# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Sound Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter iteachvader
Size 34.66 MB
Format ZIP (application/zip)
Hits 10,118
Comments 0

Icon Filler
Zip Contents[969]
  • ambience/artus/artus_garage.wav
  • ambience/artus/artus_gen.wav
  • ambience/artus/artus_hangar.wav
  • ambience/artus/artus_interior.wav
  • ambience/artus/artus_lava.wav
  • ambience/artus/artus_oremachine.wav
  • ambience/artus/artus_process.wav
  • ambience/artus/artus_rail.wav
  • ambience/artus/artus_shaft.wav
  • ambience/artus/dirt1.mp3
  • ambience/artus/dirt2.mp3
  • ambience/artus/dirt3.mp3
  • ambience/artus/dirt4.mp3
  • ambience/artus/sludge.wav
  • ambience/bespin/bespin_air.wav
  • ambience/bespin/bespin_rings.wav
  • ambience/bespin/bespin_underext.wav
  • ambience/bespin/bespin_wind.wav
  • ambience/cairn/cairn_assembly.wav
  • ambience/cairn/cairn_catwalk.wav
  • ambience/cairn/cairn_circuits.wav
  • ambience/cairn/cairn_convey.wav
  • ambience/cairn/cairn_core.wav
  • ambience/cairn/cairn_dock_2.wav
  • ambience/cairn/cairn_duct.wav
  • ambience/cairn/cairn_elevshafts.wav
  • ambience/cairn/cairn_energy.wav
  • ambience/cairn/cairn_generator.wav
  • ambience/cairn/cairn_interior.wav
  • ambience/cairn/cairn_pipe.wav
  • ambience/cairn/cairn_reactor.wav
  • ambience/cairn/cairn_redbeam.wav
  • ambience/cairn/cairn_turbine.wav
  • ambience/cairn/cairn_zap.wav
  • ambience/cairn/dockrandom_1.mp3
  • ambience/cairn/dockrandom_2.mp3
  • ambience/cairn/dockrandom_3.mp3
  • ambience/cockpit_screen1_lp.wav
  • ambience/cockpit_steady.wav
  • ambience/cp_02_lp.wav
  • ambience/cp_03_lp.wav
  • ambience/cp_04_lp.wav
  • ambience/cp_08_lp.wav
  • ambience/cp_13_lp.wav
  • ambience/cp_14_lp.wav
  • ambience/cp_15_lp.wav
  • ambience/cp_16_lp.wav
  • ambience/cp_17_lp.wav
  • ambience/cp_18_lp.wav
  • ambience/cp_20_lp.wav
  • ambience/doomgiver/doom_bridge.wav
  • ambience/doomgiver/doom_flight.wav
  • ambience/doomgiver/doom_interior.wav
  • ambience/doomgiver/doom_maintenance.wav
  • ambience/doomgiver/doom_powercore.wav
  • ambience/doomgiver/doom_terminal.wav
  • ambience/doomgiver/doom_tiebay.wav
  • ambience/fuelpump_02a.mp3
  • ambience/fuelpump_02b.mp3
  • ambience/fuelpump_02c.mp3
  • ambience/fuelpump_03a.mp3
  • ambience/fuelpump_03b.mp3
  • ambience/fuelpump_03c.mp3
  • ambience/fuelpump_04.wav
  • ambience/fuelpump_04a.mp3
  • ambience/fuelpump_04b.mp3
  • ambience/fuelpump_04c.mp3
  • ambience/fuelpump_04d.mp3
  • ambience/fuelpump_04e.mp3
  • ambience/hoth/bacta_tank_lp.wav
  • ambience/hoth/hoth_cave.wav
  • ambience/hoth/hoth_ext.wav
  • ambience/kejim/kejim_console1.mp3
  • ambience/kejim/kejim_console2.mp3
  • ambience/kejim/kejim_console3.mp3
  • ambience/kejim/kejim_console4.mp3
  • ambience/kejim/kejim_console5.mp3
  • ambience/kejim/kejim_console6.mp3
  • ambience/kejim/kejim_console7.mp3
  • ambience/kejim/kejim_console_lp.wav
  • ambience/kejim/kejim_cyrstal_lp.wav
  • ambience/kejim/kejim_generator.wav
  • ambience/kejim/kejim_hub.wav
  • ambience/kejim/kejim_interior.wav
  • ambience/kejim/kejim_smgen.wav
  • ambience/narshaddaa/cantina_1.mp3
  • ambience/narshaddaa/ns_grinder.wav
  • ambience/narshaddaa/ns_hideint.wav
  • ambience/narshaddaa/ns_roof.wav
  • ambience/narshaddaa/ns_streetint.wav
  • ambience/object3.wav
  • ambience/object4.wav
  • ambience/object5.wav
  • ambience/outdoor/canyon2_lp.wav
  • ambience/outdoor/canyon_lp.wav
  • ambience/outdoor/city_lp.wav
  • ambience/outdoor/desert1_lp.wav
  • ambience/outdoor/desert2_lp.wav
  • ambience/outdoor/desert3_lp.wav
  • ambience/outdoor/generic1_lp.wav
  • ambience/outdoor/haunted_lp.wav
  • ambience/outdoor/rainy_lp.wav
  • ambience/outdoor/windy1_lp.wav
  • ambience/outdoor/windy_a.mp3
  • ambience/outdoor/windy_b.mp3
  • ambience/outdoor/windy_c.mp3
  • ambience/outdoor/windy_d.mp3
  • ambience/pipe_steam_lp.wav
  • ambience/pool_lp.wav
  • ambience/prototype/busyroom.wav
  • ambience/prototype/forcefieldhum.wav
