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Sound Effects (2 / 2)
Category PC / Computer
Game
Section
Miscellaneous
Submitter King_Harkinian
Size 93.01 MB
Format ZIP (application/zip)
Hits 114
Comments 0

Icon Filler
Zip Contents[319]
  • OW_PR_ActivateProbeMode.wav
  • OW_PR_BanjoStrum_1b.wav
  • OW_PR_BanjoStrum_2b.wav
  • OW_PR_BanjoStrum_3b.wav
  • OW_PR_BanjoStrum_4b.wav
  • OW_PR_BreathQuick.wav
  • OW_PR_DeactivateProbeMode.wav
  • OW_PR_FallingIntoLavaBeep_loop.wav
  • OW_PR_HardSplash.wav
  • OW_PR_HelmetOff.wav
  • OW_PR_HelmetOn.wav
  • OW_PR_HitWallUnderwater1.wav
  • OW_PR_HitWallUnderwater2.wav
  • OW_PR_Jump1.wav
  • OW_PR_LandInWater1.wav
  • OW_PR_LandInWater2.wav
  • OW_PR_LockOff.wav
  • OW_PR_LockOn.wav
  • OW_PR_MarshmallowEatBurnt_shorter.wav
  • OW_PR_MarshmallowEatUnburnt_noMmm_v3.wav
  • OW_PR_OxygenLeakingFromSuit_in.wav
  • OW_PR_OxygenLeakingFromSuit_loop.wav
  • OW_PR_OxygenLeakingFromSuit_loop_louder.wav
  • OW_PR_OxygenLeakingFromSuit_out.wav
  • OW_PR_OxygenRefill.wav
  • OW_PR_ProbeInAirSound.wav
  • OW_PR_ProbeRetrieval.wav
  • OW_PR_ProbeTakePicture.wav
  • OW_PR_ProbeUnderwaterLaunch.wav
  • OW_PR_PullOutStick.wav
  • OW_PR_SignalscopeActivate.wav
  • OW_PR_SignalscopeDeactivate.wav
  • OW_PR_SignalscopeSwitchFrequencies.wav
  • OW_PR_SignalscopeZoomIn.wav
  • OW_PR_SignalscopeZoomOut.wav
  • OW_PR_SuitOff.wav
  • OW_PR_SuitOn.wav
  • OW_PR_ThrowProbe.wav
  • OW_PR_ThrustAfterburn_v2_01.wav
  • OW_PR_ThrustRotationalUnderwater_01.wav
  • OW_PR_ThrustRotationalUnderwater_02.wav
  • OW_PR_ThrustRotationalUnderwater_03.wav
  • OW_PR_ThrustRotationalUnderwater_04.wav
  • OW_PR_ThrustRotationalUnderwater_05.wav
  • OW_PR_ThrustTranslational_v2_01.wav
  • OW_PR_ThrustUnderwater.wav
  • OW_PR_TranslatorTranslateNew.wav
  • OW_QuantumSignal.wav
  • OW_SP_ActivateComputer 1.wav
  • OW_SP_ActivateComputerLP.wav
  • OW_SP_ActivateComputer_OneShot.wav
  • OW_SP_AnalogClick2_v2.wav
  • OW_SP_AutopilotDisengaged 1.wav
  • OW_SP_AutopilotEngaged 1.wav
  • OW_SP_BuckleUp.wav
  • OW_SP_CloseHatch_v2.wav
  • OW_SP_ConsoleReadoutLP.wav
  • OW_SP_ConsoleReadoutStart.wav
  • OW_SP_ElectricalDamageLP.wav
  • OW_SP_HeadlightsOff_v2.wav
  • OW_SP_HeadlightsOn_v2.wav
  • OW_SP_LandingCamActivated 1.wav
  • OW_SP_LandingCamDeactivated 1.wav
  • OW_SP_LandingPadHard4.wav
  • OW_SP_LandingPadSoft4.wav
  • OW_SP_MetalCreak_04.wav
  • OW_SP_MetalCreak_14.wav
  • OW_SP_MetalCreak_16.wav
  • OW_SP_OpenHatch_NoBeep.wav
  • OW_SP_ProbeLauncherRotation_v2.wav
  • OW_SP_RefuelJetpack_v2_short.wav
