# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Sound Effects - Enemies
Category PC / Computer
Game
Section
Miscellaneous
Submitter Shiruba
Size 11.88 MB
Format ZIP (application/zip)
Hits 231
Comments 0

Icon Filler
Zip Contents[491]
  • Enemies/common/em_com_appear_hole.wav
  • Enemies/common/em_com_buster_l_no_dam.wav
  • Enemies/common/em_com_dam.wav
  • Enemies/common/em_com_death_l.wav
  • Enemies/common/em_com_death_l_prop.wav
  • Enemies/common/em_com_death_m.wav
  • Enemies/common/em_com_death_m_prop.wav
  • Enemies/common/em_com_death_s.wav
  • Enemies/common/em_com_death_s_prop1.wav
  • Enemies/common/em_com_death_s_prop2.wav
  • Enemies/common/em_com_death_s_prop3.wav
  • Enemies/common/em_com_em805_break_s.wav
  • Enemies/common/em_com_guard_break.wav
  • Enemies/common/em_com_invincible_time.wav
  • Enemies/common/em_com_no_dam.wav
  • Enemies/common/em_com_shell_s.wav
  • Enemies/em000/em000_close.wav
  • Enemies/em000/em000_fs1.wav
  • Enemies/em000/em000_fs2.wav
  • Enemies/em000/em000_open.wav
  • Enemies/em001/em001_fly_lp.wav
  • Enemies/em001/em001_servo1.wav
  • Enemies/em001/em001_servo2.wav
  • Enemies/em002/em002_brakes.wav
  • Enemies/em002/em002_jet_lp.wav
  • Enemies/em002/em002_start.wav
  • Enemies/em002/em002_turn.wav
  • Enemies/em003/em003_close.wav
  • Enemies/em003/em003_open.wav
  • Enemies/em004/em004_aiming.wav
  • Enemies/em004/em004_wait_lp.wav
  • Enemies/em005/em005_hold_a_gun.wav
  • Enemies/em005/em005_jump.wav
  • Enemies/em005/em005_landing.wav
  • Enemies/em005/em005_put_a_gun.wav
  • Enemies/em005/em005_shield_break.wav
  • Enemies/em006/em006_dash_end.wav
  • Enemies/em006/em006_dash_lp.wav
  • Enemies/em006/em006_normal_lp.wav
  • Enemies/em007/em007_jump.wav
  • Enemies/em007/em007_landing.wav
  • Enemies/em007/em007_move_lp.wav
  • Enemies/em007/em007_start.wav
  • Enemies/em007/em007_turn.wav
  • Enemies/em008/em008_escape.wav
  • Enemies/em008/em008_fs1.wav
  • Enemies/em008/em008_fs2.wav
  • Enemies/em008/em008_fs3.wav
  • Enemies/em008/em008_fs4.wav
  • Enemies/em008/em008_jump.wav
  • Enemies/em008/em008_jump_rock.wav
  • Enemies/em008/em008_landing.wav
  • Enemies/em009/em009_appear.wav
  • Enemies/em009/em009_return.wav
  • Enemies/em009/em009_shot.wav
  • Enemies/em010/em010_atk_impct.wav
  • Enemies/em010/em010_atk_standby1.wav
  • Enemies/em010/em010_atk_standby2.wav
  • Enemies/em010/em010_atk_swing.wav
  • Enemies/em010/em010_close.wav
  • Enemies/em010/em010_move1.wav
  • Enemies/em010/em010_move2.wav
  • Enemies/em010/em010_move3.wav
  • Enemies/em010/em010_set_up1.wav
  • Enemies/em010/em010_set_up2.wav
  • Enemies/em010/em010_spin.wav
  • Enemies/em010/em010_wep_prop.wav
  • Enemies/em011/em011_coalescence.wav
  • Enemies/em011/em011_jump.wav
  • Enemies/em011/em011_landing.wav
  • Enemies/em011/em011_rolling.wav
  • Enemies/em012/em012_charge.wav
  • Enemies/em012/em012_hit_land.wav
  • Enemies/em012/em012_hit_water.wav
  • Enemies/em012/em012_landing.wav
  • Enemies/em012/em012_mvmt_a.wav
  • Enemies/em012/em012_mvmt_b.wav
  • Enemies/em012/em012_shot.wav
