# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Miscellaneous
Category PlayStation 2
Game
Section
Sound Effects
Submitters Cooper B. Chance, Pingus!
Size 9.89 MB
Format ZIP (application/zip)
Hits 1,360
Comments 0

Icon Filler
Zip Contents[377]
  • Miscellaneous/baboom.wav
  • Miscellaneous/beep01.wav
  • Miscellaneous/beep02.wav
  • Miscellaneous/beep03.wav
  • Miscellaneous/beep04.wav
  • Miscellaneous/beep05.wav
  • Miscellaneous/beep06.wav
  • Miscellaneous/beep07.wav
  • Miscellaneous/bigboom01.wav
  • Miscellaneous/body_drop.wav
  • Miscellaneous/body_lift.wav
  • Miscellaneous/break_01.wav
  • Miscellaneous/breath.wav
  • Miscellaneous/camerahit.wav
  • Miscellaneous/casingdrop_e01.wav
  • Miscellaneous/casingdrop_e02.wav
  • Miscellaneous/casingdrop_e03.wav
  • Miscellaneous/casingdrop_e04.wav
  • Miscellaneous/casingdrop_m01.wav
  • Miscellaneous/casingdrop_m02.wav
  • Miscellaneous/casingdrop_m03.wav
  • Miscellaneous/casingdrop_m04.wav
  • Miscellaneous/cave-in_01.wav
  • Miscellaneous/cave-in_02.wav
  • Miscellaneous/cave-in_03.wav
  • Miscellaneous/charge_count.wav
  • Miscellaneous/checkbox_off.wav
  • Miscellaneous/checkbox_on.wav
  • Miscellaneous/climb_f_left.wav
  • Miscellaneous/climb_f_right.wav
  • Miscellaneous/climb_left.wav
  • Miscellaneous/climb_right.wav
  • Miscellaneous/clipdrop_01.wav
  • Miscellaneous/clipdrop_02.wav
  • Miscellaneous/clipdrop_03.wav
  • Miscellaneous/clipdrop_04.wav
  • Miscellaneous/crank_turn.wav
  • Miscellaneous/crate_close_01.wav
  • Miscellaneous/crate_close_02.wav
  • Miscellaneous/crate_open_01.wav
  • Miscellaneous/crate_open_02.wav
  • Miscellaneous/crawl_01.wav
  • Miscellaneous/crawl_02.wav
  • Miscellaneous/crawl_03.wav
  • Miscellaneous/crawl_04.wav
  • Miscellaneous/crush_01.wav
  • Miscellaneous/crush_02.wav
  • Miscellaneous/cue_voice.wav
  • Miscellaneous/damage_pickup.wav
  • Miscellaneous/damage_shoot.wav
  • Miscellaneous/death_hit1.wav
  • Miscellaneous/debris_01.wav
  • Miscellaneous/debris_02.wav
  • Miscellaneous/debris_03.wav
  • Miscellaneous/debris_04.wav
  • Miscellaneous/debris_05.wav
  • Miscellaneous/debris_06.wav
  • Miscellaneous/debris_07.wav
  • Miscellaneous/debris_08.wav
  • Miscellaneous/default_impact1.wav
  • Miscellaneous/detach_01.wav
  • Miscellaneous/die_01.wav
  • Miscellaneous/die_02.wav
  • Miscellaneous/digging.wav
  • Miscellaneous/dirtfall.wav
  • Miscellaneous/distexp_01.wav
  • Miscellaneous/distexp_02.wav
  • Miscellaneous/distexp_03.wav
  • Miscellaneous/distexp_04.wav
  • Miscellaneous/drophelmet_01.wav
  • Miscellaneous/drophelmet_02.wav
  • Miscellaneous/drophelmet_03.wav
  • Miscellaneous/drophelmet_04.wav
  • Miscellaneous/drumboom_01.wav
  • Miscellaneous/end_voice.wav
  • Miscellaneous/energy.wav
  • Miscellaneous/energy_01.wav
  • Miscellaneous/energy_02.wav
  • Miscellaneous/envsuit_pickup.wav
  • Miscellaneous/explosion.wav
  • Miscellaneous/fall_alternate.wav
  • Miscellaneous/fall_blastbackward.wav
  • Miscellaneous/fall_blastforward.wav
  • Miscellaneous/fall_blast_02.wav
  • Miscellaneous/fall_chestbackward.wav
  • Miscellaneous/fall_chestforward.wav
  • Miscellaneous/fall_chestforwardslow.wav
  • Miscellaneous/fall_chest_01.wav
  • Miscellaneous/fall_chest_02.wav
  • Miscellaneous/fall_crouch.wav
  • Miscellaneous/fall_crouchback.wav
  • Miscellaneous/fall_crouch_02.wav
