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Character
Category PC / Computer
Game
Section
Sound Effects
Submitter Pingus!
Size 18.34 MB
Format ZIP (application/zip)
Hits 1,976
Comments 0

Icon Filler
Zip Contents[982]
  • Character/avp_vox_human_land_02.wav
  • Character/avp_vox_human_land_03.wav
  • Character/avp_vox_human_land_08.wav
  • Character/bodyfall_dirt_heavy_01.wav
  • Character/bodyfall_dirt_heavy_02.wav
  • Character/bodyfall_dirt_heavy_03.wav
  • Character/bodyfall_dirt_light_01.wav
  • Character/bodyfall_dirt_light_02.wav
  • Character/bodyfall_dirt_light_03.wav
  • Character/bodyfall_leaves_heavy_01.wav
  • Character/bodyfall_leaves_heavy_02.wav
  • Character/bodyfall_leaves_heavy_03.wav
  • Character/bodyfall_leaves_light_01.wav
  • Character/bodyfall_leaves_light_02.wav
  • Character/bodyfall_leaves_light_03.wav
  • Character/bodyfall_metal_heavy_01.wav
  • Character/bodyfall_metal_heavy_02.wav
  • Character/bodyfall_metal_heavy_03.wav
  • Character/bodyfall_metal_light_01.wav
  • Character/bodyfall_metal_light_02.wav
  • Character/bodyfall_metal_light_03.wav
  • Character/bodyfall_mud_heavy_01.wav
  • Character/bodyfall_mud_heavy_02.wav
  • Character/bodyfall_mud_heavy_03.wav
  • Character/bodyfall_mud_light_01.wav
  • Character/bodyfall_mud_light_02.wav
  • Character/bodyfall_mud_light_03.wav
  • Character/bodyfall_stone_heavy_01.wav
  • Character/bodyfall_stone_heavy_02.wav
  • Character/bodyfall_stone_heavy_03.wav
  • Character/bodyfall_stone_light_01.wav
  • Character/bodyfall_stone_light_02.wav
  • Character/bodyfall_stone_light_03.wav
  • Character/bodyfall_water_heavy_01.wav
  • Character/bodyfall_water_heavy_02.wav
  • Character/bodyfall_water_heavy_03.wav
  • Character/bodyfall_water_light_01.wav
  • Character/bodyfall_water_light_02.wav
  • Character/bodyfall_water_light_03.wav
  • Character/bodyfall_wood_heavy_01.wav
  • Character/bodyfall_wood_heavy_02.wav
  • Character/bodyfall_wood_heavy_03.wav
  • Character/bodyfall_wood_light_01.wav
  • Character/bodyfall_wood_light_02.wav
  • Character/bodyfall_wood_light_03.wav
  • Character/breathe_hold_in_01.wav
  • Character/breathe_hold_in_02.wav
  • Character/breathe_hold_in_03.wav
  • Character/breathe_hold_in_04.wav
  • Character/breathe_hold_out_01.wav
  • Character/breathe_hold_out_02.wav
  • Character/breathe_hold_out_04.wav
  • Character/breathe_run_start_02.wav
  • Character/breathe_run_start_03.wav
  • Character/breathe_run_start_07.wav
  • Character/breath_exhale_01.wav
  • Character/breath_exhale_05.wav
  • Character/breath_exhale_06.wav
  • Character/breath_inhale_01.wav
  • Character/breath_inhale_02.wav
  • Character/breath_inhale_03.wav
  • Character/cbt_closekill_karl_vocal_exertion_long_01.wav
  • Character/cbt_closekill_karl_vocal_exertion_long_02.wav
  • Character/cbt_closekill_karl_vocal_exertion_long_03.wav
  • Character/cbt_closekill_karl_vocal_exertion_short_01.wav
  • Character/cbt_closekill_karl_vocal_exertion_short_02.wav
  • Character/cbt_closekill_karl_vocal_exertion_short_03.wav
  • Character/cbt_closekill_karl_vocal_exertion_short_04.wav
  • Character/cbt_closekill_karl_vocal_pssst_01.wav
  • Character/cbt_closekill_karl_vocal_pssst_02.wav
  • Character/cbt_closekill_karl_vocal_pssst_03.wav