  • OW_SP_ShipExploding.wav
  • OW_SP_ShipGroan1_v2.wav
  • OW_SP_ShipGroan2_v2.wav
  • OW_SP_ShipGroan3_v2.wav
  • OW_SP_ShipGroan4_v2.wav
  • OW_SP_ShipGroan5_v2.wav
  • OW_SP_SignalscopeChunkV2.wav
  • OW_SP_SignalscopeSlideV2.wav
  • OW_SP_ThrustRotationalUnderwater_01.wav
  • OW_SP_ThrustRotationalUnderwater_02.wav
  • OW_SP_ThrustRotationalUnderwater_03.wav
  • OW_SP_ThrustRotationalUnderwater_04.wav
  • OW_SP_ThrustRotationalUnderwater_05.wav
  • OW_SP_ThrustRotationalUnderwater_06.wav
  • OW_SP_Touchdown_04.wav
  • OW_SP_Unbuckle.wav
  • OW_TH_FlagFlapping_loop._01.wav
  • OW_TH_FlagFlapping_loop._02.wav
  • OW_TH_FlagFlapping_loop._03.wav
  • OW_TH_FlagFlapping_loop._04.wav
  • OW_TH_GeyserEnd_01.wav
  • OW_TH_GeyserEnd_02.wav
  • OW_TH_GeyserEnd_03.wav
  • OW_TH_GeyserStart_01.wav
  • OW_TH_GeyserStart_02.wav
  • OW_TH_GeyserStart_03.wav
  • OW_TH_ModelRocketCrashing.wav
  • OW_TH_ModelRocketThrustRotational_01.wav
  • OW_TH_ModelRocketThrustRotational_02.wav
  • OW_TH_ModelRocketThrustRotational_03.wav
  • OW_TH_ModelRocketThrustRotational_04.wav
  • OW_TH_ModelRocketThrustTranslational_01.wav
  • OW_TH_ModelRocketThrustTranslational_02.wav
  • OW_TH_ProjectorActivate.wav
  • OW_TH_ProjectorStop.wav
  • OxygenRefill_Short.wav
  • pickaxe_01.wav
  • pickaxe_02.wav
  • Pickup_Ceramic_01.wav
  • Pickup_Rock_01.wav
  • Platform_Break_V2_01.wav
  • Platform_Break_V2_02.wav
  • Platform_Break_V2_03.wav
  • Platform_Break_V2_04.wav
  • PlayerSubmerge.wav
  • Player_Impact_Damage_Light_01.wav
  • Player_Impact_Damage_Light_02.wav
  • Pool_Enter_v3_Fade.wav
  • Pool_Exit_v3.wav
  • Power_Failure_v2_02.wav
  • Prisoner Cloth Foley 3.wav
  • Prisoner Cloth Foley 4.wav
  • Prisoner Cloth Foley 5.wav
  • Prisoner Cloth Foley 6.wav
  • Prisoner Cloth Foley 7.wav
  • Prisoner Grunt 2.wav
  • Prisoner Grunt 3.wav
  • Prisoner Pick Up Artifact.wav
  • Prisoner Pick Up Vision Torch.wav
  • Probe_Attach_v3_01.wav
  • Probe_Attach_v3_02.wav
  • Probe_SnapShot_01.wav
  • Probe_SnapShot_02.wav
  • Probe_SnapShot_03.wav
  • Projector Next Slide.wav
  • Projector Next Slide 2.wav
  • Projector Previous Slide 2.wav
  • Projector Totem Blow.wav
  • Projector Totem Extinguish 1.wav
  • Projector Totem Extinguish 3.wav
  • Projector Totem Light 1.wav
  • Projector Totem Light 2.wav
  • PutDown_Ceramic_01.wav
  • PutDown_Rock_01.wav
  • Raft Heavy Impact 1.wav
  • Raft Heavy Impact 2.wav
  • Raft Heavy Impact 3.wav
  • Raft Heavy Impact 4.wav
  • Raft Heavy Impact 5.wav
  • Raft Heavy Impacts V2 2.wav