  • ambience/prototype/largeroom.wav
  • ambience/prototype/quietroom.wav
  • ambience/prototype/windmix1.wav
  • ambience/rift/rift_int.wav
  • ambience/spark1.wav
  • ambience/spark2.wav
  • ambience/spark3.wav
  • ambience/spark4.wav
  • ambience/spark5.wav
  • ambience/spark6.wav
  • ambience/students_chatting.wav
  • ambience/students_chatting_3sec.wav
  • ambience/t1_rail/tram_ext_lp.wav
  • ambience/t1_rail/tram_int.wav
  • ambience/thunder1.mp3
  • ambience/thunder2.wav
  • ambience/thunder3.wav
  • ambience/thunder4.mp3
  • ambience/thunder_close1.mp3
  • ambience/thunder_close2.mp3
  • ambience/waterfall_huge_close.wav
  • ambience/waterfall_huge_distant.wav
  • ambience/water_fast_lp.wav
  • ambience/water_med_lp.wav
  • ambience/yavin/bird1.mp3
  • ambience/yavin/bird2.mp3
  • ambience/yavin/bird3.mp3
  • ambience/yavin/bird4.mp3
  • ambience/yavin/bird5.mp3
  • ambience/yavin/bird6.mp3
  • ambience/yavin/bird7.mp3
  • ambience/yavin/drops2.mp3
  • ambience/yavin/drops3.mp3
  • ambience/yavin/drops4.mp3
  • ambience/yavin/waterfall_medium_lp.wav
  • ambience/yavin/yavin_ext.wav
  • ambience/yavin/yavin_ext_rain.wav
  • ambience/yavin/yavin_hangar.wav
  • ambience/yavin/yavin_int.wav
  • ambience/yavin/yavin_tunnels.wav
  • chars/gonk/misc/death1.mp3
  • chars/gonk/misc/death2.mp3
  • chars/gonk/misc/gonktalk1.mp3
  • chars/gonk/misc/gonktalk2.mp3
  • chars/mouse/misc/death1.mp3
  • chars/mouse/misc/mousego1.mp3
  • chars/mouse/misc/mousego2.mp3
  • chars/mouse/misc/mousego3.mp3
  • chars/mouse/misc/mouse_lp.wav
  • chars/mouse/misc/pain25.mp3
  • chars/mouse/misc/pain50.mp3
  • chars/mouse/misc/pain75.mp3
  • chars/mouse/misc/pain100.mp3
  • chars/probe/misc/anger1.wav
  • chars/probe/misc/death1.mp3
  • chars/probe/misc/fire.mp3
  • chars/probe/misc/pain25.mp3
  • chars/probe/misc/pain50.mp3
  • chars/probe/misc/probedroidloop.wav
  • chars/probe/misc/probetalk1.mp3
  • chars/probe/misc/probetalk2.mp3
  • chars/probe/misc/probetalk3.mp3
  • chars/r2d2/misc/falling1.wav
  • chars/r2d2/misc/pain25.wav
  • chars/r2d2/misc/pain50.wav
  • chars/r2d2/misc/pain75.wav
  • chars/r2d2/misc/pain100.wav
  • chars/r2d2/misc/r2d2talk01.mp3
  • chars/r2d2/misc/r2d2talk02.mp3
  • chars/r2d2/misc/r2d2talk03.mp3
  • chars/r2d2/misc/r2_move_lp.wav
  • chars/r2d2/misc/r2_move_lp2.wav
  • chars/r5d2/misc/headland.mp3
  • chars/r5d2/misc/pain25.mp3
  • chars/r5d2/misc/pain50.mp3
  • chars/r5d2/misc/pain75.mp3
  • chars/r5d2/misc/pain100.mp3
  • chars/r5d2/misc/r5explode.mp3
  • chars/r5d2/misc/r5talk1.mp3
  • chars/r5d2/misc/r5talk2.mp3
  • chars/r5d2/misc/r5talk3.mp3
  • chars/r5d2/misc/r5talk4.mp3
  • chars/saberdroid/droid_run_1.mp3
  • chars/saberdroid/droid_run_2.mp3
  • chars/saberdroid/droid_run_3.mp3
  • chars/saberdroid/droid_run_4.mp3
  • chars/saberdroid/droid_walk_1.mp3
  • chars/saberdroid/droid_walk_2.mp3
  • chars/saberdroid/droid_walk_3.mp3
  • chars/saberdroid/droid_walk_4.mp3
  • chars/saberdroid/sd_bodyfall1.mp3
  • chars/saberdroid/sd_bodyfall2.mp3
  • chars/tauntaun/misc/anger1.mp3
  • chars/tauntaun/misc/anger3.mp3
  • chars/tauntaun/misc/buck1.mp3
  • chars/tauntaun/misc/buck2.mp3
  • chars/tauntaun/misc/chatter1.mp3
  • chars/tauntaun/misc/chatter3.mp3
  • chars/tauntaun/misc/death1.wav
  • chars/tauntaun/misc/pain25.wav
  • chars/tauntaun/misc/pain50.wav
  • chars/tauntaun/misc/pain75.wav
  • chars/tauntaun/misc/pant1.mp3
  • chars/tauntaun/taun_step1.mp3
  • chars/tauntaun/taun_step2.mp3
  • chars/tauntaun/taun_step3.mp3
  • chars/tauntaun/taun_step4.mp3
  • chars/tauntaun/taun_step5.mp3
  • chars/tauntaun/taun_step6.mp3
  • chars/tauntaun/taun_step7.mp3
  • chars/tauntaun/taun_step8.mp3
  • effects/air_burst.mp3
  • effects/arc_lp.wav
  • effects/body_slam1.mp3
  • effects/body_slam2.mp3
  • effects/boot_slide.mp3
  • effects/bumpfield.mp3
  • effects/cairn_beam_lp.wav
  • effects/cairn_beam_start.mp3
  • effects/cairn_beam_stop.mp3
  • effects/chain_fall.mp3
  • effects/cloth1.mp3
  • effects/cloth2.mp3
  • effects/cloth3.mp3
