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Sound Effects (3 / 4)
Category Mobile
Game
Section
Miscellaneous
Submitter Pingus!
Size 135.06 MB
Format ZIP (application/zip)
Hits 1,303
Comments 0

Icon Filler
Zip Contents[935]
  • Sounds (Part 3)/sfx_amb_vxa_whistle_4.wav
  • Sounds (Part 3)/sfx_amb_vxa_wind_1.wav
  • Sounds (Part 3)/sfx_amb_vxa_wind_2.wav
  • Sounds (Part 3)/sfx_amb_vxa_wind_3.wav
  • Sounds (Part 3)/sfx_amb_vxa_wind_4.wav
  • Sounds (Part 3)/sfx_amb_vxa_wind_5.wav
  • Sounds (Part 3)/sfx_amb_vxa_wind_6.wav
  • Sounds (Part 3)/sfx_amb_vxa_wind_7.wav
  • Sounds (Part 3)/sfx_amb_vxa_wind_8.wav
  • Sounds (Part 3)/sfx_amb_vxa_wood_1.wav
  • Sounds (Part 3)/sfx_amb_vxa_wood_2.wav
  • Sounds (Part 3)/sfx_amb_vxa_wood_3.wav
  • Sounds (Part 3)/sfx_amb_vxa_wood_4.wav
  • Sounds (Part 3)/sfx_amb_vxa_wood_5.wav
  • Sounds (Part 3)/sfx_amb_vxa_wood_6.wav
  • Sounds (Part 3)/sfx_amb_vxa_young_adults_1.wav
  • Sounds (Part 3)/sfx_amb_vxa_young_adults_2.wav
  • Sounds (Part 3)/sfx_amb_vxa_young_adults_3.wav
  • Sounds (Part 3)/sfx_amb_vxa_young_adults_4.wav
  • Sounds (Part 3)/sfx_amb_vxa_young_adults_5.wav
  • Sounds (Part 3)/sfx_amb_vxa_young_adults_6.wav
  • Sounds (Part 3)/sfx_amb_vxa_young_adults_7.wav
  • Sounds (Part 3)/sfx_amb_vxa_young_adults_8.wav
  • Sounds (Part 3)/sfx_amb_vxa_young_adults_9.wav
  • Sounds (Part 3)/sfx_amb_vxa_young_adults_10.wav
  • Sounds (Part 3)/sfx_amb_vxa_young_adults_11.wav
  • Sounds (Part 3)/sfx_amb_vxa_young_adults_12.wav
  • Sounds (Part 3)/sfx_arc_disperser_loop.wav
  • Sounds (Part 3)/sfx_arc_disperser_tail.wav
  • Sounds (Part 3)/sfx_assault_rifle_loop.wav
  • Sounds (Part 3)/sfx_assault_rifle_loop_npc.wav
  • Sounds (Part 3)/sfx_assault_rifle_tail.wav
  • Sounds (Part 3)/sfx_assault_rifle_tail_npc.wav
  • Sounds (Part 3)/sfx_bank_alarm.wav
  • Sounds (Part 3)/sfx_bank_jail_door_close.wav
  • Sounds (Part 3)/sfx_base_computer_1.wav
  • Sounds (Part 3)/sfx_base_computer_2.wav
  • Sounds (Part 3)/sfx_base_computer_3.wav
  • Sounds (Part 3)/sfx_base_computer_4.wav
  • Sounds (Part 3)/sfx_base_steam.wav
  • Sounds (Part 3)/sfx_bat_impact_body_01.wav
  • Sounds (Part 3)/sfx_bat_impact_body_02.wav
  • Sounds (Part 3)/sfx_bat_impact_body_03.wav
  • Sounds (Part 3)/sfx_bat_swing_high_01.wav
  • Sounds (Part 3)/sfx_bat_swing_high_02.wav
  • Sounds (Part 3)/sfx_bat_swing_high_03.wav
  • Sounds (Part 3)/sfx_bat_swing_low_01.wav
  • Sounds (Part 3)/sfx_bat_swing_low_02.wav
  • Sounds (Part 3)/sfx_bat_swing_low_03.wav
  • Sounds (Part 3)/sfx_bike_impact_big_1.wav
  • Sounds (Part 3)/sfx_bike_impact_big_2.wav
  • Sounds (Part 3)/sfx_bike_impact_medium_1.wav
  • Sounds (Part 3)/sfx_bike_impact_medium_2.wav
  • Sounds (Part 3)/sfx_bike_impact_small_1.wav
  • Sounds (Part 3)/sfx_bike_impact_small_2.wav
  • Sounds (Part 3)/sfx_bike_start_burn_1.wav
  • Sounds (Part 3)/sfx_bike_start_burn_2.wav
  • Sounds (Part 3)/sfx_bike_start_burn_3.wav
  • Sounds (Part 3)/sfx_blackjack_cancel.wav
  • Sounds (Part 3)/sfx_blackjack_card_place_hidden_1.wav
  • Sounds (Part 3)/sfx_blackjack_card_place_hidden_2.wav
  • Sounds (Part 3)/sfx_blackjack_card_place_hidden_3.wav
  • Sounds (Part 3)/sfx_blackjack_card_place_revealed_1.wav
  • Sounds (Part 3)/sfx_blackjack_card_place_revealed_2.wav
  • Sounds (Part 3)/sfx_blackjack_card_place_revealed_3.wav
  • Sounds (Part 3)/sfx_blackjack_chip_place_1.wav
  • Sounds (Part 3)/sfx_blackjack_chip_place_2.wav
  • Sounds (Part 3)/sfx_blackjack_chip_place_3.wav
  • Sounds (Part 3)/sfx_blackjack_deal_confirm.wav
  • Sounds (Part 3)/sfx_blackjack_lose.wav
  • Sounds (Part 3)/sfx_blackjack_win.wav
  • Sounds (Part 3)/sfx_boat_impact_hard_1.wav
  • Sounds (Part 3)/sfx_boat_impact_hard_2.wav
  • Sounds (Part 3)/sfx_boat_impact_hard_3.wav
  • Sounds (Part 3)/sfx_boat_impact_medium_1.wav
  • Sounds (Part 3)/sfx_boat_impact_medium_2.wav
  • Sounds (Part 3)/sfx_boat_impact_medium_3.wav
  • Sounds (Part 3)/sfx_boat_impact_small_1.wav
  • Sounds (Part 3)/sfx_boat_impact_small_2.wav
  • Sounds (Part 3)/sfx_boat_impact_small_3.wav
  • Sounds (Part 3)/sfx_boat_land_1.wav
  • Sounds (Part 3)/sfx_boat_land_2.wav
  • Sounds (Part 3)/sfx_boat_land_3.wav
  • Sounds (Part 3)/sfx_body_burning.wav
  • Sounds (Part 3)/sfx_body_drop_1.wav
  • Sounds (Part 3)/sfx_body_drop_2.wav
  • Sounds (Part 3)/sfx_body_drop_3.wav
  • Sounds (Part 3)/sfx_body_drop_4.wav
  • Sounds (Part 3)/sfx_body_slide_1.wav
  • Sounds (Part 3)/sfx_body_slide_2.wav
  • Sounds (Part 3)/sfx_body_slide_3.wav
  • Sounds (Part 3)/sfx_broom_impact_1.wav
  • Sounds (Part 3)/sfx_broom_impact_2.wav
  • Sounds (Part 3)/sfx_broom_impact_3.wav
  • Sounds (Part 3)/sfx_burnout_dirt.wav
  • Sounds (Part 3)/sfx_burnout_grass.wav
  • Sounds (Part 3)/sfx_burnout_loop_1.wav
  • Sounds (Part 3)/sfx_burnout_loop_2.wav
  • Sounds (Part 3)/sfx_burnout_loop_3.wav
  • Sounds (Part 3)/sfx_c1m1_helicopter_explode_1.wav
  • Sounds (Part 3)/sfx_c1m1_helicopter_explode_2.wav
  • Sounds (Part 3)/sfx_c1m1_helicopter_loop.wav
  • Sounds (Part 3)/sfx_c1m1_sedan_npc_aggro_1.wav
  • Sounds (Part 3)/sfx_c1m1_sedan_npc_aggro_2.wav
  • Sounds (Part 3)/sfx_c1m1_sedan_npc_aggro_3.wav
  • Sounds (Part 3)/sfx_c1m1_sedan_npc_aggro_4.wav
  • Sounds (Part 3)/sfx_c1m1_suv_npc_aggro_1.wav
  • Sounds (Part 3)/sfx_c1m1_suv_npc_aggro_2.wav
  • Sounds (Part 3)/sfx_c1m1_suv_npc_aggro_3.wav
  • Sounds (Part 3)/sfx_c1m1_suv_npc_aggro_4.wav
  • Sounds (Part 3)/sfx_camera_noise.wav
  • Sounds (Part 3)/sfx_candy-gun_loop-001.wav
