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Ambience
Category PC / Computer
Game
Section
Sound Effects
Submitter Cooper B. Chance
Size 73.43 MB
Format ZIP (application/zip)
Hits 8,326
Comments 1

Icon Filler
Zip Contents[540]
  • ambience/air_exchange_area1.wav
  • ambience/air_exchange_area2.wav
  • ambience/air_exchange_area3.wav
  • ambience/air_exchange_area4.wav
  • ambience/air_exchange_corereprogramming1.wav
  • ambience/air_exchange_electric_machine.wav
  • ambience/air_exchange_indoor1.wav
  • ambience/air_exchange_indoor2.wav
  • ambience/air_exchange_outdoor1.wav
  • ambience/air_exchange_outdoor2.wav
  • ambience/air_exchange_pipe1.wav
  • ambience/air_exchange_pipe2.wav
  • ambience/air_exchange_pipe3.wav
  • ambience/air_exchange_pipe4.wav
  • ambience/air_exchange_pipe5.wav
  • ambience/air_exchange_underground.wav
  • ambience/birds.wav
  • ambience/borealis_captain_room.wav
  • ambience/borealis_cargo_hold1.wav
  • ambience/borealis_cargo_hold2.wav
  • ambience/borealis_corridor.wav
  • ambience/borealis_corridor2.wav
  • ambience/borealis_corridor_water.wav
  • ambience/borealis_deck_room.wav
  • ambience/borealis_engine1.wav
  • ambience/borealis_engine2.wav
  • ambience/borealis_engine3.wav
  • ambience/borealis_engine4.wav
  • ambience/borealis_engine_room.wav
  • ambience/borealis_freezer_room.wav
  • ambience/borealis_hangar.wav
  • ambience/borealis_outside_ship.wav
  • ambience/borealis_outside_ship_dull.wav
  • ambience/canal_cave1.wav
  • ambience/canal_cave_outdoor1.wav
  • ambience/catapult_trap_throw.wav
  • ambience/citadel_drone1lp.wav
  • ambience/citadel_drone2lp.wav
  • ambience/citadel_drone3lp.wav
  • ambience/citadel_drone4lp.wav
  • ambience/citadel_generator1lp.wav
  • ambience/citadel_generator2lp.wav
  • ambience/citadel_hit1.wav
  • ambience/citadel_hit2.wav
  • ambience/citadel_hit3.wav
  • ambience/citadel_hit4.wav
  • ambience/citadel_office1lp.wav
  • ambience/citadel_office2lp.wav
  • ambience/citadel_office3lp.wav
  • ambience/citadel_office4lp.wav
  • ambience/citadel_office5lp.wav
  • ambience/citadel_theme1.wav
  • ambience/citadel_theme2.wav
  • ambience/citadel_theme3.wav
  • ambience/citadel_trans1.wav
  • ambience/citadel_trans2lp.wav
  • ambience/citadel_trans3.wav
  • ambience/citadel_trans4lp.wav
  • ambience/citadel_trans5lp.wav
  • ambience/citadel_trans6.wav
  • ambience/citadel_trans7.wav
  • ambience/citadel_trans8lp.wav
  • ambience/citadel_trans9.wav
  • ambience/city_battle1.wav
  • ambience/city_battle2.wav
  • ambience/city_battle3.wav
  • ambience/city_battle4.wav
  • ambience/city_battle5.wav
  • ambience/city_battle6.wav
  • ambience/city_battle7.wav
  • ambience/city_battle8.wav
  • ambience/city_battle9.wav
  • ambience/city_battle10.wav
  • ambience/city_battle11.wav
  • ambience/city_beacon_loop1.wav
  • ambience/city_beacon_loop2.wav
  • ambience/city_blastfurnace_loop1.wav
  • ambience/city_city_tone.wav
  • ambience/city_civilalert_loop1.wav
  • ambience/city_copradio1.wav
  • ambience/city_drone1.wav
  • ambience/city_drone1_loop.wav
  • ambience/city_eurosiren_loop1.wav
  • ambience/city_firebell_loop1.wav
  • ambience/city_garage_tone.wav
  • ambience/city_listentone1.wav
  • ambience/city_rumble_loop1.wav
  • ambience/city_rumble_noloop.wav
