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Zip Contents[115]
- bassfx [1].wav
- chrome_loop [1].wav
- electric_attack_loop [1].wav
- electric_attack_start [1].wav
- electric_electrify_loop [1].wav
- electric_power_pellet_loop [1].wav
- enemy_impact_1 [1].wav
- enemy_impact_2 [1].wav
- enemy_impact_3 [1].wav
- FilenameTable.pak [1].wav
- footstep_metal_1 [1].wav
- footstep_metal_2 [1].wav
- ge_ballbounce [1].wav
- ge_bedoing [1].wav
- ge_buttbounce_metal [1].wav
- ge_buttbounce_stone [1].wav
- ge_button_press [1].wav
- ge_climb_loop [1].wav
- ge_clyde_scare [1].wav
- ge_clyde_uberboo [1].wav
- ge_collector_card [1].wav
- ge_eat_ghost [1].wav
- ge_enemy_impact_metal_1 [1].wav
- ge_enemy_impact_metal_2 [1].wav
- ge_enemy_impact_metal_3 [1].wav
- ge_extra_life_pickup [1].wav
- ge_foley_shoosh_fast [1].wav
- ge_foley_shoosh_slow [1].wav
- ge_full_health_pickup [1].wav
- ge_galaxian_pickup [1].wav
- ge_galaxian_use [1].wav
- ge_hand_grab_1 [1].wav
- ge_hand_grab_2 [1].wav
- ge_hit_wall_bass [1].wav
- ge_key_item_pickup [1].wav
- ge_key_item_use [1].wav
- ge_organic_death_fizz [1].wav
- ge_pacman_rev_cancel [1].wav
- ge_pacman_spin_loop [1].wav
- ge_pacman_wallscratch [1].wav
- ge_pactrometer_close [1].wav
- ge_pactrometer_open [1].wav
- ge_pac_chain_loop [1].wav
- ge_pac_voice_death [1].wav
- ge_pac_voice_pain1 [1].wav
- ge_pac_voice_pain2 [1].wav
- ge_pac_voice_pain3 [1].wav
- ge_pac_voice_pain4 [1].wav
- ge_pinky_platform [1].wav
- ge_power_pellet_end [1].wav
- ge_power_pellet_warning [1].wav
- ge_power_pill_pickup [1].wav
- ge_red_crystal_pickup [1].wav
- ge_ribbon_attack [1].wav
- ge_silver_statue [1].wav
- ge_spectral_portal_loop [1].wav
- ghost_appear [1].wav
- ghost_disappear [1].wav
- ghost_jump [1].wav
- health [1].wav
- pacman_die [1].wav
- pacman_eatfruit [1].wav
- pacman_eat [1].wav
- pacman_foot_left [1].wav
- pacman_foot_right [1].wav
- pacman_hitfloor [1].wav
- pacman_hitfloor_metal [1].wav
- pacman_hitfloor_shockwave [1].wav
- pacman_hurt [1].wav
- pacman_jump_beep [1].wav
- pacman_land [1].wav
- pacman_revactivate [1].wav
- pacman_skid [1].wav
- pacman_smoothie [1].wav
- pac_superwoosh_1 [1].wav
- pac_superwoosh_2 [1].wav
- pac_superwoosh_3 [1].wav
- pac_superwoosh_5 [1].wav
- pac_superwoosh_6 [1].wav
- pac_wall_impact_1 [1].wav
- pac_wall_impact_2 [1].wav
- pinky_power_up [1].wav
- punch_beep01 [1].wav
- punch_beep02 [1].wav
- punch_beep03 [1].wav
- punch_beep04 [1].wav
- punch_beep05 [1].wav
- punch_beep06 [1].wav
- punch_beep [1].wav
- punch_impact_1 [1].wav
- punch_impact_2 [1].wav
- punch_impact_3 [1].wav
- ribbon_loop [1].wav
- spectral_portal_end [1].wav
- spectral_portal_start [1].wav
- spectral_tank_destroy [1].wav
- stomp_attack [1].wav
- stomp_attack_flip [1].wav
- stomp_pellet_loop [1].wav
- swish 1 [1].wav
- swish 2 [1].wav
- swish 3 [1].wav
- s_clyde_powerup_loop [1].wav
- s_ge_heli_loop [1].wav
- s_ge_pacman_rev_loop [1].wav
- s_ge_pac_fly_loop [1].wav
- s_ge_pole_slide_loop [1].wav
- s_ge_power_pellet_loop [1].wav
- s_ge_rev_rolling_loop [1].wav
- teleport [1].wav
- turret_destroy [1].wav
- ui_back [1].wav
- ui_move [1].wav
- ui_select [1].wav
- ui_toggle [1].wav
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