# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Strider
Category PC / Computer
Game
Section
Combine Units
Submitter ChimiChamo
Size 131.16 MB
Format ZIP (application/zip)
Hits 140
Comments 0

Icon Filler
Zip Contents[379]
  • strider/body_loop_a.wav
  • strider/body_loop_b.wav
  • strider/combat/damaged/flinch_01.wav
  • strider/combat/damaged/flinch_02.wav
  • strider/combat/damaged/flinch_03.wav
  • strider/combat/damaged/flinch_wet_01.wav
  • strider/combat/damaged/flinch_wet_02.wav
  • strider/combat/damaged/flinch_wet_03.wav
  • strider/combat/damaged/shake_01.wav
  • strider/combat/damaged/shake_02.wav
  • strider/combat/damaged/shake_03.wav
  • strider/combat/damaged/shake_04.wav
  • strider/combat/damaged/shake_wet_01.wav
  • strider/combat/damaged/shake_wet_02.wav
  • strider/combat/damaged/shake_wet_03.wav
  • strider/combat/damaged/shake_wet_04.wav
  • strider/combat/idle/vox_dry_01.wav
  • strider/combat/idle/vox_dry_02.wav
  • strider/combat/idle/vox_dry_03.wav
  • strider/combat/idle/vox_dry_04.wav
  • strider/combat/idle/vox_dry_05.wav
  • strider/combat/idle/vox_dry_06.wav
  • strider/combat/idle/vox_dry_07.wav
  • strider/combat/idle/vox_dry_08.wav
  • strider/combat/idle/vox_wet_01.wav
  • strider/combat/idle/vox_wet_02.wav
  • strider/combat/idle/vox_wet_03.wav
  • strider/combat/idle/vox_wet_04.wav
  • strider/combat/idle/vox_wet_05.wav
  • strider/combat/idle/vox_wet_06.wav
  • strider/combat/idle/vox_wet_07.wav
  • strider/combat/idle/vox_wet_08.wav
  • strider/combat/movement_grunt/dry_01.wav
  • strider/combat/movement_grunt/dry_02.wav
  • strider/combat/movement_grunt/dry_03.wav
  • strider/combat/movement_grunt/dry_04.wav
  • strider/combat/movement_grunt/dry_05.wav
  • strider/combat/movement_grunt/dry_06.wav
  • strider/combat/movement_grunt/dry_07.wav
  • strider/combat/movement_grunt/dry_08.wav
  • strider/combat/movement_grunt/dry_09.wav
  • strider/combat/movement_grunt/wet_01.wav
  • strider/combat/movement_grunt/wet_02.wav
  • strider/combat/movement_grunt/wet_03.wav
  • strider/combat/movement_grunt/wet_04.wav
  • strider/combat/movement_grunt/wet_05.wav
  • strider/combat/movement_grunt/wet_06.wav
  • strider/combat/movement_grunt/wet_07.wav
  • strider/combat/movement_grunt/wet_08.wav
  • strider/combat/movement_grunt/wet_09.wav
  • strider/combat/ping_dry.wav
  • strider/combat/ping_wet.wav
  • strider/combat/seq_arena_entry/vox_backup.wav
  • strider/combat/seq_arena_entry/vox_backup_wet.wav
  • strider/combat/seq_arena_entry/vox_grunt.wav
  • strider/combat/seq_arena_entry/vox_grunt_wet.wav
  • strider/combat/seq_arena_entry/vox_shoot_warning.wav
  • strider/combat/seq_arena_entry/vox_shoot_warning_wet.wav
  • strider/combat/seq_cover_smash/fx_backup_dry.wav
  • strider/combat/seq_cover_smash/fx_backup_wet.wav
  • strider/combat/seq_cover_smash/fx_impact_dry.wav
  • strider/combat/seq_cover_smash/fx_impact_wet.wav
  • strider/combat/seq_cover_smash/fx_raise_leg_dry.wav
  • strider/combat/seq_cover_smash/fx_raise_leg_wet.wav
  • strider/combat/seq_cover_smash/vox_attack_grunt.wav
  • strider/combat/seq_cover_smash/vox_attack_grunt_wet.wav
  • strider/combat/seq_cover_smash/vox_backup.wav
  • strider/combat/seq_cover_smash/vox_backup_wet.wav
  • strider/combat/seq_cover_smash/vox_raise_leg.wav
  • strider/combat/seq_cover_smash/vox_raise_leg_wet.wav
