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Zip Contents[72]
- Weapons/WAS/WAS00#1 (WAS00_Reload_Start).wav
- Weapons/WAS/WAS00#2 (WAS00_OneShot; WAS00_ShotEnd).wav
- Weapons/WAS/WAS00#3 (WAS00_Shot).wav
- Weapons/WAS/WAS00#4 (WAS00_Aim).wav
- Weapons/WAS/WAS00#5 (WAS00_Idle).wav
- Weapons/WAS/WAS00#6 (WAS00_Skill_Shot).wav
- Weapons/WAS/WAS00#7 (WAS00_Reload).wav
- Weapons/WAS/WAS03#2 (WAS03_OneShot; WAS03_ShotEnd).wav
- Weapons/WAS/WAS03#3 (WAS03_Shot).wav
- Weapons/WAS/WAS51#2 (WAS51_OneShot; WAS51_Shot).wav
- Weapons/WHF/WHF00#1 (WHF00_OneShot).wav
- Weapons/WHF/WHF00#2 (WHF00_Shot).wav
- Weapons/WHF/WHF00#3 (WHF00_Roll).wav
- Weapons/WHF/WHF00#4 (WHF00_ShotEnd; WHF00_Skill_Shot).wav
- Weapons/WHF/WHF00#5 (WHF00_CoolDown).wav
- Weapons/WHF/WHF00#6 (WHF00_OverHeat).wav
- Weapons/WHF/WHF00#8 (WHF00_Aim).wav
- Weapons/WHF/WHF00#9 (WHF00_Idle).wav
- Weapons/WHF/WHF51#5 (WHF51_OneShot; WHF51_ShotEnd).wav
- Weapons/WHF/WHF51#6 (WHF51_Shot).wav
- Weapons/WHG/WHG01#1 (WHG01_QuickDrawLv1).wav
- Weapons/WHG/WHG01#2 (WHG01_QuickDrawLv2).wav
- Weapons/WHG/WHG01#3 (WHG01_QuickDrawLv3).wav
- Weapons/WHG/WHG01#4 (WHG01_OneShot; WHG01_Shot).wav
- Weapons/WHG/WHG01#5 (WHG01_Reload).wav
- Weapons/WHG/WHG01#7 (WHG01_Aim).wav
- Weapons/WHG/WHG01#8 (WHG01_Idle).wav
- Weapons/WHG/WHG02#4 (WHG02_OneShot; WHG02_Shot).wav
- Weapons/WHG/WHG03#4 (WHG03_OneShot; WHG03_ShotEnd).wav
- Weapons/WHG/WHG03#5 (WHG03_Shot).wav
- Weapons/WHG/WHG05#4 (WHG05_OneShot; WHG05_Shot).wav
- Weapons/WHG/WHG07#5 (WHG07_OneShot; WHG07_Shot).wav
- Weapons/WHG/WHG51#1 (WHG51_QuickDrawLv1).wav
- Weapons/WHG/WHG51#2 (WHG51_QuickDrawLv2).wav
- Weapons/WHG/WHG51#3 (WHG51_QuickDrawLv3).wav
- Weapons/WHG/WHG51#4 (WHG51_OneShot; WHG51_ShotEnd).wav
- Weapons/WHG/WHG51#5 (WHG51_Shot).wav
- Weapons/WLC/WLC00#1 (WLC00_OneShot; WLC00_Shot).wav
- Weapons/WLC/WLC01#2 (WLC01_OneShot).wav
- Weapons/WLC/WLC02#1 (WLC02_OneShot; WLC02_Shot).wav
- Weapons/WLC/WLC05#2 (WLC04_Idle).wav
- Weapons/WLC/WLC05#3 (WLC04_Aim).wav
- Weapons/WLC/WLC51#1 (WLC51_OneShot; WLC51_Shot).wav
- Weapons/WLC/WLC53#1 (WLC51_OneShot; WLC51_Shot).wav
- Weapons/WOS/WOS00#1 (WOS00_SwishL).wav
- Weapons/WOS/WOS00#2 (WOS00_SwishM).wav
- Weapons/WOS/WOS00#3 (WOS00_SwishS).wav
- Weapons/WOS/WOS00#4 (WOS00_AirLand).wav
- Weapons/WOS/WOS00#5 (WOS00_UpperSwish).wav
- Weapons/WOS/WOS02#1 (WOS02_UpperSwish).wav
- Weapons/WOS/WOS02#2 (WOS02_AirLand).wav
- Weapons/WOS/WOS02#3 (WOS02_SwishL).wav
- Weapons/WOS/WOS02#4 (WOS02_SwishM).wav
- Weapons/WOS/WOS02#5 (WOS02_SwishS).wav
- Weapons/WSG/WSG00#1 (WSG00_OneShot; WSG00_Shot).wav
- Weapons/WSG/WSG02#1 (WSG02_OneShot; WSG02_Shot).wav
- Weapons/WSG/WSG03#5 (WSG03_Shot).wav
- Weapons/WSG/WSG51#1 (WSG51_OneShot; WSG51_Shot).wav
- Weapons/WSG/WSG52#1 (WSG51_OneShot; WSG51_Shot).wav
- Weapons/WSM/WSM00#1 (WSM00_OneShot; WSM00_ShotEnd).wav
- Weapons/WSM/WSM00#2 (WSM00_Shot).wav
- Weapons/WSM/WSM02#1 (WSM02_OneShot; WSM02_ShotEnd).wav
- Weapons/WSM/WSM02#2 (WSM02_Shot).wav
- Weapons/WSM/WSM03#1 (WSM03_OneShot; WSM03_ShotEnd).wav
- Weapons/WSM/WSM03#2 (WSM03_Shot).wav
- Weapons/WSM/WSM51#1 (WSM51_OneShot; WSM51_ShotEnd).wav
- Weapons/WSM/WSM51#2 (WSM51_Shot).wav
- Weapons/WSR/WSR00#5 (WSR00_OneShot; WSR00_Shot).wav
- Weapons/WSR/WSR01#1 (WSR01_OneShot; WSR01_ShotEnd).wav
- Weapons/WSR/WSR01#2 (WSR01_Shot).wav
- Weapons/WSR/WSR03#1 (WSR03_OneShot; WSR03_Shot).wav
- Weapons/WSR/WSR51#1 (WSR51_OneShot; WSR51_Shot).wav
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