  • effects/crate_slide.mp3
  • effects/electric_beam_lp.wav
  • effects/energy_crackle.wav
  • effects/explode10.wav
  • effects/fallingrocks.mp3
  • effects/fireburst.mp3
  • effects/fireout.mp3
  • effects/fire_lp.wav
  • effects/flamejet_lp.wav
  • effects/force_beam.wav
  • effects/glassbreak1.wav
  • effects/glass_tumble.wav
  • effects/glass_tumble2.wav
  • effects/glass_tumble3.wav
  • effects/grab_cloth1.mp3
  • effects/grab_cloth3.mp3
  • effects/grab_cloth5.mp3
  • effects/grate_destroy.mp3
  • effects/green_lightning1.mp3
  • effects/green_lightning2.mp3
  • effects/green_lightning3.mp3
  • effects/hologram_off.mp3
  • effects/hologram_on.mp3
  • effects/kyle_landslide.mp3
  • effects/kyle_slam.mp3
  • effects/lavasplat.wav
  • effects/metal_bounce.mp3
  • effects/metal_bounce2.mp3
  • effects/mpalarm.wav
  • effects/null.wav
  • effects/rumble2.mp3
  • effects/rumble3.mp3
  • effects/servo_hand.mp3
  • effects/stone_bounce.wav
  • effects/stone_bounce2.wav
  • effects/stone_break1.mp3
  • effects/stone_break2.mp3
  • effects/stone_crash1.mp3
  • effects/stone_crash2.mp3
  • effects/stone_drop_large.mp3
  • effects/stone_drop_small.mp3
  • effects/stone_explosion.mp3
  • effects/student_screams.mp3
  • effects/thud.mp3
  • effects/torch_burning_lp.wav
  • effects/tractorbeam.mp3
  • effects/tractorbeam_off.mp3
  • effects/tractorbeam_off_1.mp3
  • effects/tram_boost.mp3
  • effects/vacuum.mp3
  • effects/wall_smash.mp3
  • effects/water_drain.mp3
  • effects/whoosh_tunnel.mp3
  • effects/woosh1.mp3
  • effects/woosh2.mp3
  • effects/woosh3.mp3
  • effects/woosh4.mp3
  • effects/woosh5.mp3
  • effects/woosh6.mp3
  • effects/woosh7.mp3
  • effects/woosh8.mp3
  • effects/woosh9.mp3
  • effects/woosh10.mp3
  • effects/woosh11.mp3
  • effects/woosh12.mp3
  • effects/woosh13.mp3
  • effects/woosh14.mp3
  • effects/woosh15.mp3
  • effects/woosh16.mp3
  • effects/woosh17.mp3
  • effects/woosh18.mp3
  • effects/woosh19.mp3
  • effects/woosh20.mp3
  • effects/woosh21.mp3
  • effects/woosh22.mp3
  • effects/woosh23.mp3
  • effects/woosh24.mp3
  • effects/woosh25.mp3
  • effects/woosh26.mp3
  • effects/woosh27.mp3
  • effects/woosh28.mp3
  • effects/woosh29.mp3
  • interface/ammocon_done.mp3
  • interface/ammocon_empty.mp3
  • interface/ammocon_run.wav
  • interface/button1.mp3
  • interface/choose_blade.mp3
  • interface/choose_color.mp3
  • interface/choose_head.mp3
  • interface/choose_hilt.mp3
  • interface/choose_saber.mp3
  • interface/choose_torso.mp3
  • interface/esc.mp3
  • interface/menuroam.mp3
  • interface/pickup_battery.mp3
  • interface/secret_area.mp3
  • interface/shieldcon_done.mp3
  • interface/shieldcon_empty.mp3
  • interface/shieldcon_run.wav
  • interface/sub_select.mp3
  • interface/transition.mp3
  • interface/update.mp3
  • interface/weapon_deselect.mp3
  • interface/zoomend.mp3
  • interface/zoomloop.wav
  • interface/zoomstart.mp3
  • items/respawn1.wav
  • items/use_bacta.wav
  • movers/doors/door1.mp3
  • movers/doors/door1move.wav
  • movers/doors/door1start.wav
  • movers/doors/door1stop.wav
  • movers/doors/door2move.wav
  • movers/doors/door2start.wav
  • movers/doors/door2stop.wav
  • movers/doors/door4.mp3
  • movers/doors/door7.mp3
  • movers/doors/door8.mp3
  • movers/doors/door_fast_close.mp3
  • movers/doors/door_fast_open.mp3
  • movers/doors/door_huge_move_lp.wav
  • movers/doors/door_huge_start.mp3
  • movers/doors/door_huge_stop.mp3
  • movers/doors/door_large_01.mp3
  • movers/doors/door_large_04.mp3
  • movers/doors/door_locked.mp3
  • movers/doors/door_medium_01.mp3
  • movers/doors/door_medium_05.mp3
  • movers/doors/door_sealed.mp3
  • movers/doors/door_small_02.mp3
  • movers/doors/door_small_03.mp3
  • movers/doors/door_small_05.mp3
  • movers/doors/door_stone_move.wav
  • movers/doors/door_stone_start.mp3
  • movers/doors/door_stone_stop.mp3
  • movers/doors/forcefield_lp.wav
  • movers/doors/forcefield_off.mp3
  • movers/doors/forcefield_on.mp3
  • movers/doors/null.wav