  • strider/combat/seq_cover_smash/vox_warning.wav
  • strider/combat/seq_cover_smash/vox_warning_wet.wav
  • strider/combat/seq_death/death_vox_a_dry.wav
  • strider/combat/seq_death/death_vox_a_wet.wav
  • strider/combat/seq_death/death_vox_b_dry.wav
  • strider/combat/seq_death/death_vox_b_wet.wav
  • strider/combat/seq_death/death_vox_c_dry.wav
  • strider/combat/seq_death/death_vox_c_wet.wav
  • strider/combat/seq_death/explo_base.wav
  • strider/combat/seq_death/explo_flavor.wav
  • strider/combat/seq_death/explo_reverb.wav
  • strider/combat/seq_death/fall_dry.wav
  • strider/combat/seq_death/fall_wet.wav
  • strider/combat/seq_death/land_core.wav
  • strider/combat/seq_death/land_flavor.wav
  • strider/combat/seq_death/land_reverb_front_l.wav
  • strider/combat/seq_death/land_reverb_front_r.wav
  • strider/combat/seq_death/land_reverb_rear_l.wav
  • strider/combat/seq_death/land_reverb_rear_r.wav
  • strider/combat/seq_death/land_rocks.wav
  • strider/combat/seq_death/land_rumble.wav
  • strider/combat/seq_death/land_wet.wav
  • strider/combat/seq_death/plasma_a_dry.wav
  • strider/combat/seq_death/plasma_a_wet.wav
  • strider/combat/seq_death/plasma_b_dry.wav
  • strider/combat/seq_death/plasma_b_wet.wav
  • strider/combat/seq_death/zap_dry_01.wav
  • strider/combat/seq_death/zap_dry_02.wav
  • strider/combat/seq_death/zap_dry_03.wav
  • strider/combat/seq_death/zap_dry_04.wav
  • strider/combat/seq_death/zap_wet_01.wav
  • strider/combat/seq_death/zap_wet_02.wav
  • strider/combat/seq_death/zap_wet_03.wav
  • strider/combat/seq_death/zap_wet_04.wav
  • strider/combat/seq_elevator_chase/vox_a.wav
  • strider/combat/seq_elevator_chase/vox_a_wet.wav
  • strider/combat/seq_elevator_chase/vox_b.wav
  • strider/combat/seq_elevator_chase/vox_b_wet.wav
  • strider/combat/seq_elevator_chase/vox_c.wav
  • strider/combat/seq_elevator_chase/vox_c_wet.wav
  • strider/combat/seq_elevator_chase/vox_d.wav
  • strider/combat/seq_elevator_chase/vox_d_wet.wav
  • strider/combat/seq_elevator_chase/vox_e.wav
  • strider/combat/seq_elevator_chase/vox_e_wet.wav
  • strider/combat/seq_elevator_chase/vox_f.wav
  • strider/combat/seq_elevator_chase/vox_f_wet.wav
  • strider/combat/seq_headbutt/fx_backup_dry.wav
  • strider/combat/seq_headbutt/fx_backup_wet.wav
  • strider/combat/seq_headbutt/fx_impact_a_dry.wav
  • strider/combat/seq_headbutt/fx_impact_a_wet.wav
  • strider/combat/seq_headbutt/fx_impact_b_dry.wav
  • strider/combat/seq_headbutt/fx_impact_b_wet.wav
  • strider/combat/seq_headbutt/vox_backup.wav
  • strider/combat/seq_headbutt/vox_backup_wet.wav
  • strider/combat/seq_headbutt/vox_pound.wav
  • strider/combat/seq_headbutt/vox_pound_wet.wav
  • strider/combat/seq_headbutt/vox_push.wav
  • strider/combat/seq_headbutt/vox_push_wet.wav
  • strider/combat/seq_headbutt/vox_warning.wav
  • strider/combat/seq_headbutt/vox_warning_wet.wav
  • strider/combat/seq_heli_kill/vox_prepare.wav
  • strider/combat/seq_heli_kill/vox_prepare_wet.wav
  • strider/combat/seq_heli_kill/vox_warning.wav
  • strider/combat/seq_heli_kill/vox_warning_wet.wav
  • strider/combat/seq_heli_pounce/fx_impact_dry.wav
  • strider/combat/seq_heli_pounce/fx_impact_wet.wav
  • strider/combat/seq_heli_pounce/fx_riser_dry.wav
  • strider/combat/seq_heli_pounce/fx_riser_wet.wav
  • strider/combat/seq_heli_pounce/vox_growl.wav
