# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Zip Contents[329]
- Male Player 01/UCR000_M00_CV#1 (Joy_0; Joy_RND).wav
- Male Player 01/UCR000_M00_CV#2 (Joy_1; Joy_RND).wav
- Male Player 01/UCR000_M00_CV#3 (Joy_2; Joy_RND).wav
- Male Player 01/UCR000_M00_CV#4 (Angry_0; Angry_RND).wav
- Male Player 01/UCR000_M00_CV#5 (Angry_1; Angry_RND).wav
- Male Player 01/UCR000_M00_CV#6 (Angry_2; Angry_RND).wav
- Male Player 01/UCR000_M00_CV#7 (Sadness_0; Sadness_RND).wav
- Male Player 01/UCR000_M00_CV#8 (Sadness_0; Sadness_RND).wav
- Male Player 01/UCR000_M00_CV#9 (Sadness_2; Sadness_RND).wav
- Male Player 01/UCR000_M00_CV#10 (Pleasure_0; Pleasure_RND).wav
- Male Player 01/UCR000_M00_CV#11 (Pleasure_1; Pleasure_RND).wav
- Male Player 01/UCR000_M00_CV#12 (Pleasure_2; Pleasure_RND).wav
- Male Player 01/UCR000_M00_CV#13 (Worry_0; Worry_RND).wav
- Male Player 01/UCR000_M00_CV#14 (Worry_1; Worry_RND).wav
- Male Player 01/UCR000_M00_CV#15 (Worry_2; Worry_RND).wav
- Male Player 01/UCR000_M00_CV#16 (Greeting_0; Greeting_RND).wav
- Male Player 01/UCR000_M00_CV#17 (Greeting_1; Greeting_RND).wav
- Male Player 01/UCR000_M00_CV#18 (Greeting_2; Greeting_RND).wav
- Male Player 01/UCR000_M00_CV#19 (Surprise_0; Surprise_RND).wav
- Male Player 01/UCR000_M00_CV#20 (Surprise_1; Surprise_RND).wav
- Male Player 01/UCR000_M00_CV#21 (Surprise_2; Surprise_RND).wav
- Male Player 01/UCR000_M00_CV#22 (Shy_0; Shy_RND).wav
- Male Player 01/UCR000_M00_CV#23 (Shy_1; Shy_RND).wav
- Male Player 01/UCR000_M00_CV#24 (Shy_2; Shy_RND).wav
- Male Player 01/UCR000_M00_CV#25 (Agree_0; Agree_RND).wav
- Male Player 01/UCR000_M00_CV#26 (Agree_1; Agree_RND).wav
- Male Player 01/UCR000_M00_CV#27 (Agree_2; Agree_RND).wav
- Male Player 01/UCR000_M00_CV#28 (Deny_0; Deny_RND).wav
- Male Player 01/UCR000_M00_CV#29 (Deny_1; Deny_RND).wav
- Male Player 01/UCR000_M00_CV#30 (Deny_2; Deny_RND).wav
- Male Player 01/UCR000_M00_CV#31 (Ask_0; Ask_RND).wav
- Male Player 01/UCR000_M00_CV#32 (Ask_1; Ask_RND).wav
- Male Player 01/UCR000_M00_CV#33 (Ask_2; Ask_RND).wav
- Male Player 01/UCR000_M00_CV#34 (Join_0; Join_RND).wav
- Male Player 01/UCR000_M00_CV#35 (Join_1; Join_RND).wav
- Male Player 01/UCR000_M00_CV#36 (Join_2; Join_RND).wav
- Male Player 01/UCR000_M00_CV#37 (PartyCommand).wav
- Male Player 01/UCR000_M00_CV#38 (PartyCommand).wav
- Male Player 01/UCR000_M00_CV#39 (TransfarImmediantely).wav
- Male Player 01/UCR000_M00_CV#40 (TransfarImmediantely).wav
- Male Player 01/UCR000_M00_CV#41 (Good).wav
- Male Player 01/UCR000_M00_CV#42 (Good).wav
- Male Player 01/UCR000_M00_CV#43 (GetGood).wav
- Male Player 01/UCR000_M00_CV#44 (GetGood).wav
