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Zip Contents[77]
- Objects/air.wav
- Objects/barrel_burning.wav
- Objects/barrel_dying.wav
- Objects/barrel_explosion.wav
- Objects/bulkhead_beacon_alert.wav
- Objects/Bulkhead_modern_close.wav
- Objects/Bulkhead_modern_open.wav
- Objects/Bulkhead_Monorail_close.wav
- Objects/Bulkhead_Monorail_open.wav
- Objects/Bulkhead_old.wav
- Objects/Bulkhead_old_2.wav
- Objects/Bulkhead_old_2doors_close.wav
- Objects/Bulkhead_old_2doors_open.wav
- Objects/Bulkhead_Open.wav
- Objects/Bulkhead_small_close.wav
- Objects/Bulkhead_small_open.wav
- Objects/button_beep_a.wav
- Objects/button_on.wav
- Objects/comp1.wav
- Objects/door_break.wav
- Objects/door_break2.wav
- Objects/door_creak.wav
- Objects/elecarc1.wav
- Objects/electricalbuzz.wav
- Objects/electricalbuzz_2.wav
- Objects/electricalbuzz_3.wav
- Objects/electricalbuzz_4.wav
- Objects/elevator_begin_move.wav
- Objects/elevator_close.wav
- Objects/elevator_end_move.wav
- Objects/elevator_moving.wav
- Objects/elevator_open.wav
- Objects/explosiondebris_wood_large_a.wav
- Objects/flashlight_off.wav
- Objects/flashlight_on.wav
- Objects/force_field_loop.wav
- Objects/gasbottle_dying.wav
- Objects/genstartloop.wav
- Objects/glass_break.wav
- Objects/health.wav
- Objects/heatduct1.wav
- Objects/heatduct2.wav
- Objects/lift4.wav
- Objects/lifting_platform_begin_move.wav
- Objects/lifting_platform_end_move.wav
- Objects/lifting_platform_moving.wav
- Objects/light_brizzle_1.wav
- Objects/light_brizzle_2.wav
- Objects/light_brizzle_3.wav
- Objects/light_brizzle_4.wav
- Objects/light_brizzle_5.wav
- Objects/light_brizzle_6.wav
- Objects/light_brizzle_7.wav
- Objects/light_brizzle_8.wav
- Objects/loop.wav
- Objects/mainpower_shutoff.wav
- Objects/Malfunction_Door.wav
- Objects/MetalDoorClose.wav
- Objects/MetalDoorLocked.wav
- Objects/MetalDoorOpen.wav
- Objects/metal_door_breach.wav
- Objects/monorail_engine_moving.wav
- Objects/monorail_horn.wav
- Objects/monorail_stopping_brakes.wav
- Objects/monorail_wagons_moving.wav
- Objects/pickup_energy.wav
- Objects/pickup_none.wav
- Objects/powersource_off.wav
- Objects/powersource_on.wav
- Objects/Rollershutter.wav
- Objects/steam_loop_a.wav
- Objects/steam_loop_b.wav
- Objects/switch_huge.wav
- Objects/valve_open.wav
- Objects/weapon.wav
- Objects/wood_dying.wav
- Objects/wreckage_break.wav
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