  • strider/combat/seq_heli_pounce/vox_growl_wet.wav
  • strider/combat/seq_intro/fx_powerup_dry.wav
  • strider/combat/seq_intro/fx_powerup_wet.wav
  • strider/combat/seq_intro/vox_recover.wav
  • strider/combat/seq_intro/vox_recover_wet.wav
  • strider/combat/seq_pit_recover/vox_a.wav
  • strider/combat/seq_pit_recover/vox_a_wet.wav
  • strider/combat/seq_pit_recover/vox_b.wav
  • strider/combat/seq_pit_recover/vox_b_wet.wav
  • strider/combat/seq_pit_recover/vox_c.wav
  • strider/combat/seq_pit_recover/vox_c_wet.wav
  • strider/combat/seq_pit_recover/vox_d.wav
  • strider/combat/seq_pit_recover/vox_d_wet.wav
  • strider/combat/seq_pit_recover/vox_start.wav
  • strider/combat/seq_pit_recover/vox_start_wet.wav
  • strider/combat/shoot_warning_01.wav
  • strider/combat/shoot_warning_02.wav
  • strider/combat/shoot_warning_03.wav
  • strider/combat/shoot_warning_layer_01.wav
  • strider/combat/shoot_warning_layer_02.wav
  • strider/combat/shoot_warning_layer_03.wav
  • strider/combat/target_acquired.wav
  • strider/combat/target_acquired_wet.wav
  • strider/combat/warp_cannon/failed_shot_blast.wav
  • strider/combat/warp_cannon/failed_shot_core.wav
  • strider/combat/warp_cannon/failed_shot_mech.wav
  • strider/combat/warp_cannon/failed_shot_wet.wav
  • strider/combat/warp_cannon/shoot_blast.wav
  • strider/combat/warp_cannon/shoot_core.wav
  • strider/combat/warp_cannon/shoot_mech.wav
  • strider/combat/warp_cannon/shoot_wet.wav
  • strider/combat/warp_cannon/warning_long_dry.wav
  • strider/combat/warp_cannon/warning_long_wet.wav
  • strider/combat/warp_cannon/warning_short_dry.wav
  • strider/combat/warp_cannon/warning_short_wet.wav
  • strider/imported/charging.wav
  • strider/imported/creak1.wav
  • strider/imported/creak2.wav
  • strider/imported/creak3.wav
  • strider/imported/creak4.wav
  • strider/imported/fire.wav
  • strider/imported/striderx_alert2.wav
  • strider/imported/striderx_alert4.wav
  • strider/imported/striderx_alert5.wav
  • strider/imported/striderx_alert6.wav
  • strider/imported/striderx_die1.wav
  • strider/imported/striderx_pain2.wav
  • strider/imported/striderx_pain5.wav
  • strider/imported/striderx_pain7.wav
  • strider/imported/striderx_pain8.wav
  • strider/imported/strider_legstretch1.wav
  • strider/imported/strider_legstretch2.wav
  • strider/imported/strider_legstretch3.wav
  • strider/imported/strider_minigun.wav
  • strider/imported/strider_minigun2.wav
  • strider/imported/strider_skewer1.wav
  • strider/misc/distant_call_01.wav
  • strider/misc/distant_call_02.wav
  • strider/misc/distant_call_03.wav
  • strider/misc/distant_call_04.wav
  • strider/movement/move_01.wav
  • strider/movement/move_02.wav
  • strider/movement/move_03.wav
  • strider/movement/move_04.wav
  • strider/movement/move_05.wav
  • strider/movement/move_06.wav
  • strider/movement/move_07.wav
  • strider/movement/move_08.wav
  • strider/movement/move_09.wav
  • strider/movement/move_10.wav
  • strider/old/strider_steps_detail_01.wav
  • strider/old/strider_steps_detail_02.wav
  • strider/old/strider_steps_detail_03.wav
  • strider/old/strider_steps_detail_04.wav
  • strider/old/strider_steps_lfe_01.wav
  • strider/old/strider_steps_lfe_02.wav
  • strider/old/strider_steps_lfe_03.wav
  • strider/old/strider_steps_lfe_04.wav
  • strider/old/strider_vox_alert_high_01.wav
  • strider/old/strider_vox_alert_high_02.wav
