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Zip Contents[152]
- sounds/aburn_1.wav
- sounds/aburn_1f.wav
- sounds/aburn_2.wav
- sounds/alert_1.wav
- sounds/alert_2.wav
- sounds/alert_3.wav
- sounds/approach.wav
- sounds/arc_01.wav
- sounds/arc_02.wav
- sounds/arc_03.wav
- sounds/arc_04.wav
- sounds/arc_05.wav
- sounds/asteroid.wav
- sounds/ast_lghit.wav
- sounds/ast_smhit.wav
- sounds/atomic.wav
- sounds/attach.wav
- sounds/becon.wav
- sounds/beep_1.wav
- sounds/beep_2.wav
- sounds/beep_3.wav
- sounds/beep_4.wav
- sounds/boom_1.wav
- sounds/boom_2.wav
- sounds/boom_3.wav
- sounds/boom_4.wav
- sounds/breakup.wav
- sounds/capital1.wav
- sounds/capital2.wav
- sounds/capital3.wav
- sounds/cart_dwn.wav
- sounds/cart_up.wav
- sounds/clusterboom.wav
- sounds/collide.wav
- sounds/commit.wav
- sounds/counter_1.wav
- sounds/cue_voice.wav
- sounds/cycle.wav
- sounds/debris.wav
- sounds/depart.wav
- sounds/detach.wav
- sounds/directive.wav
- sounds/doorclose.wav
- sounds/dooropen.wav
- sounds/end_voice.wav
- sounds/fail.wav
- sounds/flyby.wav
- sounds/highlight.wav
- sounds/hit_1.wav
- sounds/itemdraw.wav
- sounds/lift01a.wav
- sounds/load01.wav
- sounds/lock.wav
- sounds/l_alien1.wav
- sounds/l_alien2.wav
- sounds/l_alien3.wav
- sounds/l_avenge.wav
- sounds/l_banshee.wav
- sounds/l_crane_a.wav
- sounds/l_crane_b.wav
- sounds/l_disrupter.wav
- sounds/l_fail.wav
- sounds/l_flail.wav
- sounds/l_flux.wav
- sounds/l_flyby.wav
- sounds/l_fusion.wav
- sounds/l_hit.wav
- sounds/l_light.wav
- sounds/l_mass.wav
- sounds/l_sbreaker.wav
- sounds/l_vashvy.wav
- sounds/l_vaslight.wav
- sounds/main_amb.wav
- sounds/menu_1.wav
- sounds/m_angel.wav
- sounds/m_cluster.wav
- sounds/m_clusterb.wav
- sounds/m_emp.wav
- sounds/m_fail.wav
- sounds/m_fury.wav
- sounds/m_harbinger.wav
- sounds/m_hit.wav
- sounds/m_load.wav
- sounds/m_lock.wav
- sounds/m_mag.wav
- sounds/m_mega.wav
- sounds/m_shrike.wav
- sounds/m_stiletto.wav
- sounds/m_swarm.wav
- sounds/m_tsunami.wav
- sounds/m_wasp.wav
- sounds/noiz.wav
- sounds/pa_1.wav
- sounds/pa_2.wav
- sounds/pa_3.wav
- sounds/proximity1.wav
- sounds/proximity2.wav
- sounds/repair.wav
- sounds/reset.wav
- sounds/rev1.wav
- sounds/reveal.wav
- sounds/r_crane_a.wav
- sounds/r_crane_b.wav
- sounds/scan.wav
- sounds/select.wav
- sounds/shipview.wav
- sounds/ship_a1.wav
- sounds/ship_a2.wav
- sounds/ship_a3.wav
- sounds/ship_b1.wav
- sounds/ship_b2.wav
- sounds/ship_b3.wav
- sounds/ship_c1.wav
- sounds/ship_c2.wav
- sounds/ship_c3.wav
- sounds/ship_c4.wav
- sounds/ship_p.wav
- sounds/shockwave.wav
- sounds/static.wav
- sounds/subhit.wav
- sounds/subhit2.wav
- sounds/subspace_left.wav
- sounds/subspace_right.wav
- sounds/sub_amb.wav
- sounds/switch.wav
- sounds/switch_1.wav
- sounds/switch_2.wav
- sounds/switch_3.wav
- sounds/s_flyby.wav
- sounds/s_hit_0.wav
- sounds/s_hit_1.wav
- sounds/s_hit_2.wav
- sounds/s_hit_3.wav
- sounds/s_hit_4.wav
- sounds/s_hit_5.wav
- sounds/textdraw.wav
- sounds/thr_dwn.wav
- sounds/thr_full.wav
- sounds/thr_off.wav
- sounds/thr_up.wav
- sounds/trk-loop.wav
- sounds/unload01.wav
- sounds/user_a.wav
- sounds/user_c.wav
- sounds/user_i.wav
- sounds/user_o.wav
- sounds/voicetest.wav
- sounds/warp_1.wav
- sounds/warp_close.wav
- sounds/warp_open.wav
- sounds/weld01.wav
- sounds/weld02.wav
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