- Male Player 01/UCR000_M00_CV#45 (GetGood).wav
- Male Player 01/UCR000_M00_CV#46 (Praise).wav
- Male Player 01/UCR000_M00_CV#47 (Praise).wav
- Male Player 01/UCR000_M00_CV#48 (GetPraise).wav
- Male Player 01/UCR000_M00_CV#49 (GetPraise).wav
- Male Player 01/UCR000_M00_CV#50 (GetPraise).wav
- Male Player 01/UCR000_M00_CV#51 (HP30Avator).wav
- Male Player 01/UCR000_M00_CV#52 (HP30Avator).wav
- Male Player 01/UCR000_M00_CV#53 (DeathOfAvator).wav
- Male Player 01/UCR000_M00_CV#54 (AbnormalStateOfAvator).wav
- Male Player 01/UCR000_M00_CV#55 (AbnormalStateOfAvator).wav
- Male Player 01/UCR000_M00_CV#56 (DownByAvator).wav
- Male Player 01/UCR000_M00_CV#57 (DownByAvator).wav
- Male Player 01/UCR000_M00_CV#58 (LevelUpOfAvator).wav
- Male Player 01/UCR000_M00_CV#59 (HP30OfPrincipal).wav
- Male Player 01/UCR000_M00_CV#60 (HP30OfPrincipal).wav
- Male Player 01/UCR000_M00_CV#61 (DeathOfPrincipal).wav
- Male Player 01/UCR000_M00_CV#62 (LevelUpOfPrincipal).wav
- Male Player 01/UCR000_M00_CV#63 (PraiseForPrincipal).wav
- Male Player 01/UCR000_M00_CV#64 (PraiseForPrincipal).wav
- Male Player 01/UCR000_M00_CV#65 (WinBoss).wav
- Male Player 01/UCR000_M00_CV#66 (EasyWin).wav
- Male Player 01/UCR000_M00_CV#67 (EasyWin).wav
- Male Player 01/UCR000_M00_CV#68 (EasyWin).wav
- Male Player 01/UCR000_M00_CV#69 (NormalWin).wav
- Male Player 01/UCR000_M00_CV#70 (BoB_Win; NormalWin).wav
- Male Player 01/UCR000_M00_CV#71 (NormalWin).wav
- Male Player 01/UCR000_M00_CV#72 (HardWin).wav
- Male Player 01/UCR000_M00_CV#73 (HardWin).wav
- Male Player 01/UCR000_M00_CV#74 (HardWin).wav
- Male Player 01/UCR000_M00_CV#75 (LevelUpMyself).wav
- Male Player 01/UCR000_M00_CV#76 (General0).wav
- Male Player 01/UCR000_M00_CV#77 (General1).wav
- Male Player 01/UCR000_M00_CV#78 (General2).wav
- Male Player 01/UCR000_M00_CV#79 (General3).wav
- Male Player 01/UCR000_M00_CV#80 (General4).wav
- Male Player 01/UCR000_M00_CV#81 (General5).wav
- Male Player 01/UCR000_M00_CV#82 (General6).wav
- Male Player 01/UCR000_M00_CV#83 (BoB_Lose; General7).wav
- Male Player 01/UCR000_M00_CV#84 (General8).wav
- Male Player 01/UCR000_M00_CV#85 (General9).wav
- Male Player 01/UCR000_M00_CV#86 (General10).wav
- Male Player 01/UCR000_M00_CV#87 (CallNearNormal).wav
- Male Player 01/UCR000_M00_CV#88 (CallNearNormal).wav
- Male Player 01/UCR000_M00_CV#89 (CallFarNormal).wav
- Male Player 01/UCR000_M00_CV#90 (CallFarNormal).wav
- Male Player 01/UCR000_M00_CV#91 (CallNearStrong).wav
- Male Player 01/UCR000_M00_CV#92 (CallNearStrong).wav
- Male Player 01/UCR000_M00_CV#93 (CallFarStrong).wav
- Male Player 01/UCR000_M00_CV#94 (CallFarStrong).wav