  • Miscellaneous/fall_forward.wav
  • Miscellaneous/fall_forward_02.wav
  • Miscellaneous/fall_generic.wav
  • Miscellaneous/fall_generic_02.wav
  • Miscellaneous/fall_generic_03.wav
  • Miscellaneous/fall_generic_04.wav
  • Miscellaneous/fall_generic_05.wav
  • Miscellaneous/fall_headbackward.wav
  • Miscellaneous/fall_headbackward_02.wav
  • Miscellaneous/fall_headforward.wav
  • Miscellaneous/fall_head_02a.wav
  • Miscellaneous/fall_head_02b.wav
  • Miscellaneous/fall_hit_rock1.wav
  • Miscellaneous/fall_hit_rock2.wav
  • Miscellaneous/fall_hit_rock3.wav
  • Miscellaneous/fall_legleft.wav
  • Miscellaneous/fall_legright.wav
  • Miscellaneous/fall_leg_01.wav
  • Miscellaneous/fall_leg_02.wav
  • Miscellaneous/fall_leg_03.wav
  • Miscellaneous/fan_01.wav
  • Miscellaneous/fan_02.wav
  • Miscellaneous/fan_03.wav
  • Miscellaneous/fist_fight.wav
  • Miscellaneous/flag_capture.wav
  • Miscellaneous/flag_pickup.wav
  • Miscellaneous/flag_respawn.wav
  • Miscellaneous/flag_return.wav
  • Miscellaneous/flag_steal.wav
  • Miscellaneous/flyloop_01.wav
  • Miscellaneous/footsidestep_01.wav
  • Miscellaneous/footsidestep_02.wav
  • Miscellaneous/footslide.wav
  • Miscellaneous/gasp_01.wav
  • Miscellaneous/gasp_02.wav
  • Miscellaneous/generator_01.wav
  • Miscellaneous/generator_02.wav
  • Miscellaneous/generator_03.wav
  • Miscellaneous/gen_loop.wav
  • Miscellaneous/gen_off.wav
  • Miscellaneous/gen_on.wav
  • Miscellaneous/geodebris_01.wav
  • Miscellaneous/geodebris_02.wav
  • Miscellaneous/geodebris_03.wav
  • Miscellaneous/geodebris_04.wav
  • Miscellaneous/geodebris_05.wav
  • Miscellaneous/geodebris_06.wav
  • Miscellaneous/geomod_01.wav
  • Miscellaneous/geomod_02.wav
  • Miscellaneous/geomod_03.wav
  • Miscellaneous/geomod_07.wav
  • Miscellaneous/geomod_08.wav
  • Miscellaneous/geomod_09.wav
  • Miscellaneous/geomod_10.wav
  • Miscellaneous/geomod_11.wav
  • Miscellaneous/geomod_12.wav
  • Miscellaneous/geomod_13.wav
  • Miscellaneous/gib_01.wav
  • Miscellaneous/gib_02.wav
  • Miscellaneous/gib_03.wav
  • Miscellaneous/gib_04.wav
  • Miscellaneous/glass_break_01.wav
  • Miscellaneous/glass_break_02.wav
  • Miscellaneous/glass_break_03.wav
  • Miscellaneous/glass_drop_01.wav
  • Miscellaneous/glass_drop_02.wav
  • Miscellaneous/glass_drop_03.wav
  • Miscellaneous/glass_drop_04.wav
  • Miscellaneous/glass_drop_05.wav
  • Miscellaneous/glass_drop_06.wav
  • Miscellaneous/glass_smash_01.wav
  • Miscellaneous/glass_smash_02.wav
  • Miscellaneous/glass_smash_03.wav
  • Miscellaneous/glass_smash_04.wav
  • Miscellaneous/hatchclose_01.wav
  • Miscellaneous/hatchopen_01.wav
  • Miscellaneous/hatch_close.wav
  • Miscellaneous/hatch_open.wav
  • Miscellaneous/headlight_off.wav
  • Miscellaneous/headlight_on.wav
  • Miscellaneous/heap_fire.wav
  • Miscellaneous/hit_flesh_01.wav
  • Miscellaneous/hit_flesh_02.wav
  • Miscellaneous/hit_flesh_03.wav
  • Miscellaneous/hit_metal.wav
  • Miscellaneous/ice_break_01.wav
  • Miscellaneous/ice_break_02.wav
  • Miscellaneous/ice_break_03.wav
  • Miscellaneous/ice_hit_ice1.wav
  • Miscellaneous/ice_hit_ice2.wav
  • Miscellaneous/ice_hit_ice3.wav
  • Miscellaneous/impact_flesh_01.wav
  • Miscellaneous/impact_flesh_02.wav
  • Miscellaneous/impact_flesh_03.wav
  • Miscellaneous/impact_flesh_04.wav
  • Miscellaneous/impact_flesh_05.wav
  • Miscellaneous/impact_flesh_06.wav
