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Zip Contents[148]
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#1 (obj_spring).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#2 (obj_dashpanel; obj_grind_dashpanel).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#3 (obj_checkpoint).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#4 (obj_phantom_appear).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#5 (obj_phantom_get).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#6 (obj_itembox; obj_releasebox_release).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#7 (obj_extended).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#8 (obj_extended).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#9 (obj_jumpboard).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#10 (obj_rock_crush; obj_woodboxbrk).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#11 (obj_accelring).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#12 (obj_needle_panelout).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#13 (obj_needle_damage).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#14 (obj_redring).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#15 (obj_hintobj_appear).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#16 (obj_hintobj_disappear).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#17 (obj_enemy_create; obj_sealedbox_warp; obj_ss_entrance).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#18 (obj_large_switch; obj_switch_on).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#19 (obj_switch_off).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#20 (obj_cloud_trampoline).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#21 (obj_cloud_trampoline).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#22 (obj_direction_announce).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#23 (obj_fireball_move).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#24 (obj_prism_reflect).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#25 (obj_prism_break).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#26 (obj_sealedbox_count).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#27 (obj_sealedbox_ok).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#28 (obj_sealedbox_open).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#29 (obj_electric_turn).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#30 (obj_chill_damage).wav
- Common Sounds - System - Menu/Common Objects Sounds/GAME_002#31 (obj_chill_stop).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#1 (obj_spring).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#2 (obj_dashpanel; obj_grind_dashpanel).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#3 (obj_checkpoint).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#4 (obj_checkpoint).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#5 (obj_phantom_appear).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#6 (obj_phantom_get).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#7 (obj_phantom_get).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#8 (obj_itembox; obj_releasebox_release).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#9 (obj_extended).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#10 (obj_extended).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#11 (obj_jumpboard).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#12 (obj_rock_crush; obj_woodboxbrk).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#13 (obj_accelring).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#14 (obj_needle_panelout).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#15 (obj_needle_damage).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#16 (obj_redring).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#17 (obj_redring).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#18 (obj_hintobj_appear).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#19 (obj_hintobj_disappear).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#20 (obj_ss_entrance).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#21 (obj_ss_entrance).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#22 (obj_switch_on).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#23 (obj_switch_off).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#24 (obj_cloud_trampoline).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#25 (obj_cloud_trampoline).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#26 (obj_direction_announce).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#27 (obj_fireball_move).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#28 (obj_prism_reflect).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#29 (obj_prism_reflect).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#30 (obj_prism_break).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#31 (obj_sealedbox_count).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#32 (obj_sealedbox_ok).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#33 (obj_sealedbox_open).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#34 (obj_sealedbox_warp).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#35 (obj_electric_turn).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#36 (obj_electric_turn).wav
- Common Sounds - System - Menu/Common Objects Sounds/SYSTEM_001#37 (obj_enemy_create; obj_large_switch).wav
- Common Sounds - System - Menu/Menu Sounds/CONSTANT_001#1 (sys_menu_cursor).wav
- Common Sounds - System - Menu/Menu Sounds/CONSTANT_001#2 (sys_menu_decide).wav
- Common Sounds - System - Menu/Menu Sounds/CONSTANT_001#3 (sys_menu_cansel).wav
- Common Sounds - System - Menu/Menu Sounds/CONSTANT_001#4 (sys_menu_ng).wav
- Common Sounds - System - Menu/Menu Sounds/CONSTANT_001#5 (sys_window_open).wav
- Common Sounds - System - Menu/Menu Sounds/CROSSPASS_000 (sys_crosspass_cardturn).wav