  • Character/cbt_closekill_kick_punch_impact_01.wav
  • Character/cbt_closekill_kick_punch_impact_02.wav
  • Character/cbt_closekill_victim_vocal_choke_01.wav
  • Character/cbt_closekill_victim_vocal_choke_02.wav
  • Character/cbt_closekill_victim_vocal_choke_03.wav
  • Character/cbt_closekill_victim_vocal_choke_04.wav
  • Character/cbt_closekill_victim_vocal_choke_05.wav
  • Character/cbt_closekill_victim_vocal_choke_06.wav
  • Character/cbt_closekill_victim_vocal_choke_07.wav
  • Character/cbt_closekill_victim_vocal_deathbreath_01.wav
  • Character/cbt_closekill_victim_vocal_deathbreath_02.wav
  • Character/cbt_closekill_victim_vocal_deathbreath_03.wav
  • Character/cbt_closekill_victim_vocal_deathbreath_04.wav
  • Character/cbt_closekill_victim_vocal_melee_01.wav
  • Character/cbt_closekill_victim_vocal_melee_02.wav
  • Character/cbt_closekill_victim_vocal_melee_03.wav
  • Character/cbt_closekill_victim_vocal_melee_04.wav
  • Character/cbt_closekill_victim_vocal_muffled_yell_01.wav
  • Character/cbt_closekill_victim_vocal_muffled_yell_02.wav
  • Character/cbt_closekill_victim_vocal_muffled_yell_03.wav
  • Character/cbt_closekill_victim_vocal_muffled_yell_04.wav
  • Character/cbt_closekill_victim_vocal_pain_breath_short_01.wav
  • Character/cbt_closekill_victim_vocal_pain_breath_short_02.wav
  • Character/cbt_closekill_victim_vocal_pain_breath_short_03.wav
  • Character/cbt_closekill_victim_vocal_pain_breath_short_04.wav
  • Character/cbt_closekill_victim_vocal_surprise_01.wav
  • Character/cbt_closekill_victim_vocal_surprise_02.wav
  • Character/cbt_closekill_victim_vocal_surprise_03.wav
  • Character/cbt_closekill_victim_vocal_surprise_04.wav
  • Character/cbt_closekill_victim_vocal_surprise_05.wav
  • Character/cbt_closekill_victim_vocal_whine_short_01.wav
  • Character/cbt_closekill_victim_vocal_whine_short_02.wav
  • Character/cbt_closekill_victim_vocal_whine_short_03.wav
  • Character/cbt_closekill_victim_vocal_whine_short_04.wav
  • Character/cloth_human_crouch_walk_j_01.wav
  • Character/cloth_human_crouch_walk_j_02.wav
  • Character/cloth_human_crouch_walk_j_03.wav
  • Character/crawl_concrete_body_01.wav
  • Character/crawl_concrete_body_01_v2.wav
  • Character/crawl_concrete_body_02.wav
  • Character/crawl_concrete_body_02_v2.wav
  • Character/crawl_concrete_body_03.wav
  • Character/crawl_concrete_body_03_v2.wav
  • Character/crawl_concrete_body_04.wav
  • Character/crawl_concrete_body_05.wav
  • Character/crawl_concrete_body_06.wav
  • Character/crawl_concrete_body_07.wav
  • Character/crawl_concrete_leg_01.wav
  • Character/crawl_concrete_leg_02.wav
  • Character/crawl_concrete_leg_03.wav
  • Character/crawl_concrete_leg_04.wav
  • Character/crawl_concrete_leg_05.wav
  • Character/crawl_concrete_leg_06.wav
  • Character/crawl_dirta_short_01.wav
  • Character/crawl_dirta_short_02.wav
  • Character/crawl_dirta_short_03.wav
  • Character/crawl_dirta_short_04.wav
  • Character/crawl_dirta_short_05.wav
  • Character/crawl_foliage_body_01.wav
  • Character/crawl_foliage_body_02.wav
  • Character/crawl_foliage_body_03.wav
  • Character/crawl_foliage_body_04.wav
  • Character/crawl_foliage_leg_01.wav
  • Character/crawl_foliage_leg_02.wav
  • Character/crawl_foliage_leg_03.wav
  • Character/crawl_foliage_leg_04.wav