  • Miscellaneous/impact_flesh_07.wav
  • Miscellaneous/impact_flesh_08.wav
  • Miscellaneous/jolt_01.wav
  • Miscellaneous/jolt_02.wav
  • Miscellaneous/jolt_03.wav
  • Miscellaneous/jolt_04.wav
  • Miscellaneous/jolt_05.wav
  • Miscellaneous/jumphurt_01.wav
  • Miscellaneous/jumphurt_02.wav
  • Miscellaneous/jumpland_01.wav
  • Miscellaneous/jumpland_02.wav
  • Miscellaneous/jumpland_03.wav
  • Miscellaneous/jumpland_04.wav
  • Miscellaneous/jumpland_05.wav
  • Miscellaneous/jumpland_06.wav
  • Miscellaneous/jumpland_07.wav
  • Miscellaneous/jumppad.wav
  • Miscellaneous/jump_01.wav
  • Miscellaneous/jump_02.wav
  • Miscellaneous/jump_03.wav
  • Miscellaneous/jump_04.wav
  • Miscellaneous/jump_05.wav
  • Miscellaneous/jump_06.wav
  • Miscellaneous/lavaburn_01.wav
  • Miscellaneous/locker_close_01.wav
  • Miscellaneous/locker_close_01a.wav
  • Miscellaneous/locker_close_02.wav
  • Miscellaneous/locker_open_01.wav
  • Miscellaneous/locker_open_02.wav
  • Miscellaneous/meca_close.wav
  • Miscellaneous/meca_open.wav
  • Miscellaneous/metal_creak_01.wav
  • Miscellaneous/metal_creak_02.wav
  • Miscellaneous/metal_creak_03.wav
  • Miscellaneous/metal_hit_metal1.wav
  • Miscellaneous/metal_hit_metal2.wav
  • Miscellaneous/metal_hit_metal3.wav
  • Miscellaneous/metal_hit_rock1.wav
  • Miscellaneous/metal_hit_rock2.wav
  • Miscellaneous/metal_hit_rock3.wav
  • Miscellaneous/monitor_break_01.wav
  • Miscellaneous/monitor_break_02.wav
  • Miscellaneous/monitor_break_03.wav
  • Miscellaneous/monitor_break_04.wav
  • Miscellaneous/negative_beep.wav
  • Miscellaneous/panel_button_click.wav
  • Miscellaneous/panel_highlight.wav
  • Miscellaneous/panel_scroll_down.wav
  • Miscellaneous/positive_beep.wav
  • Miscellaneous/powerup_gone.wav
  • Miscellaneous/powerup_pickup.wav
  • Miscellaneous/powerup_respawn.wav
  • Miscellaneous/pressure.wav
  • Miscellaneous/prisoner_foley.wav
  • Miscellaneous/quake_03.wav
  • Miscellaneous/rattle_01.wav
  • Miscellaneous/rattle_02.wav
  • Miscellaneous/rattle_03.wav
  • Miscellaneous/rattle_04.wav
  • Miscellaneous/reactor_blast.wav
  • Miscellaneous/reactor_breakup.wav
  • Miscellaneous/robot_slap.wav
  • Miscellaneous/rockfall.wav
  • Miscellaneous/rock_hit_rock1.wav
  • Miscellaneous/rock_hit_rock2.wav
  • Miscellaneous/rock_hit_rock3.wav
  • Miscellaneous/rock_slide_rock1.wav
  • Miscellaneous/rock_slide_rock2.wav
  • Miscellaneous/rock_slide_rock3.wav
  • Miscellaneous/rshield_impact_01.wav
  • Miscellaneous/rshield_impact_02.wav
  • Miscellaneous/rshield_impact_03.wav
  • Miscellaneous/rshield_impact_04.wav
  • Miscellaneous/rumble_01.wav
  • Miscellaneous/servo_01.wav
  • Miscellaneous/servo_02.wav
  • Miscellaneous/servo_03.wav
  • Miscellaneous/servo_04.wav
  • Miscellaneous/shol_boom.wav
  • Miscellaneous/shol_launch.wav
  • Miscellaneous/slide_open.wav
  • Miscellaneous/slide_shut.wav
  • Miscellaneous/solid_break_01.wav
  • Miscellaneous/solid_break_02.wav
  • Miscellaneous/solid_break_03.wav
  • Miscellaneous/sonar_wave_01.wav
  • Miscellaneous/sonar_wave_02.wav
  • Miscellaneous/soundtest_44kstereoadpcm.wav
  • Miscellaneous/splash_in.wav
  • Miscellaneous/splash_out.wav
  • Miscellaneous/squash_01.wav
  • Miscellaneous/squash_02.wav
  • Miscellaneous/squash_03.wav
  • Miscellaneous/squash_04.wav
  • Miscellaneous/startle_01.wav
  • Miscellaneous/startle_02.wav