- Male Player 01/UCR000_M00_CV#95 (CallNearSad).wav
- Male Player 01/UCR000_M00_CV#96 (CallNearSad).wav
- Male Player 01/UCR000_M00_CV#97 (CallFarSad).wav
- Male Player 01/UCR000_M00_CV#98 (CallFarSad).wav
- Male Player 01/UCR000_M00_CV#99 (CallNearMyself).wav
- Male Player 01/UCR000_M00_CV#100 (CallNearUCR001).wav
- Male Player 01/UCR000_M00_CV#101 (CallNearUCR002).wav
- Male Player 01/UCR000_M00_CV#102 (CallNearUCR003).wav
- Male Player 01/UCR000_M00_CV#103 (CallNearUCR004).wav
- Male Player 01/UCR000_M00_CV#104 (CallNearUCR005).wav
- Male Player 01/UCR000_M00_CV#105 (CallNearUCR006).wav
- Male Player 01/UCR000_M00_CV#106 (CallNearUCR007).wav
- Male Player 01/UCR000_M00_CV#107 (CallNearUCR008).wav
- Male Player 01/UCR000_M00_CV#108 (CallNearUCR009).wav
- Male Player 01/UCR000_M00_CV#109 (CallNearUCR010).wav
- Male Player 01/UCR000_M00_CV#110 (CallNearUCR011).wav
- Male Player 01/UCR000_M00_CV#111 (CallNearUCR012).wav
- Male Player 01/UCR000_M00_CV#112 (CallNearUCR013).wav
- Male Player 01/UCR000_M00_CV#113 (CallNearUCR014).wav
- Male Player 01/UCR000_M00_CV#114 (CallNearUCR015).wav
- Male Player 01/UCR000_M00_CV#115 (CallNearUCR016).wav
- Male Player 01/UCR000_M00_CV#116 (CallNearUCR017).wav
- Male Player 01/UCR000_M00_CV#117 (CallNearUCR018).wav
- Male Player 01/UCR000_M00_CV#118 (CallNearUCR019).wav
- Male Player 01/UCR000_M00_CV#119 (CallNearUCR020).wav
- Male Player 01/UCR000_M00_CV#120 (CallNearUCR021).wav
- Male Player 01/UCR000_M00_CV#121 (CallNearUCR022).wav
- Male Player 01/UCR000_M00_CV#122 (CallNearUCR023).wav
- Male Player 01/UCR000_M00_CV#123 (CallNearUCR024).wav
- Male Player 01/UCR000_M00_CV#124 (CallNearUCR025).wav
- Male Player 01/UCR000_M00_CV#125 (CallNearUCR026).wav
- Male Player 01/UCR000_M00_CV#126 (CallNearUCR027).wav
- Male Player 01/UCR000_M00_CV#127 (CallNearUCR028).wav
- Male Player 01/UCR000_M00_CV#128 (CallNearUCR029).wav
- Male Player 01/UCR000_M00_CV#129 (CallNearUCR070).wav
- Male Player 01/UCR000_M00_CV#130 (CallNearUCR071).wav
- Male Player 01/UCR000_M00_CV#131 (CallNearUCR073).wav
- Male Player 01/UCR000_M00_CV#132 (CallNearUCR074).wav
- Male Player 01/UCR000_M00_CV#133 (CallNearUCR075).wav
- Male Player 01/UCR000_M00_CV#134 (CallNearUCR077).wav
- Male Player 01/UCR000_M00_CV#135 (CallNearUCR078).wav
- Male Player 01/UCR000_M00_CV#136 (CallFarMyself).wav
- Male Player 01/UCR000_M00_CV#137 (CallFarUCR001).wav
- Male Player 01/UCR000_M00_CV#138 (CallFarUCR002).wav
- Male Player 01/UCR000_M00_CV#139 (CallFarUCR003).wav
- Male Player 01/UCR000_M00_CV#140 (CallFarUCR004).wav
- Male Player 01/UCR000_M00_CV#141 (CallFarUCR005).wav