  • Character/crawl_metal_body_01.wav
  • Character/crawl_metal_body_02.wav
  • Character/crawl_metal_body_03.wav
  • Character/crawl_metal_body_04.wav
  • Character/crawl_metal_body_05.wav
  • Character/crawl_metal_leg_01.wav
  • Character/crawl_metal_leg_02.wav
  • Character/crawl_metal_leg_03.wav
  • Character/crawl_metal_leg_04.wav
  • Character/crawl_metal_leg_05.wav
  • Character/crawl_mud_body_01.wav
  • Character/crawl_mud_body_02.wav
  • Character/crawl_mud_body_03.wav
  • Character/crawl_mud_body_04.wav
  • Character/crawl_mud_body_05.wav
  • Character/crawl_mud_leg_01.wav
  • Character/crawl_mud_leg_02.wav
  • Character/crawl_mud_leg_03.wav
  • Character/crawl_mud_leg_04.wav
  • Character/foley_grab_01.wav
  • Character/foley_grab_03.wav
  • Character/foley_grab_04.wav
  • Character/fol_pc_body_fall_concrete_01.wav
  • Character/fol_pc_body_fall_concrete_02.wav
  • Character/fol_pc_body_fall_concrete_03.wav
  • Character/fol_pc_body_fall_concrete_04.wav
  • Character/fol_pc_drop_1m_run_01.wav
  • Character/fol_pc_drop_1m_run_02.wav
  • Character/fol_pc_drop_1m_run_03.wav
  • Character/fol_pc_drop_1m_walk_01.wav
  • Character/fol_pc_drop_1m_walk_02.wav
  • Character/fol_pc_drop_1m_walk_03.wav
  • Character/fol_pc_drop_2m_run_01.wav
  • Character/fol_pc_drop_2m_run_02.wav
  • Character/fol_pc_drop_2m_run_03.wav
  • Character/fol_pc_drop_2m_walk_01.wav
  • Character/fol_pc_drop_2m_walk_02.wav
  • Character/fol_pc_drop_2m_walk_03.wav
  • Character/fol_pc_fall_land_heavy_01.wav
  • Character/fol_pc_fall_land_heavy_02.wav
  • Character/fol_pc_fall_land_heavy_03.wav
  • Character/fol_pc_fall_land_heavy_no_roll_01.wav
  • Character/fol_pc_fall_land_heavy_no_roll_02.wav
  • Character/fol_pc_fall_land_heavy_no_roll_03.wav
  • Character/fol_pc_jump_run_01.wav
  • Character/fol_pc_jump_run_02.wav
  • Character/fol_pc_jump_run_03.wav
  • Character/fol_pc_mantle_1m_run_01.wav
  • Character/fol_pc_mantle_1m_run_02.wav
  • Character/fol_pc_mantle_1m_walk_01.wav
  • Character/fol_pc_mantle_1m_walk_02.wav
  • Character/fol_pc_mantle_2m_01.wav
  • Character/fol_pc_mantle_2m_02.wav
  • Character/fol_pc_mantle_2m_03.wav
  • Character/fol_pc_sand_bodyfall_01.wav
  • Character/fol_pc_sand_bodyfall_02.wav
  • Character/fol_pc_sand_bodyfall_03.wav
  • Character/fol_pc_sand_bodyfall_light_01.wav
  • Character/fol_pc_sand_bodyfall_light_02.wav
  • Character/fol_pc_sand_bodyfall_light_03.wav
  • Character/fol_pc_sand_stones_bodyfall_01.wav
  • Character/fol_pc_sand_stones_bodyfall_02.wav
  • Character/fol_pc_sand_stones_bodyfall_03.wav
  • Character/fol_pc_sand_stones_bodyfall_light_01.wav
  • Character/fol_pc_sand_stones_bodyfall_light_02.wav
  • Character/fol_pc_sand_stones_bodyfall_light_03.wav
  • Character/fol_pc_step_over_1m_01.wav
  • Character/fol_pc_step_over_1m_02.wav
  • Character/fol_pc_step_over_1m_03.wav
  • Character/fol_pc_vault_1m_01.wav
  • Character/fol_pc_vault_1m_02.wav
  • Character/fol_pc_vault_1m_03.wav
  • Character/fol_pc_vault_1m_04.wav
  • Character/footstep_brokenglassa_run_07.wav
  • Character/footstep_brokenglassa_run_08.wav
  • Character/footstep_brokenglassa_run_09.wav
  • Character/footstep_brokenglassa_run_10.wav
  • Character/footstep_brokenglassa_walk_18.wav
  • Character/footstep_brokenglassa_walk_19.wav