  • strider/old/strider_vox_alert_high_03.wav
  • strider/old/strider_vox_alert_med_01.wav
  • strider/old/strider_vox_alert_med_02.wav
  • strider/old/strider_vox_alert_med_03.wav
  • strider/old/strider_vox_alert_med_04.wav
  • strider/old/strider_vox_alert_med_05.wav
  • strider/old/strider_vox_alert_small_01.wav
  • strider/old/strider_vox_answer_01.wav
  • strider/old/strider_vox_answer_02.wav
  • strider/old/strider_vox_call_01.wav
  • strider/old/strider_vox_curiosity_high_01.wav
  • strider/old/strider_vox_curiosity_high_02.wav
  • strider/old/strider_vox_curiosity_med_01.wav
  • strider/old/strider_vox_curiosity_med_02.wav
  • strider/old/strider_vox_curiosity_med_03.wav
  • strider/old/strider_vox_curiosity_med_04.wav
  • strider/old/strider_vox_curiosity_med_05.wav
  • strider/old/strider_vox_general_01.wav
  • strider/old/strider_vox_general_02.wav
  • strider/old/strider_vox_general_03.wav
  • strider/old/strider_vox_general_04.wav
  • strider/old/strider_vox_general_05.wav
  • strider/old/strider_vox_general_06.wav
  • strider/old/strider_vox_moan_low_01.wav
  • strider/old/strider_vox_moan_low_02.wav
  • strider/old/strider_vox_moan_low_03.wav
  • strider/old/strider_vox_moan_low_04.wav
  • strider/old/strider_vox_moan_low_05.wav
  • strider/old/strider_vox_moan_low_06.wav
  • strider/old/strider_vox_ping_01.wav
  • strider/old/strider_vox_ping_02.wav
  • strider/seq_intro/cable_drop.wav
  • strider/seq_intro/cable_impact.wav
  • strider/seq_intro/cable_impact_layer.wav
  • strider/seq_intro/detail_descend.wav
  • strider/seq_intro/detail_reveal.wav
  • strider/seq_intro/detail_stretch_01.wav
  • strider/seq_intro/detail_stretch_02.wav
  • strider/seq_intro/detail_stride.wav
  • strider/seq_intro/step_balcony.wav
  • strider/seq_intro/step_balcony_reverb.wav
  • strider/seq_intro/step_balcony_whoosh_in.wav
  • strider/seq_intro/step_balcony_whoosh_out.wav
  • strider/seq_intro/step_detail_01.wav
  • strider/seq_intro/step_detail_02.wav
  • strider/seq_intro/step_detail_03.wav
  • strider/seq_intro/step_detail_04.wav
  • strider/seq_intro/step_detail_05.wav
  • strider/seq_intro/step_foreshadow.wav
  • strider/seq_intro/vox_a_dry.wav
  • strider/seq_intro/vox_a_wet.wav
  • strider/seq_intro/vox_b_dry.wav
  • strider/seq_intro/vox_b_wet.wav
  • strider/seq_intro/vox_c_dry.wav
  • strider/seq_intro/vox_c_wet.wav
  • strider/seq_intro/vox_d_dry.wav
  • strider/seq_intro/vox_d_wet.wav
  • strider/seq_intro/vox_e_dry.wav
  • strider/seq_intro/vox_e_wet.wav
  • strider/seq_intro/vox_f_dry.wav
  • strider/seq_intro/vox_f_wet.wav
  • strider/seq_intro/vox_g_dry.wav
  • strider/seq_intro/vox_g_wet.wav
  • strider/seq_intro/walk_off.wav
  • strider/seq_passby/detail_leave_01.wav
  • strider/seq_passby/detail_leave_02.wav
  • strider/seq_passby/detail_leave_03.wav
  • strider/seq_passby/detail_reveal.wav
  • strider/seq_passby/detail_rise.wav
  • strider/seq_passby/detail_sit.wav
  • strider/seq_passby/detail_stretch.wav
  • strider/seq_passby/step_building.wav
  • strider/seq_passby/step_detail_01.wav
  • strider/seq_passby/step_detail_02.wav
  • strider/seq_passby/step_detail_03.wav
  • strider/seq_passby/step_detail_04.wav
  • strider/seq_passby/step_detail_05.wav
  • strider/seq_passby/step_detail_06.wav
  • strider/seq_passby/step_down_01.wav
  • strider/seq_passby/step_down_02.wav