  • Sounds (Part 3)/sfx_candy-gun_tail-001.wav
  • Sounds (Part 3)/sfx_candy-gun_tail-002.wav
  • Sounds (Part 3)/sfx_car_crash_impact_big_1.wav
  • Sounds (Part 3)/sfx_car_crash_impact_big_2.wav
  • Sounds (Part 3)/sfx_car_crash_impact_big_3.wav
  • Sounds (Part 3)/sfx_car_crash_impact_big_4.wav
  • Sounds (Part 3)/sfx_car_crash_impact_small_1.wav
  • Sounds (Part 3)/sfx_car_crash_impact_small_2.wav
  • Sounds (Part 3)/sfx_car_crash_impact_small_3.wav
  • Sounds (Part 3)/sfx_car_crash_impact_small_4.wav
  • Sounds (Part 3)/sfx_car_crash_land_1.wav
  • Sounds (Part 3)/sfx_car_crash_land_2.wav
  • Sounds (Part 3)/sfx_car_crash_land_3.wav
  • Sounds (Part 3)/sfx_car_crash_land_4.wav
  • Sounds (Part 3)/sfx_car_door_close_1.wav
  • Sounds (Part 3)/sfx_car_door_close_2.wav
  • Sounds (Part 3)/sfx_car_door_close_3.wav
  • Sounds (Part 3)/sfx_car_door_open_1.wav
  • Sounds (Part 3)/sfx_car_door_open_2.wav
  • Sounds (Part 3)/sfx_car_door_open_3.wav
  • Sounds (Part 3)/sfx_car_explode_1.wav
  • Sounds (Part 3)/sfx_car_explode_2.wav
  • Sounds (Part 3)/sfx_car_explode_3.wav
  • Sounds (Part 3)/sfx_car_failing.wav
  • Sounds (Part 3)/sfx_car_fire.wav
  • Sounds (Part 3)/sfx_car_fume.wav
  • Sounds (Part 3)/sfx_car_grind_loop.wav
  • Sounds (Part 3)/sfx_car_health.wav
  • Sounds (Part 3)/sfx_car_hit_ad_stand.wav
  • Sounds (Part 3)/sfx_car_hit_barrels_1.wav
  • Sounds (Part 3)/sfx_car_hit_barrels_2.wav
  • Sounds (Part 3)/sfx_car_hit_barrels_3.wav
  • Sounds (Part 3)/sfx_car_hit_bench_1.wav
  • Sounds (Part 3)/sfx_car_hit_bench_2.wav
  • Sounds (Part 3)/sfx_car_hit_bench_3.wav
  • Sounds (Part 3)/sfx_car_hit_body_fast_1.wav
  • Sounds (Part 3)/sfx_car_hit_body_fast_2.wav
  • Sounds (Part 3)/sfx_car_hit_body_fast_3.wav
  • Sounds (Part 3)/sfx_car_hit_body_slow_1.wav
  • Sounds (Part 3)/sfx_car_hit_body_slow_2.wav
  • Sounds (Part 3)/sfx_car_hit_body_slow_3.wav
  • Sounds (Part 3)/sfx_car_hit_bush_1.wav
  • Sounds (Part 3)/sfx_car_hit_bush_2.wav
  • Sounds (Part 3)/sfx_car_hit_bush_3.wav
  • Sounds (Part 3)/sfx_car_hit_concrete.wav
  • Sounds (Part 3)/sfx_car_hit_cone_1.wav
  • Sounds (Part 3)/sfx_car_hit_cone_2.wav
  • Sounds (Part 3)/sfx_car_hit_cone_3.wav
  • Sounds (Part 3)/sfx_car_hit_dumpster.wav
  • Sounds (Part 3)/sfx_car_hit_fence_1.wav
  • Sounds (Part 3)/sfx_car_hit_fence_2.wav
  • Sounds (Part 3)/sfx_car_hit_fence_3.wav
  • Sounds (Part 3)/sfx_car_hit_highway_sign.wav
  • Sounds (Part 3)/sfx_car_hit_mailbox_1.wav
  • Sounds (Part 3)/sfx_car_hit_mailbox_2.wav
  • Sounds (Part 3)/sfx_car_hit_mailbox_3.wav
  • Sounds (Part 3)/sfx_car_hit_phone_booth.wav
  • Sounds (Part 3)/sfx_car_hit_pillar_1.wav
  • Sounds (Part 3)/sfx_car_hit_pillar_2.wav
  • Sounds (Part 3)/sfx_car_hit_pillar_3.wav
  • Sounds (Part 3)/sfx_car_hit_plastic_chair_1.wav
  • Sounds (Part 3)/sfx_car_hit_plastic_chair_2.wav
  • Sounds (Part 3)/sfx_car_hit_plastic_chair_3.wav
  • Sounds (Part 3)/sfx_car_hit_short_metal_pole_1.wav
  • Sounds (Part 3)/sfx_car_hit_short_metal_pole_2.wav
  • Sounds (Part 3)/sfx_car_hit_short_metal_pole_3.wav
  • Sounds (Part 3)/sfx_car_hit_streetlamp_1.wav
  • Sounds (Part 3)/sfx_car_hit_streetlamp_2.wav
  • Sounds (Part 3)/sfx_car_hit_streetlamp_3.wav
  • Sounds (Part 3)/sfx_car_hit_table_chairs_1.wav
  • Sounds (Part 3)/sfx_car_hit_table_chairs_2.wav
  • Sounds (Part 3)/sfx_car_hit_traffic_light_1.wav
  • Sounds (Part 3)/sfx_car_hit_traffic_light_2.wav
  • Sounds (Part 3)/sfx_car_hit_traffic_light_3.wav
  • Sounds (Part 3)/sfx_car_hit_traffic_sign_1.wav
  • Sounds (Part 3)/sfx_car_hit_traffic_sign_2.wav
  • Sounds (Part 3)/sfx_car_hit_traffic_sign_3.wav
  • Sounds (Part 3)/sfx_car_hit_trash.wav
  • Sounds (Part 3)/sfx_car_hit_trash_bag_1.wav
  • Sounds (Part 3)/sfx_car_hit_trash_bag_2.wav
  • Sounds (Part 3)/sfx_car_hit_trash_bag_3.wav
  • Sounds (Part 3)/sfx_car_hit_tree_1.wav
  • Sounds (Part 3)/sfx_car_hit_tree_2.wav
  • Sounds (Part 3)/sfx_car_hit_tree_3.wav
  • Sounds (Part 3)/sfx_car_hit_wood_barrier_1.wav
  • Sounds (Part 3)/sfx_car_hit_wood_barrier_2.wav
  • Sounds (Part 3)/sfx_car_hit_wood_barrier_3.wav
  • Sounds (Part 3)/sfx_car_impact_hard_1.wav
  • Sounds (Part 3)/sfx_car_impact_hard_2.wav
  • Sounds (Part 3)/sfx_car_impact_hard_3.wav
  • Sounds (Part 3)/sfx_car_impact_medium_1.wav
  • Sounds (Part 3)/sfx_car_impact_medium_2.wav
  • Sounds (Part 3)/sfx_car_impact_medium_3.wav
  • Sounds (Part 3)/sfx_car_impact_small_1.wav
  • Sounds (Part 3)/sfx_car_impact_small_2.wav
  • Sounds (Part 3)/sfx_car_impact_small_3.wav
  • Sounds (Part 3)/sfx_car_land_1.wav
  • Sounds (Part 3)/sfx_car_land_2.wav
  • Sounds (Part 3)/sfx_car_land_3.wav
  • Sounds (Part 3)/sfx_car_radio_tune.wav
  • Sounds (Part 3)/sfx_cellphone_dial_jason.wav
  • Sounds (Part 3)/sfx_cellphone_ring_benny.wav
  • Sounds (Part 3)/sfx_cellphone_ring_devil.wav
  • Sounds (Part 3)/sfx_cellphone_ring_eman.wav
  • Sounds (Part 3)/sfx_cellphone_ring_frank.wav
  • Sounds (Part 3)/sfx_cellphone_ring_generic.wav
  • Sounds (Part 3)/sfx_cellphone_ring_karen.wav
  • Sounds (Part 3)/sfx_cellphone_ring_vera.wav
  • Sounds (Part 3)/sfx_cellphone_ring_warren.wav
  • Sounds (Part 3)/sfx_cell_answer.wav
  • Sounds (Part 3)/sfx_cell_hangup.wav
  • Sounds (Part 3)/sfx_chopper_minigun_loop.wav
  • Sounds (Part 3)/sfx_chopper_minigun_loop_npc.wav
  • Sounds (Part 3)/sfx_chopper_minigun_tail.wav
  • Sounds (Part 3)/sfx_chopper_minigun_tail_npc.wav
  • Sounds (Part 3)/sfx_cinematic_drive_intro.wav
  • Sounds (Part 3)/sfx_clarinet_hit_1.wav