- Male Player 01/UCR000_M00_CV#142 (CallFarUCR006).wav
- Male Player 01/UCR000_M00_CV#143 (CallFarUCR007).wav
- Male Player 01/UCR000_M00_CV#144 (CallFarUCR008).wav
- Male Player 01/UCR000_M00_CV#145 (CallFarUCR009).wav
- Male Player 01/UCR000_M00_CV#146 (CallFarUCR010).wav
- Male Player 01/UCR000_M00_CV#147 (CallFarUCR011).wav
- Male Player 01/UCR000_M00_CV#148 (CallFarUCR012).wav
- Male Player 01/UCR000_M00_CV#149 (CallFarUCR013).wav
- Male Player 01/UCR000_M00_CV#150 (CallFarUCR014).wav
- Male Player 01/UCR000_M00_CV#151 (CallFarUCR015).wav
- Male Player 01/UCR000_M00_CV#152 (CallFarUCR016).wav
- Male Player 01/UCR000_M00_CV#153 (CallFarUCR017).wav
- Male Player 01/UCR000_M00_CV#154 (CallFarUCR018).wav
- Male Player 01/UCR000_M00_CV#155 (CallFarUCR019).wav
- Male Player 01/UCR000_M00_CV#156 (CallFarUCR020).wav
- Male Player 01/UCR000_M00_CV#157 (CallFarUCR021).wav
- Male Player 01/UCR000_M00_CV#158 (CallFarUCR022).wav
- Male Player 01/UCR000_M00_CV#159 (CallFarUCR023).wav
- Male Player 01/UCR000_M00_CV#160 (CallFarUCR024).wav
- Male Player 01/UCR000_M00_CV#161 (CallFarUCR025).wav
- Male Player 01/UCR000_M00_CV#162 (CallFarUCR026).wav
- Male Player 01/UCR000_M00_CV#163 (CallFarUCR027).wav
- Male Player 01/UCR000_M00_CV#164 (CallFarUCR028).wav
- Male Player 01/UCR000_M00_CV#165 (CallFarUCR029).wav
- Male Player 01/UCR000_M00_CV#166 (CallFarUCR070).wav
- Male Player 01/UCR000_M00_CV#167 (CallFarUCR071).wav
- Male Player 01/UCR000_M00_CV#168 (CallFarUCR073).wav
- Male Player 01/UCR000_M00_CV#169 (CallFarUCR074).wav
- Male Player 01/UCR000_M00_CV#170 (CallFarUCR075).wav
- Male Player 01/UCR000_M00_CV#171 (CallFarUCR077).wav
- Male Player 01/UCR000_M00_CV#172 (CallFarUCR078).wav
- Male Player 01/UCR000_M00_CV#173 (CallSadMyself).wav
- Male Player 01/UCR000_M00_CV#174 (CallSadUCR001).wav
- Male Player 01/UCR000_M00_CV#175 (CallSadUCR002).wav
- Male Player 01/UCR000_M00_CV#176 (CallSadUCR003).wav
- Male Player 01/UCR000_M00_CV#177 (CallSadUCR004).wav
- Male Player 01/UCR000_M00_CV#178 (CallSadUCR005).wav
- Male Player 01/UCR000_M00_CV#179 (CallSadUCR006).wav
- Male Player 01/UCR000_M00_CV#180 (CallSadUCR007).wav
- Male Player 01/UCR000_M00_CV#181 (CallSadUCR008).wav
- Male Player 01/UCR000_M00_CV#182 (CallSadUCR009).wav
- Male Player 01/UCR000_M00_CV#183 (CallSadUCR010).wav
- Male Player 01/UCR000_M00_CV#184 (CallSadUCR011).wav
- Male Player 01/UCR000_M00_CV#185 (CallSadUCR012).wav
- Male Player 01/UCR000_M00_CV#186 (CallSadUCR013).wav
- Male Player 01/UCR000_M00_CV#187 (CallSadUCR014).wav
- Male Player 01/UCR000_M00_CV#188 (CallSadUCR015).wav