  • movers/doors/wall_move.mp3
  • movers/goodie_fail.mp3
  • movers/objects/beamcreak.mp3
  • movers/objects/beamhit.mp3
  • movers/objects/boulder_roll1.mp3
  • movers/objects/boulder_roll2.mp3
  • movers/objects/boulder_roll3.mp3
  • movers/objects/cameramove_lp2.wav
  • movers/objects/cart_roll.mp3
  • movers/objects/drag_metal.mp3
  • movers/objects/fanblade_1.wav
  • movers/objects/fanrattle_1.wav
  • movers/objects/green_beam_hit.mp3
  • movers/objects/green_beam_lp2.wav
  • movers/objects/green_beam_start.mp3
  • movers/objects/ladygun_fire.mp3
  • movers/objects/ladygun_on.mp3
  • movers/objects/lady_engines_int_lp.wav
  • movers/objects/meteor_hit1.mp3
  • movers/objects/nscar_hover_lp.wav
  • movers/objects/null.wav
  • movers/objects/objectbreak.wav
  • movers/objects/objecthit.wav
  • movers/objects/objecthitheavy.wav
  • movers/objects/object_destroy2.mp3
  • movers/objects/object_destroy3.mp3
  • movers/objects/object_destroy4.mp3
  • movers/objects/object_destroy5.mp3
  • movers/objects/object_destroy6.mp3
  • movers/objects/object_destroy7.mp3
  • movers/objects/pedestal_mix.mp3
  • movers/objects/pipe_break.mp3
  • movers/objects/place_object.mp3
  • movers/objects/pump.wav
  • movers/objects/ravenclaw_cin1.wav
  • movers/objects/raven_flyby.mp3
  • movers/objects/raven_hover_4.wav
  • movers/objects/raven_hover_9.wav
  • movers/objects/rocks_shift2.mp3
  • movers/objects/rocks_shift3.mp3
  • movers/objects/rocks_shift4.mp3
  • movers/objects/rocks_tumble2.mp3
  • movers/objects/rocks_tumble4.mp3
  • movers/objects/saber_slam.mp3
  • movers/objects/shuttle_flyby.mp3
  • movers/objects/shuttle_hover_8.wav
  • movers/objects/shuttle_start.mp3
  • movers/objects/stone_ledge_out.mp3
  • movers/objects/tree_fall.mp3
  • movers/objects/walkway_crash.mp3
  • movers/objects/walkway_creak.mp3
  • movers/platforms/garbage_crush.mp3
  • movers/platforms/hugeplat_move_lp.wav
  • movers/platforms/hugeplat_start.mp3
  • movers/platforms/hugeplat_stop.mp3
  • movers/platforms/largeplat_move_lp.wav
  • movers/platforms/largeplat_start.mp3
  • movers/platforms/largeplat_stop.mp3
  • movers/platforms/normalplat_move.wav
  • movers/platforms/normalplat_start.mp3
  • movers/platforms/normalplat_stop.mp3
  • movers/platforms/pedestal_move_lp.wav
  • movers/platforms/pedestal_start.mp3
  • movers/platforms/pedestal_stop.mp3
  • movers/platforms/piston_move_lp.wav
  • movers/platforms/piston_start.mp3
  • movers/platforms/piston_stop.mp3
  • movers/platforms/platform_move_lp.wav
  • movers/platforms/platform_start.mp3
  • movers/platforms/platform_stop.mp3
  • movers/platforms/ramp_move_lp.wav
  • movers/platforms/ramp_start.mp3
  • movers/platforms/ramp_stop.mp3
  • movers/platforms/walkway_move_lp.wav
  • movers/platforms/walkway_start.mp3
  • movers/platforms/walkway_stop.mp3
  • movers/sec_panel_fail.mp3
  • movers/sec_panel_pass.mp3
  • movers/switches/button_08.mp3
  • movers/switches/button_09.mp3
  • movers/switches/button_11.mp3
  • movers/switches/button_12.mp3
  • movers/switches/button_15.mp3
  • movers/switches/switch1.mp3
  • movers/switches/switch2.mp3
  • movers/switches/switch3.mp3
  • player/acid_land.mp3
  • player/bodyfall_human1.mp3
  • player/bodyfall_human2.mp3
  • player/bodyfall_human3.mp3
  • player/bodyfall_water1.mp3
  • player/bodyfall_water2.mp3
  • player/bodyfall_water3.mp3
  • player/boon.mp3
  • player/dirt_land.mp3
  • player/enlightenment.mp3
  • player/fallsplat.wav
  • player/footsteps/boot1.mp3
  • player/footsteps/boot2.mp3
  • player/footsteps/boot3.mp3
  • player/footsteps/boot4.mp3
  • player/footsteps/dirt_run1.mp3
  • player/footsteps/dirt_run2.mp3
  • player/footsteps/dirt_run3.mp3
  • player/footsteps/dirt_run4.mp3
  • player/footsteps/dirt_step1.mp3
  • player/footsteps/dirt_step2.mp3
  • player/footsteps/dirt_step3.mp3
  • player/footsteps/dirt_step4.mp3
  • player/footsteps/grass_run1.mp3
  • player/footsteps/grass_run2.mp3
  • player/footsteps/grass_run3.mp3
  • player/footsteps/grass_run4.mp3