  • ambience/city_siren_loop1.wav
  • ambience/city_siren_loop2.wav
  • ambience/city_skybeam1.wav
  • ambience/city_skypass1.wav
  • ambience/city_strider_hydra_script.wav
  • ambience/city_strider_sewer.wav
  • ambience/city_tower_tone.wav
  • ambience/city_truckpass1.wav
  • ambience/city_tunnel_tone.wav
  • ambience/city_ventpump_loop1.wav
  • ambience/city_ventpump_loop2.wav
  • ambience/combine_wall_impact.wav
  • ambience/combine_wall_scrape.wav
  • ambience/creepyflies_loop1.wav
  • ambience/d1_garage_01_child_factory_amb.wav
  • ambience/d1_garage_01_city_amb.wav
  • ambience/d1_garage_01_garage_amb.wav
  • ambience/d1_garage_01_hallway_amb.wav
  • ambience/d1_garage_01_quiet_stairwell_amb.wav
  • ambience/d1_garage_01_train.wav
  • ambience/d1_garage_01_train2.wav
  • ambience/d1_garage_01_vent.wav
  • ambience/d1_garage_01_vent2.wav
  • ambience/d1_garage_01_weird_machine_amb.wav
  • ambience/d1_garage_01_worker_factory_amb.wav
  • ambience/d1_terminal_01_courtyard_mach_loop.wav
  • ambience/d1_terminal_01_creaking.wav
  • ambience/d1_terminal_01_door1_move.wav
  • ambience/d1_terminal_01_door1_stop.wav
  • ambience/d1_terminal_01_door_hit1.wav
  • ambience/d1_terminal_01_door_hit2.wav
  • ambience/d1_terminal_01_door_hit3.wav
  • ambience/d1_terminal_01_elevator_amb.wav
  • ambience/d1_terminal_01_elevator_loop1.wav
  • ambience/d1_terminal_01_elevator_stop.wav
  • ambience/d1_terminal_01_hall_elev_door.wav
  • ambience/d1_terminal_01_hall_elev_door_move.wav
  • ambience/d1_terminal_01_hall_elev_door_stop.wav
  • ambience/d1_terminal_01_hall_elev_move.wav
  • ambience/d1_terminal_01_hall_elev_stop.wav
  • ambience/d1_terminal_01_lower_hallway_amb.wav
  • ambience/d1_terminal_01_manhole_loop.wav
  • ambience/d1_terminal_01_metal_rattle.wav
  • ambience/d1_terminal_01_over_tunnel_loop.wav
  • ambience/d1_terminal_01_plaza_amb.wav
  • ambience/d1_terminal_01_pole_loop.wav
  • ambience/d1_terminal_01_skylift_amb.wav
  • ambience/d1_terminal_01_skylift_move.wav
  • ambience/d1_terminal_01_skylift_stop.wav
  • ambience/d1_terminal_01_thunder1.wav
  • ambience/d1_terminal_01_thunder2.wav
  • ambience/d1_terminal_01_train_station_loop.wav
  • ambience/d1_terminal_01_transformer_loop.wav
  • ambience/d1_terminal_01_tunnel_amb.wav
  • ambience/d1_terminal_01_tv_loop1.wav
  • ambience/d1_terminal_01_tv_loop2.wav
  • ambience/d1_terminal_01_upper_catwalk_amb.wav
  • ambience/d1_terminal_01_upper_hallway_amb.wav
  • ambience/d1_terminal_01_windgust.wav
  • ambience/d1_terminal_01_windgust_strong.wav
  • ambience/d1_town_cave_amb1.wav
  • ambience/d1_town_cave_hit1.wav
  • ambience/d1_town_cave_hit2.wav
  • ambience/d1_town_cave_hit3.wav
  • ambience/d1_town_cave_hit4.wav
  • ambience/d1_town_cave_hit5.wav
  • ambience/d1_town_cave_hit6.wav
  • ambience/d1_town_cave_tunnel_amb1.wav
  • ambience/d1_town_drip1.wav
  • ambience/d1_town_drip2.wav
  • ambience/d1_town_drip3.wav
  • ambience/d1_town_drip4.wav
  • ambience/d1_town_hole_amb1.wav
  • ambience/d1_town_hole_amb2.wav
  • ambience/d1_town_hole_amb3.wav
  • ambience/d1_town_hole_hit1.wav
  • ambience/d1_town_hole_hit2.wav
  • ambience/d1_town_hole_hit3.wav
  • ambience/d1_town_hole_hit4.wav
  • ambience/d1_town_hole_hit5.wav
  • ambience/d1_town_metal_stress1.wav
  • ambience/d1_town_metal_stress2.wav