  • Character/footstep_brokenglassa_walk_20.wav
  • Character/footstep_brokenglassa_walk_21.wav
  • Character/footstep_creakyfloorboardsb_run_01.wav
  • Character/footstep_creakyfloorboardsb_run_02.wav
  • Character/footstep_creakyfloorboardsb_run_03.wav
  • Character/footstep_creakyfloorboardsb_run_04.wav
  • Character/footstep_creakyfloorboardsb_run_05.wav
  • Character/footstep_creakyfloorboardsb_walk_01.wav
  • Character/footstep_creakyfloorboardsb_walk_02.wav
  • Character/footstep_creakyfloorboardsb_walk_03.wav
  • Character/footstep_creakyfloorboardsb_walk_04.wav
  • Character/footstep_creakyfloorboardsb_walk_05.wav
  • Character/footstep_dirta_run_01.wav
  • Character/footstep_dirta_run_02.wav
  • Character/footstep_dirta_run_03.wav
  • Character/footstep_dirta_run_04.wav
  • Character/footstep_dirta_run_05.wav
  • Character/footstep_dirta_run_06.wav
  • Character/footstep_dirta_run_07.wav
  • Character/footstep_dirta_run_08.wav
  • Character/footstep_dirta_walk_01.wav
  • Character/footstep_dirta_walk_02.wav
  • Character/footstep_dirta_walk_03.wav
  • Character/footstep_dirta_walk_04.wav
  • Character/footstep_dirta_walk_05.wav
  • Character/footstep_dirta_walk_06.wav
  • Character/footstep_dirta_walk_07.wav
  • Character/footstep_dirta_walk_08.wav
  • Character/footstep_dirta_walk_09.wav
  • Character/footstep_generic_land_01a.wav
  • Character/footstep_generic_land_01b.wav
  • Character/footstep_generic_land_01c.wav
  • Character/footstep_generic_run_01a.wav
  • Character/footstep_generic_run_01b.wav
  • Character/footstep_generic_run_01c.wav
  • Character/footstep_generic_run_01d.wav
  • Character/footstep_generic_run_01e.wav
  • Character/footstep_generic_walk_01a.wav
  • Character/footstep_generic_walk_01b.wav
  • Character/footstep_generic_walk_01c.wav
  • Character/footstep_generic_walk_01d.wav
  • Character/footstep_generic_walk_01e.wav
  • Character/footstep_grassa_run_01.wav
  • Character/footstep_grassa_run_02.wav
  • Character/footstep_grassa_run_03.wav
  • Character/footstep_grassa_run_04.wav
  • Character/footstep_grassa_run_05.wav
  • Character/footstep_grassa_run_06.wav
  • Character/footstep_grassa_run_07.wav
  • Character/footstep_grassa_run_08.wav
  • Character/footstep_grassa_run_09.wav
  • Character/footstep_grassa_walk_01.wav
  • Character/footstep_grassa_walk_02.wav
  • Character/footstep_grassa_walk_03.wav
  • Character/footstep_grassa_walk_04.wav
  • Character/footstep_grassa_walk_05.wav
  • Character/footstep_grassa_walk_06.wav
  • Character/footstep_grassa_walk_07.wav
  • Character/footstep_grassa_walk_08.wav
  • Character/footstep_grassa_walk_09.wav
  • Character/footstep_grass_crouched_01.wav
  • Character/footstep_grass_crouched_02.wav
  • Character/footstep_grass_crouched_03.wav
  • Character/footstep_grass_crouched_04.wav
  • Character/footstep_grass_crouched_05.wav
  • Character/footstep_grass_crouched_06.wav
  • Character/footstep_grass_crouched_07.wav
  • Character/footstep_grass_crouched_08.wav
  • Character/footstep_gravela_walk_01.wav
  • Character/footstep_gravela_walk_02.wav
  • Character/footstep_gravela_walk_03.wav
  • Character/footstep_gravela_walk_04.wav
  • Character/footstep_gravela_walk_05.wav
  • Character/footstep_gravela_walk_06.wav