  • strider/seq_passby/step_foreshadow.wav
  • strider/seq_passby/step_railing.wav
  • strider/seq_passby/step_railing_whoosh_in.wav
  • strider/seq_passby/step_railing_whoosh_out.wav
  • strider/seq_passby/step_roof_01.wav
  • strider/seq_passby/step_roof_02.wav
  • strider/seq_passby/step_roof_03.wav
  • strider/seq_passby/step_up_left.wav
  • strider/seq_passby/step_up_right.wav
  • strider/seq_passby/step_up_right_whoosh.wav
  • strider/seq_passby/vox_a_dry.wav
  • strider/seq_passby/vox_a_wet.wav
  • strider/seq_passby/vox_b_dry.wav
  • strider/seq_passby/vox_b_wet.wav
  • strider/seq_passby/vox_c_dry.wav
  • strider/seq_passby/vox_c_wet.wav
  • strider/seq_passby/vox_d_dry.wav
  • strider/seq_passby/vox_d_wet.wav
  • strider/seq_passby/vox_e_dry.wav
  • strider/seq_passby/vox_e_wet.wav
  • strider/seq_passby/vox_f_dry.wav
  • strider/seq_passby/vox_f_wet.wav
  • strider/seq_passby/vox_g_dry.wav
  • strider/seq_passby/vox_g_wet.wav
  • strider/seq_passby/walk_off.wav
  • strider/seq_vista/vox_exit_01.wav
  • strider/seq_vista/vox_exit_02.wav
  • strider/seq_vista/vox_pickup_away_01.wav
  • strider/seq_vista/vox_pickup_away_02.wav
  • strider/seq_vista/vox_pickup_lower_01.wav
  • strider/seq_vista/vox_pickup_lower_02.wav
  • strider/seq_vista/vox_pickup_move_01.wav
  • strider/seq_vista/vox_pickup_move_02.wav
  • strider/seq_vista/vox_straighten_01.wav
  • strider/seq_vista/vox_straighten_02.wav
  • strider/seq_vista/vox_up_01.wav
  • strider/seq_vista/vox_up_02.wav
  • strider/seq_vista/weld_01.wav
  • strider/seq_vista/weld_02.wav
  • strider/steps/combat_step_01.wav
  • strider/steps/combat_step_02.wav
  • strider/steps/combat_step_03.wav
  • strider/steps/combat_step_04.wav
  • strider/steps/combat_step_05.wav
  • strider/steps/combat_step_layer_dry_01.wav
  • strider/steps/combat_step_layer_dry_02.wav
  • strider/steps/combat_step_layer_dry_03.wav
  • strider/steps/combat_step_layer_dry_04.wav
  • strider/steps/combat_step_layer_dry_05.wav
  • strider/steps/combat_step_layer_dry_06.wav
  • strider/steps/combat_step_layer_dry_07.wav
  • strider/steps/combat_step_layer_dry_08.wav
  • strider/steps/combat_step_layer_dry_09.wav
  • strider/steps/combat_step_layer_dry_10.wav
  • strider/steps/combat_step_layer_wet_01.wav
  • strider/steps/combat_step_layer_wet_02.wav
  • strider/steps/combat_step_layer_wet_03.wav
  • strider/steps/combat_step_layer_wet_04.wav
  • strider/steps/combat_step_layer_wet_05.wav
  • strider/steps/combat_step_layer_wet_06.wav
  • strider/steps/combat_step_layer_wet_07.wav
  • strider/steps/combat_step_layer_wet_08.wav
  • strider/steps/combat_step_layer_wet_09.wav
  • strider/steps/combat_step_layer_wet_10.wav
  • strider/steps/construction_step_01.wav
  • strider/steps/construction_step_02.wav
  • strider/steps/construction_step_03.wav
  • strider/steps/construction_step_04.wav
  • strider/steps/construction_step_05.wav
  • strider/steps/deep_step_long.wav
  • strider/steps/deep_step_short.wav
  • strider/steps/distant_step_01.wav
  • strider/steps/distant_step_02.wav
  • strider/steps/distant_step_03.wav
  • strider/steps/distant_step_04.wav
  • strider/steps/distant_step_05.wav
  • strider/steps/step_lfe_01.wav
  • strider/steps/step_lfe_02.wav
  • strider/steps/step_lfe_03.wav
  • strider/steps/step_lfe_04.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!