- Male Player 01/UCR000_M00_CV#189 (CallSadUCR016).wav
- Male Player 01/UCR000_M00_CV#190 (CallSadUCR017).wav
- Male Player 01/UCR000_M00_CV#191 (CallSadUCR018).wav
- Male Player 01/UCR000_M00_CV#192 (CallSadUCR019).wav
- Male Player 01/UCR000_M00_CV#193 (CallSadUCR020).wav
- Male Player 01/UCR000_M00_CV#194 (CallSadUCR021).wav
- Male Player 01/UCR000_M00_CV#195 (CallSadUCR022).wav
- Male Player 01/UCR000_M00_CV#196 (CallSadUCR023).wav
- Male Player 01/UCR000_M00_CV#197 (CallSadUCR024).wav
- Male Player 01/UCR000_M00_CV#198 (CallSadUCR025).wav
- Male Player 01/UCR000_M00_CV#199 (CallSadUCR026).wav
- Male Player 01/UCR000_M00_CV#200 (CallSadUCR027).wav
- Male Player 01/UCR000_M00_CV#201 (CallSadUCR028).wav
- Male Player 01/UCR000_M00_CV#202 (CallSadUCR029).wav
- Male Player 01/UCR000_M00_CV#203 (CallSadUCR070).wav
- Male Player 01/UCR000_M00_CV#204 (CallSadUCR071).wav
- Male Player 01/UCR000_M00_CV#205 (CallSadUCR073).wav
- Male Player 01/UCR000_M00_CV#206 (CallSadUCR074).wav
- Male Player 01/UCR000_M00_CV#207 (CallSadUCR075).wav
- Male Player 01/UCR000_M00_CV#208 (CallSadUCR077).wav
- Male Player 01/UCR000_M00_CV#209 (CallSadUCR078).wav
- Male Player 01/UCR000_M00_CV#210 (FindOutEnemy).wav
- Male Player 01/UCR000_M00_CV#211 (FindOutEnemy).wav
- Male Player 01/UCR000_M00_CV#212 (TargetedByEnemy).wav
- Male Player 01/UCR000_M00_CV#213 (TargetedByEnemy).wav
- Male Player 01/UCR000_M00_CV#214 (VS_Sniper).wav
- Male Player 01/UCR000_M00_CV#215 (VS_Strong).wav
- Male Player 01/UCR000_M00_CV#216 (VS_Invisible).wav
- Male Player 01/UCR000_M00_CV#217 (VS_HighLevel).wav
- Male Player 01/UCR000_M00_CV#218 (VS_Grenade).wav
- Male Player 01/UCR000_M00_CV#219 (VS_Omen).wav
- Male Player 01/UCR000_M00_CV#220 (FindOutNM).wav
- Male Player 01/UCR000_M00_CV#221 (FindOutBounty).wav
- Male Player 01/UCR000_M00_CV#222 (FindOutGimic).wav
- Male Player 01/UCR000_M00_CV#223 (FindOutItemBox).wav
- Male Player 01/UCR000_M00_CV#224 (ArriveLocation).wav
- Male Player 01/UCR000_M00_CV#225 (GetRareItem).wav
- Male Player 01/UCR000_M00_CV#226 (DeathOfAlley).wav
- Male Player 01/UCR000_M00_CV#227 (GetRecovery).wav
- Male Player 01/UCR000_M00_CV#228 (GetBuff).wav
- Male Player 01/UCR000_M00_CV#229 (AbnormalStateBegin).wav
- Male Player 01/UCR000_M00_CV#230 (AbnormalState).wav
- Male Player 01/UCR000_M00_CV#231 (AbnormalStateBegin).wav
- Male Player 01/UCR000_M00_CV#232 (AbnormalState).wav
- Male Player 01/UCR000_M00_CV#233 (GetDebuff).wav
- Male Player 01/UCR000_M00_CV#234 (GetHate_Help).wav
- Male Player 01/UCR000_M00_CV#235 (GetHate_Help).wav
- Male Player 01/UCR000_M00_CV#236 (GetHate_Provocation).wav