  • player/footsteps/grass_step1.mp3
  • player/footsteps/grass_step2.mp3
  • player/footsteps/grass_step3.mp3
  • player/footsteps/grass_step4.mp3
  • player/footsteps/gravel_run1.mp3
  • player/footsteps/gravel_run2.mp3
  • player/footsteps/gravel_run3.mp3
  • player/footsteps/gravel_run4.mp3
  • player/footsteps/gravel_walk1.mp3
  • player/footsteps/gravel_walk2.mp3
  • player/footsteps/gravel_walk3.mp3
  • player/footsteps/gravel_walk4.mp3
  • player/footsteps/metal_run1.mp3
  • player/footsteps/metal_run2.mp3
  • player/footsteps/metal_run3.mp3
  • player/footsteps/metal_run4.mp3
  • player/footsteps/metal_step1.mp3
  • player/footsteps/metal_step2.mp3
  • player/footsteps/metal_step3.mp3
  • player/footsteps/metal_step4.mp3
  • player/footsteps/mud_run1.mp3
  • player/footsteps/mud_run2.mp3
  • player/footsteps/mud_run3.mp3
  • player/footsteps/mud_run4.mp3
  • player/footsteps/mud_walk1.mp3
  • player/footsteps/mud_walk2.mp3
  • player/footsteps/mud_walk3.mp3
  • player/footsteps/mud_walk4.mp3
  • player/footsteps/pipe_run1.mp3
  • player/footsteps/pipe_run2.mp3
  • player/footsteps/pipe_run3.mp3
  • player/footsteps/pipe_run4.mp3
  • player/footsteps/pipe_step1.mp3
  • player/footsteps/pipe_step2.mp3
  • player/footsteps/pipe_step3.mp3
  • player/footsteps/pipe_step4.mp3
  • player/footsteps/rug_run1.mp3
  • player/footsteps/rug_run2.mp3
  • player/footsteps/rug_run3.mp3
  • player/footsteps/rug_run4.mp3
  • player/footsteps/rug_step1.mp3
  • player/footsteps/rug_step2.mp3
  • player/footsteps/rug_step3.mp3
  • player/footsteps/rug_step4.mp3
  • player/footsteps/sand_run1.mp3
  • player/footsteps/sand_run2.mp3
  • player/footsteps/sand_run3.mp3
  • player/footsteps/sand_run4.mp3
  • player/footsteps/sand_walk1.mp3
  • player/footsteps/sand_walk2.mp3
  • player/footsteps/sand_walk3.mp3
  • player/footsteps/sand_walk4.mp3
  • player/footsteps/snow_run1.mp3
  • player/footsteps/snow_run2.mp3
  • player/footsteps/snow_run3.mp3
  • player/footsteps/snow_run4.mp3
  • player/footsteps/snow_step1.mp3
  • player/footsteps/snow_step2.mp3
  • player/footsteps/snow_step3.mp3
  • player/footsteps/snow_step4.mp3
  • player/footsteps/stone_run1.mp3
  • player/footsteps/stone_run2.mp3
  • player/footsteps/stone_run3.mp3
  • player/footsteps/stone_run4.mp3
  • player/footsteps/stone_step1.mp3
  • player/footsteps/stone_step2.mp3
  • player/footsteps/stone_step3.mp3
  • player/footsteps/stone_step4.mp3
  • player/footsteps/water_run1.mp3
  • player/footsteps/water_run2.mp3
  • player/footsteps/water_run3.mp3
  • player/footsteps/water_run4.mp3
  • player/footsteps/water_wade_01.mp3
  • player/footsteps/water_wade_02.mp3
  • player/footsteps/water_wade_03.mp3
  • player/footsteps/water_wade_04.mp3
  • player/footsteps/water_walk1.mp3
  • player/footsteps/water_walk2.mp3
  • player/footsteps/water_walk3.mp3
  • player/footsteps/water_walk4.mp3
  • player/footsteps/wood_run1.mp3
  • player/footsteps/wood_run2.mp3
  • player/footsteps/wood_run3.mp3
  • player/footsteps/wood_run4.mp3
  • player/footsteps/wood_walk1.mp3
  • player/footsteps/wood_walk2.mp3
  • player/footsteps/wood_walk3.mp3
  • player/footsteps/wood_walk4.mp3
  • player/fry.wav
  • player/gravel_land.mp3
  • player/gurp1.wav
  • player/gurp2.wav
  • player/hacking.wav
  • player/holocron.wav
  • player/inlava.wav
  • player/land1.wav
  • player/lava_land.mp3
  • player/muckexit.wav
  • player/mud_land.mp3
  • player/nullifyloop.wav
  • player/pickupenergy.mp3
  • player/pickuphealth.mp3
  • player/pickupshield.mp3
  • player/roll1.wav
  • player/sand_land.mp3
  • player/snow_land.mp3
  • player/supp_healed.wav
  • player/supp_supplied.wav
  • player/talk.mp3
  • player/telein.mp3
  • player/teleout.mp3
  • player/use_sentry.mp3
  • player/watr_in.wav
  • player/watr_out.wav
  • player/watr_un.wav
  • player/ysalimari.mp3
  • test/xwing_fly.wav
  • vehicles/atst/atst_crash1.mp3
  • vehicles/atst/atst_crash2.mp3
  • vehicles/atst/atst_damaged1.mp3
  • vehicles/atst/atst_damaged2.mp3