  • Enemies/em014/em014_bubble_lp.wav
  • Enemies/em014/em014_move1.wav
  • Enemies/em014/em014_move2.wav
  • Enemies/em014/em014_move3.wav
  • Enemies/em014/em014_wait_lp.wav
  • Enemies/em015/em015_descendens.wav
  • Enemies/em015/em015_foot_close.wav
  • Enemies/em015/em015_foot_open.wav
  • Enemies/em015/em015_fs1.wav
  • Enemies/em015/em015_fs2.wav
  • Enemies/em015/em015_fs3.wav
  • Enemies/em015/em015_fs4.wav
  • Enemies/em015/em015_hop.wav
  • Enemies/em015/em015_landing.wav
  • Enemies/em015/em015_rise.wav
  • Enemies/em017/em017_atk_end.wav
  • Enemies/em017/em017_atk_start.wav
  • Enemies/em017/em017_atk_swing1.wav
  • Enemies/em017/em017_atk_swing2.wav
  • Enemies/em017/em017_bubble_l1.wav
  • Enemies/em017/em017_bubble_l2.wav
  • Enemies/em017/em017_bubble_s1.wav
  • Enemies/em017/em017_bubble_s2.wav
  • Enemies/em017/em017_ejection.wav
  • Enemies/em017/em017_ejection_end.wav
  • Enemies/em017/em017_ejection_standby.wav
  • Enemies/em017/em017_move_water.wav
  • Enemies/em017/em017_rolling_machine1.wav
  • Enemies/em017/em017_rolling_machine2.wav
  • Enemies/em017/em017_rolling_standby.wav
  • Enemies/em017/em017_rolling_start.wav
  • Enemies/em017/em017_rolling_water1.wav
  • Enemies/em017/em017_rolling_water2.wav
  • Enemies/em018/em018_appear_expl1.wav
  • Enemies/em018/em018_appear_expl2.wav
  • Enemies/em018/em018_appear_expl3.wav
  • Enemies/em018/em018_appear_prop1.wav
  • Enemies/em018/em018_appear_prop2.wav
  • Enemies/em018/em018_appear_prop3.wav
  • Enemies/em018/em018_move_lp.wav
  • Enemies/em018/em018_return_expl.wav
  • Enemies/em018/em018_return_prop1.wav
  • Enemies/em018/em018_return_prop2.wav
  • Enemies/em018/em018_standby.wav
  • Enemies/em019/em019_shl_break.wav
  • Enemies/em019/em019_shot.wav
  • Enemies/em019/em019_turn.wav
  • Enemies/em020/em020_move_lp.wav
  • Enemies/em020/em020_return.wav
  • Enemies/em020/em020_set.wav
  • Enemies/em020/em020_turn.wav
  • Enemies/em020/em020_welding.wav
  • Enemies/em021/em021_expl.wav
  • Enemies/em021/em021_landing.wav
  • Enemies/em021/em021_reload.wav
  • Enemies/em021/em021_shell_break.wav
  • Enemies/em021/em021_shot1.wav
  • Enemies/em021/em021_shot2.wav
  • Enemies/em022/em022_atk_impct1.wav
  • Enemies/em022/em022_atk_impct2.wav
  • Enemies/em022/em022_atk_return.wav
  • Enemies/em022/em022_atk_spin.wav
  • Enemies/em022/em022_atk_spin_end.wav
  • Enemies/em022/em022_atk_spin_rub.wav
  • Enemies/em022/em022_atk_spin_standby.wav
  • Enemies/em022/em022_atk_spin_whs1.wav
  • Enemies/em022/em022_atk_spin_whs2.wav
  • Enemies/em022/em022_atk_standby.wav
  • Enemies/em022/em022_atk_whs.wav
  • Enemies/em022/em022_dash.wav
  • Enemies/em022/em022_dash_end.wav
  • Enemies/em022/em022_dash_start.wav
  • Enemies/em022/em022_death_prop.wav
  • Enemies/em022/em022_engine1.wav
  • Enemies/em022/em022_engine2.wav
  • Enemies/em022/em022_move1.wav
  • Enemies/em022/em022_move2.wav
  • Enemies/em022/em022_move3.wav
  • Enemies/em022/em022_move_end.wav
  • Enemies/em022/em022_move_start.wav
  • Enemies/em022/em022_prop1.wav
  • Enemies/em022/em022_prop2.wav