  • ambience/d1_town_metal_stress3.wav
  • ambience/d1_town_metal_stress4.wav
  • ambience/d1_town_metal_stress5.wav
  • ambience/d1_town_pod_amb1.wav
  • ambience/d1_town_pod_hit1.wav
  • ambience/d1_town_pod_hit2.wav
  • ambience/d1_town_pod_hit3.wav
  • ambience/d1_town_pod_hit4.wav
  • ambience/d1_town_pod_hit5.wav
  • ambience/d1_town_pod_hit6.wav
  • ambience/d1_town_pod_hit7.wav
  • ambience/d1_town_pod_hit8.wav
  • ambience/d1_town_pod_hit9.wav
  • ambience/d1_town_pod_hit10.wav
  • ambience/d1_town_rock1.wav
  • ambience/d1_town_rock2.wav
  • ambience/d1_town_rock3.wav
  • ambience/d1_town_rock4.wav
  • ambience/d1_town_rock5.wav
  • ambience/d1_town_rubble1.wav
  • ambience/d1_town_rubble2.wav
  • ambience/d1_town_rubble3.wav
  • ambience/d1_town_shutter1.wav
  • ambience/d1_town_shutter2.wav
  • ambience/d1_town_shutter3.wav
  • ambience/d1_town_shutter4.wav
  • ambience/d1_town_shutter5.wav
  • ambience/d1_town_shutter6.wav
  • ambience/d1_town_shutter7.wav
  • ambience/d1_town_shutter8.wav
  • ambience/d1_town_shutter_amb.wav
  • ambience/d1_town_warehouse_wood_amb.wav
  • ambience/d1_town_wind_hit1.wav
  • ambience/d1_town_wind_hit2.wav
  • ambience/d1_town_wind_hit3.wav
  • ambience/d1_town_wood_creak1.wav
  • ambience/d1_town_wood_creak2.wav
  • ambience/d1_town_wood_creak3.wav
  • ambience/d1_town_wood_creak4.wav
  • ambience/d1_town_wood_creak5.wav
  • ambience/d1_town_wood_creak6.wav
  • ambience/d2_depot_01_inside_lighthouse_amb.wav
  • ambience/d2_depot_01_outside_lighthouse_amb.wav
  • ambience/d2_depot_01_silo_amb.wav
  • ambience/d2_depot_01_wasteland_wind.wav
  • ambience/d2_depot_01_wind_rooftop.wav
  • ambience/d2_depot_laundry_amb.wav
  • ambience/d2_depot_laundry_machine1_amb.wav
  • ambience/d2_depot_laundry_tunnel_amb.wav
  • ambience/d2_depot_machine1_hit1.wav
  • ambience/d2_depot_machine1_hit2.wav
  • ambience/d2_depot_metal_rattle1.wav
  • ambience/d2_depot_metal_rattle2.wav
  • ambience/d2_depot_metal_rattle3.wav
  • ambience/d2_depot_quiet_cellblock_amb.wav
  • ambience/d2_depot_quiet_cellblock_cell_amb.wav
  • ambience/d2_depot_shower1_amb.wav
  • ambience/d2_depot_shower1_hit1.wav
  • ambience/d2_depot_shower1_hit2.wav
  • ambience/d2_depot_shower1_hit3.wav
  • ambience/d2_depot_shower1_hit4.wav
  • ambience/draussen_heuschrecke.wav
  • ambience/drip_loop1.wav
  • ambience/electric_spark1.wav
  • ambience/electric_spark2.wav
  • ambience/electric_spark3.wav
  • ambience/electric_spark4.wav
  • ambience/electric_trap_electric_loop.wav
  • ambience/electric_trap_metal_rattle.wav
  • ambience/fast_windloop1.wav
  • ambience/fire_big_loop1.wav
  • ambience/fire_burning1.wav
  • ambience/fire_burning2.wav
  • ambience/fire_burning3.wav
  • ambience/fire_firebig.wav
  • ambience/fire_flameburst1.wav
  • ambience/fire_trap_big_hiss.wav
  • ambience/fire_trap_big_ignite.wav
  • ambience/fire_trap_fire_ambience.wav
  • ambience/fire_trap_hiss_loop.wav
  • ambience/fire_trap_ignite.wav
  • ambience/func_train_electric1.wav
  • ambience/glass_debris1.wav
  • ambience/hazard_nitrous1.wav
  • ambience/hyper_coldwind1_loop.wav
  • ambience/hyper_coldwind2_loop.wav
  • ambience/hyper_coldwind3_loop.wav
  • ambience/hyper_icegrind1.wav
  • ambience/hyper_icegrind1_loop.wav
  • ambience/hyper_kraken_radio.wav