- Male Player 01/UCR000_M00_CV#237 (GetHate_Provocation).wav
- Male Player 01/UCR000_M00_CV#238 (HP30Myself).wav
- Male Player 01/UCR000_M00_CV#239 (HP30Myself).wav
- Male Player 01/UCR000_M00_CV#240 (Damage_S).wav
- Male Player 01/UCR000_M00_CV#241 (Damage_S).wav
- Male Player 01/UCR000_M00_CV#242 (Damage_S).wav
- Male Player 01/UCR000_M00_CV#243 (Damage_M).wav
- Male Player 01/UCR000_M00_CV#244 (Damage_M).wav
- Male Player 01/UCR000_M00_CV#245 (Damage_M).wav
- Male Player 01/UCR000_M00_CV#246 (Damage_L).wav
- Male Player 01/UCR000_M00_CV#247 (Damage_L).wav
- Male Player 01/UCR000_M00_CV#248 (Damage_L).wav
- Male Player 01/UCR000_M00_CV#249 (Step).wav
- Male Player 01/UCR000_M00_CV#250 (Step).wav
- Male Player 01/UCR000_M00_CV#251 (Jump).wav
- Male Player 01/UCR000_M00_CV#252 (Jump).wav
- Male Player 01/UCR000_M00_CV#253 (UFG_Set).wav
- Male Player 01/UCR000_M00_CV#254 (UFG_Shot).wav
- Male Player 01/UCR000_M00_CV#255 (UFG_Jump).wav
- Male Player 01/UCR000_M00_CV#256 (UFG_Rolling).wav
- Male Player 01/UCR000_M00_CV#257 (UFG_Pull).wav
- Male Player 01/UCR000_M00_CV#258 (Attack_S).wav
- Male Player 01/UCR000_M00_CV#259 (Attack_S).wav
- Male Player 01/UCR000_M00_CV#260 (Attack_S).wav
- Male Player 01/UCR000_M00_CV#261 (Attack_M).wav
- Male Player 01/UCR000_M00_CV#262 (Attack_M).wav
- Male Player 01/UCR000_M00_CV#263 (Attack_M).wav
- Male Player 01/UCR000_M00_CV#264 (Attack_L).wav
- Male Player 01/UCR000_M00_CV#265 (Attack_L).wav
- Male Player 01/UCR000_M00_CV#266 (Attack_L).wav
- Male Player 01/UCR000_M00_CV#267 (Skill_General).wav
- Male Player 01/UCR000_M00_CV#268 (Skill_General).wav
- Male Player 01/UCR000_M00_CV#269 (Skill_General).wav
- Male Player 01/UCR000_M00_CV#270 (Skill_General).wav
- Male Player 01/UCR000_M00_CV#271 (Skill_General).wav
- Male Player 01/UCR000_M00_CV#272 (Skill_SpecialBulletForEnemy).wav
- Male Player 01/UCR000_M00_CV#273 (Skill_SpecialBulletForEnemy).wav
- Male Player 01/UCR000_M00_CV#274 (Skill_SpecialBulletForAlly).wav
- Male Player 01/UCR000_M00_CV#275 (Skill_SpecialBulletForAlly).wav
- Male Player 01/UCR000_M00_CV#276 (Skill_Move).wav
- Male Player 01/UCR000_M00_CV#277 (Skill_Avoid).wav
- Male Player 01/UCR000_M00_CV#278 (Skill_Recovery).wav
- Male Player 01/UCR000_M00_CV#279 (Skill_Recovery).wav
- Male Player 01/UCR000_M00_CV#280 (Gadget_General).wav
- Male Player 01/UCR000_M00_CV#281 (Gadget_General).wav
- Male Player 01/UCR000_M00_CV#282 (Gadget_Grenade).wav
- Male Player 01/UCR000_M00_CV#283 (Gadget_Grenade).wav
- Male Player 01/UCR000_M00_CV#284 (Gadget_Mine).wav
- Male Player 01/UCR000_M00_CV#285 (Gadget_Mine).wav