  • Character/footstep_gravela_walk_07.wav
  • Character/footstep_gravela_walk_08.wav
  • Character/footstep_gravela_walk_09.wav
  • Character/footstep_metala_run_01.wav
  • Character/footstep_metala_run_02.wav
  • Character/footstep_metala_run_03.wav
  • Character/footstep_metala_run_04.wav
  • Character/footstep_metala_run_05.wav
  • Character/footstep_metala_run_06.wav
  • Character/footstep_metala_run_07.wav
  • Character/footstep_metala_run_08.wav
  • Character/footstep_metala_run_09.wav
  • Character/footstep_metala_walk_01.wav
  • Character/footstep_metala_walk_02.wav
  • Character/footstep_metala_walk_03.wav
  • Character/footstep_metala_walk_04.wav
  • Character/footstep_metala_walk_05.wav
  • Character/footstep_metala_walk_06.wav
  • Character/footstep_metala_walk_07.wav
  • Character/footstep_metala_walk_08.wav
  • Character/footstep_metala_walk_09.wav
  • Character/footstep_metal_crouched_01.wav
  • Character/footstep_metal_crouched_02.wav
  • Character/footstep_metal_crouched_03.wav
  • Character/footstep_metal_crouched_04.wav
  • Character/footstep_metal_crouched_05.wav
  • Character/footstep_metal_crouched_06.wav
  • Character/footstep_metal_crouched_07.wav
  • Character/footstep_muda_run_01.wav
  • Character/footstep_muda_run_06.wav
  • Character/footstep_muda_run_07.wav
  • Character/footstep_muda_run_08.wav
  • Character/footstep_muda_run_10.wav
  • Character/footstep_muda_run_24.wav
  • Character/footstep_muda_run_27.wav
  • Character/footstep_muda_run_29.wav
  • Character/footstep_muda_run_38.wav
  • Character/footstep_muda_walk_13.wav
  • Character/footstep_muda_walk_14.wav
  • Character/footstep_muda_walk_23.wav
  • Character/footstep_muda_walk_24.wav
  • Character/footstep_muda_walk_26.wav
  • Character/footstep_muda_walk_27.wav
  • Character/footstep_muda_walk_32.wav
  • Character/footstep_muda_walk_33.wav
  • Character/footstep_muda_walk_35.wav
  • Character/footstep_mud_crouched_01.wav
  • Character/footstep_mud_crouched_02.wav
  • Character/footstep_mud_crouched_03.wav
  • Character/footstep_mud_crouched_04.wav
  • Character/footstep_mud_crouched_05.wav
  • Character/footstep_rooftilesa_run_01.wav
  • Character/footstep_rooftilesa_run_02.wav
  • Character/footstep_rooftilesa_run_03.wav
  • Character/footstep_rooftilesa_run_04.wav
  • Character/footstep_rooftilesa_run_05.wav
  • Character/footstep_rooftilesa_run_06.wav
  • Character/footstep_rooftilesa_run_07.wav
  • Character/footstep_rooftilesa_walk_01.wav
  • Character/footstep_rooftilesa_walk_02.wav
  • Character/footstep_rooftilesa_walk_03.wav
  • Character/footstep_rooftilesa_walk_04.wav
  • Character/footstep_rooftilesa_walk_05.wav
  • Character/footstep_rooftilesa_walk_06.wav
  • Character/footstep_rooftilesa_walk_07.wav
  • Character/footstep_rubblea_run_01.wav
  • Character/footstep_rubblea_run_02.wav
  • Character/footstep_rubblea_run_03.wav
  • Character/footstep_rubblea_run_04.wav
  • Character/footstep_rubblea_run_05.wav
  • Character/footstep_rubblea_run_06.wav
  • Character/footstep_rubblea_run_07.wav
  • Character/footstep_rubblea_run_08.wav
  • Character/footstep_rubblea_run_09.wav
  • Character/footstep_stonea_run_01.wav
  • Character/footstep_stonea_run_02.wav
  • Character/footstep_stonea_run_03.wav