  • ambience/hyper_seaice1.wav
  • ambience/hyper_seaice1_loop.wav
  • ambience/hyper_shipgroan1.wav
  • ambience/hyper_shipgroan2.wav
  • ambience/hyper_shipgroan3.wav
  • ambience/hyper_shipgroan4.wav
  • ambience/hyper_shipgroan5.wav
  • ambience/hyper_spookwind1.wav
  • ambience/hyper_warningbell1.wav
  • ambience/hyper_warningbell1_loop.wav
  • ambience/hyper_warningbell2.wav
  • ambience/hyper_warningbell2_loop.wav
  • ambience/incinerator_air_suck1.wav
  • ambience/incinerator_air_suck2.wav
  • ambience/incinerator_air_suck3.wav
  • ambience/incinerator_air_suck4.wav
  • ambience/incinerator_amb_main.wav
  • ambience/incinerator_machine_whine1.wav
  • ambience/incinerator_noise1.wav
  • ambience/incinerator_noise2.wav
  • ambience/incinerator_suction1.wav
  • ambience/incinerator_suction2.wav
  • ambience/incinerator_suction3.wav
  • ambience/kraken_ambience1.wav
  • ambience/kraken_ambience2.wav
  • ambience/kraken_ambience3.wav
  • ambience/kraken_ambience4.wav
  • ambience/kraken_ambience5.wav
  • ambience/kraken_ambience6.wav
  • ambience/kraken_ambience_base.wav
  • ambience/kraken_loud_ambience1.wav
  • ambience/kraken_loud_ambience2.wav
  • ambience/kraken_wall_bit1.wav
  • ambience/kraken_wall_bit2.wav
  • ambience/kraken_wall_bit3.wav
  • ambience/kraken_wall_bit4.wav
  • ambience/kraken_wall_bit5.wav
  • ambience/kraken_wall_bit6.wav
  • ambience/kraken_wall_bit7.wav
  • ambience/kraken_wall_bit8.wav
  • ambience/lab_loop1.wav
  • ambience/lab_tickloop1.wav
  • ambience/metal_big_impact_scrape1.wav
  • ambience/metal_fx_metal1.wav
  • ambience/metal_fx_metal2.wav
  • ambience/metal_fx_metal3.wav
  • ambience/metal_fx_metal4.wav
  • ambience/metal_fx_metal5.wav
  • ambience/metal_fx_metal6.wav
  • ambience/metal_fx_metal7.wav
  • ambience/metal_fx_metal8.wav
  • ambience/metal_fx_metal9.wav
  • ambience/objects_air_duct1.wav
  • ambience/objects_air_generator.wav
  • ambience/objects_alarm1.wav
  • ambience/objects_alarm_shrill1.wav
  • ambience/objects_bell1.wav
  • ambience/objects_cannister_loop.wav
  • ambience/objects_electric_light.wav
  • ambience/objects_electric_shoot.wav
  • ambience/objects_engine1.wav
  • ambience/objects_engine2.wav
  • ambience/objects_engine3.wav
  • ambience/objects_freezer_creak1.wav
  • ambience/objects_freezer_creak2.wav
  • ambience/objects_klaxon.wav
  • ambience/objects_lever.wav
  • ambience/objects_machine1.wav
  • ambience/objects_machine2.wav
  • ambience/objects_machine3.wav
  • ambience/objects_machine4.wav
  • ambience/objects_machine5.wav
  • ambience/objects_machine6.wav
  • ambience/objects_metal_groan.wav
  • ambience/objects_power_machine1.wav
  • ambience/objects_power_machine2.wav
  • ambience/objects_power_machine3.wav
  • ambience/objects_siren.wav
  • ambience/objects_steam1.wav
  • ambience/objects_steam2.wav
  • ambience/objects_thumper_amb.wav
  • ambience/objects_thumper_dust.wav
  • ambience/objects_thumper_hit.wav
  • ambience/objects_thumper_top.wav
  • ambience/objects_train_idle.wav
  • ambience/rain.wav
  • ambience/rain_cavern.wav
  • ambience/rain_close.wav
  • ambience/rain_hum_drip1.wav
  • ambience/rain_hum_drip2.wav
  • ambience/rain_hum_drip3.wav
  • ambience/rain_indoor.wav
  • ambience/rain_rumble.wav
  • ambience/rain_storm1.wav
  • ambience/rain_surface.wav