  • Sounds (Part 3)/sfx_clarinet_hit_2.wav
  • Sounds (Part 3)/sfx_clarinet_hit_3.wav
  • Sounds (Part 3)/sfx_clothing_medium_1.wav
  • Sounds (Part 3)/sfx_clothing_medium_2.wav
  • Sounds (Part 3)/sfx_clothing_medium_3.wav
  • Sounds (Part 3)/sfx_clothing_medium_4.wav
  • Sounds (Part 3)/sfx_clothing_medium_5.wav
  • Sounds (Part 3)/sfx_clothing_medium_6.wav
  • Sounds (Part 3)/sfx_clothing_medium_7.wav
  • Sounds (Part 3)/sfx_clothing_medium_8.wav
  • Sounds (Part 3)/sfx_clothing_soft_1.wav
  • Sounds (Part 3)/sfx_clothing_soft_2.wav
  • Sounds (Part 3)/sfx_clothing_soft_3.wav
  • Sounds (Part 3)/sfx_clothing_soft_4.wav
  • Sounds (Part 3)/sfx_clothing_soft_5.wav
  • Sounds (Part 3)/sfx_clothing_soft_6.wav
  • Sounds (Part 3)/sfx_clothing_soft_7.wav
  • Sounds (Part 3)/sfx_clothing_soft_8.wav
  • Sounds (Part 3)/sfx_clothing_strong_1.wav
  • Sounds (Part 3)/sfx_clothing_strong_2.wav
  • Sounds (Part 3)/sfx_clothing_strong_3.wav
  • Sounds (Part 3)/sfx_clothing_strong_4.wav
  • Sounds (Part 3)/sfx_clothing_strong_5.wav
  • Sounds (Part 3)/sfx_clothing_strong_6.wav
  • Sounds (Part 3)/sfx_clothing_strong_7.wav
  • Sounds (Part 3)/sfx_clothing_strong_8.wav
  • Sounds (Part 3)/sfx_clothing_very_strong_1.wav
  • Sounds (Part 3)/sfx_clothing_very_strong_2.wav
  • Sounds (Part 3)/sfx_clothing_very_strong_3.wav
  • Sounds (Part 3)/sfx_clothing_very_strong_4.wav
  • Sounds (Part 3)/sfx_clothing_very_strong_5.wav
  • Sounds (Part 3)/sfx_clothing_very_strong_6.wav
  • Sounds (Part 3)/sfx_clothing_very_strong_7.wav
  • Sounds (Part 3)/sfx_clothing_very_strong_8.wav
  • Sounds (Part 3)/sfx_combat_rifle_loop.wav
  • Sounds (Part 3)/sfx_combat_rifle_loop_npc.wav
  • Sounds (Part 3)/sfx_combat_rifle_tail.wav
  • Sounds (Part 3)/sfx_combat_rifle_tail_npc.wav
  • Sounds (Part 3)/sfx_cop_arriving.wav
  • Sounds (Part 3)/sfx_crossbow_laser_impact-001.wav
  • Sounds (Part 3)/sfx_crossbow_laser_impact-002.wav
  • Sounds (Part 3)/sfx_crossbow_laser_impact-003.wav
  • Sounds (Part 3)/sfx_crossbow_lazer_shot-001.wav
  • Sounds (Part 3)/sfx_crossbow_lazer_shot-002.wav
  • Sounds (Part 3)/sfx_crossbow_lazer_shot-003.wav
  • Sounds (Part 3)/sfx_crossbow_lazer_shot-004.wav
  • Sounds (Part 3)/sfx_crossbow_shoot_1.wav
  • Sounds (Part 3)/sfx_crossbow_shoot_2.wav
  • Sounds (Part 3)/sfx_crossbow_shoot_3.wav
  • Sounds (Part 3)/sfx_crowd_excitement_1.wav
  • Sounds (Part 3)/sfx_crowd_excitement_2.wav
  • Sounds (Part 3)/sfx_crowd_excitement_3.wav
  • Sounds (Part 3)/sfx_crowd_negative_1.wav
  • Sounds (Part 3)/sfx_crowd_negative_2.wav
  • Sounds (Part 3)/sfx_crowd_negative_3.wav
  • Sounds (Part 3)/sfx_currency_diamond.wav
  • Sounds (Part 3)/sfx_currency_money.wav
  • Sounds (Part 3)/sfx_cutscene_c01m02.wav
  • Sounds (Part 3)/sfx_cutscene_c01m07.wav
  • Sounds (Part 3)/sfx_cutscene_c01m09.wav
  • Sounds (Part 3)/sfx_cutscene_c01m09_2.wav
  • Sounds (Part 3)/sfx_cutscene_c01m09_3.wav
  • Sounds (Part 3)/sfx_cutscene_c02m04.wav
  • Sounds (Part 3)/sfx_cutscene_c02m12.wav
  • Sounds (Part 3)/sfx_cutscene_c02m14.wav
  • Sounds (Part 3)/sfx_cutscene_c03m08.wav
  • Sounds (Part 3)/sfx_cutscene_c04m01.wav
  • Sounds (Part 3)/sfx_cutscene_c04m02.wav
  • Sounds (Part 3)/sfx_cutscene_c04m03.wav
  • Sounds (Part 3)/sfx_cutscene_c04m03_boat.wav
  • Sounds (Part 3)/sfx_cutscene_c05m01.wav
  • Sounds (Part 3)/sfx_cutscene_c05m02.wav
  • Sounds (Part 3)/sfx_cyber_stinger_shoot_1.wav
  • Sounds (Part 3)/sfx_cyber_stinger_shoot_2.wav
  • Sounds (Part 3)/sfx_cyber_stinger_shoot_3.wav
  • Sounds (Part 3)/sfx_decoration_change_house.wav
  • Sounds (Part 3)/sfx_decoration_change_trees_only.wav
  • Sounds (Part 3)/sfx_desintegrator_shoot_1.wav
  • Sounds (Part 3)/sfx_desintegrator_shoot_2.wav
  • Sounds (Part 3)/sfx_desintegrator_shoot_3.wav
  • Sounds (Part 3)/sfx_desintegrator_shoot_4.wav
  • Sounds (Part 3)/sfx_devilgun_01.wav
  • Sounds (Part 3)/sfx_devilgun_01_npc.wav
  • Sounds (Part 3)/sfx_devilgun_02.wav
  • Sounds (Part 3)/sfx_devilgun_02_npc.wav
  • Sounds (Part 3)/sfx_devilgun_03.wav
  • Sounds (Part 3)/sfx_devilgun_03_npc.wav
  • Sounds (Part 3)/sfx_devil_finger_snap.wav
  • Sounds (Part 3)/sfx_dezonkeding.wav
  • Sounds (Part 3)/sfx_dice_blowing_up_1.wav
  • Sounds (Part 3)/sfx_dice_blowing_up_2.wav
  • Sounds (Part 3)/sfx_dice_blowing_up_3.wav
  • Sounds (Part 3)/sfx_double_mini_smg_loop.wav
  • Sounds (Part 3)/sfx_double_mini_smg_loop_npc.wav
  • Sounds (Part 3)/sfx_double_mini_smg_tail.wav
  • Sounds (Part 3)/sfx_double_mini_smg_tail_npc.wav
  • Sounds (Part 3)/sfx_drone_shoot_01.wav
  • Sounds (Part 3)/sfx_drone_shoot_02.wav
  • Sounds (Part 3)/sfx_drone_shoot_03.wav
  • Sounds (Part 3)/sfx_entering_mission_zone.wav
  • Sounds (Part 3)/sfx_exchange.wav
  • Sounds (Part 3)/sfx_exoskeleton_shotgun_1.wav
  • Sounds (Part 3)/sfx_exoskeleton_shotgun_2.wav
  • Sounds (Part 3)/sfx_exoskeleton_shotgun_3.wav
  • Sounds (Part 3)/sfx_fireball_idle_loop.wav
  • Sounds (Part 3)/sfx_fireball_impact_1.wav
  • Sounds (Part 3)/sfx_fireball_impact_2.wav
  • Sounds (Part 3)/sfx_fireball_impact_3.wav
  • Sounds (Part 3)/sfx_fireball_shoot_1.wav
  • Sounds (Part 3)/sfx_fireball_shoot_2.wav
  • Sounds (Part 3)/sfx_fireball_shoot_3.wav
  • Sounds (Part 3)/sfx_flamecar_flamethrower_loop.wav
  • Sounds (Part 3)/sfx_flamecar_flamethrower_start-001.wav
  • Sounds (Part 3)/sfx_flamecar_flamethrower_start-002.wav
  • Sounds (Part 3)/sfx_flamecar_flamethrower_start-003.wav
  • Sounds (Part 3)/sfx_flamecar_flamethrower_stop-001.wav
  • Sounds (Part 3)/sfx_flamecar_flamethrower_stop-002.wav
