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Zip Contents[86]
- Other SFX/animations/2b_expl.wav
- Other SFX/animations/5b_expl.wav
- Other SFX/animations/6c_expl.wav
- Other SFX/animations/8b_expl.wav
- Other SFX/bodyfall/bodyfall_1.wav
- Other SFX/clothes/movement_1.wav
- Other SFX/clothes/movement_2.wav
- Other SFX/clothes/movement_3.wav
- Other SFX/clothes/movement_4.wav
- Other SFX/clothes/movement_5.wav
- Other SFX/clothes/movement_6.wav
- Other SFX/core/breath_beep_1.wav
- Other SFX/core/breath_in.wav
- Other SFX/core/breath_nearly.wav
- Other SFX/core/breath_out.wav
- Other SFX/core/glass_bottle_break_1.wav
- Other SFX/core/glass_medium_1.wav
- Other SFX/core/inv_chng.wav
- Other SFX/core/inv_clse.wav
- Other SFX/core/medkit_use.wav
- Other SFX/core/pickup_ammo.wav
- Other SFX/core/pickup_grenades.wav
- Other SFX/core/pickup_heavy_weapon.wav
- Other SFX/core/pickup_light_weapon.wav
- Other SFX/core/pof_recieve.wav
- Other SFX/dynamic_explosion/debris_general.wav
- Other SFX/dynamic_explosion/explo_1_fr.wav
- Other SFX/dynamic_explosion/explo_1_nr.wav
- Other SFX/dynamic_explosion/explo_2_fr.wav
- Other SFX/dynamic_explosion/explo_2_nr.wav
- Other SFX/dynamic_explosion/explo_3_fr.wav
- Other SFX/dynamic_explosion/explo_3_nr.wav
- Other SFX/environments/fire06.wav
- Other SFX/environments/rain_light_01.wav
- Other SFX/environments/rain_medium_03.wav
- Other SFX/environments/wind_light_02.wav
- Other SFX/environments/wind_medium_02.wav
- Other SFX/environments/wind_strong_01.wav
- Other SFX/footsteps/crawl/cwl_fs_concrete_1.wav
- Other SFX/footsteps/crawl/cwl_fs_concrete_2.wav
- Other SFX/footsteps/crawl/cwl_fs_concrete_3.wav
- Other SFX/footsteps/crawl/cwl_fs_concrete_4.wav
- Other SFX/footsteps/run/run_clothes_01.wav
- Other SFX/footsteps/run/run_clothes_02.wav
- Other SFX/footsteps/run/run_clothes_03.wav
- Other SFX/footsteps/run/run_clothes_04.wav
- Other SFX/footsteps/run/run_fs_concrete_01.wav
- Other SFX/footsteps/run/run_fs_concrete_02.wav
- Other SFX/footsteps/run/run_fs_concrete_03.wav
- Other SFX/footsteps/run/run_fs_concrete_04.wav
- Other SFX/footsteps/run/run_fs_dirt_01.wav
- Other SFX/footsteps/run/run_fs_dirt_02.wav
- Other SFX/footsteps/run/run_fs_dirt_03.wav
- Other SFX/footsteps/run/run_fs_dirt_04.wav
- Other SFX/footsteps/run/run_fs_grass_01.wav
- Other SFX/footsteps/run/run_fs_grass_03.wav
- Other SFX/footsteps/run/run_fs_grass_04.wav
- Other SFX/footsteps/run/run_fs_grass_05.wav
- Other SFX/footsteps/run/run_fs_gravel_01.wav
- Other SFX/footsteps/run/run_fs_gravel_02.wav
- Other SFX/footsteps/run/run_fs_gravel_04.wav
- Other SFX/footsteps/run/run_fs_gravel_05.wav
- Other SFX/footsteps/run/run_fs_metal_01.wav
- Other SFX/footsteps/run/run_fs_metal_02.wav
- Other SFX/footsteps/run/run_fs_metal_03.wav
- Other SFX/footsteps/run/run_fs_metal_04.wav
- Other SFX/footsteps/run/run_fs_wood_01.wav
- Other SFX/footsteps/run/run_fs_wood_02.wav
- Other SFX/footsteps/run/run_fs_wood_04.wav
- Other SFX/footsteps/run/run_fs_wood_06.wav
- Other SFX/gun_drop/gun_drop_1.wav
- Other SFX/light_flicker/light_buzz.wav
- Other SFX/light_flicker/light_flicker_1.wav
- Other SFX/light_flicker/light_flicker_3.wav
- Other SFX/menu/click_3.wav
- Other SFX/menu/click_4.wav
- Other SFX/menu/click_6.wav
- Other SFX/menu/click_8.wav
- Other SFX/player/heartbeat1.wav
- Other SFX/player/heartbeat2.wav
- Other SFX/rock/rock_hit.wav
- Other SFX/sparks/sparks_1.wav
- Other SFX/time_tick.wav
- Other SFX/tyre/tyre_burst.wav
- Other SFX/vehicles/staff car/door_close.wav
- Other SFX/vehicles/staff car/door_open.wav
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