  • Raft Heavy Impacts V2 3.wav
  • Raft Light Impact V2 1.wav
  • Raft Light Impact V2 2.wav
  • Raft Light Impact V2 3.wav
  • Raft Light Impact V2 4.wav
  • Raft Light Impact V2 5.wav
  • Raft Medium Impact V2 2.wav
  • Raft Medium Impact V2 3.wav
  • Raft Medium Impact V2 4.wav
  • Raft Movement Start.wav
  • Raft Movement Start 2.wav
  • Raft Movement Start 3.wav
  • Raft Movement Stop.wav
  • Raft Movement Stop 2.wav
  • Raft Movement Stop 3.wav
  • Raft Push.wav
  • Raft Reeling Loop.wav
  • Raft Release.wav
  • Raft Run Aground.wav
  • Raft Socket.wav
  • Raft Start Reeling.wav
  • Raft Stop Reeling.wav
  • Real World Alarm Bell Oneshot 2.wav
  • Real World Alarm Bell Oneshot 3.wav
  • Real World Alarm Bell Oneshot 4.wav
  • Real World Dam Break Alex Composite 2.wav
  • Real World Dam Break Water Oneshot.wav
  • Real World Dam Crack.wav
  • Recorder_Start_Button.wav
  • Recorder_Stop_Button.wav
  • rockingchair1.wav
  • rockingchair2.wav
  • rockingchair3.wav
  • rockingchair4.wav
  • RockPile_Fall_02.wav
  • RockPile_Fall_03.wav
  • RockPile_Fall_05.wav
  • RotationalThruster01.wav
  • RotationalThruster02.wav
  • RotationalThruster03.wav
  • RotationalThruster04.wav
  • Sarcophagus Open 2.wav
  • Sarcophagus Strain 2.wav
  • Sarcophagus Strain 3.wav
  • Secret Passageway Open Loop 2.wav
  • Secret Passageway Open Start 2.wav
  • Secret Passageway Open Stop 2.wav
  • shiplog_deselectplanet.wav
  • shiplog_highlight.wav
  • shiplog_highlight2.wav
  • shiplog_misc1.wav
  • shiplog_misc4.wav
  • shiplog_movebetweenplanets.wav
  • shiplog_newentry3_softer.wav
  • shiplog_scanningloop.wav
  • shiplog_selectplanet2.wav
  • shiplog_switchmode_back.wav
  • shiplog_switchmode_forward.wav
  • ShipRepair_Finish.wav
  • ShipSubmerge.wav
  • Ship_FuelLeak.wav
  • Ship_Impact_Heavy_Damage_V3_07.wav
  • Ship_Impact_Heavy_Damage_V3_09.wav
  • Ship_Impact_Heavy_Damage_V3_10.wav
  • Ship_Impact_Heavy_Damage_V3_11.wav
  • Ship_Impact_Light_Damage_V3_01.wav
  • Ship_Impact_Light_Damage_V3_02.wav
  • Ship_Impact_Light_Damage_V3_03.wav
  • Ship_Impact_Light_Damage_V3_05.wav
  • Ship_Impact_Light_Damage_V3_06.wav
  • Ship_Impact_Medium_Damage_V3_02.wav
  • Ship_Impact_Medium_Damage_V3_03.wav
  • Ship_Impact_Medium_Damage_V3_04.wav
  • Ship_Impact_Medium_Damage_V3_05.wav
  • Ship_Impact_Medium_Damage_V3_06.wav
  • Ship_Impact_No_Damage_V3_01.wav
  • Ship_Impact_No_Damage_V3_02.wav
  • Ship_Impact_No_Damage_V3_03.wav
  • Ship_Impact_No_Damage_V3_05.wav
  • Signalscope_Zoom_Loop.wav
  • Single Ghost Scream 1.wav