  • Sounds (Part 3)/sfx_flamecar_molotov-impact-001.wav
  • Sounds (Part 3)/sfx_flamecar_molotov-impact-002.wav
  • Sounds (Part 3)/sfx_flamecar_molotov-impact-003.wav
  • Sounds (Part 3)/sfx_flamecar_molotov-launch-001.wav
  • Sounds (Part 3)/sfx_flamecar_molotov-launch-002.wav
  • Sounds (Part 3)/sfx_flamecar_molotov-launch-003.wav
  • Sounds (Part 3)/sfx_flamethrower_dry.wav
  • Sounds (Part 3)/sfx_flare_gun_shoot_1.wav
  • Sounds (Part 3)/sfx_flare_gun_shoot_2.wav
  • Sounds (Part 3)/sfx_flare_gun_shoot_3.wav
  • Sounds (Part 3)/sfx_fourth_of_july_shoot_1.wav
  • Sounds (Part 3)/sfx_fourth_of_july_shoot_2.wav
  • Sounds (Part 3)/sfx_fourth_of_july_shoot_3.wav
  • Sounds (Part 3)/sfx_freefall_loop.wav
  • Sounds (Part 3)/sfx_freezing_grenade_explose-001.wav
  • Sounds (Part 3)/sfx_freezing_grenade_explose-002.wav
  • Sounds (Part 3)/sfx_freezing_grenade_explose-003.wav
  • Sounds (Part 3)/sfx_fs_end_barefeet_1.wav
  • Sounds (Part 3)/sfx_fs_end_barefeet_2.wav
  • Sounds (Part 3)/sfx_fs_end_barefeet_3.wav
  • Sounds (Part 3)/sfx_fs_end_barefeet_4.wav
  • Sounds (Part 3)/sfx_fs_end_carpet_1.wav
  • Sounds (Part 3)/sfx_fs_end_carpet_2.wav
  • Sounds (Part 3)/sfx_fs_end_carpet_3.wav
  • Sounds (Part 3)/sfx_fs_end_carpet_4.wav
  • Sounds (Part 3)/sfx_fs_end_concrete_1.wav
  • Sounds (Part 3)/sfx_fs_end_concrete_2.wav
  • Sounds (Part 3)/sfx_fs_end_concrete_3.wav
  • Sounds (Part 3)/sfx_fs_end_concrete_4.wav
  • Sounds (Part 3)/sfx_fs_end_grass_1.wav
  • Sounds (Part 3)/sfx_fs_end_grass_2.wav
  • Sounds (Part 3)/sfx_fs_end_grass_3.wav
  • Sounds (Part 3)/sfx_fs_end_grass_4.wav
  • Sounds (Part 3)/sfx_fs_end_sand_1.wav
  • Sounds (Part 3)/sfx_fs_end_sand_2.wav
  • Sounds (Part 3)/sfx_fs_end_sand_3.wav
  • Sounds (Part 3)/sfx_fs_end_sand_4.wav
  • Sounds (Part 3)/sfx_fs_end_wood_1.wav
  • Sounds (Part 3)/sfx_fs_end_wood_2.wav
  • Sounds (Part 3)/sfx_fs_end_wood_3.wav
  • Sounds (Part 3)/sfx_fs_end_wood_4.wav
  • Sounds (Part 3)/sfx_fs_jump_barefeet_1.wav
  • Sounds (Part 3)/sfx_fs_jump_barefeet_2.wav
  • Sounds (Part 3)/sfx_fs_jump_barefeet_3.wav
  • Sounds (Part 3)/sfx_fs_jump_carpet_1.wav
  • Sounds (Part 3)/sfx_fs_jump_carpet_2.wav
  • Sounds (Part 3)/sfx_fs_jump_carpet_3.wav
  • Sounds (Part 3)/sfx_fs_jump_concrete_1.wav
  • Sounds (Part 3)/sfx_fs_jump_concrete_2.wav
  • Sounds (Part 3)/sfx_fs_jump_concrete_3.wav
  • Sounds (Part 3)/sfx_fs_jump_grass_1.wav
  • Sounds (Part 3)/sfx_fs_jump_grass_2.wav
  • Sounds (Part 3)/sfx_fs_jump_grass_3.wav
  • Sounds (Part 3)/sfx_fs_jump_sand_1.wav
  • Sounds (Part 3)/sfx_fs_jump_sand_2.wav
  • Sounds (Part 3)/sfx_fs_jump_sand_3.wav
  • Sounds (Part 3)/sfx_fs_land_barefeet_1.wav
  • Sounds (Part 3)/sfx_fs_land_barefeet_2.wav
  • Sounds (Part 3)/sfx_fs_land_barefeet_3.wav
  • Sounds (Part 3)/sfx_fs_land_barefeet_4.wav
  • Sounds (Part 3)/sfx_fs_land_carpet_1.wav
  • Sounds (Part 3)/sfx_fs_land_carpet_2.wav
  • Sounds (Part 3)/sfx_fs_land_carpet_3.wav
  • Sounds (Part 3)/sfx_fs_land_carpet_4.wav
  • Sounds (Part 3)/sfx_fs_land_concrete_1.wav
  • Sounds (Part 3)/sfx_fs_land_concrete_2.wav
  • Sounds (Part 3)/sfx_fs_land_concrete_3.wav
  • Sounds (Part 3)/sfx_fs_land_concrete_4.wav
  • Sounds (Part 3)/sfx_fs_land_grass_1.wav
  • Sounds (Part 3)/sfx_fs_land_grass_2.wav
  • Sounds (Part 3)/sfx_fs_land_grass_3.wav
  • Sounds (Part 3)/sfx_fs_land_grass_4.wav
  • Sounds (Part 3)/sfx_fs_land_sand_1.wav
  • Sounds (Part 3)/sfx_fs_land_sand_2.wav
  • Sounds (Part 3)/sfx_fs_land_sand_3.wav
  • Sounds (Part 3)/sfx_fs_land_sand_4.wav
  • Sounds (Part 3)/sfx_fs_land_wood_1.wav
  • Sounds (Part 3)/sfx_fs_land_wood_2.wav
  • Sounds (Part 3)/sfx_fs_land_wood_3.wav
  • Sounds (Part 3)/sfx_fs_run_carpet_1.wav
  • Sounds (Part 3)/sfx_fs_run_carpet_2.wav
  • Sounds (Part 3)/sfx_fs_run_carpet_3.wav
  • Sounds (Part 3)/sfx_fs_run_carpet_4.wav
  • Sounds (Part 3)/sfx_fs_run_carpet_5.wav
  • Sounds (Part 3)/sfx_fs_run_carpet_6.wav
  • Sounds (Part 3)/sfx_fs_run_carpet_7.wav
  • Sounds (Part 3)/sfx_fs_run_carpet_8.wav
  • Sounds (Part 3)/sfx_fs_run_concrete_1.wav
  • Sounds (Part 3)/sfx_fs_run_concrete_2.wav
  • Sounds (Part 3)/sfx_fs_run_concrete_3.wav
  • Sounds (Part 3)/sfx_fs_run_concrete_4.wav
  • Sounds (Part 3)/sfx_fs_run_concrete_5.wav
  • Sounds (Part 3)/sfx_fs_run_concrete_6.wav
  • Sounds (Part 3)/sfx_fs_run_concrete_7.wav
  • Sounds (Part 3)/sfx_fs_run_concrete_8.wav
  • Sounds (Part 3)/sfx_fs_run_grass_1.wav
  • Sounds (Part 3)/sfx_fs_run_grass_2.wav
  • Sounds (Part 3)/sfx_fs_run_grass_3.wav
  • Sounds (Part 3)/sfx_fs_run_grass_4.wav
  • Sounds (Part 3)/sfx_fs_run_grass_5.wav
  • Sounds (Part 3)/sfx_fs_run_grass_6.wav
  • Sounds (Part 3)/sfx_fs_run_grass_7.wav
  • Sounds (Part 3)/sfx_fs_run_grass_8.wav
  • Sounds (Part 3)/sfx_fs_run_sand_1.wav
  • Sounds (Part 3)/sfx_fs_run_sand_2.wav
  • Sounds (Part 3)/sfx_fs_run_sand_3.wav
  • Sounds (Part 3)/sfx_fs_run_sand_4.wav
  • Sounds (Part 3)/sfx_fs_run_sand_5.wav
  • Sounds (Part 3)/sfx_fs_run_sand_6.wav
  • Sounds (Part 3)/sfx_fs_run_sand_7.wav
  • Sounds (Part 3)/sfx_fs_run_sand_8.wav
  • Sounds (Part 3)/sfx_fs_run_wood_1.wav
  • Sounds (Part 3)/sfx_fs_run_wood_2.wav
  • Sounds (Part 3)/sfx_fs_run_wood_3.wav
  • Sounds (Part 3)/sfx_fs_run_wood_4.wav
  • Sounds (Part 3)/sfx_fs_run_wood_5.wav
  • Sounds (Part 3)/sfx_fs_run_wood_6.wav
  • Sounds (Part 3)/sfx_fs_run_wood_7.wav
  • Sounds (Part 3)/sfx_fs_run_wood_8.wav
  • Sounds (Part 3)/sfx_fs_sprint_carpet_1.wav
  • Sounds (Part 3)/sfx_fs_sprint_carpet_2.wav
