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Zip Contents[174]
- Beep.wav
- Bounce.wav
- divebomber_attack_1.wav
- divebomber_attack_2.wav
- divebomber_attack_3.wav
- enemies_attack_and_split_1.wav
- enemies_attack_and_split_2.wav
- enemies_gather_around_player_corpse.wav
- enemy_boss_appear.wav
- enemy_boss_appear_fly_under.wav
- enemy_boss_beam.wav
- enemy_boss_explode_eye_1.wav
- enemy_boss_explode_eye_2.wav
- enemy_boss_fly_away.wav
- enemy_boss_hit_eye_1.wav
- enemy_boss_hit_eye_2.wav
- enemy_boss_hit_eye_3.wav
- enemy_boss_hit_eye_4.wav
- enemy_boss_hit_eye_5.wav
- enemy_boss_shoot_1.wav
- enemy_boss_shoot_2.wav
- enemy_boss_shoot_3.wav
- enemy_boss_turns_breeds.wav
- enemy_burning_spiral_1.wav
- enemy_burning_spiral_2.wav
- enemy_burning_spiral_3.wav
- enemy_burning_spiral_4.wav
- enemy_burning_spiral_5.wav
- enemy_burning_spiral_6.wav
- enemy_explode_1.wav
- enemy_explode_2.wav
- enemy_explode_3.wav
- enemy_explode_4.wav
- enemy_hit_1.wav
- enemy_hit_2.wav
- enemy_hit_3.wav
- enemy_hit_4.wav
- enemy_hit_5.wav
- enemy_hit_6.wav
- enemy_hit_7.wav
- enemy_hit_8.wav
- enemy_hit_9.wav
- enemy_hit_10.wav
- enemy_shoot_laser_1.wav
- enemy_shoot_laser_2.wav
- enemy_shoot_laser_3.wav
- Explosion.wav
- FlyBy.wav
- gacha_coins.wav
- gacha_normal_1.wav
- gacha_normal_2.wav
- gameover_coincount.wav
- gameover_coincount_final.wav
- gameover_continue.wav
- gameover_nocontinue.wav
- gameover_scorecount.wav
- gameover_scorecount_final.wav
- gameover_swoosh_1.wav
- gameover_swoosh_2.wav
- gameover_swoosh_3.wav
- help_alarm.wav
- hyperspace_loop.wav
- interface_button_2.wav
- interface_button_back_1.wav
- interface_button_next_1.wav
- item_ability_green_laser_drop.wav
- menu_button_buy_in_shop.wav
- menu_button_buy_upgrade.wav
- menu_button_goto_shop.wav
- menu_button_play.wav
- Notification_Callout.wav
- PACMAN_bullet_ricochet_1.wav
- PACMAN_bullet_ricochet_2.wav
- PACMAN_bullet_ricochet_3.wav
- PACMAN_bullet_ricochet_4.wav
- PACMAN_bullet_ricochet_5.wav
- PACMAN_bullet_ricochet_6.wav
- PACMAN_bullet_shoot.wav
- PACMAN_deploy_mines.wav
- PACMAN_giantform_collision.wav
- PACMAN_giantform_loop.wav
- PACMAN_giantform_start.wav
- PACMAN_giantform_stop.wav
- PACMAN_glitchbomb_explode_1.wav
- PACMAN_glitchbomb_explode_2.wav
- PACMAN_glitchbomb_explode_3.wav
- PACMAN_glitchbomb_explode_4.wav
- PACMAN_player_death.wav
- PACMAN_Ship_Select.wav
- PACMAN_shockwave_1.wav
- PACMAN_shockwave_2.wav
- PACMAN_shockwave_3.wav
- pickup01.wav
- pickup_checkpoint_capsule.wav
- pickup_coin_1.wav
- pickup_coin_2.wav
- pickup_fire_rate_improve.wav
- PlayerCannon.wav
- player_exit_hyperspace.wav
- Player_Explosion.wav
- player_get_twinship.wav
- player_new_highscore.wav
- player_new_highscore_XMAS.wav
- player_shoot_green_laser_loop.wav
- player_shoot_green_laser_start.wav
- player_shoot_green_laser_stop.wav
- Sector_Reached.wav
- Sector_Unlocked.wav
- ShipContinueSelecting.wav
- sp_circle_barrage_shoot_1.wav
- sp_circle_barrage_shoot_2.wav
- sp_electro_trail_activate.wav
- sp_electro_trail_hit_1.wav
- sp_electro_trail_hit_2.wav
- sp_electro_trail_hit_3.wav
- sp_electro_trail_hit_4.wav
- sp_electro_trail_hit_5.wav
- sp_electro_trail_loop.wav
- sp_explosive_shot_aiming_loop.wav
- sp_explosive_shot_explode.wav
- sp_explosive_shot_fire.wav
- sp_fire_missile_barrage_1.wav
- sp_fire_missile_barrage_2.wav
- sp_fire_missile_barrage_3.wav
- sp_fire_missile_barrage_4.wav
- sp_fire_missile_barrage_expl_1.wav
- sp_fire_missile_barrage_expl_2.wav
- sp_fire_missile_barrage_expl_3.wav
- sp_fire_missile_barrage_expl_4.wav
- sp_ghostform_active_loop.wav
- sp_ghostform_end_explosion.wav
- sp_ghostform_start.wav
- sp_jumbo_shot_fire_1.wav
- sp_magnet_active_end.wav
- sp_magnet_active_loop.wav
- sp_magnet_active_start.wav
- sp_mines_deploy.wav
- sp_mines_explode_1.wav
- sp_mines_explode_2.wav
- sp_mines_explode_3.wav
- sp_mines_explode_4.wav
- sp_piercing_bullets_1.wav
- sp_piercing_bullets_2.wav
- sp_plasma_barrier_active_loop.wav
- sp_plasma_barrier_deploy.wav
- sp_plasma_barrier_end.wav
- sp_ramshield_active_end.wav
- sp_ramshield_active_loop.wav
- sp_ramshield_active_start.wav
- sp_ricochet_bullet_fire.wav
- sp_ricochet_bullet_rico_1.wav
- sp_ricochet_bullet_rico_2.wav
- sp_ricochet_bullet_rico_3.wav
- sp_ricochet_bullet_rico_4.wav
- sp_ricochet_bullet_rico_5.wav
- sp_ricochet_bullet_rico_6.wav
- sp_spreadshot_1.wav
- sp_spreadshot_2.wav
- sp_spreadshot_3.wav
- sp_turret_deploy.wav
- sp_turret_dissapear.wav
- sp_turret_fire_missile_1.wav
- sp_turret_fire_missile_2.wav
- sp_turret_fire_missile_3.wav
- sp_turret_fire_missile_4.wav
- sp_twin_zapper_shoot_1.wav
- sp_twin_zapper_shoot_2.wav
- sp_twin_zapper_shoot_3.wav
- sp_twin_zapper_shoot_4.wav
- sp_twin_zapper_shoot_5.wav
- StageComplete.wav
- StageStart.wav
- twinship_death_layer.wav
- wave_cleared.wav
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