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Zip Contents[275]
- sound/achievement_complete.wav
- sound/achievement_unlocked.wav
- sound/bike_engine_2.wav
- sound/bike_gun_2.wav
- sound/bike_gun_spin.wav
- sound/bike_jump.wav
- sound/bike_land.wav
- sound/bike_start.wav
- sound/bird_flap_1.wav
- sound/bird_flap_2.wav
- sound/bird_flap_3.wav
- sound/bird_flylp.wav
- sound/bird_land.wav
- sound/bird_slidelp.wav
- sound/bird_vox_1.wav
- sound/bird_vox_2.wav
- sound/bird_vox_3.wav
- sound/bones_bounce_1.wav
- sound/bones_bounce_2.wav
- sound/boost_boost.wav
- sound/boost_lp.wav
- sound/boost_pre.wav
- sound/boost_spawn.wav
- sound/boots_jump.wav
- sound/boots_land.wav
- sound/boots_step_left_1.wav
- sound/boots_step_left_2.wav
- sound/boots_step_left_3.wav
- sound/boots_step_right_1.wav
- sound/boots_step_right_2.wav
- sound/boots_step_right_3.wav
- sound/bubble_bounce.wav
- sound/bubble_break.wav
- sound/bubble_frag_1.wav
- sound/bubble_frag_2.wav
- sound/bubble_spawn.wav
- sound/cft_activate.wav
- sound/cft_hum_lp.wav
- sound/close_call.wav
- sound/cloud_notify.wav
- sound/coin_pickup_1.wav
- sound/coin_pickup_2.wav
- sound/coin_pickup_3.wav
- sound/count_hifive.wav
- sound/count_light.wav
- sound/cuddles_explode.wav
- sound/cuddles_fire_lp.wav
- sound/cuddles_fly_lp.wav
- sound/cuddles_growl.wav
- sound/cuddles_jaws_close.wav
- sound/cuddles_jaws_open.wav
- sound/dog_bark_1.wav
- sound/dog_bark_2.wav
- sound/dog_bark_3.wav
- sound/dog_bark_4.wav
- sound/dog_bark_jump_1.wav
- sound/dog_bark_jump_2.wav
- sound/dog_bark_jump_3.wav
- sound/dog_land.wav
- sound/dog_mech_lp.wav
- sound/dog_pant_1.wav
- sound/dog_pant_2.wav
- sound/dog_step_1.wav
- sound/dog_step_2.wav
- sound/dog_step_3.wav
- sound/dog_step_4.wav
- sound/dog_whine.wav
- sound/dog_whistle.wav
- sound/dog_whoosh.wav
- sound/dud_explode.wav
- sound/dud_fire.wav
- sound/dud_zapper_lp.wav
- sound/dud_zapper_pop.wav
- sound/fall_bounce_1.wav
- sound/fall_bounce_2.wav
- sound/fall_bounce_3.wav
- sound/fall_slide.wav
- sound/fruit_launch_lp.wav
- sound/fruit_splat_1.wav
- sound/fruit_splat_2.wav
- sound/fruit_splat_3.wav
- sound/fruit_splat_4.wav
- sound/gem_pickup.wav
- sound/grav_change_1.wav
- sound/grav_change_2.wav
- sound/grav_land.wav
- sound/grav_step_1.wav
- sound/grav_step_2.wav
- sound/grav_step_3.wav
- sound/grav_step_4.wav
- sound/headstart_build.wav
- sound/headstart_lp.wav
- sound/headstart_start.wav
- sound/headstart_stop.wav
- sound/hurrah_c4.wav
- sound/hurrah_dyn.wav
- sound/hurrah_fall.wav
- sound/hurrah_nuke.wav
- sound/hurrah_spawn.wav
- sound/ice_break.wav
- sound/ice_crack_1.wav
- sound/ice_crack_2.wav
- sound/ice_freeze.wav
- sound/ice_slide_lp.wav
- sound/iron_land.wav
- sound/jetpack_bubble_lp.wav
- sound/jetpack_bubble_start.wav
- sound/jetpack_bubble_stop.wav
- sound/jetpack_cash_lp.wav
- sound/jetpack_cash_start.wav
- sound/jetpack_cash_stop.wav
- sound/jetpack_firelp.wav
- sound/jetpack_jet_lp.wav
- sound/jetpack_jet_start.wav
- sound/jetpack_jet_stop.wav
- sound/jetpack_land_1.wav
- sound/jetpack_land_2.wav
- sound/jetpack_land_3.wav
- sound/jetpack_laser_lp.wav
- sound/jetpack_laser_start.wav
- sound/jetpack_laser_stop.wav
- sound/jetpack_plain_lp.wav
- sound/jetpack_plain_start.wav
- sound/jetpack_plain_stop.wav
- sound/jetpack_pu.wav
- sound/jetpack_rainbow_lp.wav
- sound/jetpack_rainbow_start.wav
- sound/jetpack_rainbow_stop.wav
- sound/jetpack_shark_lp.wav
- sound/jetpack_shark_stop.wav
- sound/jetpack_snow_impact_1.wav
- sound/jetpack_snow_impact_2.wav
- sound/jetpack_snow_impact_3.wav
- sound/jetpack_snow_launch_1.wav
- sound/jetpack_snow_launch_2.wav
- sound/jetpack_snow_launch_3.wav
- sound/jetpack_steam_lp.wav