- Common Sounds - System - Menu/Menu Sounds/DL_BATTLE_001#1 (sys_menu_cursor).wav
- Common Sounds - System - Menu/Menu Sounds/DL_BATTLE_001#2 (sys_menu_decide).wav
- Common Sounds - System - Menu/Menu Sounds/DL_BATTLE_001#3 (sys_menu_cansel).wav
- Common Sounds - System - Menu/Menu Sounds/DL_BATTLE_001#4 (sys_menu_ng).wav
- Common Sounds - System - Menu/Menu Sounds/DL_BATTLE_001#5 (sys_window_open).wav
- Common Sounds - System - Menu/Menu Sounds/DL_RACE_001#1 (sys_menu_cursor).wav
- Common Sounds - System - Menu/Menu Sounds/DL_RACE_001#2 (sys_menu_decide).wav
- Common Sounds - System - Menu/Menu Sounds/DL_RACE_001#3 (sys_menu_cansel).wav
- Common Sounds - System - Menu/Menu Sounds/DL_RACE_001#4 (sys_menu_ng).wav
- Common Sounds - System - Menu/Menu Sounds/DL_RACE_001#5 (sys_window_open).wav
- Common Sounds - System - Menu/Menu Sounds/DL_SS_001#1 (sys_menu_cursor).wav
- Common Sounds - System - Menu/Menu Sounds/DL_SS_001#2 (sys_menu_decide).wav
- Common Sounds - System - Menu/Menu Sounds/DL_SS_001#3 (sys_menu_cansel).wav
- Common Sounds - System - Menu/Menu Sounds/DL_SS_001#4 (sys_menu_ng).wav
- Common Sounds - System - Menu/Menu Sounds/DL_SS_001#5 (sys_window_open).wav
- Common Sounds - System - Menu/Menu Sounds/GAME_000#1 (sys_actstg_titlebar).wav
- Common Sounds - System - Menu/Menu Sounds/GAME_000#2 (sys_result_titlebar).wav
- Common Sounds - System - Menu/Menu Sounds/GAME_000#3 (sys_result_calculation).wav
- Common Sounds - System - Menu/Menu Sounds/GAME_000#4 (sys_result_rank_fix).wav
- Common Sounds - System - Menu/Menu Sounds/GAME_000#5 (sys_result_best).wav
- Common Sounds - System - Menu/Menu Sounds/GAME_000#6 (sys_result_rank_a).wav
- Common Sounds - System - Menu/Menu Sounds/GAME_000#7 (sys_result_rank_s).wav
- Common Sounds - System - Menu/Menu Sounds/GAME_000#8 (sys_actstg_countdown; sys_ready).wav
- Common Sounds - System - Menu/Menu Sounds/GAME_000#9 (sys_timeup).wav
- Common Sounds - System - Menu/Menu Sounds/GAME_000#10 (sys_ready).wav
- Common Sounds - System - Menu/Menu Sounds/GAME_000#11 (sys_go).wav
- Common Sounds - System - Menu/Menu Sounds/GAME_000#12 (sys_go).wav
- Common Sounds - System - Menu/Menu Sounds/NETWORK_000#1 (sys_net_room_in).wav
- Common Sounds - System - Menu/Menu Sounds/NETWORK_000#2 (sys_net_room_out).wav
- Common Sounds - System - Menu/Menu Sounds/NETWORK_000#3 (sys_net_rating_up).wav
- Common Sounds - System - Menu/Menu Sounds/NETWORK_000#4 (sys_net_rating_down).wav
- Common Sounds - System - Menu/Menu Sounds/SYSTEM_000#1 (sys_wmap_icon_touch).wav
- Common Sounds - System - Menu/Menu Sounds/SYSTEM_000#2 (sys_wmap_sonic_move).wav
- Common Sounds - System - Menu/Menu Sounds/SYSTEM_000#3 (sys_amap_sonicarrive).wav
- Common Sounds - System - Menu/Menu Sounds/SYSTEM_000#4 (sys_wmap_unlock).wav
- Common Sounds - System - Menu/Menu Sounds/SYSTEM_000#5 (sys_amap_unlock).wav
- Common Sounds - System - Menu/Menu Sounds/SYSTEM_000#6 (sys_wmap_ex_unlock).wav
- Common Sounds - System - Menu/Menu Sounds/SYSTEM_000#7 (sys_wmap_crosspass).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_000#1 (sys_wmap_icon_touch; sys_wmap_sonic_move).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_000#2 (sys_amap_sonicarrive).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_000#3 (sys_wmap_ex_unlock; sys_wmap_unlock).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_000#4 (sys_amap_unlock).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_000#5 (sys_wmap_crosspass).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#1 (obj_spring).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#2 (obj_dashpanel; obj_grind_dashpanel).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#3 (obj_checkpoint).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#4 (obj_phantom_appear).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#5 (obj_phantom_get).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#6 (obj_itembox; obj_releasebox_release).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#7 (obj_extended).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#8 (obj_extended).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#9 (obj_jumpboard).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#10 (obj_rock_crush; obj_woodboxbrk).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#11 (obj_accelring).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#12 (obj_needle_panelout).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#13 (obj_needle_damage).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#14 (obj_redring).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#15 (obj_hintobj_appear).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#16 (obj_hintobj_disappear).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#17 (obj_enemy_create; obj_sealedbox_warp; obj_ss_entrance).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#18 (obj_large_switch; obj_switch_on).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#19 (obj_switch_off).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#20 (obj_cloud_trampoline).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#21 (obj_cloud_trampoline).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#22 (obj_direction_announce).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#23 (obj_fireball_move).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#24 (obj_prism_reflect).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#25 (obj_prism_break).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#26 (obj_sealedbox_count).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#27 (obj_sealedbox_ok).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#28 (obj_sealedbox_open).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#29 (obj_electric_turn).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#30 (obj_chill_damage).wav
- Common Sounds - System - Menu/World Map/WORLDMAP_001#31 (obj_chill_stop).wav
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