  • Enemies/em022/em022_prop3.wav
  • Enemies/em022/em022_prop4.wav
  • Enemies/em022/em022_prop5.wav
  • Enemies/em022/em022_rock_break.wav
  • Enemies/em022/em022_rock_landing.wav
  • Enemies/em022/em022_rock_roll.wav
  • Enemies/em022/em022_turn_a.wav
  • Enemies/em022/em022_turn_b.wav
  • Enemies/em022/em022_turn_c.wav
  • Enemies/em022/em022_turn_d.wav
  • Enemies/em022/em022_wait1.wav
  • Enemies/em022/em022_wait2.wav
  • Enemies/em022/em022_wait3.wav
  • Enemies/em023/em023_burn1.wav
  • Enemies/em023/em023_burn2.wav
  • Enemies/em023/em023_dissolve.wav
  • Enemies/em023/em023_dissolve_impct1.wav
  • Enemies/em023/em023_dissolve_impct2.wav
  • Enemies/em023/em023_jump.wav
  • Enemies/em024/em023_bound1.wav
  • Enemies/em024/em023_bound2.wav
  • Enemies/em024/em023_move1.wav
  • Enemies/em024/em023_move2.wav
  • Enemies/em024/em023_move3.wav
  • Enemies/em024/em023_turn.wav
  • Enemies/em025/em025_01_00_burst.wav
  • Enemies/em026/em026_hand1.wav
  • Enemies/em026/em026_hand2.wav
  • Enemies/em026/em026_jump.wav
  • Enemies/em026/em026_push.wav
  • Enemies/em027/em027_expl.wav
  • Enemies/em027/em027_move_lp.wav
  • Enemies/em027/em027_shell_break.wav
  • Enemies/em027/em027_shot.wav
  • Enemies/em028/em028_atk_jump.wav
  • Enemies/em028/em028_burst.wav
  • Enemies/em028/em028_dangle1.wav
  • Enemies/em028/em028_dangle2.wav
  • Enemies/em028/em028_death.wav
  • Enemies/em028/em028_enter.wav
  • Enemies/em028/em028_impct.wav
  • Enemies/em028/em028_jump_l1.wav
  • Enemies/em028/em028_jump_l2.wav
  • Enemies/em028/em028_jump_m.wav
  • Enemies/em028/em028_jump_s.wav
  • Enemies/em028/em028_landing_l1.wav
  • Enemies/em028/em028_landing_l2.wav
  • Enemies/em028/em028_lanidng_s.wav
  • Enemies/em028/em028_shot_tongue1.wav
  • Enemies/em028/em028_shot_tongue2.wav
  • Enemies/em028/em028_steam.wav
  • Enemies/em028/em028_swells_out_a.wav
  • Enemies/em028/em028_swells_out_b.wav
  • Enemies/em028/em028_swells_out_c.wav
  • Enemies/em028/em028_tongue_hit.wav
  • Enemies/em028/em028_tongue_return.wav
  • Enemies/em028/em028_tongue_touch1.wav
  • Enemies/em028/em028_tongue_touch2.wav
  • Enemies/em028/em028_tounge_standby.wav
  • Enemies/em028/em028_tremble.wav
  • Enemies/em028/em028_whs.wav
  • Enemies/em029/em029_appear.wav
  • Enemies/em029/em029_appear_standby.wav
  • Enemies/em029/em029_spark.wav
  • Enemies/em030/em030_appear.wav
  • Enemies/em030/em030_wing1.wav
  • Enemies/em030/em030_wing2.wav
  • Enemies/em031/em031_close.wav
  • Enemies/em031/em031_fall_standby.wav
  • Enemies/em031/em031_jet_lp.wav
  • Enemies/em031/em031_jet_start.wav
  • Enemies/em031/em031_jump.wav
  • Enemies/em031/em031_landing.wav
  • Enemies/em031/em031_landing_s.wav
  • Enemies/em031/em031_open.wav
  • Enemies/em031/em031_pumch_impct.wav
  • Enemies/em031/em031_pumch_whs.wav
  • Enemies/em032/em032_move_lp.wav
  • Enemies/em033/em033_elec_lp.wav
  • Enemies/em033/em033_elec_start.wav
  • Enemies/em034/em034_death.wav
  • Enemies/em034/em034_death_spark.wav
  • Enemies/em034/em034_death_spark_lp.wav
  • Enemies/em034/em034_expl.wav
  • Enemies/em034/em034_glass_brake.wav