  • Sounds (Part 3)/sfx_fs_sprint_carpet_3.wav
  • Sounds (Part 3)/sfx_fs_sprint_carpet_4.wav
  • Sounds (Part 3)/sfx_fs_sprint_carpet_5.wav
  • Sounds (Part 3)/sfx_fs_sprint_carpet_6.wav
  • Sounds (Part 3)/sfx_fs_sprint_carpet_7.wav
  • Sounds (Part 3)/sfx_fs_sprint_carpet_8.wav
  • Sounds (Part 3)/sfx_fs_sprint_concrete_1.wav
  • Sounds (Part 3)/sfx_fs_sprint_concrete_2.wav
  • Sounds (Part 3)/sfx_fs_sprint_concrete_3.wav
  • Sounds (Part 3)/sfx_fs_sprint_concrete_4.wav
  • Sounds (Part 3)/sfx_fs_sprint_concrete_5.wav
  • Sounds (Part 3)/sfx_fs_sprint_concrete_6.wav
  • Sounds (Part 3)/sfx_fs_sprint_concrete_7.wav
  • Sounds (Part 3)/sfx_fs_sprint_concrete_8.wav
  • Sounds (Part 3)/sfx_fs_sprint_grass_1.wav
  • Sounds (Part 3)/sfx_fs_sprint_grass_2.wav
  • Sounds (Part 3)/sfx_fs_sprint_grass_3.wav
  • Sounds (Part 3)/sfx_fs_sprint_grass_4.wav
  • Sounds (Part 3)/sfx_fs_sprint_grass_5.wav
  • Sounds (Part 3)/sfx_fs_sprint_grass_6.wav
  • Sounds (Part 3)/sfx_fs_sprint_grass_7.wav
  • Sounds (Part 3)/sfx_fs_sprint_grass_8.wav
  • Sounds (Part 3)/sfx_fs_sprint_sand_1.wav
  • Sounds (Part 3)/sfx_fs_sprint_sand_2.wav
  • Sounds (Part 3)/sfx_fs_sprint_sand_3.wav
  • Sounds (Part 3)/sfx_fs_sprint_sand_4.wav
  • Sounds (Part 3)/sfx_fs_sprint_sand_5.wav
  • Sounds (Part 3)/sfx_fs_sprint_sand_6.wav
  • Sounds (Part 3)/sfx_fs_sprint_sand_7.wav
  • Sounds (Part 3)/sfx_fs_sprint_sand_8.wav
  • Sounds (Part 3)/sfx_fs_sprint_wood_1.wav
  • Sounds (Part 3)/sfx_fs_sprint_wood_2.wav
  • Sounds (Part 3)/sfx_fs_sprint_wood_3.wav
  • Sounds (Part 3)/sfx_fs_sprint_wood_4.wav
  • Sounds (Part 3)/sfx_fs_sprint_wood_5.wav
  • Sounds (Part 3)/sfx_fs_sprint_wood_6.wav
  • Sounds (Part 3)/sfx_fs_sprint_wood_7.wav
  • Sounds (Part 3)/sfx_fs_sprint_wood_8.wav
  • Sounds (Part 3)/sfx_fs_start_barefeet_1.wav
  • Sounds (Part 3)/sfx_fs_start_barefeet_2.wav
  • Sounds (Part 3)/sfx_fs_start_barefeet_3.wav
  • Sounds (Part 3)/sfx_fs_start_barefeet_4.wav
  • Sounds (Part 3)/sfx_fs_start_carpet_1.wav
  • Sounds (Part 3)/sfx_fs_start_carpet_2.wav
  • Sounds (Part 3)/sfx_fs_start_carpet_3.wav
  • Sounds (Part 3)/sfx_fs_start_carpet_4.wav
  • Sounds (Part 3)/sfx_fs_start_concrete_1.wav
  • Sounds (Part 3)/sfx_fs_start_concrete_2.wav
  • Sounds (Part 3)/sfx_fs_start_concrete_3.wav
  • Sounds (Part 3)/sfx_fs_start_concrete_4.wav
  • Sounds (Part 3)/sfx_fs_start_grass_1.wav
  • Sounds (Part 3)/sfx_fs_start_grass_2.wav
  • Sounds (Part 3)/sfx_fs_start_grass_3.wav
  • Sounds (Part 3)/sfx_fs_start_grass_4.wav
  • Sounds (Part 3)/sfx_fs_start_sand_1.wav
  • Sounds (Part 3)/sfx_fs_start_sand_2.wav
  • Sounds (Part 3)/sfx_fs_start_sand_3.wav
  • Sounds (Part 3)/sfx_fs_start_sand_4.wav
  • Sounds (Part 3)/sfx_fs_start_wood_1.wav
  • Sounds (Part 3)/sfx_fs_start_wood_2.wav
  • Sounds (Part 3)/sfx_fs_start_wood_3.wav
  • Sounds (Part 3)/sfx_fs_start_wood_4.wav
  • Sounds (Part 3)/sfx_fs_walk_barefeet_1.wav
  • Sounds (Part 3)/sfx_fs_walk_barefeet_2.wav
  • Sounds (Part 3)/sfx_fs_walk_barefeet_3.wav
  • Sounds (Part 3)/sfx_fs_walk_barefeet_4.wav
  • Sounds (Part 3)/sfx_fs_walk_barefeet_5.wav
  • Sounds (Part 3)/sfx_fs_walk_barefeet_6.wav
  • Sounds (Part 3)/sfx_fs_walk_carpet_1.wav
  • Sounds (Part 3)/sfx_fs_walk_carpet_2.wav
  • Sounds (Part 3)/sfx_fs_walk_carpet_3.wav
  • Sounds (Part 3)/sfx_fs_walk_carpet_4.wav
  • Sounds (Part 3)/sfx_fs_walk_carpet_5.wav
  • Sounds (Part 3)/sfx_fs_walk_carpet_6.wav
  • Sounds (Part 3)/sfx_fs_walk_carpet_7.wav
  • Sounds (Part 3)/sfx_fs_walk_carpet_8.wav
  • Sounds (Part 3)/sfx_fs_walk_concrete_1.wav
  • Sounds (Part 3)/sfx_fs_walk_concrete_2.wav
  • Sounds (Part 3)/sfx_fs_walk_concrete_3.wav
  • Sounds (Part 3)/sfx_fs_walk_concrete_4.wav
  • Sounds (Part 3)/sfx_fs_walk_concrete_5.wav
  • Sounds (Part 3)/sfx_fs_walk_concrete_6.wav
  • Sounds (Part 3)/sfx_fs_walk_concrete_7.wav
  • Sounds (Part 3)/sfx_fs_walk_concrete_8.wav
  • Sounds (Part 3)/sfx_fs_walk_grass_1.wav
  • Sounds (Part 3)/sfx_fs_walk_grass_2.wav
  • Sounds (Part 3)/sfx_fs_walk_grass_3.wav
  • Sounds (Part 3)/sfx_fs_walk_grass_4.wav
  • Sounds (Part 3)/sfx_fs_walk_grass_5.wav
  • Sounds (Part 3)/sfx_fs_walk_grass_6.wav
  • Sounds (Part 3)/sfx_fs_walk_grass_7.wav
  • Sounds (Part 3)/sfx_fs_walk_grass_8.wav
  • Sounds (Part 3)/sfx_fs_walk_sand_1.wav
  • Sounds (Part 3)/sfx_fs_walk_sand_2.wav
  • Sounds (Part 3)/sfx_fs_walk_sand_3.wav
  • Sounds (Part 3)/sfx_fs_walk_sand_4.wav
  • Sounds (Part 3)/sfx_fs_walk_sand_5.wav
  • Sounds (Part 3)/sfx_fs_walk_sand_6.wav
  • Sounds (Part 3)/sfx_fs_walk_sand_7.wav
  • Sounds (Part 3)/sfx_fs_walk_sand_8.wav
  • Sounds (Part 3)/sfx_fs_walk_wood_1.wav
  • Sounds (Part 3)/sfx_fs_walk_wood_2.wav
  • Sounds (Part 3)/sfx_fs_walk_wood_3.wav
  • Sounds (Part 3)/sfx_fs_walk_wood_4.wav
  • Sounds (Part 3)/sfx_fs_walk_wood_5.wav
  • Sounds (Part 3)/sfx_fs_walk_wood_6.wav
  • Sounds (Part 3)/sfx_fs_walk_wood_7.wav
  • Sounds (Part 3)/sfx_fs_walk_wood_8.wav
  • Sounds (Part 3)/sfx_gatcha_card_common.wav
  • Sounds (Part 3)/sfx_gatcha_card_desk_rest.wav
  • Sounds (Part 3)/sfx_gatcha_card_gold.wav
  • Sounds (Part 3)/sfx_gatcha_card_intro.wav
  • Sounds (Part 3)/sfx_gatcha_card_rare.wav
  • Sounds (Part 3)/sfx_gatcha_card_shuffle.wav
  • Sounds (Part 3)/sfx_gatcha_card_take_away.wav
  • Sounds (Part 3)/sfx_giftzooka_explosion_1.wav
  • Sounds (Part 3)/sfx_giftzooka_explosion_2.wav
  • Sounds (Part 3)/sfx_giftzooka_explosion_3.wav
  • Sounds (Part 3)/sfx_giftzooka_shoot_1.wav
  • Sounds (Part 3)/sfx_giftzooka_shoot_2.wav