- sound/jetpack_steam_start.wav
- sound/jetpack_steam_stop.wav
- sound/jetpack_stop.wav
- sound/jetpack_xmas_bauble_1.wav
- sound/jetpack_xmas_bauble_2.wav
- sound/jetpack_xmas_bauble_3.wav
- sound/jetpack_xmas_bauble_4.wav
- sound/jetpack_xmas_debris_1.wav
- sound/jetpack_xmas_debris_2.wav
- sound/jetpack_xmas_debris_3.wav
- sound/jetpack_xmas_land.wav
- sound/jetpack_xmas_lp.wav
- sound/land_metal.wav
- sound/laser_fire_lp.wav
- sound/laser_start.wav
- sound/laser_stop.wav
- sound/laser_warning.wav
- sound/light_hit_01.wav
- sound/light_hit_02.wav
- sound/light_hit_03.wav
- sound/light_smash.wav
- sound/lucky_flip.wav
- sound/lucky_last.wav
- sound/marker_rico_1.wav
- sound/marker_rico_2.wav
- sound/marker_rico_3.wav
- sound/marker_smash_1.wav
- sound/marker_smash_2.wav
- sound/marker_smash_3.wav
- sound/mech_boost_lp.wav
- sound/mech_boost_start.wav
- sound/mech_cooldown.wav
- sound/mech_explode.wav
- sound/mech_jump.wav
- sound/mech_land.wav
- sound/mech_step_1.wav
- sound/mech_step_2.wav
- sound/mech_step_3.wav
- sound/mech_step_4.wav
- sound/medal_build.wav
- sound/medal_receive.wav
- sound/missile_launch.wav
- sound/missile_warning.wav
- sound/pig_coin_1.wav
- sound/pig_coin_2.wav
- sound/pig_coin_3.wav
- sound/pig_collect.wav
- sound/player_bones.wav
- sound/player_hurt_1.wav
- sound/player_hurt_2.wav
- sound/powerup_collect.wav
- sound/pulse_large.wav
- sound/resurrect.wav
- sound/rocket_explode_1.wav
- sound/run_metal_left_1.wav
- sound/run_metal_left_2.wav
- sound/run_metal_left_3.wav
- sound/run_metal_left_4.wav
- sound/run_metal_right_1.wav
- sound/run_metal_right_2.wav
- sound/run_metal_right_3.wav
- sound/run_metal_right_4.wav
- sound/slot_lose.wav
- sound/slot_over.wav
- sound/slot_payout.wav
- sound/slot_push.wav
- sound/slot_roll_lp.wav
- sound/slot_spin_lp.wav
- sound/slot_thunk.wav
- sound/slot_thunk1.wav
- sound/slot_thunk2.wav
- sound/slot_win1.wav
- sound/slot_win3.wav
- sound/splash-bubble.wav
- sound/splash-letter-fall.wav
- sound/time_build.wav
- sound/time_start.wav
- sound/token_collect.wav
- sound/token_lp.wav
- sound/ui_back.wav
- sound/ui_buy.wav
- sound/ui_contract.wav
- sound/ui_count.wav
- sound/ui_count_complete.wav
- sound/ui_count_short.wav
- sound/ui_expand.wav
- sound/ui_fail.wav
- sound/ui_legend_in.wav
- sound/ui_legend_out.wav
- sound/ui_menu_whoosh.wav
- sound/ui_mission_fail.wav
- sound/ui_mission_halo_lp.wav
- sound/ui_mission_halo_start.wav
- sound/ui_mission_impact.wav
- sound/ui_mission_tick.wav
- sound/ui_mission_whoosh_in.wav
- sound/ui_mission_whoosh_out.wav
- sound/ui_pause.wav
- sound/ui_scroll.wav
- sound/ui_select.wav
- sound/ui_start_travel.wav
- sound/ui_star_impact_1.wav
- sound/ui_star_impact_2.wav
- sound/ui_star_impact_3.wav
- sound/ui_star_lock.wav
- sound/ui_status_impact.wav
- sound/ui_status_travel.wav
- sound/ui_unlock_build.wav
- sound/ui_utility_activate.wav
- sound/vehicle_form_1.wav
- sound/vehicle_form_2.wav
- sound/vehicle_form_3.wav
- sound/vehicle_form_complete.wav
- sound/weed_hit_1.wav
- sound/weed_hit_2.wav
- sound/weed_hit_3.wav
- sound/window_smash.wav
- sound/window_smash_scratch.wav
- sound/worker_bounce_1.wav
- sound/worker_bounce_2.wav
- sound/worker_bounce_3.wav
- sound/worker_burned.wav
- sound/worker_land_1.wav
- sound/worker_land_2.wav
- sound/worker_pop_1.wav
- sound/worker_pop_2.wav
- sound/worker_pop_3.wav
- sound/worker_trip_1.wav
- sound/worker_trip_2.wav
- sound/worker_zapped_1.wav
- sound/worker_zapped_2.wav
- sound/worker_zapped_3.wav
- sound/xray_lock.wav
- sound/xray_scan_1.wav
- sound/xray_scan_2.wav
- sound/xray_scan_3.wav
- sound/xray_scan_4.wav
- sound/xray_scan_5.wav
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