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Zip Contents[103]
- special/50cal_plane.wav
- special/artillery_squeal.wav
- special/artillery_whistle1.wav
- special/artillery_whistle2.wav
- special/artillery_whistle_high.wav
- special/bb_plant.wav
- special/bb_trigger.wav
- special/flmthwr_cooldown.wav
- special/flmthwr_cooldown_mn.wav
- special/flmthwr_flux1.wav
- special/flmthwr_flux2.wav
- special/flmthwr_front.wav
- special/flmthwr_ignite.wav
- special/flmthwr_ignite_mn.wav
- special/flmthwr_mn_flame.wav
- special/flmthwr_rear.wav
- special/flmthwr_st_flame.wav
- special/flmthwr_st_r.wav
- special/molotov_explode.wav
- special/molotov_light.wav
- special/molotov_throw.wav
- special/monkey_raise.wav
- special/monkey_raise_plr.wav
- special/monkey_ratchet.wav
- special/monkey_song1.wav
- special/monkey_song2.wav
- special/monkey_song3.wav
- special/monk_cymb1.wav
- special/monk_cymb2.wav
- special/monk_cymb3.wav
- special/monk_cymb4.wav
- special/monk_cymb5.wav
- special/monk_cymb_m.wav
- special/paintball_fire.wav
- special/paintball_imp1.wav
- special/paintball_imp2.wav
- special/paintball_imp3.wav
- special/paintball_imp4.wav
- special/ptrs_clip_in.wav
- special/ptrs_close.wav
- special/ptrs_mn_dist.wav
- special/ptrs_mn_shot.wav
- special/ptrs_open.wav
- special/ptrs_pull.wav
- special/ptrs_release.wav
- special/ptrs_st_act.wav
- special/ptrs_st_shot.wav
- special/ray_exp.wav
- special/ray_exp_cl.wav
- special/ray_flux_l.wav
- special/ray_flux_r.wav
- special/ray_loop.wav
- special/ray_mn.wav
- special/ray_mn_act.wav
- special/ray_reload_3p.wav
- special/ray_reload_battery.wav
- special/ray_reload_battery_out.wav
- special/ray_reload_close.wav
- special/ray_reload_open.wav
- special/ray_st_f.wav
- special/ray_st_f_act.wav
- special/ray_st_r.wav
- special/satchel_detonator.wav
- special/satchel_plant1.wav
- special/satchel_plant2.wav
- special/uber_m_left.wav
- special/uber_m_right.wav
- special/uber_shot_m.wav
- special/uber_shot_st.wav
- special/wwdg2_bounce1.wav
- special/wwdg2_bounce2.wav
- special/wwdg2_clip_in.wav
- special/wwdg2_effects1.wav
- special/wwdg2_effects2.wav
- special/wwdg2_effects3.wav
- special/wwdg2_fire_mn_f.wav
- special/wwdg2_fire_mn_lst.wav
- special/wwdg2_fire_st_f.wav
- special/wwdg2_fire_st_lst.wav
- special/wwdg2_fire_st_r.wav
- special/wwdg2_flux_l1.wav
- special/wwdg2_flux_l2.wav
- special/wwdg2_flux_r1.wav
- special/wwdg2_flux_r2.wav
- special/wwdg2_handle_pullback.wav
- special/wwdg2_handle_release.wav
- special/wwdg2_happy1.wav
- special/wwdg2_happy2.wav
- special/wwdg2_happy3.wav
- special/wwdg2_happy4.wav
- special/wwdg2_idle1.wav
- special/wwdg2_idle2.wav
- special/wwdg2_idle3.wav
- special/wwdg2_idle4.wav
- special/wwdg2_idle5.wav
- special/wwdg2_idle6.wav
- special/wwdg2_idle_d.wav
- special/wwdg2_imp_water.wav
- special/wwdg2_proj_impact.wav
- special/wwdg2_proj_loop.wav
- special/wwdg2_start.wav
- special/wwdg2_switch_flip_off.wav
- special/wwdg2_switch_flip_on.wav
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