- Male Player 01/UCR000_M00_CV#286 (Critical).wav
- Male Player 01/UCR000_M00_CV#287 (Critical).wav
- Male Player 01/UCR000_M00_CV#288 (Defeat).wav
- Male Player 01/UCR000_M00_CV#289 (Defeat).wav
- Male Player 01/UCR000_M00_CV#290 (Defeat).wav
- Male Player 01/UCR000_M00_CV#291 (Destroy).wav
- Male Player 01/UCR000_M00_CV#292 (Destroy).wav
- Male Player 01/UCR000_M00_CV#293 (StunOfEnemy).wav
- Male Player 01/UCR000_M00_CV#294 (PoisonOfEnemy).wav
- Male Player 01/UCR000_M00_CV#295 (BlazeOfEnemy).wav
- Male Player 01/UCR000_M00_CV#296 (SuppressionOfEnemy).wav
- Male Player 01/UCR000_M00_CV#297 (DownOfEnemy).wav
- Male Player 01/UCR000_M00_CV#298 (DebuffOfEnemy).wav
- Male Player 01/UCR000_M00_CV#299 (PowerUpOfBoss).wav
- Male Player 01/UCR000_M00_CV#300 (SpecialAttackOfBoss).wav
- Male Player 01/UCR000_M00_CV#301 (HP60ofBoss).wav
- Male Player 01/UCR000_M00_CV#302 (HP50ofBoss).wav
- Male Player 01/UCR000_M00_CV#303 (HP30ofBoss).wav
- Male Player 01/UCR000_M00_CV#304 (HP20ofBoss).wav
- Male Player 01/UCR000_M00_CV#305 (HP10ofBoss).wav
- Male Player 01/UCR000_M00_CV#306 (WeaponArts1_Begin).wav
- Male Player 01/UCR000_M00_CV#307 (WeaponArts1_Begin).wav
- Male Player 01/UCR000_M00_CV#308 (WeaponArts1).wav
- Male Player 01/UCR000_M00_CV#309 (WeaponArts1).wav
- Male Player 01/UCR000_M00_CV#310 (WeaponArts1_End).wav
- Male Player 01/UCR000_M00_CV#311 (WeaponArts1_End).wav
- Male Player 01/UCR000_M00_CV#312 (WeaponArts2_Begin).wav
- Male Player 01/UCR000_M00_CV#313 (WeaponArts2_Begin).wav
- Male Player 01/UCR000_M00_CV#314 (WeaponArts2).wav
- Male Player 01/UCR000_M00_CV#315 (WeaponArts2).wav
- Male Player 01/UCR000_M00_CV#316 (WeaponArts2_End).wav
- Male Player 01/UCR000_M00_CV#317 (WeaponArts2_End).wav
- Male Player 01/UCR000_M00_CV#318 (CollapseDeath).wav
- Male Player 01/UCR000_M00_CV#319 (Death).wav
- Male Player 01/UCR000_M00_CV#320 (DescriptStart_0; DescriptStart_RND).wav
- Male Player 01/UCR000_M00_CV#321 (DescriptStart_1; DescriptStart_RND).wav
- Male Player 01/UCR000_M00_CV#322 (QuickResponce_0; QuickResponce_RND).wav
- Male Player 01/UCR000_M00_CV#323 (QuickResponce_1; QuickResponce_RND).wav
- Male Player 01/UCR000_M00_CV#324 (QuickResponce_2; QuickResponce_RND).wav
- Male Player 01/UCR000_M00_CV#325 (QuickResponce_3; QuickResponce_RND).wav
- Male Player 01/UCR000_M00_CV#326 (Sure_0; Sure_RND).wav
- Male Player 01/UCR000_M00_CV#327 (Sure_1; Sure_RND).wav
- Male Player 01/UCR000_M00_CV#328 (DescriptEnd_0; DescriptEnd_RND).wav
- Male Player 01/UCR000_M00_CV#329 (DescriptEnd_1; DescriptEnd_RND).wav
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