  • Sounds (Part 3)/sfx_giftzooka_shoot_3.wav
  • Sounds (Part 3)/sfx_gigawatt_idle_charge.wav
  • Sounds (Part 3)/sfx_gigawatt_idle_loop.wav
  • Sounds (Part 3)/sfx_gigawatt_power_shot.wav
  • Sounds (Part 3)/sfx_gigawatt_single_shot_1.wav
  • Sounds (Part 3)/sfx_gigawatt_single_shot_2.wav
  • Sounds (Part 3)/sfx_gigawatt_single_shot_3.wav
  • Sounds (Part 3)/sfx_grenade_bounce_1.wav
  • Sounds (Part 3)/sfx_grenade_bounce_2.wav
  • Sounds (Part 3)/sfx_grenade_bounce_3.wav
  • Sounds (Part 3)/sfx_grenade_explode_01.wav
  • Sounds (Part 3)/sfx_grenade_explode_02.wav
  • Sounds (Part 3)/sfx_grenade_explode_03.wav
  • Sounds (Part 3)/sfx_grenade_throw.wav
  • Sounds (Part 3)/sfx_guitar_impact_high_01.wav
  • Sounds (Part 3)/sfx_guitar_impact_high_02.wav
  • Sounds (Part 3)/sfx_guitar_impact_high_03.wav
  • Sounds (Part 3)/sfx_guitar_impact_low_01.wav
  • Sounds (Part 3)/sfx_guitar_impact_low_02.wav
  • Sounds (Part 3)/sfx_guitar_impact_low_03.wav
  • Sounds (Part 3)/sfx_guitar_swing_01.wav
  • Sounds (Part 3)/sfx_guitar_swing_02.wav
  • Sounds (Part 3)/sfx_guitar_swing_03.wav
  • Sounds (Part 3)/sfx_handgun_01.wav
  • Sounds (Part 3)/sfx_handgun_01_npc.wav
  • Sounds (Part 3)/sfx_handgun_02.wav
  • Sounds (Part 3)/sfx_handgun_02_npc.wav
  • Sounds (Part 3)/sfx_handgun_03.wav
  • Sounds (Part 3)/sfx_handgun_03_npc.wav
  • Sounds (Part 3)/sfx_handgun_double_01.wav
  • Sounds (Part 3)/sfx_handgun_double_01_npc.wav
  • Sounds (Part 3)/sfx_handgun_double_02.wav
  • Sounds (Part 3)/sfx_handgun_double_02_npc.wav
  • Sounds (Part 3)/sfx_handgun_double_03.wav
  • Sounds (Part 3)/sfx_handgun_double_03_npc.wav
  • Sounds (Part 3)/sfx_handgun_reload.wav
  • Sounds (Part 3)/sfx_handgun_silencer_01.wav
  • Sounds (Part 3)/sfx_handgun_silencer_01_npc.wav
  • Sounds (Part 3)/sfx_handgun_silencer_02.wav
  • Sounds (Part 3)/sfx_handgun_silencer_02_npc.wav
  • Sounds (Part 3)/sfx_handgun_silencer_03.wav
  • Sounds (Part 3)/sfx_handgun_silencer_03_npc.wav
  • Sounds (Part 3)/sfx_hand_grab_1.wav
  • Sounds (Part 3)/sfx_hand_grab_2.wav
  • Sounds (Part 3)/sfx_hand_grab_3.wav
  • Sounds (Part 3)/sfx_hand_grab_4.wav
  • Sounds (Part 3)/sfx_hand_release_1.wav
  • Sounds (Part 3)/sfx_hand_release_2.wav
  • Sounds (Part 3)/sfx_hand_release_3.wav
  • Sounds (Part 3)/sfx_hand_release_4.wav
  • Sounds (Part 3)/sfx_hard_candy_impact_1.wav
  • Sounds (Part 3)/sfx_hard_candy_impact_2.wav
  • Sounds (Part 3)/sfx_hard_candy_impact_3.wav
  • Sounds (Part 3)/sfx_hard_candy_impact_4.wav
  • Sounds (Part 3)/sfx_hard_candy_swing_1.wav
  • Sounds (Part 3)/sfx_hard_candy_swing_2.wav
  • Sounds (Part 3)/sfx_hard_candy_swing_3.wav
  • Sounds (Part 3)/sfx_harpoon_shoot_1.wav
  • Sounds (Part 3)/sfx_harpoon_shoot_2.wav
  • Sounds (Part 3)/sfx_harpoon_shoot_3.wav
  • Sounds (Part 3)/sfx_healthless_pack.wav
  • Sounds (Part 3)/sfx_heavy_shotgun_01.wav
  • Sounds (Part 3)/sfx_heavy_shotgun_01_npc.wav
  • Sounds (Part 3)/sfx_heavy_shotgun_02.wav
  • Sounds (Part 3)/sfx_heavy_shotgun_02_npc.wav
  • Sounds (Part 3)/sfx_heavy_shotgun_03.wav
  • Sounds (Part 3)/sfx_heavy_shotgun_03_npc.wav
  • Sounds (Part 3)/sfx_hell_portal.wav
  • Sounds (Part 3)/sfx_henchman_spawn_1.wav
  • Sounds (Part 3)/sfx_henchman_spawn_2.wav
  • Sounds (Part 3)/sfx_hologram_off.wav
  • Sounds (Part 3)/sfx_hologram_on.wav
  • Sounds (Part 3)/sfx_hunting_rifle_01.wav
  • Sounds (Part 3)/sfx_hunting_rifle_01_npc.wav
  • Sounds (Part 3)/sfx_hunting_rifle_02.wav
  • Sounds (Part 3)/sfx_hunting_rifle_02_npc.wav
  • Sounds (Part 3)/sfx_hunting_rifle_03.wav
  • Sounds (Part 3)/sfx_hunting_rifle_03_npc.wav
  • Sounds (Part 3)/sfx_ice-gun_shot-001.wav
  • Sounds (Part 3)/sfx_ice-gun_shot-002.wav
  • Sounds (Part 3)/sfx_ice-gun_shot-003.wav
  • Sounds (Part 3)/sfx_impact_bullet_surface_1.wav
  • Sounds (Part 3)/sfx_impact_bullet_surface_2.wav
  • Sounds (Part 3)/sfx_impact_bullet_surface_3.wav
  • Sounds (Part 3)/sfx_impact_bullet_surface_4.wav
  • Sounds (Part 3)/sfx_impact_bullet_surface_5.wav
  • Sounds (Part 3)/sfx_impact_bullet_surface_6.wav
  • Sounds (Part 3)/sfx_impact_bullet_surface_7.wav
  • Sounds (Part 3)/sfx_impact_mc_bullet_1.wav
  • Sounds (Part 3)/sfx_impact_mc_bullet_2.wav
  • Sounds (Part 3)/sfx_impact_mc_bullet_3.wav
  • Sounds (Part 3)/sfx_impact_mc_bullet_4.wav
  • Sounds (Part 3)/sfx_impact_mc_heavy_1.wav
  • Sounds (Part 3)/sfx_impact_mc_heavy_2.wav
  • Sounds (Part 3)/sfx_impact_mc_heavy_3.wav
  • Sounds (Part 3)/sfx_impact_mc_heavy_4.wav
  • Sounds (Part 3)/sfx_impact_mc_medium_1.wav
  • Sounds (Part 3)/sfx_impact_mc_medium_2.wav
  • Sounds (Part 3)/sfx_impact_mc_medium_3.wav
  • Sounds (Part 3)/sfx_impact_mc_medium_4.wav
  • Sounds (Part 3)/sfx_impact_mc_soft_1.wav
  • Sounds (Part 3)/sfx_impact_mc_soft_2.wav
  • Sounds (Part 3)/sfx_impact_mc_soft_3.wav
  • Sounds (Part 3)/sfx_impact_mc_soft_4.wav
  • Sounds (Part 3)/sfx_impact_mc_strong_1.wav
  • Sounds (Part 3)/sfx_impact_mc_strong_2.wav
  • Sounds (Part 3)/sfx_impact_mc_strong_3.wav
  • Sounds (Part 3)/sfx_impact_mc_strong_4.wav
  • Sounds (Part 3)/sfx_impact_npc_bullet_1.wav
  • Sounds (Part 3)/sfx_impact_npc_bullet_2.wav
  • Sounds (Part 3)/sfx_impact_npc_bullet_3.wav
  • Sounds (Part 3)/sfx_impact_npc_bullet_4.wav
  • Sounds (Part 3)/sfx_impact_npc_kick_1.wav
  • Sounds (Part 3)/sfx_impact_npc_kick_2.wav
  • Sounds (Part 3)/sfx_impact_npc_kick_3.wav
  • Sounds (Part 3)/sfx_impact_npc_kick_4.wav
  • Sounds (Part 3)/sfx_impact_npc_kick_low_1.wav
  • Sounds (Part 3)/sfx_impact_npc_kick_low_2.wav