  • vehicles/atst/atst_fall.mp3
  • vehicles/atst/atst_hatch_close.mp3
  • vehicles/atst/atst_hatch_open.mp3
  • vehicles/atst/fs_atst_01.mp3
  • vehicles/atst/fs_atst_02.mp3
  • vehicles/atst/fs_atst_03.mp3
  • vehicles/atst/fs_atst_04.mp3
  • vehicles/common/fire_lp.wav
  • vehicles/common/hyperend.mp3
  • vehicles/common/hyperstartimp.wav
  • vehicles/common/hyperstartreb.wav
  • vehicles/common/impactalarm.mp3
  • vehicles/common/landinggeardown.mp3
  • vehicles/common/landinggearup.mp3
  • vehicles/common/linkweaps.mp3
  • vehicles/common/lockalarm1.mp3
  • vehicles/common/lockalarm2.mp3
  • vehicles/common/lockalarm3.mp3
  • vehicles/common/release.mp3
  • vehicles/shuttle/enginestart.mp3
  • vehicles/shuttle/flyby.mp3
  • vehicles/shuttle/flyby2.mp3
  • vehicles/shuttle/land.mp3
  • vehicles/shuttle/loop.wav
  • vehicles/shuttle/off.mp3
  • vehicles/shuttle/on.mp3
  • vehicles/shuttle/takeoff.mp3
  • vehicles/swoop/flyby1.mp3
  • vehicles/swoop/flyby2.mp3
  • vehicles/swoop/impact1.mp3
  • vehicles/swoop/impact2.mp3
  • vehicles/swoop/impact3.mp3
  • vehicles/swoop/loop.wav
  • vehicles/swoop/off.mp3
  • vehicles/swoop/on.mp3
  • vehicles/swoop/sb_idle.mp3
  • vehicles/swoop/sb_shift2.mp3
  • vehicles/swoop/sb_shift3.mp3
  • vehicles/swoop/sb_shift4.mp3
  • vehicles/tie-bomber/flyby.mp3
  • vehicles/tie-bomber/flyby2.mp3
  • vehicles/tie-bomber/loop.wav
  • vehicles/tie-bomber/off.wav
  • vehicles/tie-bomber/on.wav
  • vehicles/tie-bomber/turbo.mp3
  • vehicles/tie/flyby.mp3
  • vehicles/tie/flyby2.mp3
  • vehicles/tie/loop.wav
  • vehicles/tie/off.mp3
  • vehicles/tie/on.mp3
  • vehicles/turret/move.wav
  • vehicles/turret/ping.mp3
  • vehicles/turret/shutdown.mp3
  • vehicles/turret/startup.mp3
  • vehicles/weapons/common/lock.mp3
  • vehicles/weapons/common/tick.mp3
  • vehicles/weapons/conc_missile/fire1.mp3
  • vehicles/weapons/conc_missile/impact.mp3
  • vehicles/weapons/conc_missile/loop.wav
  • vehicles/weapons/hoth_turret/fire1.mp3
  • vehicles/weapons/hoth_turret/impact.wav
  • vehicles/weapons/hoth_turret/turn.wav
  • vehicles/weapons/imp_blaster/fire1.mp3
  • vehicles/weapons/imp_blaster/fire2.mp3
  • vehicles/weapons/imp_blaster/fire3.mp3
  • vehicles/weapons/imp_blaster/impact.mp3
  • vehicles/weapons/mine/fire1.mp3
  • vehicles/weapons/mine/impact.mp3
  • vehicles/weapons/mine/loop.mp3
  • vehicles/weapons/proton/fire1.mp3
  • vehicles/weapons/proton/impact.mp3
  • vehicles/weapons/proton/loop.wav
  • vehicles/weapons/reb_blaster/fire1.mp3
  • vehicles/weapons/reb_blaster/impact.mp3
  • vehicles/weapons/swoop_laser/fire1.mp3
  • vehicles/weapons/swoop_laser/impact.mp3
  • vehicles/weapons/turbolaser/fire1.mp3
  • vehicles/weapons/turbolaser/impact.wav
  • vehicles/weapons/turbolaser/turn.wav
  • vehicles/x-wing/flyby.mp3
  • vehicles/x-wing/flyby2.mp3
  • vehicles/x-wing/land.mp3
  • vehicles/x-wing/loop.wav
  • vehicles/x-wing/off.mp3
  • vehicles/x-wing/on.mp3
  • vehicles/x-wing/s-foil.wav
  • vehicles/x-wing/xwingby.wav
  • vehicles/z-95/flyby.mp3
  • vehicles/z-95/flyby2.mp3
  • vehicles/z-95/loop.wav
  • vehicles/z-95/off.mp3
  • vehicles/z-95/on.mp3
  • weapons/atst/atstfire2.mp3
  • weapons/atst/atstfire3.mp3
  • weapons/atst/atstfire4.mp3
  • weapons/baton/fire.mp3
  • weapons/baton/flesh_impact.wav
  • weapons/baton/idle.wav
  • weapons/blaster/alt_fire.mp3
  • weapons/blaster/fire.mp3
  • weapons/blaster/hit_wall.mp3
  • weapons/blaster/reflect1.mp3
  • weapons/blaster/reflect2.mp3
  • weapons/blaster/reflect3.mp3
  • weapons/blaster/select.mp3
  • weapons/boba/bf_flame.mp3
  • weapons/bowcaster/altcharge.mp3
  • weapons/bowcaster/alt_fire.mp3
  • weapons/bowcaster/bc_ricco.mp3
  • weapons/bowcaster/fire.mp3
  • weapons/bowcaster/hit_wall.mp3
  • weapons/bowcaster/select.mp3
  • weapons/bryar/altcharge.mp3
  • weapons/bryar/alt_fire.mp3
  • weapons/bryar/fire.mp3
  • weapons/bryar/hit_wall.mp3
  • weapons/bryar/select.mp3
  • weapons/change.wav
  • weapons/concussion/alt_fire.mp3
  • weapons/concussion/alt_hit.mp3
