jungle4_5 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4_cave/front_speakers/loop/jungle4_cave1 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4_cave/front_speakers/loop/jungle4_cave2 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4_cave/front_speakers/loop/jungle4_cave3 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4_cave/front_speakers/loop/jungle4_cave4 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4_cave/front_speakers/loop/jungle4_cave5 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4_cave/rear_speakers/loop/jungle4_cave1 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4_cave/rear_speakers/loop/jungle4_cave2 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4_cave/rear_speakers/loop/jungle4_cave3 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4_cave/rear_speakers/loop/jungle4_cave4 (2).wav
- Level SFX (Part 3)/010_jungle/jungle4_cave/rear_speakers/loop/jungle4_cave5 (2).wav
- Level SFX (Part 3)/010_jungle/look_training/johnson_armscrossed_to_look_chief.wav
- Level SFX (Part 3)/010_jungle/look_training/johnson_cigar_down.wav
- Level SFX (Part 3)/010_jungle/look_training/johnson_cigar_up.wav
- Level SFX (Part 3)/010_jungle/look_training/johnson_look_chief_enter.wav
- Level SFX (Part 3)/010_jungle/look_training/johnson_look_chief_to_armscrossed.wav
- Level SFX (Part 3)/010_jungle/look_training/johnson_look_tech_exit.wav
- Level SFX (Part 3)/010_jungle/look_training/tech_mid_to_down.wav
- Level SFX (Part 3)/010_jungle/look_training/tech_mid_to_up.wav
- Level SFX (Part 3)/010_jungle/look_training/tech_trans_in.wav
- Level SFX (Part 3)/010_jungle/look_training/tech_turn_chief_back.wav
- Level SFX (Part 3)/010_jungle/look_training/tech_turn_johnson_to_chief.wav
- Level SFX (Part 3)/010_jungle/look_training/tech_up_to_mid.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/baboon_scream/details/baboon_scream/baboob_scratchy_exhale1 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/baboon_scream/details/baboon_scream/baboob_scratchy_exhale2 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/baboon_scream/details/baboon_scream/baboob_scratchy_exhale3 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/baboon_scream/details/baboon_scream/baboob_scratchy_exhale4 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/baboon_scream/details/baboon_scream/baboob_scratchy_exhale5 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/baboon_scream/details/baboon_scream/baboob_scratchy_exhale6 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/baboon_scream/details/baboon_scream/baboob_scratchy_exhale7 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/baboon_scream/details/baboon_scream/baboon8 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/baboon_scream/details/baboon_scream/baboon_light_scream (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/baboon_scream/details/baboon_scream/baboon_light_screams (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/baboon_scream/details/baboon_scream/baboon_raspy_scream (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/dam_waterfall_far/dam_waterfall_far/loop/loop1 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/dam_waterfall_far/dam_waterfall_far/loop/loop2 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/dam_waterfall_far/dam_waterfall_far/loop/loop3 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/dam_waterfall_far/dam_waterfall_far/loop/loop4 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/dam_waterfall_far/dam_waterfall_far/loop/loop5 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/electric_hum_human/electric_hum/loop/electric_hum_human1.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/electric_hum_human/electric_hum/loop/electric_hum_human2.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/electric_hum_human/electric_hum/loop/electric_hum_human3.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/flowing_concrete_pipes/flowing_concrete_pipes/loop/flowing_concrete_pipes1.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/flowing_concrete_pipes/flowing_concrete_pipes/loop/flowing_concrete_pipes2.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/flowing_concrete_pipes/flowing_concrete_pipes/loop/flowing_concrete_pipes3.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/insects_in_tree/insects_in_tree/loop/insects_in_tree1 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/insects_in_tree/insects_in_tree/loop/insects_in_tree2 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/insects_in_tree/insects_in_tree/loop/insects_in_tree3 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/insects_in_tree/insects_in_tree/loop/insects_in_tree4 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/inside_waterfall_mono/inside_watefall_mono/loop/inside_waterfall1.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/inside_waterfall_mono/inside_watefall_mono/loop/inside_waterfall2.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/inside_waterfall_mono/inside_watefall_mono/loop/inside_waterfall3.