  • Enemies/em034/em034_move_l1.wav
  • Enemies/em034/em034_move_l2.wav
  • Enemies/em034/em034_move_l3.wav
  • Enemies/em034/em034_move_l4.wav
  • Enemies/em034/em034_move_s1.wav
  • Enemies/em034/em034_move_s2.wav
  • Enemies/em034/em034_move_s3.wav
  • Enemies/em034/em034_power_transmission.wav
  • Enemies/em034/em034_shell_break.wav
  • Enemies/em034/em034_shot.wav
  • Enemies/em035/em035_enter.wav
  • Enemies/em035/em035_jump.wav
  • Enemies/em035/em035_kirakira_lp.wav
  • Enemies/em035/em035_landing.wav
  • Enemies/em035/em035_pull_air_machine.wav
  • Enemies/em035/em035_push1.wav
  • Enemies/em035/em035_push2.wav
  • Enemies/em035/em035_return_air_machine.wav
  • Enemies/em035/em035_set_impct.wav
  • Enemies/em038/em038_jump_a.wav
  • Enemies/em038/em038_jump_b.wav
  • Enemies/em038/em038_jump_c.wav
  • Enemies/em038/em038_landing1.wav
  • Enemies/em038/em038_landing2.wav
  • Enemies/em038/em038_landing3.wav
  • Enemies/em039/em039_hit.wav
  • Enemies/em039/em039_move1.wav
  • Enemies/em039/em039_move2.wav
  • Enemies/em039/em039_roar.wav
  • Enemies/em039/em039_shot.wav
  • Enemies/em039/em039_wing1.wav
  • Enemies/em039/em039_wing2.wav
  • Enemies/em039/em039_wing3.wav
  • Enemies/em040/em040_close.wav
  • Enemies/em040/em040_move_lp.wav
  • Enemies/em040/em040_open.wav
  • Enemies/em041/em041_atk_end.wav
  • Enemies/em041/em041_atk_jet.wav
  • Enemies/em041/em041_atk_whs.wav
  • Enemies/em041/em041_fall_impct_l.wav
  • Enemies/em041/em041_fall_impct_s.wav
  • Enemies/em041/em041_fall_l.wav
  • Enemies/em041/em041_fall_s.wav
  • Enemies/em041/em041_fall_standby_l.wav
  • Enemies/em041/em041_fall_standby_s.wav
  • Enemies/em041/em041_ice_appear.wav
  • Enemies/em041/em041_ice_break.wav
  • Enemies/em041/em041_nose_blizzard.wav
  • Enemies/em041/em041_roar.wav
  • Enemies/em041/em041_rolling.wav
  • Enemies/em041/em041_whs_nose.wav
  • Enemies/em041/em041_wind1.wav
  • Enemies/em041/em041_wind2.wav
  • Enemies/em041/em041_wind_s.wav
  • Enemies/em042/em042_laser_end.wav
  • Enemies/em042/em042_laser_lp_600msec.wav
  • Enemies/em042/em042_laser_start.wav
  • Enemies/em042/em042_standby_l.wav
  • Enemies/em042/em042_standby_s.wav
  • Enemies/em043/em043_death1.wav
  • Enemies/em043/em043_death2.wav
  • Enemies/em043/em043_fire_lp.wav
  • Enemies/em043/em043_fire_off.wav
  • Enemies/em043/em043_fire_off_prop.wav
  • Enemies/em043/em043_fire_on.wav
  • Enemies/em043/em043_fire_standby.wav
  • Enemies/em043/em043_fire_standby_prop.wav
  • Enemies/em043/em043_fs1.wav
  • Enemies/em043/em043_fs2.wav
  • Enemies/em043/em043_fs3.wav
  • Enemies/em045/em045_close.wav
  • Enemies/em045/em045_hit.wav
  • Enemies/em045/em045_open.wav
  • Enemies/em045/em045_shot.wav
  • Enemies/em045/em045_wing1.wav
  • Enemies/em045/em045_wing2.wav
  • Enemies/em045/em045_wing3.wav
  • Enemies/em045/em045_wing_return1.wav
  • Enemies/em045/em045_wing_return2.wav
  • Enemies/em045/em045_wing_return3.wav
  • Enemies/em046/em046_close.wav
  • Enemies/em046/em046_hit.wav
  • Enemies/em046/em046_move_lp.wav
  • Enemies/em046/em046_open.wav
  • Enemies/em046/em046_shot.wav