  • weapons/concussion/explosion.mp3
  • weapons/concussion/fire.mp3
  • weapons/concussion/idle_lp.wav
  • weapons/concussion/missleloop.wav
  • weapons/concussion/select.mp3
  • weapons/demp2/altcharge.mp3
  • weapons/demp2/altfire.mp3
  • weapons/demp2/fire.mp3
  • weapons/demp2/hitwall.mp3
  • weapons/demp2/select.mp3
  • weapons/detpack/explode.mp3
  • weapons/detpack/fire.mp3
  • weapons/detpack/select.mp3
  • weapons/detpack/stick.mp3
  • weapons/detpack/warning.mp3
  • weapons/disruptor/altcharge.mp3
  • weapons/disruptor/alt_fire.mp3
  • weapons/disruptor/fire.mp3
  • weapons/disruptor/hit_wall.mp3
  • weapons/disruptor/select.mp3
  • weapons/disruptor/zoomend.mp3
  • weapons/disruptor/zoomloop.wav
  • weapons/disruptor/zoomstart.mp3
  • weapons/emplaced/emplaced_dismount.mp3
  • weapons/emplaced/emplaced_mount.mp3
  • weapons/emplaced/emplaced_move_lp.wav
  • weapons/emplaced/fire.mp3
  • weapons/emplaced/hit_wall.mp3
  • weapons/eweb/eweb_aim.wav
  • weapons/eweb/eweb_dismount.mp3
  • weapons/eweb/eweb_fire.mp3
  • weapons/eweb/eweb_hitplayer.mp3
  • weapons/eweb/eweb_hitsurface.mp3
  • weapons/eweb/eweb_mount.mp3
  • weapons/explosions/cargoexplode.wav
  • weapons/explosions/cratebust1.wav
  • weapons/explosions/cratebust2.wav
  • weapons/explosions/debris1.wav
  • weapons/explosions/debris2.wav
  • weapons/explosions/debris3.wav
  • weapons/explosions/debrisexplode.wav
  • weapons/explosions/explode5.wav
  • weapons/explosions/explode_muffled1.mp3
  • weapons/explosions/explode_muffled3.mp3
  • weapons/explosions/explosion_huge1.mp3
  • weapons/explosions/explosion_huge2.mp3
  • weapons/explosions/explosion_huge3.mp3
  • weapons/explosions/explosion_huge4.mp3
  • weapons/explosions/glassbreak1.wav
  • weapons/explosions/glasslcar.wav
  • weapons/explosions/smalldebris.wav
  • weapons/flechette/alt_fire.mp3
  • weapons/flechette/fire.mp3
  • weapons/flechette/ricochet1.wav
  • weapons/flechette/ricochet2.wav
  • weapons/flechette/select.mp3
  • weapons/flechette/shot_death.mp3
  • weapons/force/absorb.mp3
  • weapons/force/absorbhit.mp3
  • weapons/force/absorbloop.wav
  • weapons/force/distract.wav
  • weapons/force/distractstop.wav
  • weapons/force/drain.mp3
  • weapons/force/drained.mp3
  • weapons/force/grip.mp3
  • weapons/force/heal.wav
  • weapons/force/heal1_f.mp3
  • weapons/force/heal1_m.mp3
  • weapons/force/heal2_f.mp3
  • weapons/force/heal2_m.mp3
  • weapons/force/heal3_f.mp3
  • weapons/force/heal3_m.mp3
  • weapons/force/heal4_f.mp3
  • weapons/force/heal4_m.mp3
  • weapons/force/jump.mp3
  • weapons/force/jumpbuild.mp3
  • weapons/force/lightning.mp3
  • weapons/force/lightning2.wav
  • weapons/force/lightninghit1.mp3
  • weapons/force/lightninghit2.mp3
  • weapons/force/lightninghit3.mp3
  • weapons/force/noforce.mp3
  • weapons/force/protect.mp3
  • weapons/force/protecthit.mp3
  • weapons/force/protectloop.wav
  • weapons/force/pull.mp3
  • weapons/force/push.mp3
  • weapons/force/rage.mp3
  • weapons/force/rageloop.wav
  • weapons/force/see.mp3
  • weapons/force/seeloop.wav
  • weapons/force/speed.mp3
  • weapons/force/speedloop.wav
  • weapons/force/teamforce.mp3
  • weapons/force/teamheal.mp3
  • weapons/ion_cannon/ion_cannon1.mp3
  • weapons/ion_cannon/ion_cannon2.mp3
  • weapons/ion_cannon/ion_cannon3.mp3
  • weapons/key_pkup.mp3
  • weapons/laser_trap/fire.mp3
  • weapons/laser_trap/hum_loop.wav
  • weapons/laser_trap/stick.mp3
  • weapons/laser_trap/warning.mp3
  • weapons/melee/kick1.mp3
  • weapons/melee/kick2.mp3
  • weapons/melee/kick3.mp3
  • weapons/melee/kick4.mp3
  • weapons/melee/kick5.mp3
  • weapons/melee/punch1.mp3
  • weapons/melee/punch2.mp3
  • weapons/melee/punch3.mp3
  • weapons/melee/punch4.mp3
  • weapons/melee/swing1.mp3
  • weapons/melee/swing2.mp3
  • weapons/melee/swing3.mp3
  • weapons/melee/swing4.mp3
  • weapons/noammo.mp3
  • weapons/noghri/fire.mp3
  • weapons/noghri/impact.mp3
  • weapons/overchargeend.wav
  • weapons/overchargefast.wav
  • weapons/overchargeloop.wav