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/inside_waterfall_mono/inside_watefall_mono/loop/inside_waterfall4.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/katydids_looping/katydids_looping/loop/katydids_loop1.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/katydids_looping/katydids_looping/loop/katydids_loop2.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/katydids_looping/katydids_looping/loop/katydids_loop3.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/katydids_looping/katydids_looping/loop/katydids_loop4.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/lakeside_breeze/lakeside_breeze/loop/lakeside_breeze1.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/lakeside_breeze/lakeside_breeze/loop/lakeside_breeze2.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/lakeside_breeze/lakeside_breeze/loop/lakeside_breeze3.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/lakeside_breeze/lakeside_breeze/loop/lakeside_breeze4.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/lakeside_breeze/lakeside_breeze/loop/lakeside_breeze5.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/martys_tube_sound/what_tubes/loop/martys_tube_sound1.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/martys_tube_sound/what_tubes/loop/martys_tube_sound2.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/martys_tube_sound/what_tubes/loop/martys_tube_sound3.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/open_breeze/open_breeze/loop/open_breeze1 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/open_breeze/open_breeze/loop/open_breeze2 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/open_breeze/open_breeze/loop/open_breeze3 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/open_breeze/open_breeze/loop/open_breeze4 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/peters_cicadas/peters_cicadas/loop/peters_cicadas1.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/peters_cicadas/peters_cicadas/loop/peters_cicadas2.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/peters_cicadas/peters_cicadas/loop/peters_cicadas3.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/peters_cicadas/peters_cicadas/loop/peters_cicadas4.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/pressure_in_pipes/pressure_in_pipes/loop/pressure_in_pipes1.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/pressure_in_pipes/pressure_in_pipes/loop/pressure_in_pipes2.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/pressure_in_pipes/pressure_in_pipes/loop/pressure_in_pipes3.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/pressure_in_pipes/pressure_in_pipes/loop/pressure_in_pipes4.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/riverworld_rapids/riverworld_rapids/loop/riverworld_rapids1 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/riverworld_rapids/riverworld_rapids/loop/riverworld_rapids2 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/riverworld_rapids/riverworld_rapids/loop/riverworld_rapids3 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/riverworld_rapids/riverworld_rapids/loop/riverworld_rapids4 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/small_waterfall_close/small_waterfall_close/loop/small_waterfall1.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/small_waterfall_close/small_waterfall_close/loop/small_waterfall2.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/small_waterfall_close/small_waterfall_close/loop/small_waterfall3.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/small_waterfall_close/small_waterfall_close/loop/small_waterfall4.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/small_waterfall_close2/small_waterfall_close2/loop/small_waterfall_close1 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/small_waterfall_close2/small_waterfall_close2/loop/small_waterfall_close2 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/small_waterfall_close2/small_waterfall_close2/loop/small_waterfall_close3 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/small_waterfall_close2/small_waterfall_close2/loop/small_waterfall_close4 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/squirrel_monkey_distant/details/squirrel_monkey_distant/squirrel_monkey_distant1.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/squirrel_monkey_distant/details/squirrel_monkey_distant/squirrel_monkey_distant2.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/squirrel_monkey_distant/details/squirrel_monkey_distant/squirrel_monkey_distant3.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/squirrel_monkey_distant/details/squirrel_monkey_distant/squirrel_monkey_distant4.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/squirrel_monkey_distant/details/squirrel_monkey_distant/squirrel_monkey_distant5.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/turbines/turbines/loop/turbines1.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/turbines/turbines/loop/turbines2.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/turbines/turbines/loop/turbines3.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/turbines/turbines/loop/turbines4.wav