  • Miscellaneous/steam_01.wav
  • Miscellaneous/steam_02.wav
  • Miscellaneous/steam_03.wav
  • Miscellaneous/steam_04.wav
  • Miscellaneous/steam_05.wav
  • Miscellaneous/sweep_in.wav
  • Miscellaneous/sweep_out.wav
  • Miscellaneous/swim_01.wav
  • Miscellaneous/swim_left.wav
  • Miscellaneous/swim_right.wav
  • Miscellaneous/switch_01.wav
  • Miscellaneous/switch_02.wav
  • Miscellaneous/switch_03.wav
  • Miscellaneous/switch_04.wav
  • Miscellaneous/switch_05.wav
  • Miscellaneous/target.wav
  • Miscellaneous/tick.wav
  • Miscellaneous/underwater_01.wav
  • Miscellaneous/underwater_02.wav
  • Miscellaneous/use_book_01.wav
  • Miscellaneous/use_book_02.wav
  • Miscellaneous/use_coffee_maker.wav
  • Miscellaneous/use_drinking_fountain_01.wav
  • Miscellaneous/use_drinking_fountain_02.wav
  • Miscellaneous/use_magazine_01.wav
  • Miscellaneous/use_magazine_02.wav
  • Miscellaneous/use_microwave_large.wav
  • Miscellaneous/use_microwave_small.wav
  • Miscellaneous/use_sink_01.wav
  • Miscellaneous/use_sink_02.wav
  • Miscellaneous/use_toilet_01.wav
  • Miscellaneous/use_toilet_02.wav
  • Miscellaneous/use_urinal_01.wav
  • Miscellaneous/use_urinal_02.wav
  • Miscellaneous/use_water_cooler_01.wav
  • Miscellaneous/use_water_cooler_02.wav
  • Miscellaneous/vent_open.wav
  • Miscellaneous/walk_brokenglass_01.wav
  • Miscellaneous/walk_brokenglass_02.wav
  • Miscellaneous/walk_brokenglass_03.wav
  • Miscellaneous/walk_brokenglass_04.wav
  • Miscellaneous/walk_brokenglass_05.wav
  • Miscellaneous/walk_brokenglass_06.wav
  • Miscellaneous/walk_glass_01.wav
  • Miscellaneous/walk_glass_02.wav
  • Miscellaneous/walk_glass_03.wav
  • Miscellaneous/walk_glass_04.wav
  • Miscellaneous/walk_glass_05.wav
  • Miscellaneous/walk_glass_06.wav
  • Miscellaneous/walk_gravel_01.wav
  • Miscellaneous/walk_gravel_02.wav
  • Miscellaneous/walk_gravel_03.wav
  • Miscellaneous/walk_gravel_04.wav
  • Miscellaneous/walk_gravel_05.wav
  • Miscellaneous/walk_gravel_06.wav
  • Miscellaneous/walk_ice_01.wav
  • Miscellaneous/walk_ice_02.wav
  • Miscellaneous/walk_ice_03.wav
  • Miscellaneous/walk_ice_04.wav
  • Miscellaneous/walk_ice_05.wav
  • Miscellaneous/walk_ice_06.wav
  • Miscellaneous/walk_metal_01.wav
  • Miscellaneous/walk_metal_02.wav
  • Miscellaneous/walk_metal_03.wav
  • Miscellaneous/walk_metal_04.wav
  • Miscellaneous/walk_metal_05.wav
  • Miscellaneous/walk_metal_06.wav
  • Miscellaneous/walk_solid_01.wav
  • Miscellaneous/walk_solid_02.wav
  • Miscellaneous/walk_solid_03.wav
  • Miscellaneous/walk_solid_04.wav
  • Miscellaneous/walk_solid_05.wav
  • Miscellaneous/walk_solid_06.wav
  • Miscellaneous/walk_water_01.wav
  • Miscellaneous/walk_water_02.wav
  • Miscellaneous/walk_water_03.wav
  • Miscellaneous/walk_water_04.wav
  • Miscellaneous/water_fall_01.wav
  • Miscellaneous/water_fall_02.wav
  • Miscellaneous/water_hit_01.wav
  • Miscellaneous/water_hit_02.wav
  • Miscellaneous/water_hit_03.wav
  • Miscellaneous/water_hit_04.wav
  • Miscellaneous/weapon_pickup.wav
  • Miscellaneous/wing_flap_01.wav
  • Miscellaneous/wing_flap_02.wav
  • Miscellaneous/wing_flap_03.wav
  • Miscellaneous/wing_flap_04.wav
  • Miscellaneous/wood_break_01.wav
  • Miscellaneous/wood_break_02.wav
  • Miscellaneous/wood_break_03.wav
  • Miscellaneous/wood_break_04.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!