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Zip Contents[104]
- guard/alert_loop.wav
- guard/angry1.wav
- guard/angry2.wav
- guard/angry3.wav
- guard/angry_loop.wav
- guard/bounce1.wav
- guard/breath.wav
- guard/confused1.wav
- guard/confused2.wav
- guard/explode1.wav
- guard/far/alert_loop.wav
- guard/far/alert_player.wav
- guard/far/angry1.wav
- guard/far/angry2.wav
- guard/far/angry3.wav
- guard/far/angry_loop.wav
- guard/far/bounce1.wav
- guard/far/explode1.wav
- guard/far/foot_heavy1.wav
- guard/far/foot_heavy2.wav
- guard/far/foot_light1.wav
- guard/far/foot_light2.wav
- guard/far/lost1.wav
- guard/far/peek_look.wav
- guard/far/peek_scratch.wav
- guard/far/peek_sniff.wav
- guard/far/peek_squeeze.wav
- guard/far/pound1.wav
- guard/far/search1.wav
- guard/far/search2.wav
- guard/far/search3.wav
- guard/far/shoot1.wav
- guard/far/shove1.wav
- guard/far/sniff_found1.wav
- guard/growl_high.wav
- guard/growl_idle.wav
- guard/growl_low.wav
- guard/growl_low2.wav
- guard/hop1.wav
- guard/lost1.wav
- guard/near/alert_loop.wav
- guard/near/alert_player.wav
- guard/near/angry1.wav
- guard/near/angry2.wav
- guard/near/angry3.wav
- guard/near/angry_loop.wav
- guard/near/bounce1.wav
- guard/near/explode1.wav
- guard/near/foot_heavy1.wav
- guard/near/foot_heavy2.wav
- guard/near/foot_light1.wav
- guard/near/foot_light2.wav
- guard/near/lost1.wav
- guard/near/peek_look.wav
- guard/near/peek_scratch.wav
- guard/near/peek_sniff.wav
- guard/near/peek_squeeze.wav
- guard/near/pound1.wav
- guard/near/search1.wav
- guard/near/search2.wav
- guard/near/search3.wav
- guard/near/shoot1.wav
- guard/near/shove1.wav
- guard/near/sniff_found1.wav
- guard/peek_look.wav
- guard/peek_scratch.wav
- guard/peek_sniff.wav
- guard/peek_squeeze.wav
- guard/pound1.wav
- guard/search1.wav
- guard/search2.wav
- guard/search3.wav
- guard/shoot1.wav
- guard/shove1.wav
- guard/sniff_found1.wav
- guard/test/far/alert_loop.wav
- guard/test/far/alert_player.wav
- guard/test/far/angry1.wav
- guard/test/far/angry2.wav
- guard/test/far/angry3.wav
- guard/test/far/angry_loop.wav
- guard/test/far/bounce1.wav
- guard/test/far/explode1.wav
- guard/test/far/foot_heavy1.wav
- guard/test/far/foot_heavy2.wav
- guard/test/far/foot_light1.wav
- guard/test/far/foot_light2.wav
- guard/test/far/hop1.wav
- guard/test/far/lost1.wav
- guard/test/far/peek_look.wav
- guard/test/far/peek_scratch.wav
- guard/test/far/peek_sniff.wav
- guard/test/far/peek_squeeze.wav
- guard/test/far/pound1.wav
- guard/test/far/search1.wav
- guard/test/far/search2.wav
- guard/test/far/search3.wav
- guard/test/far/shoot1.wav
- guard/test/far/shove1.wav
- guard/test/far/sniff_found1.wav
- guard/test/growl_envelope_test.wav
- guard/test/near/alert_player.wav
- guard/test/near/hop1.wav
- guard/test/near/shoot1.wav
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