- Level SFX (Part 3)/010_jungle/sound_scenery/waterfall_off_the_edge/off_the_edge/loop/off_the_edge1 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/waterfall_off_the_edge/off_the_edge/loop/off_the_edge2 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/waterfall_off_the_edge/off_the_edge/loop/off_the_edge3 (2).wav
- Level SFX (Part 3)/010_jungle/sound_scenery/waterfall_off_the_edge/off_the_edge/loop/off_the_edge4 (2).wav
- Level SFX (Part 3)/010_jungle/turbine_room/turbine_room/loop/base_roomtone2 (2).wav
- Level SFX (Part 3)/010_jungle/turbine_room/turbine_room/loop/base_roomtone3 (2).wav
- Level SFX (Part 3)/010_jungle/turbine_room/turbine_room/loop/base_roomtone5 (2).wav
- Level SFX (Part 3)/010_jungle/waterfall_layer/waterfall_layer/loop/waterfall_layer1 (2).wav
- Level SFX (Part 3)/010_jungle/waterfall_layer/waterfall_layer/loop/waterfall_layer2 (2).wav
- Level SFX (Part 3)/010_jungle/waterfall_layer/waterfall_layer/loop/waterfall_layer3 (2).wav
- Level SFX (Part 3)/010_jungle/waterfall_layer/waterfall_layer/loop/waterfall_layer4 (2).wav
- Level SFX (Part 3)/010_jungle/water_creek/water_creek/loop/water_creek1 (2).wav
- Level SFX (Part 3)/010_jungle/water_creek/water_creek/loop/water_creek2 (2).wav
- Level SFX (Part 3)/010_jungle/water_creek/water_creek/loop/water_creek3 (2).wav
- Level SFX (Part 3)/010_jungle/water_creek/water_creek/loop/water_creek4 (2).wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_expl/floodball_expl1.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_expl/floodball_expl2.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_expl/floodball_expl3.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_expl/floodball_expl4.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_expl/floodball_expl5.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_expl/floodball_expl6.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var0/floodball_idle_var0_1.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var0/floodball_idle_var0_2.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var0/floodball_idle_var0_3.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var0/floodball_idle_var0_4.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var0/floodball_idle_var0_5.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var0/floodball_idle_var0_6.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var1/floodball_idle_var1_1.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var1/floodball_idle_var1_2.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var1/floodball_idle_var1_3.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var1/floodball_idle_var1_4.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var1/floodball_idle_var1_5.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var1/floodball_idle_var1_6.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var2/floodball_idle_var2_1.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var2/floodball_idle_var2_2.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var2/floodball_idle_var2_3.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var2/floodball_idle_var2_4.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var2/floodball_idle_var2_5.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var2/floodball_idle_var2_6.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var3/floodball_idle_var3_1.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var3/floodball_idle_var3_2.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var3/floodball_idle_var3_3.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var3/floodball_idle_var3_4.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var3/floodball_idle_var3_5.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/floodball_idle_var3/floodball_idle_var3_6.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/infections_inside/infections_inside/loop/infections_inside1.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/infections_inside/infections_inside/loop/infections_inside2.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/infections_inside/infections_inside/loop/infections_inside3.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/infections_inside/infections_inside/loop/infections_inside4.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/infections_inside/infections_inside/loop/infections_inside5.wav