  • Enemies/em046/em046_slip.wav
  • Enemies/em046/em046_turn.wav
  • Enemies/em047/em047_00_02_fs1.wav
  • Enemies/em047/em047_00_02_fs2.wav
  • Enemies/em047/em047_00_02_sliding.wav
  • Enemies/em047/em047_burn.wav
  • Enemies/em047/em047_fire_delete.wav
  • Enemies/em047/em047_fire_lp.wav
  • Enemies/em047/em047_flap_l1.wav
  • Enemies/em047/em047_flap_l2.wav
  • Enemies/em047/em047_flap_l3.wav
  • Enemies/em047/em047_flap_s1.wav
  • Enemies/em047/em047_flap_s2.wav
  • Enemies/em047/em047_hatch1.wav
  • Enemies/em047/em047_hatch2.wav
  • Enemies/em047/em047_jump.wav
  • Enemies/em047/em047_landing.wav
  • Enemies/em047/em047_oviposition.wav
  • Enemies/em047/em047_shot1.wav
  • Enemies/em047/em047_shot2.wav
  • Enemies/em047/em047_shot3.wav
  • Enemies/em047/em047_vo_child1.wav
  • Enemies/em047/em047_vo_child2.wav
  • Enemies/em047/em047_vo_jump1.wav
  • Enemies/em047/em047_vo_jump2.wav
  • Enemies/em047/em047_vo_jump3.wav
  • Enemies/em047/em047_vo_jump4.wav
  • Enemies/em047/em047_vo_jump5.wav
  • Enemies/em047/em047_vo_roar1.wav
  • Enemies/em047/em047_vo_roar2.wav
  • Enemies/em047/em047_vo_roar3.wav
  • Enemies/em047/em047_vo_shot_standby1.wav
  • Enemies/em047/em047_vo_shot_standby2.wav
  • Enemies/em047/em047_vo_shot_standby3.wav
  • Enemies/em047/em047_vo_sick1.wav
  • Enemies/em047/em047_vo_sick2.wav
  • Enemies/em047/em047_vo_sick3.wav
  • Enemies/em047/em047_vo_sick4.wav
  • Enemies/em047/em047_vo_sick5.wav
  • Enemies/em047/em047_vo_sigh1.wav
  • Enemies/em047/em047_vo_sigh2.wav
  • Enemies/em048/em048_death_expl.wav
  • Enemies/em048/em048_fs1.wav
  • Enemies/em048/em048_fs2.wav
  • Enemies/em048/em048_jump.wav
  • Enemies/em048/em048_kick.wav
  • Enemies/em048/em048_kick_fx.wav
  • Enemies/em048/em048_landing.wav
  • Enemies/em048/em048_vo_appear1.wav
  • Enemies/em048/em048_vo_appear2.wav
  • Enemies/em048/em048_vo_death1.wav
  • Enemies/em048/em048_vo_death2.wav
  • Enemies/em049/em049_00_01_expl1.wav
  • Enemies/em049/em049_00_01_expl2.wav
  • Enemies/em049/em049_00_01_expl3.wav
  • Enemies/em049/em049_00_01_landing.wav
  • Enemies/em049/em049_00_01_metal_impct1.wav
  • Enemies/em049/em049_00_01_metal_impct2.wav
  • Enemies/em049/em049_00_01_metal_impct3.wav
  • Enemies/em049/em049_00_01_whs.wav
  • Enemies/em049/em049_hit.wav
  • Enemies/em049/em049_hold_a_gun.wav
  • Enemies/em049/em049_put_a_gun.wav
  • Enemies/em049/em049_shell_break1.wav
  • Enemies/em049/em049_shell_break2.wav
  • Enemies/em049/em049_shell_break3.wav
  • Enemies/em049/em049_shot.wav
  • Enemies/em049/em049_turn.wav
  • Enemies/em050/em050_fs1.wav
  • Enemies/em050/em050_fs2.wav
  • Enemies/em050/em050_mvmt1.wav
  • Enemies/em050/em050_mvmt2.wav
  • Enemies/em050/em050_shot.wav
  • Enemies/em051/em051_connection_atk_end_fx.wav
  • Enemies/em051/em051_connection_atk_fx.wav
  • Enemies/em051/em051_connection_atk_impct_l.wav
  • Enemies/em051/em051_connection_atk_impct_s.wav
  • Enemies/em051/em051_connection_atk_standby.wav
  • Enemies/em051/em051_connection_atk_start.wav
  • Enemies/em051/em051_connection_atk_start_fx.wav
