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Zip Contents[192]
- survivor/ammo_pack_use.wav
- survivor/bandaging_1.wav
- survivor/blood_spurt1.wav
- survivor/blood_spurt2.wav
- survivor/blood_spurt3.wav
- survivor/choke_1.wav
- survivor/choke_2.wav
- survivor/choke_3.wav
- survivor/choke_4.wav
- survivor/choke_5.wav
- survivor/choke_6.wav
- survivor/choke_7.wav
- survivor/choke_8.wav
- survivor/choke_9.wav
- survivor/damage1.wav
- survivor/damage2.wav
- survivor/death1.wav
- survivor/death2.wav
- survivor/death3.wav
- survivor/death4.wav
- survivor/death5.wav
- survivor/death6.wav
- survivor/heartbeatloop.wav
- survivor/laser_on.wav
- survivor/melee_swing_hit_world.wav
- survivor/neck_snap_01.wav
- survivor/orch_hit_csharp_short.wav
- survivor/punch_boxing_bodyhit03.wav
- survivor/punch_boxing_bodyhit04.wav
- survivor/punch_boxing_facehit1.wav
- survivor/punch_boxing_facehit2.wav
- survivor/punch_boxing_facehit3.wav
- survivor/punch_boxing_facehit4.wav
- survivor/punch_boxing_facehit5.wav
- survivor/punch_boxing_facehit6.wav
- survivor/rifle_swing_hit_clown.wav
- survivor/rifle_swing_hit_clown2.wav
- survivor/rifle_swing_hit_clown3.wav
- survivor/rifle_swing_hit_clown4.wav
- survivor/rifle_swing_hit_clown5.wav
- survivor/rifle_swing_hit_clown6.wav
- survivor/rifle_swing_hit_infected7.wav
- survivor/rifle_swing_hit_infected8.wav
- survivor/rifle_swing_hit_infected9.wav
- survivor/rifle_swing_hit_infected10.wav
- survivor/rifle_swing_hit_infected11.wav
- survivor/rifle_swing_hit_infected12.wav
- survivor/rifle_swing_hit_survivor1.wav
- survivor/rifle_swing_hit_survivor2.wav
- survivor/rifle_swing_hit_world.wav
- survivor/run/cardboard1.wav
- survivor/run/cardboard2.wav
- survivor/run/cardboard3.wav
- survivor/run/cardboard4.wav
- survivor/run/chainlink1.wav
- survivor/run/chainlink2.wav
- survivor/run/chainlink3.wav
- survivor/run/concrete1.wav
- survivor/run/concrete2.wav
- survivor/run/concrete3.wav
- survivor/run/concrete4.wav
- survivor/run/dirt1.wav
- survivor/run/dirt2.wav
- survivor/run/dirt3.wav
- survivor/run/dirt4.wav
- survivor/run/duct1.wav
- survivor/run/duct2.wav
- survivor/run/duct3.wav
- survivor/run/duct4.wav
- survivor/run/flesh1.wav
- survivor/run/flesh2.wav
- survivor/run/flesh3.wav
- survivor/run/flesh4.wav
- survivor/run/foliage1.wav
- survivor/run/foliage2.wav
- survivor/run/foliage3.wav
- survivor/run/foliage4.wav
- survivor/run/glass1.wav
- survivor/run/glass2.wav
- survivor/run/glass3.wav
- survivor/run/glass4.wav
- survivor/run/grass1.wav
- survivor/run/grass2.wav
- survivor/run/grass3.wav
- survivor/run/grass4.wav
- survivor/run/gravel1.wav
- survivor/run/gravel2.wav
- survivor/run/gravel3.wav
- survivor/run/gravel4.wav
- survivor/run/ladder1.wav
- survivor/run/ladder2.wav
- survivor/run/ladder3.wav
- survivor/run/ladder4.wav
- survivor/run/metal1.wav
- survivor/run/metal2.wav
- survivor/run/metal3.wav
- survivor/run/metal4.wav
- survivor/run/metalgrate1.wav
- survivor/run/metalgrate2.wav
- survivor/run/metalgrate3.wav
- survivor/run/metalgrate4.wav
- survivor/run/mud1.wav
- survivor/run/mud2.wav
- survivor/run/mud3.wav
- survivor/run/mud4.wav
- survivor/run/plaster1.wav
- survivor/run/plaster2.wav
- survivor/run/plaster3.wav
- survivor/run/plaster4.wav
- survivor/run/sand1.wav
- survivor/run/sand2.wav
- survivor/run/sand3.wav
- survivor/run/sand4.wav
- survivor/run/slosh1.wav
- survivor/run/slosh2.wav
- survivor/run/slosh3.wav
- survivor/run/slosh4.wav
- survivor/run/tile1.wav
- survivor/run/tile2.wav
- survivor/run/tile3.wav
- survivor/run/tile4.wav
- survivor/run/wade1.wav
- survivor/run/wade2.wav
- survivor/run/wade3.wav
- survivor/run/wade4.wav
- survivor/run/wood1.wav
- survivor/run/wood2.wav
- survivor/run/wood3.wav
- survivor/run/wood4.wav
- survivor/shoe_scuff1.wav
- survivor/shoe_scuff2.wav
- survivor/shoe_scuff3.wav
- survivor/shoe_scuff4.wav
- survivor/sprayer.wav
- survivor/suit_denydevice.wav
- survivor/swing_miss1.wav
- survivor/swing_miss2.wav
- survivor/swish_weaponswing_swipe5.wav
- survivor/swish_weaponswing_swipe6.wav
- survivor/wade1.wav
- survivor/wade2.wav
- survivor/walk/cardboard1.wav
- survivor/walk/cardboard2.wav
- survivor/walk/cardboard3.wav
- survivor/walk/cardboard4.wav
- survivor/walk/concrete1.wav
- survivor/walk/concrete2.wav
- survivor/walk/concrete3.wav
- survivor/walk/concrete4.wav
- survivor/walk/dirt1.wav
- survivor/walk/dirt2.wav
- survivor/walk/dirt3.wav
- survivor/walk/dirt4.wav
- survivor/walk/flesh1.wav
- survivor/walk/flesh2.wav
- survivor/walk/flesh3.wav
- survivor/walk/flesh4.wav
- survivor/walk/glass1.wav
- survivor/walk/glass2.wav
- survivor/walk/glass3.wav
- survivor/walk/glass4.wav
- survivor/walk/grass1.wav
- survivor/walk/grass2.wav
- survivor/walk/grass3.wav
- survivor/walk/grass4.wav
- survivor/walk/gravel1.wav
- survivor/walk/gravel2.wav
- survivor/walk/gravel3.wav
- survivor/walk/gravel4.wav
- survivor/walk/metal1.wav
- survivor/walk/metal2.wav
- survivor/walk/metal3.wav
- survivor/walk/metal4.wav
- survivor/walk/slosh3.wav
- survivor/walk/tile1.wav
- survivor/walk/tile2.wav
- survivor/walk/tile3.wav
- survivor/walk/tile4.wav
- survivor/walk/wade1.wav
- survivor/walk/wade2.wav
- survivor/walk/wade3.wav
- survivor/walk/wade4.wav
- survivor/walk/wood1.wav
- survivor/walk/wood2.wav
- survivor/walk/wood3.wav
- survivor/walk/wood4.wav
- survivor/zombie_blood_spray_01.wav
- survivor/zombie_blood_spray_02.wav
- survivor/zombie_blood_spray_03.wav
- survivor/zombie_blood_spray_04.wav
- survivor/zombie_blood_spray_05.wav
- survivor/zombie_blood_spray_06.wav
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