  • ambience/roof_top_battle_loop1.wav
  • ambience/roof_top_battle_loop2.wav
  • ambience/roof_top_battle_loop3.wav
  • ambience/roof_top_battle_loop4.wav
  • ambience/roof_top_crowd1.wav
  • ambience/roof_top_crowd2.wav
  • ambience/roof_top_crowd3.wav
  • ambience/roof_top_crowd4.wav
  • ambience/roof_top_drone1.wav
  • ambience/roof_top_drone2.wav
  • ambience/roof_top_exp1.wav
  • ambience/roof_top_exp2.wav
  • ambience/roof_top_exp3.wav
  • ambience/roof_top_exp4.wav
  • ambience/roof_top_rooftop_loop1.wav
  • ambience/roof_top_rubble1.wav
  • ambience/roof_top_rubble2.wav
  • ambience/roof_top_rubble3.wav
  • ambience/roof_top_speech1.wav
  • ambience/roof_top_speech2.wav
  • ambience/roof_top_speech3.wav
  • ambience/roof_top_speech4.wav
  • ambience/roof_top_speech5.wav
  • ambience/roof_top_speech6.wav
  • ambience/roof_top_speech7.wav
  • ambience/roof_top_war1.wav
  • ambience/roof_top_war2.wav
  • ambience/roof_top_war3.wav
  • ambience/roof_top_war4.wav
  • ambience/roof_top_war5.wav
  • ambience/roof_top_war6.wav
  • ambience/roof_top_war7.wav
  • ambience/roof_top_war8.wav
  • ambience/roof_top_war9.wav
  • ambience/roof_top_war10.wav
  • ambience/roof_top_war11.wav
  • ambience/roof_top_war12.wav
  • ambience/roof_top_war13.wav
  • ambience/roof_top_war14.wav
  • ambience/roof_top_war15.wav
  • ambience/roomtone_roomtone1.wav
  • ambience/roomtone_roomtone2.wav
  • ambience/roomtone_roomtone3.wav
  • ambience/rumble_rumble1.wav
  • ambience/scripted_blood_stinger.wav
  • ambience/scripted_borealis_radio.wav
  • ambience/scripted_clang1.wav
  • ambience/scripted_clang2.wav
  • ambience/scripted_vent_scurry_hard.wav
  • ambience/scripted_vent_scurry_medium.wav
  • ambience/scripted_vent_scurry_soft.wav
  • ambience/scripted_weld1.wav
  • ambience/scripted_weld2.wav
  • ambience/script_antlion_growl.wav
  • ambience/script_apc_arrest.wav
  • ambience/script_guard_glass_break.wav
  • ambience/script_marching.wav
  • ambience/script_rebel_scream.wav
  • ambience/sewer_sewer1.wav
  • ambience/sewer_sewer_air1.wav
  • ambience/sewer_tunnel1.wav
  • ambience/sky_scraper_elev_shaft1.wav
  • ambience/sky_scraper_elev_shaft2.wav
  • ambience/slicer1.wav
  • ambience/slicer2.wav
  • ambience/slicer3.wav
  • ambience/slicer4.wav
  • ambience/spin_trap_lever.wav
  • ambience/spin_trap_spindown.wav
  • ambience/spin_trap_spinup.wav
  • ambience/spin_trap_spin_loop.wav
  • ambience/spin_trap_spin_slow.wav
  • ambience/spin_trap_sputter1.wav
  • ambience/steam_loop1.wav
  • ambience/terrain_rumble1.wav
  • ambience/testlevel_creak1.wav
  • ambience/testlevel_creak2.wav
  • ambience/testlevel_creak3.wav
  • ambience/testlevel_creak4.wav
  • ambience/testlevel_creak5.wav
  • ambience/testlevel_drone.wav
  • ambience/testlevel_hum_drip1.wav
  • ambience/testlevel_hum_drip2.wav
  • ambience/testlevel_hum_drip3.wav
  • ambience/testlevel_metallic1.wav
  • ambience/testlevel_metallic2.wav
  • ambience/testlevel_metallic3.wav
  • ambience/testlevel_rumble_rain.wav
  • ambience/testlevel_rumble_rain_nowind.wav
  • ambience/testlevel_surface_rain.wav
  • ambience/testlevel_teething1.wav
  • ambience/testlevel_teething2.wav
  • ambience/testlevel_teething3.wav
  • ambience/testlevel_teething4.wav
  • ambience/testlevel_thunder1.wav