- Level SFX (Part 3)/110_hc/floodball_pulsing/infections_inside/infections_inside/loop/infections_inside6.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/floodified_high/high1.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/floodified_high/high2.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/floodified_high/high3.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/floodified_high/high4.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/floodified_high/high5.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/horror_wailing/horror_wailing1.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/horror_wailing/horror_wailing2.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/horror_wailing/horror_wailing3.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/horror_wailing/horror_wailing4.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/horror_wailing/horror_wailing5.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/horror_wailing/horror_wailing6.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/slither/slither1.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/slither/slither2.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/slither/slither3.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/slither/slither4.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/slither/slither5.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/stereo_spook/stereo_spook1.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/stereo_spook/stereo_spook2.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/stereo_spook/stereo_spook3.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/stereo_spook/stereo_spook4.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/details/stereo_spook/stereo_spook5.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/front_speakers/loop/_flood_tunnel_hc_1.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/front_speakers/loop/_flood_tunnel_hc_2.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/front_speakers/loop/_flood_tunnel_hc_3.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/front_speakers/loop/_flood_tunnel_hc_4.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/front_speakers/loop/_flood_tunnel_hc_5.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/rear_speakers/loop/_flood_tunnel_hc_1.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/rear_speakers/loop/_flood_tunnel_hc_2.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/rear_speakers/loop/_flood_tunnel_hc_3.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/rear_speakers/loop/_flood_tunnel_hc_4.wav
- Level SFX (Part 3)/110_hc/flood_tunnel_hc/rear_speakers/loop/_flood_tunnel_hc_5.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/creaks/creak1.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/creaks/creak2.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/creaks/creak3.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/creaks/creak4.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/creaks/creak5.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/crunchy_creaks/crunchy_creak1.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/crunchy_creaks/crunchy_creak2.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/crunchy_creaks/crunchy_creak3.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/crunchy_creaks/crunchy_creak4.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/crunchy_creaks/crunchy_creak5.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/hc_escape_details1/hc_escape_detail6.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/hc_escape_details1/hc_escape_detail7.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/hc_escape_details1/hc_escape_detail8.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/hc_escape_details1/hc_escape_detail9.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/hc_escape_details1/hc_escape_detail10.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/hc_escape_details2/hc_escape_detail1.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/hc_escape_details2/hc_escape_detail2.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/hc_escape_details2/hc_escape_detail3.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/hc_escape_details2/hc_escape_detail4.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/details/hc_escape_details2/hc_escape_detail5.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/hc_escape_rumble/loop/hc_escape_rumble_loop1.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/hc_escape_rumble/loop/hc_escape_rumble_loop2.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/hc_escape_rumble/loop/hc_escape_rumble_loop3.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/hc_escape_rumble/loop/hc_escape_rumble_loop4.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/hc_escape_rumble/loop/hc_escape_rumble_loop5.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/lfe/loop/hc_escape_rumble_loop1.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/lfe/loop/hc_escape_rumble_loop2.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/lfe/loop/hc_escape_rumble_loop3.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/lfe/loop/hc_escape_rumble_loop4.wav
- Level SFX (Part 3)/110_hc/hc_escape_rumble/lfe/loop/hc_escape_rumble_loop5.wav
- Level SFX (Part 3)/110_hc/hc_hallway/front_speakers/loop/_hc_hallway_1.wav
- Level SFX (Part 3)/110_hc/hc_hallway/front_speakers/loop/_hc_hallway_2.wav
- Level SFX (Part 3)/110_hc/hc_hallway/front_speakers/loop/_hc_hallway_3.wav
- Level SFX (Part 3)/110_hc/hc_hallway/front_speakers/loop/_hc_hallway_4.wav