  • Enemies/em051/em051_run_end.wav
  • Enemies/em051/em051_run_lp.wav
  • Enemies/em051/em051_run_start.wav
  • Enemies/em052/em052_burst.wav
  • Enemies/em054/em054_appear1.wav
  • Enemies/em054/em054_appear2.wav
  • Enemies/em054/em054_close.wav
  • Enemies/em054/em054_eye_brake.wav
  • Enemies/em054/em054_laser.wav
  • Enemies/em054/em054_laser_standby.wav
  • Enemies/em054/em054_open.wav
  • Enemies/em054/em054_shot.wav
  • Enemies/em900/em900_00_00_death.wav
  • Enemies/em900/em900_00_04_fall.wav
  • Enemies/em900/em900_00_04_fs1.wav
  • Enemies/em900/em900_00_04_fs2.wav
  • Enemies/em900/em900_00_04_fs3.wav
  • Enemies/em900/em900_00_04_fs4.wav
  • Enemies/em900/em900_00_04_fs5.wav
  • Enemies/em900/em900_00_04_fs6.wav
  • Enemies/em900/em900_00_04_jump.wav
  • Enemies/em900/em900_00_05_fall1.wav
  • Enemies/em900/em900_00_05_fall2.wav
  • Enemies/em900/em900_00_05_fall_all.wav
  • Enemies/em900/em900_00_05_fs1.wav
  • Enemies/em900/em900_00_05_fs2.wav
  • Enemies/em900/em900_00_05_fs3.wav
  • Enemies/em900/em900_00_05_fs4.wav
  • Enemies/em900/em900_00_05_fs5.wav
  • Enemies/em900/em900_00_05_fs6.wav
  • Enemies/em900/em900_00_05_jump.wav
  • Enemies/em900/em900_00_05_jump_all.wav
  • Enemies/em900/em900_00_05_landing.wav
  • Enemies/em900/em900_00_05_rise1.wav
  • Enemies/em900/em900_00_05_rise2.wav
  • Enemies/em900/em900_00_05_rise3.wav
  • Enemies/em900/em900_00_05_vo_hubbub_lp.wav
  • Enemies/em900/em900_1shot.wav
  • Enemies/em900/em900_close_eye.wav
  • Enemies/em900/em900_death1.wav
  • Enemies/em900/em900_death3.wav
  • Enemies/em900/em900_fall.wav
  • Enemies/em900/em900_landing.wav
  • Enemies/em900/em900_mvmt1.wav
  • Enemies/em900/em900_mvmt2.wav
  • Enemies/em900/em900_open_eye.wav
  • Enemies/em900/em900_parts_fit1.wav
  • Enemies/em900/em900_parts_fit2.wav
  • Enemies/em900/em900_parts_fit3.wav
  • Enemies/em900/em900_parts_fly1.wav
  • Enemies/em900/em900_parts_fly2.wav
  • Enemies/em900/em900_shot_l.wav
  • Enemies/em900/em900_speed_up.wav
  • Enemies/em900/em900_vo_roar.wav
  • Enemies/em901/em901_00_01_appear.wav
  • Enemies/em901/em901_00_01_move1.wav
  • Enemies/em901/em901_00_01_move2.wav
  • Enemies/em901/em901_00_01_turn1.wav
  • Enemies/em901/em901_00_01_turn2.wav
  • Enemies/em901/em901_1shot.wav
  • Enemies/em901/em901_1shot_standby.wav
  • Enemies/em901/em901_appear.wav
  • Enemies/em901/em901_appear_start.wav
  • Enemies/em901/em901_burst_shot.wav
  • Enemies/em901/em901_close_m.wav
  • Enemies/em901/em901_close_mouth.wav
  • Enemies/em901/em901_close_steam.wav
  • Enemies/em901/em901_dash_lp.wav
  • Enemies/em901/em901_dash_start.wav
  • Enemies/em901/em901_move_lp.wav
  • Enemies/em901/em901_open_l.wav
  • Enemies/em901/em901_open_m.wav
  • Enemies/em901/em901_open_mouth.wav
  • Enemies/em901/em901_open_s.wav
  • Enemies/em901/em901_posing.wav
  • Enemies/em901/em901_power_up.wav
  • Enemies/em901/em901_shot_l.wav
  • Enemies/em901/em901_shot_l_standby.wav
  • Enemies/em901/em901_vo_appear.wav
  • Enemies/em901/em901_warp.wav
  • Enemies/em901/em901_warp_start.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!