  • Character/footstep_stonea_run_04.wav
  • Character/footstep_stonea_run_05.wav
  • Character/footstep_stonea_run_06.wav
  • Character/footstep_stonea_run_07.wav
  • Character/footstep_stonea_run_08.wav
  • Character/footstep_stonea_run_09.wav
  • Character/footstep_stonea_walk_01.wav
  • Character/footstep_stonea_walk_02.wav
  • Character/footstep_stonea_walk_03.wav
  • Character/footstep_stonea_walk_04.wav
  • Character/footstep_stonea_walk_05.wav
  • Character/footstep_stonea_walk_06.wav
  • Character/footstep_stonea_walk_07.wav
  • Character/footstep_stonea_walk_08.wav
  • Character/footstep_stonea_walk_09.wav
  • Character/footstep_stone_crouched_01.wav
  • Character/footstep_stone_crouched_02.wav
  • Character/footstep_stone_crouched_03.wav
  • Character/footstep_stone_crouched_04.wav
  • Character/footstep_stone_crouched_05.wav
  • Character/footstep_stone_land_01a.wav
  • Character/footstep_stone_land_01b.wav
  • Character/footstep_stone_land_01c.wav
  • Character/footstep_watera_run_01.wav
  • Character/footstep_watera_run_02.wav
  • Character/footstep_watera_run_03.wav
  • Character/footstep_watera_run_04.wav
  • Character/footstep_watera_run_05.wav
  • Character/footstep_watera_run_06.wav
  • Character/footstep_watera_run_07.wav
  • Character/footstep_watera_run_08.wav
  • Character/footstep_watera_run_09.wav
  • Character/footstep_watera_walk_01.wav
  • Character/footstep_watera_walk_02.wav
  • Character/footstep_watera_walk_03.wav
  • Character/footstep_watera_walk_04.wav
  • Character/footstep_watera_walk_05.wav
  • Character/footstep_watera_walk_06.wav
  • Character/footstep_watera_walk_07.wav
  • Character/footstep_watera_walk_08.wav
  • Character/footstep_watera_walk_09.wav
  • Character/footstep_wooda_walk_01.wav
  • Character/footstep_wooda_walk_02.wav
  • Character/footstep_wooda_walk_03.wav
  • Character/footstep_wooda_walk_04.wav
  • Character/footstep_wooda_walk_05.wav
  • Character/footstep_wooda_walk_06.wav
  • Character/footstep_wooda_walk_07.wav
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  • Character/footstep_wood_land_01a.wav
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  • Character/footstep_wood_land_01c.wav
  • Character/fs_npc_civilian_sand_stones_crouch_01.wav
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  • Character/fs_npc_civilian_sand_stones_crouch_03.wav
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  • Character/fs_npc_civilian_stone_run_06.wav
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  • Character/fs_pc_sand_crouch_01.wav
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  • Character/fs_pc_sand_prone_body_move_01.wav
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  • Character/fs_pc_sand_runtoprone_01.wav
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  • Character/hnd_pc_ladder_wood_05.wav
  • Character/hnd_pc_ladder_wood_06.wav
  • Character/hnd_pc_ladder_wood_07.wav
  • Character/hth_use_bandage_01.wav
  • Character/hth_use_bandage_02.wav
  • Character/hth_use_medkit_01.wav
  • Character/hth_use_medkit_02.wav
  • Character/human_cloth_jump_01a.wav
  • Character/human_cloth_jump_01b.wav
  • Character/human_cloth_jump_01c.wav
  • Character/human_pain_heavy_12.wav
  • Character/human_pain_heavy_13.wav
  • Character/human_pain_heavy_14.wav
