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Zip Contents[115]
- SS__Common Sounds/BT_SYS_SE#1 (hit_sp02).wav
- SS__Common Sounds/BT_SYS_SE#2 (hit_SP01).wav
- SS__Common Sounds/BT_SYS_SE#3 (seven_sences_loop).wav
- SS__Common Sounds/BT_SYS_SE#4 (7sence_hit_focus).wav
- SS__Common Sounds/BT_SYS_SE#5 (BBAFinish).wav
- SS__Common Sounds/BT_SYS_SE#6 (BATTLE_01).wav
- SS__Common Sounds/BT_SYS_SE#7 (BATTLE_02).wav
- SS__Common Sounds/BT_SYS_SE#8 (BATTLE_03).wav
- SS__Common Sounds/BT_SYS_SE#9 (BBG_Max).wav
- SS__Common Sounds/BT_SYS_SE#10 (CMN_01_1).wav
- SS__Common Sounds/BT_SYS_SE#11 (CMN_09).wav
- SS__Common Sounds/BT_SYS_SE#12 (ChargeMaxHitSE_01).wav
- SS__Common Sounds/BT_SYS_SE#13 (Charge).wav
- SS__Common Sounds/BT_SYS_SE#14 (Crystal_brake).wav
- SS__Common Sounds/BT_SYS_SE#15 (GoldGuardHitSE_01).wav
- SS__Common Sounds/BT_SYS_SE#16 (hit_l).wav
- SS__Common Sounds/BT_SYS_SE#17 (hit_l).wav
- SS__Common Sounds/BT_SYS_SE#18 (hit_l).wav
- SS__Common Sounds/BT_SYS_SE#19 (hit_l_chain).wav
- SS__Common Sounds/BT_SYS_SE#20 (hit_l_chain).wav
- SS__Common Sounds/BT_SYS_SE#21 (hit_l_chain).wav
- SS__Common Sounds/BT_SYS_SE#22 (hit_l_sword).wav
- SS__Common Sounds/BT_SYS_SE#23 (hit_l_sword).wav
- SS__Common Sounds/BT_SYS_SE#24 (hit_l_sword).wav
- SS__Common Sounds/BT_SYS_SE#25 (hit_m).wav
- SS__Common Sounds/BT_SYS_SE#26 (hit_m).wav
- SS__Common Sounds/BT_SYS_SE#27 (hit_m).wav
- SS__Common Sounds/BT_SYS_SE#28 (hit_m_chain).wav
- SS__Common Sounds/BT_SYS_SE#29 (hit_m_chain).wav
- SS__Common Sounds/BT_SYS_SE#30 (hit_m_chain).wav
- SS__Common Sounds/BT_SYS_SE#31 (hit_m_sword).wav
- SS__Common Sounds/BT_SYS_SE#32 (hit_m_sword).wav
- SS__Common Sounds/BT_SYS_SE#33 (hit_m_sword).wav
- SS__Common Sounds/BT_SYS_SE#34 (hit_s).wav
- SS__Common Sounds/BT_SYS_SE#35 (hit_s).wav
- SS__Common Sounds/BT_SYS_SE#36 (hit_s).wav
- SS__Common Sounds/BT_SYS_SE#37 (hit_s_chain).wav
- SS__Common Sounds/BT_SYS_SE#38 (hit_s_chain).wav
- SS__Common Sounds/BT_SYS_SE#39 (hit_s_chain).wav
- SS__Common Sounds/BT_SYS_SE#40 (hit_s_sword).wav
- SS__Common Sounds/BT_SYS_SE#41 (hit_s_sword).wav
- SS__Common Sounds/BT_SYS_SE#42 (hit_s_sword).wav
- SS__Common Sounds/BT_SYS_SE#43 (itemget).wav
- SS__Common Sounds/BT_SYS_SE#44 (waterfall).wav
- SS__Common Sounds/BT_SYS_SE#45 (SGA_Ads_Lose).wav
- SS__Common Sounds/BT_SYS_SE#46 (SGA_Ads_Lose).wav
- SS__Common Sounds/BT_SYS_SE#47 (SS_max).wav
- SS__Common Sounds/BT_SYS_SE#48 (ashioto_ishi_cross; ashioto_suna_cross).wav
- SS__Common Sounds/BT_SYS_SE#49 (ashioto_ishi_cross; ashioto_suna_cross).wav
- SS__Common Sounds/BT_SYS_SE#50 (ashioto_ishi_cross; ashioto_suna_cross).wav
- SS__Common Sounds/BT_SYS_SE#51 (ashioto_ishi_cross; ashioto_suna_cross).wav
- SS__Common Sounds/BT_SYS_SE#52 (ashioto_ishi; ashioto_ishi_cross).wav
- SS__Common Sounds/BT_SYS_SE#53 (ashioto_ishi; ashioto_ishi_cross).wav
- SS__Common Sounds/BT_SYS_SE#54 (ashioto_ishi; ashioto_ishi_cross).wav
- SS__Common Sounds/BT_SYS_SE#55 (ashioto_ishi; ashioto_ishi_cross).wav
- SS__Common Sounds/BT_SYS_SE#56 (ashioto_suna; ashioto_suna_cross).wav