  • weapons/overchargeslow.wav
  • weapons/repeater/alt_explode.mp3
  • weapons/repeater/alt_fire.mp3
  • weapons/repeater/fire.wav
  • weapons/repeater/hit_wall.mp3
  • weapons/repeater/select.mp3
  • weapons/rocket/alt_fire.mp3
  • weapons/rocket/fire.mp3
  • weapons/rocket/hit_wall.mp3
  • weapons/rocket/lock.mp3
  • weapons/rocket/missleloop.wav
  • weapons/rocket/select.mp3
  • weapons/rocket/tick.mp3
  • weapons/saber/boiling.wav
  • weapons/saber/bounce1.mp3
  • weapons/saber/bounce2.mp3
  • weapons/saber/bounce3.mp3
  • weapons/saber/enemy_saber_off.mp3
  • weapons/saber/enemy_saber_on.mp3
  • weapons/saber/hitwater.mp3
  • weapons/saber/rainfizz1.mp3
  • weapons/saber/rainfizz2.mp3
  • weapons/saber/rainfizz3.mp3
  • weapons/saber/saberblock1.mp3
  • weapons/saber/saberblock2.mp3
  • weapons/saber/saberblock3.mp3
  • weapons/saber/saberblock4.mp3
  • weapons/saber/saberblock5.mp3
  • weapons/saber/saberblock6.mp3
  • weapons/saber/saberblock7.mp3
  • weapons/saber/saberblock8.mp3
  • weapons/saber/saberblock9.mp3
  • weapons/saber/saberbounce1.mp3
  • weapons/saber/saberbounce2.mp3
  • weapons/saber/saberbounce3.mp3
  • weapons/saber/saberhit.mp3
  • weapons/saber/saberhit1.mp3
  • weapons/saber/saberhit2.mp3
  • weapons/saber/saberhit3.mp3
  • weapons/saber/saberhitwall1.mp3
  • weapons/saber/saberhitwall2.mp3
  • weapons/saber/saberhitwall3.mp3
  • weapons/saber/saberhum1.wav
  • weapons/saber/saberhum2.wav
  • weapons/saber/saberhum3.wav
  • weapons/saber/saberhum4.wav
  • weapons/saber/saberhum5.wav
  • weapons/saber/saberhup1.mp3
  • weapons/saber/saberhup2.mp3
  • weapons/saber/saberhup3.mp3
  • weapons/saber/saberhup4.mp3
  • weapons/saber/saberhup5.mp3
  • weapons/saber/saberhup6.mp3
  • weapons/saber/saberhup7.mp3
  • weapons/saber/saberhup8.mp3
  • weapons/saber/saberhup9.mp3
  • weapons/saber/saberoff.mp3
  • weapons/saber/saberoffquick.mp3
  • weapons/saber/saberon.mp3
  • weapons/saber/saberonquick.mp3
  • weapons/saber/saberspin.wav
  • weapons/saber/saberspin1.wav
  • weapons/saber/saberspin2.wav
  • weapons/saber/saberspin3.wav
  • weapons/saber/saberspinoff.wav
  • weapons/saber/saber_catch.mp3
  • weapons/scepter/beam_warmup.mp3
  • weapons/scepter/loop.wav
  • weapons/scepter/recharge.mp3
  • weapons/scepter/slam.mp3
  • weapons/scepter/slam_warmup.mp3
  • weapons/sentry/misc/sentry_explo.mp3
  • weapons/sentry/misc/sentry_hover_1_lp.wav
  • weapons/sentry/misc/sentry_hover_2_lp.wav
  • weapons/sentry/misc/sentry_pain.mp3
  • weapons/sentry/misc/sentry_shield_close.mp3
  • weapons/sentry/misc/sentry_shield_open.mp3
  • weapons/sentry/misc/talk1.wav
  • weapons/sentry/misc/talk2.wav
  • weapons/sentry/misc/talk3.wav
  • weapons/sword/catch.mp3
  • weapons/sword/draw1.mp3
  • weapons/sword/fall1.mp3
  • weapons/sword/fall2.mp3
  • weapons/sword/fall3.mp3
  • weapons/sword/fall4.mp3
  • weapons/sword/fall5.mp3
  • weapons/sword/fall6.mp3
  • weapons/sword/stab1.mp3
  • weapons/sword/stab2.mp3
  • weapons/sword/stab3.mp3
  • weapons/sword/stab4.mp3
  • weapons/sword/swing1.mp3
  • weapons/sword/swing2.mp3
  • weapons/sword/swing3.mp3
  • weapons/sword/swing4.mp3
  • weapons/thermal/bounce1.mp3
  • weapons/thermal/bounce2.mp3
  • weapons/thermal/charge.mp3
  • weapons/thermal/explode.mp3
  • weapons/thermal/fire.mp3
  • weapons/thermal/select.mp3
  • weapons/thermal/thermloop.wav
  • weapons/thermal/warning.mp3
  • weapons/tie_fighter/tieexplode.wav
  • weapons/tie_fighter/tiepass1.wav
  • weapons/tie_fighter/tie_fire.mp3
  • weapons/tusken_rifle/fire_gun.wav
  • weapons/tusken_rifle/hit_body.mp3
  • weapons/tusken_rifle/hit_surface.mp3
  • weapons/tusken_staff/stickhit1.mp3
  • weapons/tusken_staff/stickhit2.mp3
  • weapons/tusken_staff/stickhit3.mp3
  • weapons/tusken_staff/stickhit4.mp3
  • weapons/tusken_staff/swing1.mp3
  • weapons/tusken_staff/swing2.mp3
  • weapons/tusken_staff/swing3.mp3
  • weapons/tusken_staff/swing4.mp3
  • weapons/w_pkup.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!