  • Character/human_pain_heavy_15.wav
  • Character/jumpland_dirt_01.wav
  • Character/jumpland_dirt_02.wav
  • Character/jumpland_dirt_03.wav
  • Character/jumpland_dirt_04.wav
  • Character/jumpland_leaves_01.wav
  • Character/jumpland_leaves_02.wav
  • Character/jumpland_leaves_03.wav
  • Character/jumpland_leaves_04.wav
  • Character/jumpland_metal_01.wav
  • Character/jumpland_metal_02.wav
  • Character/jumpland_metal_03.wav
  • Character/jumpland_metal_04.wav
  • Character/jumpland_mud_01.wav
  • Character/jumpland_mud_02.wav
  • Character/jumpland_mud_03.wav
  • Character/jumpland_mud_04.wav
  • Character/jumpland_mud_05.wav
  • Character/jumpland_mud_06.wav
  • Character/jumpland_water_01.wav
  • Character/jumpland_water_02.wav
  • Character/jumpland_water_03.wav
  • Character/jumpland_water_04.wav
  • Character/jumpland_water_05.wav
  • Character/jumpland_water_06.wav
  • Character/nasty_injured_loop_01.wav
  • Character/neck_break_01.wav
  • Character/neck_break_03.wav
  • Character/organ_damage_test.wav
  • Character/pc_hide_enter_01.wav
  • Character/pc_hide_enter_02.wav
  • Character/pc_hide_enter_03.wav
  • Character/pc_hide_exit_01.wav
  • Character/pc_hide_exit_02.wav
  • Character/pc_hide_exit_03.wav
  • Character/pc_run_rifle_mg_rattle_01.wav
  • Character/pc_run_rifle_mg_rattle_02.wav
  • Character/pc_run_rifle_mg_rattle_03.wav
  • Character/pc_run_rifle_mg_rattle_04.wav
  • Character/pc_run_rifle_mg_rattle_05.wav
  • Character/pc_run_rifle_mg_rattle_06.wav
  • Character/pc_traps_flint_equip_01.wav
  • Character/pc_traps_flint_equip_02.wav
  • Character/pc_traps_flint_stamp_01.wav
  • Character/pc_traps_flint_stamp_02.wav
  • Character/pc_traps_flint_stamp_03.wav
  • Character/pc_traps_flint_strike_03.wav
  • Character/pc_traps_flint_strike_04.wav
  • Character/pc_traps_flint_strike_05.wav
  • Character/pc_traps_mine_arm_kneel_01.wav
  • Character/pc_traps_mine_arm_stand_01.wav
  • Character/pc_traps_mine_equip_kneel_01.wav
  • Character/pc_traps_mine_equip_stand_01.wav
  • Character/pc_traps_mine_place_kneel_01.wav
  • Character/pc_traps_mine_place_stand_01.wav
  • Character/pc_traps_smine_arm_01.wav
  • Character/pc_traps_smine_arm_02.wav
  • Character/pc_traps_smine_arm_03.wav
  • Character/pc_traps_smine_equip_01.wav
  • Character/pc_traps_smine_equip_02.wav
  • Character/pc_traps_smine_equip_03.wav
  • Character/pc_traps_smine_place_01.wav
  • Character/pc_traps_smine_place_02.wav
  • Character/pc_traps_smine_place_03.wav
  • Character/player_marine_vox_jump_grunt_01.wav
  • Character/player_marine_vox_jump_grunt_02.wav
  • Character/player_marine_vox_jump_grunt_03.wav
  • Character/player_marine_vox_jump_grunt_04.wav
  • Character/tinitus_loop_01.wav
  • Character/vocal_climb_01.wav
  • Character/vocal_climb_02.wav
  • Character/vocal_climb_03.wav
  • Character/vocal_death_01.wav
  • Character/vocal_death_02.wav
  • Character/vocal_death_03.wav
  • Character/vocal_death_04.wav
  • Character/vocal_death_05.wav
  • Character/vocal_death_06.wav
  • Character/vocal_death_07.wav
  • Character/vocal_death_08.wav
  • Character/vocal_death_09.wav
  • Character/vocal_death_headshot_01.wav
  • Character/vocal_death_headshot_03.wav
  • Character/vocal_death_headshot_05.wav