- Level SFX (Part 3)/110_hc/hc_hallway/front_speakers/loop/_hc_hallway_5.wav
- Level SFX (Part 3)/110_hc/hc_hallway/rear_speakers/loop/_hc_hallway_1.wav
- Level SFX (Part 3)/110_hc/hc_hallway/rear_speakers/loop/_hc_hallway_2.wav
- Level SFX (Part 3)/110_hc/hc_hallway/rear_speakers/loop/_hc_hallway_3.wav
- Level SFX (Part 3)/110_hc/hc_hallway/rear_speakers/loop/_hc_hallway_4.wav
- Level SFX (Part 3)/110_hc/hc_hallway/rear_speakers/loop/_hc_hallway_5.wav
- Level SFX (Part 3)/110_hc/hc_wide_open/front_speakers/loop/hc_wide_open2.wav
- Level SFX (Part 3)/110_hc/hc_wide_open/front_speakers/loop/hc_wide_open3.wav
- Level SFX (Part 3)/110_hc/hc_wide_open/front_speakers/loop/hc_wide_open4.wav
- Level SFX (Part 3)/110_hc/hc_wide_open/front_speakers/loop/hc_wide_open5.wav
- Level SFX (Part 3)/110_hc/hc_wide_open/rear_speakers/loop/hc_wide_open2.wav
- Level SFX (Part 3)/110_hc/hc_wide_open/rear_speakers/loop/hc_wide_open3.wav
- Level SFX (Part 3)/110_hc/hc_wide_open/rear_speakers/loop/hc_wide_open4.wav
- Level SFX (Part 3)/110_hc/hc_wide_open/rear_speakers/loop/hc_wide_open5.wav
- Level SFX (Part 3)/110_hc/midship_loop/midship/loop/midship1.wav
- Level SFX (Part 3)/110_hc/midship_loop/midship/loop/midship2.wav
- Level SFX (Part 3)/110_hc/midship_loop/midship/loop/midship3.wav
- Level SFX (Part 3)/110_hc/midship_loop/midship/loop/midship4.wav
- Level SFX (Part 3)/110_hc/midship_loop/midship/loop/midship5.wav
- Level SFX (Part 3)/110_hc/scary_loop_h3/front_speakers/loop/scary_loop_h3_1.wav
- Level SFX (Part 3)/110_hc/scary_loop_h3/front_speakers/loop/scary_loop_h3_2.wav
- Level SFX (Part 3)/110_hc/scary_loop_h3/front_speakers/loop/scary_loop_h3_3.wav
- Level SFX (Part 3)/110_hc/scary_loop_h3/front_speakers/loop/scary_loop_h3_4.wav
- Level SFX (Part 3)/110_hc/scary_loop_h3/front_speakers/loop/scary_loop_h3_5.wav
- Level SFX (Part 3)/110_hc/scary_loop_h3/rear_speakers/loop/scary_loop_h3_1.wav
- Level SFX (Part 3)/110_hc/scary_loop_h3/rear_speakers/loop/scary_loop_h3_2.wav
- Level SFX (Part 3)/110_hc/scary_loop_h3/rear_speakers/loop/scary_loop_h3_3.wav
- Level SFX (Part 3)/110_hc/scary_loop_h3/rear_speakers/loop/scary_loop_h3_4.wav
- Level SFX (Part 3)/110_hc/scary_loop_h3/rear_speakers/loop/scary_loop_h3_5.wav
- Level SFX (Part 3)/110_hc/sound_scenery/blue_plasma/blue_plasma/loop/blue_plasma2.wav
- Level SFX (Part 3)/110_hc/sound_scenery/blue_plasma/blue_plasma/loop/blue_plasma4.wav
- Level SFX (Part 3)/110_hc/sound_scenery/blue_plasma/blue_plasma/loop/blue_plasma5.wav
- Level SFX (Part 3)/110_hc/sound_scenery/bridge_center_loop/bridge_center_loop/loop/bridge_center_loop1.wav
- Level SFX (Part 3)/110_hc/sound_scenery/bridge_center_loop/bridge_center_loop/loop/bridge_center_loop2.wav
- Level SFX (Part 3)/110_hc/sound_scenery/bridge_center_loop/bridge_center_loop/loop/bridge_center_loop3.wav
- Level SFX (Part 3)/110_hc/sound_scenery/cortana_stasis_field/cortana_stasis_field/loop/cortana_stasis_field1.wav
- Level SFX (Part 3)/110_hc/sound_scenery/cortana_stasis_field/cortana_stasis_field/loop/cortana_stasis_field2.wav
- Level SFX (Part 3)/110_hc/sound_scenery/cortana_stasis_field/cortana_stasis_field/loop/cortana_stasis_field3.wav
- Level SFX (Part 3)/110_hc/sound_scenery/cortana_stasis_shield_death.wav
- Level SFX (Part 3)/110_hc/sound_scenery/covenant_power1/covenant_power1/loop/covenant_power1_1.wav
- Level SFX (Part 3)/110_hc/sound_scenery/covenant_power1/covenant_power1/loop/covenant_power1_2.wav
- Level SFX (Part 3)/110_hc/sound_scenery/covenant_power1/covenant_power1/loop/covenant_power1_3.wav
- Level SFX (Part 3)/110_hc/sound_scenery/covenant_power2/covenant_power2/loop/covenant_power2_1.wav
- Level SFX (Part 3)/110_hc/sound_scenery/covenant_power2/covenant_power2/loop/covenant_power2_2.wav
- Level SFX (Part 3)/110_hc/sound_scenery/covenant_power2/covenant_power2/loop/covenant_power2_3.wav
- Level SFX (Part 3)/110_hc/sound_scenery/destructable_lcd/destructable_lcd2.wav
- Level SFX (Part 3)/110_hc/sound_scenery/destructable_lcd/destructable_lcd4.wav
- Level SFX (Part 3)/110_hc/sound_scenery/destructable_lcd/destructable_lcd6.wav
- Level SFX (Part 3)/110_hc/sound_scenery/grunt_cp/grunt_cp/loop.wav
- Level SFX (Part 3)/110_hc/sound_scenery/reactor_switch_point/reactor_switch_point/loop/reactor_switch_point1.wav
- Level SFX (Part 3)/110_hc/sound_scenery/reactor_switch_point/reactor_switch_point/loop/reactor_switch_point2.wav
- Level SFX (Part 3)/110_hc/sound_scenery/reactor_switch_point/reactor_switch_point/loop/reactor_switch_point3.wav
- Level SFX (Part 3)/110_hc/sound_scenery/spartan_laser_impacts_cortana.wav
- Level SFX (Part 3)/110_hc/sound_scenery/thundery_point/thundery_point/loop/thundery_point1.wav
- Level SFX (Part 3)/110_hc/sound_scenery/thundery_point/thundery_point/loop/thundery_point2.wav
- Level SFX (Part 3)/110_hc/sound_scenery/thundery_point/thundery_point/loop/thundery_point3.wav
- Level SFX (Part 3)/110_hc/sound_scenery/thundery_point/thundery_point/loop/thundery_point4.wav
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