  • Sounds (Part 3)/sfx_impact_npc_knee_1.wav
  • Sounds (Part 3)/sfx_impact_npc_knee_2.wav
  • Sounds (Part 3)/sfx_impact_npc_knee_3.wav
  • Sounds (Part 3)/sfx_impact_npc_punch_high_1.wav
  • Sounds (Part 3)/sfx_impact_npc_punch_high_2.wav
  • Sounds (Part 3)/sfx_impact_npc_punch_high_3.wav
  • Sounds (Part 3)/sfx_impact_npc_punch_high_4.wav
  • Sounds (Part 3)/sfx_impact_npc_punch_low_1.wav
  • Sounds (Part 3)/sfx_impact_npc_punch_low_2.wav
  • Sounds (Part 3)/sfx_impact_npc_punch_low_3.wav
  • Sounds (Part 3)/sfx_impact_npc_punch_low_4.wav
  • Sounds (Part 3)/sfx_jaws_of_death_hit_car_end.wav
  • Sounds (Part 3)/sfx_jaws_of_death_hit_car_loop.wav
  • Sounds (Part 3)/sfx_jaws_of_death_hit_car_start_1.wav
  • Sounds (Part 3)/sfx_jaws_of_death_hit_car_start_2.wav
  • Sounds (Part 3)/sfx_jaws_of_death_hit_car_start_3.wav
  • Sounds (Part 3)/sfx_jaws_of_death_hit_npc_1.wav
  • Sounds (Part 3)/sfx_jaws_of_death_hit_npc_2.wav
  • Sounds (Part 3)/sfx_jaws_of_death_hit_npc_3.wav
  • Sounds (Part 3)/sfx_jetpack_equip.wav
  • Sounds (Part 3)/sfx_jump_wall_1.wav
  • Sounds (Part 3)/sfx_jump_wall_2.wav
  • Sounds (Part 3)/sfx_jump_wall_3.wav
  • Sounds (Part 3)/sfx_jump_wall_4.wav
  • Sounds (Part 3)/sfx_katana_impact_body_01.wav
  • Sounds (Part 3)/sfx_katana_impact_body_02.wav
  • Sounds (Part 3)/sfx_katana_impact_body_03.wav
  • Sounds (Part 3)/sfx_katana_swing_high_01.wav
  • Sounds (Part 3)/sfx_katana_swing_high_02.wav
  • Sounds (Part 3)/sfx_katana_swing_high_03.wav
  • Sounds (Part 3)/sfx_katana_swing_low_01.wav
  • Sounds (Part 3)/sfx_katana_swing_low_02.wav
  • Sounds (Part 3)/sfx_katana_swing_low_03.wav
  • Sounds (Part 3)/sfx_katarina_appear_cutscene.wav
  • Sounds (Part 3)/sfx_kissing.wav
  • Sounds (Part 3)/sfx_land_ledge_1.wav
  • Sounds (Part 3)/sfx_land_ledge_2.wav
  • Sounds (Part 3)/sfx_land_ledge_3.wav
  • Sounds (Part 3)/sfx_land_ledge_4.wav
  • Sounds (Part 3)/sfx_land_wall_1.wav
  • Sounds (Part 3)/sfx_land_wall_2.wav
  • Sounds (Part 3)/sfx_land_wall_3.wav
  • Sounds (Part 3)/sfx_land_wall_4.wav
  • Sounds (Part 3)/sfx_laser_01.wav
  • Sounds (Part 3)/sfx_laser_02.wav
  • Sounds (Part 3)/sfx_laser_03.wav
  • Sounds (Part 3)/sfx_level_up.wav
  • Sounds (Part 3)/sfx_lh96_blaster_shot_1.wav
  • Sounds (Part 3)/sfx_lh96_blaster_shot_2.wav
  • Sounds (Part 3)/sfx_lh96_blaster_shot_3.wav
  • Sounds (Part 3)/sfx_light_exo_gun_loop.wav
  • Sounds (Part 3)/sfx_light_exo_gun_tail.wav
  • Sounds (Part 3)/sfx_light_machine_gun_loop.wav
  • Sounds (Part 3)/sfx_light_machine_gun_loop_npc.wav
  • Sounds (Part 3)/sfx_light_machine_gun_tail.wav
  • Sounds (Part 3)/sfx_light_machine_gun_tail_npc.wav
  • Sounds (Part 3)/sfx_m79_shoot_1.wav
  • Sounds (Part 3)/sfx_m79_shoot_2.wav
  • Sounds (Part 3)/sfx_m79_shoot_3.wav
  • Sounds (Part 3)/sfx_mc4_rocket_shoot_1.wav
  • Sounds (Part 3)/sfx_mc4_rocket_shoot_2.wav
  • Sounds (Part 3)/sfx_mc4_rocket_shoot_3.wav
  • Sounds (Part 3)/sfx_mc4_rocket_shoot_4.wav
  • Sounds (Part 3)/sfx_mc4_rocket_shoot_npc_1.wav
  • Sounds (Part 3)/sfx_mc4_rocket_shoot_npc_2.wav
  • Sounds (Part 3)/sfx_mc4_rocket_shoot_npc_3.wav
  • Sounds (Part 3)/sfx_mc4_rocket_shoot_npc_4.wav
  • Sounds (Part 3)/sfx_mc_bump_npc_1.wav
  • Sounds (Part 3)/sfx_mc_bump_npc_2.wav
  • Sounds (Part 3)/sfx_mc_bump_npc_3.wav
  • Sounds (Part 3)/sfx_mc_bump_npc_4.wav
  • Sounds (Part 3)/sfx_medium_exo_gun_loop.wav
  • Sounds (Part 3)/sfx_medium_exo_gun_tail.wav
  • Sounds (Part 3)/sfx_menu_back_1.wav
  • Sounds (Part 3)/sfx_menu_cash_button.wav
  • Sounds (Part 3)/sfx_menu_cash_select.wav
  • Sounds (Part 3)/sfx_menu_cash_succeeded.wav
  • Sounds (Part 3)/sfx_menu_controls_browse.wav
  • Sounds (Part 3)/sfx_menu_controls_vehicule_select.wav
  • Sounds (Part 3)/sfx_menu_craft.wav
  • Sounds (Part 3)/sfx_menu_cutscene_skip.wav
  • Sounds (Part 3)/sfx_menu_equip.wav
  • Sounds (Part 3)/sfx_menu_main_continue.wav
  • Sounds (Part 3)/sfx_menu_main_options.wav
  • Sounds (Part 3)/sfx_menu_ok.wav
  • Sounds (Part 3)/sfx_menu_pause.wav
  • Sounds (Part 3)/sfx_menu_shop_buy.wav
  • Sounds (Part 3)/sfx_menu_shop_cannot_buy.wav
  • Sounds (Part 3)/sfx_menu_shop_center_rolling_grab.wav
  • Sounds (Part 3)/sfx_menu_shop_center_rolling_release.wav
  • Sounds (Part 3)/sfx_menu_shop_side_rolling_browse.wav
  • Sounds (Part 3)/sfx_menu_toggle_switch.wav
  • Sounds (Part 3)/sfx_menu_unpause.wav
  • Sounds (Part 3)/sfx_menu_weapon_switch.wav
  • Sounds (Part 3)/sfx_military_sniper_01.wav
  • Sounds (Part 3)/sfx_military_sniper_01_npc.wav
  • Sounds (Part 3)/sfx_military_sniper_02.wav
  • Sounds (Part 3)/sfx_military_sniper_02_npc.wav
  • Sounds (Part 3)/sfx_military_sniper_03.wav
  • Sounds (Part 3)/sfx_military_sniper_03_npc.wav
  • Sounds (Part 3)/sfx_minigun_loop.wav
  • Sounds (Part 3)/sfx_minigun_loop_npc.wav
  • Sounds (Part 3)/sfx_minigun_tail.wav
  • Sounds (Part 3)/sfx_minigun_tail_npc.wav
  • Sounds (Part 3)/sfx_mission_appears.wav
  • Sounds (Part 3)/sfx_mission_card_flip.wav
  • Sounds (Part 3)/sfx_mission_close.wav
  • Sounds (Part 3)/sfx_mission_str_ufo_1.wav
  • Sounds (Part 3)/sfx_mission_str_ufo_2.wav
  • Sounds (Part 3)/sfx_mission_str_ufo_3.wav
  • Sounds (Part 3)/sfx_mission_title_appear.wav
  • Sounds (Part 3)/sfx_mission_u3m1_rival_car_arrives.wav
  • Sounds (Part 3)/sfx_mission_u3m2_delivery_truck_arrives.wav
  • Sounds (Part 3)/sfx_mission_u3m2_escape_agents_debut.wav
  • Sounds (Part 3)/sfx_mission_u3m2_escape_agents_end.wav
  • Sounds (Part 3)/sfx_mission_u3m4_laundry_van_take_off.wav