  • Character/vocal_death_headshot_07.wav
  • Character/vocal_death_headshot_09.wav
  • Character/vocal_falling_02.wav
  • Character/vocal_falling_03.wav
  • Character/vocal_grunt_pickupbody_01.wav
  • Character/vocal_grunt_pickupbody_02.wav
  • Character/vocal_grunt_pickupbody_03.wav
  • Character/vocal_jumpgap_01.wav
  • Character/vocal_jumpgap_02.wav
  • Character/vocal_jumpgap_03.wav
  • Character/vocal_landgap_01.wav
  • Character/vocal_landgap_02.wav
  • Character/vocal_landgap_03.wav
  • Character/vocal_pain_01.wav
  • Character/vocal_pain_02.wav
  • Character/vocal_pain_03.wav
  • Character/vocal_pain_04.wav
  • Character/vocal_pain_05.wav
  • Character/vocal_pain_06.wav
  • Character/vocal_pain_07.wav
  • Character/vocal_pain_08.wav
  • Character/vocal_pain_09.wav
  • Character/vocal_pain_10.wav
  • Character/vocal_player_death_01.wav
  • Character/vocal_player_death_02.wav
  • Character/vocal_player_death_03.wav
  • Character/vocal_player_death_04.wav
  • Character/vocal_player_death_05.wav
  • Character/vocal_player_death_06.wav
  • Character/vocal_player_jump_01.wav
  • Character/vocal_player_jump_02.wav
  • Character/vocal_player_land_01.wav
  • Character/vocal_player_land_02.wav
  • Character/vocal_player_land_03.wav
  • Character/vocal_player_land_04.wav
  • Character/vocal_player_mantlea_01.wav
  • Character/vocal_player_mantlea_02.wav
  • Character/vocal_player_pain_01.wav
  • Character/vocal_player_pain_02.wav
  • Character/vocal_player_pain_03.wav
  • Character/vocal_player_pain_04.wav
  • Character/vocal_player_pain_05.wav
  • Character/vocal_player_pain_06.wav
  • Character/vocal_player_pain_07.wav
  • Character/vocal_player_pain_08.wav
  • Character/vocal_recoilgrunta_01.wav
  • Character/vocal_recoilgrunta_02.wav
  • Character/vocal_recoilgrunta_03.wav
  • Character/vocal_recoilgrunta_04.wav
  • Character/vocal_recoilgrunta_05.wav
  • Character/vocal_recoilgrunta_06.wav
  • Character/vocal_recoilgrunta_07.wav
  • Character/vocal_recoilgrunta_08.wav
  • Character/vocal_recoilgrunta_09.wav
  • Character/voc_pc_jump_grunt_01.wav
  • Character/voc_pc_jump_grunt_02.wav
  • Character/voc_pc_jump_grunt_03.wav
  • Character/voc_pc_land_grunt_heavy_01.wav
  • Character/voc_pc_land_grunt_heavy_02.wav
  • Character/voc_pc_land_grunt_heavy_03.wav
  • Character/voc_pc_land_grunt_light_01.wav
  • Character/voc_pc_land_grunt_light_02.wav
  • Character/voc_pc_land_grunt_light_03.wav
  • Character/voc_pc_running_breath_01.wav
  • Character/voc_pc_running_breath_03.wav
  • Character/voc_pc_running_breath_04.wav
  • Character/voc_pc_running_breath_05.wav
  • Character/voc_pc_running_breath_stop_01.wav
  • Character/voc_pc_running_breath_stop_02.wav
  • Character/voc_pc_running_breath_stop_03.wav
  • Character/voc_pc_running_breath_stop_04.wav
  • Character/voc_pc_running_breath_stop_05.wav
  • Character/voc_player_death_with_effects_st_01.wav
  • Character/voc_player_death_with_effects_st_02.wav
  • Character/voc_use_bandage_01.wav
  • Character/voc_use_bandage_02.wav
  • Character/voc_use_bandage_03.wav
  • Character/voc_use_medkit_kn_02.wav
  • Character/voc_use_medkit_kn_03.wav
  • Character/voc_use_medkit_kn_to_st_01.wav
  • Character/voc_use_medkit_kn_to_st_02.wav
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