  • ambience/testlevel_thunder2.wav
  • ambience/thunder_thunder1.wav
  • ambience/thunder_thunder2.wav
  • ambience/undercity_loop1.wav
  • ambience/wall_ambient1.wav
  • ambience/wall_ambient_loop1.wav
  • ambience/wall_ambient_loop2.wav
  • ambience/wall_crash1.wav
  • ambience/wall_loop1.wav
  • ambience/wall_move1.wav
  • ambience/wall_move2.wav
  • ambience/wall_move3.wav
  • ambience/wall_move4.wav
  • ambience/wall_move5.wav
  • ambience/wasteland_wind1.wav
  • ambience/water_flow_loop1.wav
  • ambience/water_underwater.wav
  • ambience/water_water_chop1.wav
  • ambience/water_water_chop2.wav
  • ambience/water_water_chop3.wav
  • ambience/water_water_run1.wav
  • ambience/water_water_splash1.wav
  • ambience/water_water_splash2.wav
  • ambience/water_water_splash3.wav
  • ambience/water_water_spray1.wav
  • ambience/weather_leak_1.wav
  • ambience/weather_rain_drip1.wav
  • ambience/weather_rain_drip2.wav
  • ambience/weather_rain_drip3.wav
  • ambience/weather_rain_drip4.wav
  • ambience/weather_rain_drip5.wav
  • ambience/weather_rain_hail1.wav
  • ambience/weather_rain_hail2.wav
  • ambience/weather_rain_hail3.wav
  • ambience/weather_rain_hail4.wav
  • ambience/weather_rain_hail5.wav
  • ambience/weather_rain_hail6.wav
  • ambience/weather_rain_hit1.wav
  • ambience/weather_rain_hit2.wav
  • ambience/weather_rain_hit3.wav
  • ambience/weather_rain_hit4.wav
  • ambience/weather_rain_hit5.wav
  • ambience/weather_rain_hit6.wav
  • ambience/weather_rain_loop1.wav
  • ambience/window_script_click1.wav
  • ambience/window_script_drone_loop.wav
  • ambience/window_script_squeal1.wav
  • ambience/window_script_string1.wav
  • ambience/window_script_theme1_loop.wav
  • ambience/window_script_tink1.wav
  • ambience/window_script_word1.wav
  • ambience/wind_med1.wav
  • ambience/wind_med2.wav
  • ambience/wind_moan1.wav
  • ambience/wind_moan2.wav
  • ambience/wind_moan3.wav
  • ambience/wind_moan4.wav
  • ambience/wind_moan_loop.wav
  • ambience/wires_metal_hit1.wav
  • ambience/wires_metal_hit2.wav
  • ambience/wires_metal_hit3.wav
  • ambience/wires_metal_hit4.wav
  • ambience/wires_wire1.wav
  • ambience/wires_wire2.wav
  • ambience/wires_wire3.wav
  • ambience/wires_wire4.wav
  • ambience/wood_fx_wood_creak1.wav
  • ambience/zombie_town_ambience.wav
  • ambience/zombie_town_crow1.wav
  • ambience/zombie_town_crow2.wav
  • ambience/zombie_town_crow3.wav
  • ambience/zombie_town_crow4.wav
  • ambience/zombie_town_crow5.wav
  • ambience/zombie_town_lake_water.wav
  • ambience/zombie_town_scream.wav
  • ambience/zombie_town_tone_alley.wav
  • ambience/zombie_town_tone_quiet.wav
  • ambience/zombie_town_tone_warehouse.wav
  • ambience/zombie_town_tram_hit1.wav
  • ambience/zombie_town_tram_hit4.wav
  • ambience/zombie_town_tram_motor.wav
  • ambience/zombie_town_tram_motor_start.wav
  • ambience/zombie_town_tram_move.wav
  • ambience/zombie_town_tram_squeak.wav
  • ambience/zombie_town_wind_base.wav
  • ambience/zombie_town_wind_snippet1.wav
  • ambience/zombie_town_wind_snippet2.wav
  • ambience/zombie_town_wind_snippet3.wav
  • ambience/zombie_town_wind_snippet4.wav
  • ambience/zombie_town_wind_snippet5.wav
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Nov 19, 2024, 1:49 PM
dark and griddy...
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