  • Sounds (Part 3)/sfx_mission_u3m5_ufo_leaving.wav
  • Sounds (Part 3)/sfx_mission_u3m7_intro_crowd.wav
  • Sounds (Part 3)/sfx_mission_u3m7_outro.wav
  • Sounds (Part 3)/sfx_mission_u3m7_outro_2.wav
  • Sounds (Part 3)/sfx_mission_u3m7_outro_mind_control_slot.wav
  • Sounds (Part 3)/sfx_mission_ufoheist_liftoff.wav
  • Sounds (Part 3)/sfx_mission_ufoheist_reinforcement_1.wav
  • Sounds (Part 3)/sfx_molotov_explode_01.wav
  • Sounds (Part 3)/sfx_molotov_explode_02.wav
  • Sounds (Part 3)/sfx_molotov_explode_03.wav
  • Sounds (Part 3)/sfx_molotov_throw.wav
  • Sounds (Part 3)/sfx_mortar_shoot_1.wav
  • Sounds (Part 3)/sfx_mortar_shoot_2.wav
  • Sounds (Part 3)/sfx_mortar_shoot_3.wav
  • Sounds (Part 3)/sfx_mothership_destruction.wav
  • Sounds (Part 3)/sfx_mothership_prepares_to_shoot.wav
  • Sounds (Part 3)/sfx_nail_gun_mark_vi_fire_1.wav
  • Sounds (Part 3)/sfx_nail_gun_mark_vi_fire_2.wav
  • Sounds (Part 3)/sfx_nail_gun_mark_vi_fire_3.wav
  • Sounds (Part 3)/sfx_neonexoskeleton_gun_shoot_1.wav
  • Sounds (Part 3)/sfx_neonexoskeleton_gun_shoot_2.wav
  • Sounds (Part 3)/sfx_neonexoskeleton_gun_shoot_3.wav
  • Sounds (Part 3)/sfx_neon_light_loop.wav
  • Sounds (Part 3)/sfx_next_wave_in.wav
  • Sounds (Part 3)/sfx_not_so_minigun_loop.wav
  • Sounds (Part 3)/sfx_not_so_minigun_tail.wav
  • Sounds (Part 3)/sfx_npc_bike_horn_1.wav
  • Sounds (Part 3)/sfx_npc_bike_horn_2.wav
  • Sounds (Part 3)/sfx_npc_bike_horn_3.wav
  • Sounds (Part 3)/sfx_npc_brake_1.wav
  • Sounds (Part 3)/sfx_npc_brake_2.wav
  • Sounds (Part 3)/sfx_npc_brake_3.wav
  • Sounds (Part 3)/sfx_npc_car_horn_1.wav
  • Sounds (Part 3)/sfx_npc_car_horn_2.wav
  • Sounds (Part 3)/sfx_npc_car_horn_3.wav
  • Sounds (Part 3)/sfx_npc_car_horn_4.wav
  • Sounds (Part 3)/sfx_npc_car_horn_5.wav
  • Sounds (Part 3)/sfx_npc_car_horn_6.wav
  • Sounds (Part 3)/sfx_npc_car_horn_7.wav
  • Sounds (Part 3)/sfx_npc_car_horn_8.wav
  • Sounds (Part 3)/sfx_npc_car_horn_9.wav
  • Sounds (Part 3)/sfx_npc_car_horn_10.wav
  • Sounds (Part 3)/sfx_npc_car_horn_11.wav
  • Sounds (Part 3)/sfx_npc_car_horn_12.wav
  • Sounds (Part 3)/sfx_npc_car_horn_13.wav
  • Sounds (Part 3)/sfx_npc_car_horn_14.wav
  • Sounds (Part 3)/sfx_npc_delivery_horn_1.wav
  • Sounds (Part 3)/sfx_npc_delivery_horn_2.wav
  • Sounds (Part 3)/sfx_npc_fall_back_1.wav
  • Sounds (Part 3)/sfx_npc_fall_back_2.wav
  • Sounds (Part 3)/sfx_npc_fall_back_3.wav
  • Sounds (Part 3)/sfx_npc_fall_back_4.wav
  • Sounds (Part 3)/sfx_npc_fall_back_5.wav
  • Sounds (Part 3)/sfx_npc_fall_back_6.wav
  • Sounds (Part 3)/sfx_npc_freezing-001.wav
  • Sounds (Part 3)/sfx_npc_freezing-002.wav
  • Sounds (Part 3)/sfx_npc_freezing-003.wav
  • Sounds (Part 3)/sfx_npc_freezing-004.wav
  • Sounds (Part 3)/sfx_npc_frozen_explose-001.wav
  • Sounds (Part 3)/sfx_npc_frozen_explose-002.wav
  • Sounds (Part 3)/sfx_npc_frozen_explose-003.wav
  • Sounds (Part 3)/sfx_npc_frozen_explose-004.wav
  • Sounds (Part 3)/sfx_npc_fs_female_heels_1.wav
  • Sounds (Part 3)/sfx_npc_fs_female_heels_2.wav
  • Sounds (Part 3)/sfx_npc_fs_female_heels_3.wav
  • Sounds (Part 3)/sfx_npc_fs_female_heels_4.wav
  • Sounds (Part 3)/sfx_npc_fs_female_shoes_1.wav
  • Sounds (Part 3)/sfx_npc_fs_female_shoes_2.wav
  • Sounds (Part 3)/sfx_npc_fs_female_shoes_3.wav
  • Sounds (Part 3)/sfx_npc_fs_female_shoes_4.wav
  • Sounds (Part 3)/sfx_npc_fs_male_boots_1.wav
  • Sounds (Part 3)/sfx_npc_fs_male_boots_2.wav
  • Sounds (Part 3)/sfx_npc_fs_male_boots_3.wav
  • Sounds (Part 3)/sfx_npc_fs_male_boots_4.wav
  • Sounds (Part 3)/sfx_npc_fs_male_shoes_1.wav
  • Sounds (Part 3)/sfx_npc_fs_male_shoes_2.wav
  • Sounds (Part 3)/sfx_npc_fs_male_shoes_3.wav
  • Sounds (Part 3)/sfx_npc_fs_male_shoes_4.wav
  • Sounds (Part 3)/sfx_npc_optimus_horn_1.wav
  • Sounds (Part 3)/sfx_npc_optimus_horn_2.wav
  • Sounds (Part 3)/sfx_npc_police_yelp_1.wav
  • Sounds (Part 3)/sfx_npc_police_yelp_2.wav
  • Sounds (Part 3)/sfx_npc_police_yelp_3.wav
  • Sounds (Part 3)/sfx_npc_police_yelp_4.wav
  • Sounds (Part 3)/sfx_npc_police_yelp_5.wav
  • Sounds (Part 3)/sfx_npc_police_yelp_6.wav
  • Sounds (Part 3)/sfx_npc_police_yelp_7.wav
  • Sounds (Part 3)/sfx_npc_police_yelp_8.wav
  • Sounds (Part 3)/sfx_npc_skid.wav
  • Sounds (Part 3)/sfx_nuclear_gun_fire_1.wav
  • Sounds (Part 3)/sfx_nuclear_gun_fire_2.wav
  • Sounds (Part 3)/sfx_nuclear_gun_fire_3.wav
  • Sounds (Part 3)/sfx_nuclear_gun_impact_1.wav
  • Sounds (Part 3)/sfx_nuclear_gun_impact_2.wav
  • Sounds (Part 3)/sfx_nuclear_gun_impact_3.wav
  • Sounds (Part 3)/sfx_open_suitcase.wav
  • Sounds (Part 3)/sfx_out_of_area_counter.wav
  • Sounds (Part 3)/sfx_out_of_area_warning.wav
  • Sounds (Part 3)/sfx_parachute_break_handle_break.wav
  • Sounds (Part 3)/sfx_parachute_break_handle_release.wav
  • Sounds (Part 3)/sfx_parachute_flap_loop.wav
  • Sounds (Part 3)/sfx_parachute_open.wav
  • Sounds (Part 3)/sfx_patio_fire_loop.wav
  • Sounds (Part 3)/sfx_pause_menu_shop_cancel.wav
  • Sounds (Part 3)/sfx_pause_menu_shop_window_pop.wav
  • Sounds (Part 3)/sfx_pause_menu_side_tabs.wav
  • Sounds (Part 3)/sfx_pa_speakers_off.wav
  • Sounds (Part 3)/sfx_phys_body_friction_loop.wav
  • Sounds (Part 3)/sfx_phys_metal_pole_big_1.wav
  • Sounds (Part 3)/sfx_phys_metal_pole_big_2.wav
  • Sounds (Part 3)/sfx_phys_metal_pole_big_3.wav
  • Sounds (Part 3)/sfx_phys_metal_pole_small_1.wav
  • Sounds (Part 3)/sfx_phys_metal_pole_small_2.wav
  • Sounds (Part 3)/sfx_phys_metal_pole_small_3.wav
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