- SS__Common Sounds/BT_SYS_SE#57 (ashioto_suna; ashioto_suna_cross).wav
- SS__Common Sounds/BT_SYS_SE#58 (ashioto_suna; ashioto_suna_cross).wav
- SS__Common Sounds/BT_SYS_SE#59 (battle_end).wav
- SS__Common Sounds/BT_SYS_SE#60 (burst_dash_air).wav
- SS__Common Sounds/BT_SYS_SE#61 (burst_dash_land).wav
- SS__Common Sounds/BT_SYS_SE#62 (burst_dush_buck).wav
- SS__Common Sounds/BT_SYS_SE#63 (burst_movie).wav
- SS__Common Sounds/BT_SYS_SE#64 (burst_tosshin).wav
- SS__Common Sounds/BT_SYS_SE#65 (burst_utiage).wav
- SS__Common Sounds/BT_SYS_SE#66 (crossoff).wav
- SS__Common Sounds/BT_SYS_SE#67 (down_count).wav
- SS__Common Sounds/BT_SYS_SE#68 (down_penalty).wav
- SS__Common Sounds/BT_SYS_SE#69 (SS_max).wav
- SS__Common Sounds/BT_SYS_SE#70 (guard_crash).wav
- SS__Common Sounds/BT_SYS_SE#71 (guard_l).wav
- SS__Common Sounds/BT_SYS_SE#72 (guard_s).wav
- SS__Common Sounds/BT_SYS_SE#73 (highspeed_movie).wav
- SS__Common Sounds/BT_SYS_SE#74 (itemget).wav
- SS__Common Sounds/BT_SYS_SE#75 (honki_end).wav
- SS__Common Sounds/BT_SYS_SE#76 (honki_start).wav
- SS__Common Sounds/BT_SYS_SE#77 (hyp_arm_dmg).wav
- SS__Common Sounds/BT_SYS_SE#78 (jump).wav
- SS__Common Sounds/BT_SYS_SE#79 (just_guard).wav
- SS__Common Sounds/BT_SYS_SE#80 (league_promotion).wav
- SS__Common Sounds/BT_SYS_SE#81 (league_promotion_announce).wav
- SS__Common Sounds/BT_SYS_SE#82 (leaguerelegation).wav
- SS__Common Sounds/BT_SYS_SE#83 (leaguerelegationannounce).wav
- SS__Common Sounds/BT_SYS_SE#84 (motion_l1).wav
- SS__Common Sounds/BT_SYS_SE#85 (motion_l2).wav
- SS__Common Sounds/BT_SYS_SE#86 (motion_l3).wav
- SS__Common Sounds/BT_SYS_SE#87 (motion_m1).wav
- SS__Common Sounds/BT_SYS_SE#88 (motion_m2).wav
- SS__Common Sounds/BT_SYS_SE#89 (motion_m3).wav
- SS__Common Sounds/BT_SYS_SE#90 (motion_s1).wav
- SS__Common Sounds/BT_SYS_SE#91 (motion_s2).wav
- SS__Common Sounds/BT_SYS_SE#92 (motion_s3).wav
- SS__Common Sounds/BT_SYS_SE#93 (nage).wav
- SS__Common Sounds/BT_SYS_SE#94 (nage_nuke).wav
- SS__Common Sounds/BT_SYS_SE#95 (ng).wav
- SS__Common Sounds/BT_SYS_SE#96 (pole_brake).wav
- SS__Common Sounds/BT_SYS_SE#97 (pole_fall01).wav
- SS__Common Sounds/BT_SYS_SE#98 (pole_fall02).wav
- SS__Common Sounds/BT_SYS_SE#99 (pole_hit).wav
- SS__Common Sounds/BT_SYS_SE#100 (rock_brake).wav
- SS__Common Sounds/BT_SYS_SE#101 (rock_fall).wav
- SS__Common Sounds/BT_SYS_SE#102 (rock_roll).wav
- SS__Common Sounds/BT_SYS_SE#103 (sekizou_brake).wav
- SS__Common Sounds/BT_SYS_SE#104 (seven_sences).wav
- SS__Common Sounds/BT_SYS_SE#105 (seven_sences_end).wav
- SS__Common Sounds/BT_SYS_SE#106 (short_dush).wav
- SS__Common Sounds/BT_SYS_SE#107 (tsubo_brake).wav
- SS__Common Sounds/BT_SYS_SE#108 (wall_hit_focus).wav
- SS__Common Sounds/BT_SYS_SE#109 (zako_pole_forward).wav
- SS__Common Sounds/BT_SYS_SE#110 (zako_pole_swing01).wav
- SS__Common Sounds/BT_SYS_SE#111 (zako_pole_swing02).wav
- SS__Common Sounds/BT_SYS_SE#112 (nextstage_SE).wav
- SS__Common Sounds/BT_SYS_SE#113 (cosmo_pose_loop).wav
- SS__Common Sounds/BT_SYS_SE#114 (BurstGuard).wav
- SS__Common Sounds/BT_SYS_SE#115 (cosmo_burst).wav
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