  • Single Ghost Scream 14.wav
  • Slide Reel Insert 3.wav
  • Slide Reel Pickup 2.wav
  • Slide Reel Put Down 2.wav
  • Slide Reel Remove 3.wav
  • Slot_Linking_Stone_Loop_02.wav
  • SmallSplash.wav
  • Solanum_Foley_HandLower.wav
  • Solanum_Foley_HandRaise.wav
  • Solanum_Foley_IconEnter.wav
  • Solanum_Foley_IconExit.wav
  • Solanum_Foley_RockFormEnd.wav
  • Solanum_Foley_RockFormStart.wav
  • Solanum_IconAppear_V3.wav
  • Solanum_RocksForm.wav
  • Solar Sail Loop.wav
  • Solar Sail Loop 2.wav
  • Solar Sail Start.wav
  • Solar Sail Start 2.wav
  • Solar Sail Stop.wav
  • Solar Sail Stop 2.wav
  • SpaceshipAlarm2_3Iterations.wav
  • Spark_01.wav
  • Spark_02.wav
  • Spark_03.wav
  • Spark_04.wav
  • Spark_05.wav
  • Spark_06.wav
  • Spark_07.wav
  • Spark_08.wav
  • Spark_09.wav
  • Spark_10.wav
  • Spark_11.wav
  • Spark_12.wav
  • Spark_13.wav
  • Station Light Flicker - Dreamworld.wav
  • Station Light Flicker.wav
  • Station Shudder - Dreamworld.wav
  • Station Shudder.wav
  • Stilts Destruction 1.wav
  • Stilts Destruction 2.wav
  • Stilts Destruction 3.wav
  • Stilts Destruction 4.wav
  • Stilts Destruction 5.wav
  • stoppedasphyxiating_suit2.wav
  • supernova_corecollapse_10sec_fadeOut.wav
  • supernova_explosion_deepnuclear2.wav
  • SystemBackOnline.wav
  • Tool_Put_Away_01.wav
  • Tool_Take_Out_02.wav
  • Tower Fall Part 1.wav
  • Tower Fall Part 2.wav
  • Tower Tilt.wav
  • Tronworld Enter 2.wav
  • Tronworld Exit 2.wav
  • UI_Advance_Dialog_V6-002_highpass.wav
  • UI_Enter_Dialog_V6-002_highpass_2.wav
  • UI_Exit_Dialog_V6-002_highpass.wav
  • UI_Navigate_03.wav
  • UI_Pause_v2_08.wav
  • UI_Tab_v2_02.wav
  • UI_Tab_v2_05.wav
  • Vine_Crash_V3_01_LowPassDelay.wav
  • Vine_Crash_V3_02_LowPassDelay.wav
  • Vine_Crash_V3_03_LowPassDelay.wav
  • Vine_Crash_V3_04_LowPassDelay.wav
  • Vision Torch - First Slide Appears.wav
  • Vision Torch - Step In.wav
  • Vision Torch - Vision Dissolves.wav
  • Vision Torch Fire - Loop.wav
  • Vision Torch Light Rays - Off.wav
  • Vision Torch Light Rays - On.wav
  • Vision Torch Scanning - Loop.wav
  • WarpCore_Insert_V3_01.wav
  • WarpCore_Remove_V3_01.wav
  • Water Spray Impact 3.wav
  • Water Spray Impact 4.wav
  • Water Spray Impact 5.wav
  • Water Spray Impact 6.wav
  • Water Spray Impact 7.wav
  • Water Spray Impact 8.wav
  • Wood Door Close Start 2.wav
  • Wood Door Close Start 3 Alex.wav
  • Wood Door Close Stop.wav
  • Wood Door Loop.wav
  • Wood Door Open Start.wav
  • Wood Door Open Stop.wav
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