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All Character Related Sounds
Category PC / Computer
Game
Section
Characters
Submitter Reshirom200
Size 46.99 MB
Format ZIP (application/zip)
Hits 124
Comments 0

Icon Filler
Zip Contents[494]
  • Characters/Alma/alma_dispel.wav
  • Characters/Alma/alma_scream_01.wav
  • Characters/Alma/alma_scream_02.wav
  • Characters/Alma/alma_scream_03.wav
  • Characters/Alma/alma_scream_lp.wav
  • Characters/Alma/alma_singlevoice_2.wav
  • Characters/Alma/alma_talk_1.wav
  • Characters/Alma/alma_whisper_1.wav
  • Characters/Alma/alma_whisper_1_trailoff.wav
  • Characters/Alma/alma_whisper_2.wav
  • Characters/Alma/alma_whisper_2_alt1.wav
  • Characters/Alma/alma_whisper_3.wav
  • Characters/Alma/alma_whisper_3_alt1.wav
  • Characters/Alma/alma_whisper_3_alt2.wav
  • Characters/Alma/alma_whisper_3_alt3.wav
  • Characters/Alma/alma_whisper_3_alt4.WAV
  • Characters/Alma/laugh02.wav
  • Characters/Alma/laugh03.wav
  • Characters/Alma/laugh04.wav
  • Characters/Alma/laugh05.wav
  • Characters/Alma/old_alma.wav
  • Characters/Alma/weeping01.wav
  • Characters/Alma/weeping02.wav
  • Characters/Alma/weeping03.wav
  • Characters/Alma/weeping04.wav
  • Characters/Alma/weeping05.wav
  • Characters/Alma/weeping06.wav
  • Characters/Alma/weeping07.wav
  • Characters/assassin/ceiling_run_1.WAV
  • Characters/assassin/ceiling_run_2.WAV
  • Characters/assassin/claw_1.wav
  • Characters/assassin/claw_2.wav
  • Characters/assassin/claw_3.wav
  • Characters/assassin/cloak.wav
  • Characters/assassin/erratic_left1.wav
  • Characters/assassin/erratic_left2.wav
  • Characters/assassin/erratic_right1.wav
  • Characters/assassin/erratic_right2.wav
  • Characters/assassin/jump_offwall_b.wav
  • Characters/assassin/land.wav
  • Characters/assassin/leap_1.wav
  • Characters/assassin/leap_2.wav
  • Characters/assassin/lope_b_start.wav
  • Characters/assassin/lunge_1.wav
  • Characters/assassin/lunge_2.wav
  • Characters/assassin/lunge_3.wav
  • Characters/assassin/lunge_4.wav
  • Characters/assassin/lunge_b.wav
  • Characters/assassin/lunge_big_scream.wav
  • Characters/assassin/on_wall.wav
  • Characters/assassin/uncloak_01.wav
  • Characters/bird_death_01.wav
  • Characters/bird_death_02.wav
  • Characters/bodyfall_01.wav
  • Characters/bodyfall_02.wav
  • Characters/bodyfall_03.wav
  • Characters/bodyfall_04.wav
  • Characters/bodyfall_05.wav
  • Characters/breath.wav
  • Characters/deathbeat.wav
  • Characters/drone/drone_damaged_lp.wav
  • Characters/drone/drone_explode_01.wav
  • Characters/drone/drone_explode_02.wav
  • Characters/drone/drone_explode_03.wav
  • Characters/drone/drone_explode_04.wav
  • Characters/drone/drone_hover_lp.wav
  • Characters/drone/drone_spark_01.wav
  • Characters/drone/drone_spark_02.wav
  • Characters/drone/drone_spark_03.wav
  • Characters/drone/drone_spark_04.wav
  • Characters/drone/drone_spark_05.wav
  • Characters/drone/drone_spark_06.wav
  • Characters/drone/drone_turn_01.wav
  • Characters/drone/drone_turn_02.wav
  • Characters/drone/drone_turn_03.wav
  • Characters/drone/drone_turn_04.wav
  • Characters/drone/drone_turn_05.wav
  • Characters/drone/drone_turn_06.wav
  • Characters/E3demo_crawling.wav
  • Characters/electrocuted_01.wav
  • Characters/electrocuted_02.wav
  • Characters/electrocuted_03.wav
  • Characters/flashlightOff.wav
  • Characters/flashlightOn.wav
  • Characters/footsteps/ai_carpet1a.wav
  • Characters/footsteps/ai_carpet1b.wav
  • Characters/footsteps/ai_carpet2a.wav
  • Characters/footsteps/ai_carpet3a.wav
  • Characters/footsteps/ai_catwalk1a.wav
  • Characters/footsteps/ai_catwalk1b.wav
  • Characters/footsteps/ai_catwalk2a.wav
  • Characters/footsteps/ai_catwalk2b.wav
  • Characters/footsteps/ai_catwalk3a.wav
  • Characters/footsteps/ai_catwalk3b.wav
  • Characters/footsteps/ai_concrete1a.wav
  • Characters/footsteps/ai_concrete1b.wav
  • Characters/footsteps/ai_concrete2a.wav
  • Characters/footsteps/ai_concrete2b.wav
  • Characters/footsteps/ai_concrete3a.wav
  • Characters/footsteps/ai_concrete3b.wav
  • Characters/footsteps/ai_concrete4a.wav
  • Characters/footsteps/ai_concrete4b.wav
  • Characters/footsteps/ai_concrete5a.wav
  • Characters/footsteps/ai_concrete5b.wav
  • Characters/footsteps/ai_concrete6a.wav
  • Characters/footsteps/ai_concrete6b.wav
  • Characters/footsteps/ai_concrete7a.wav
  • Characters/footsteps/ai_concrete7b.wav
  • Characters/footsteps/ai_pipe_1b.wav
  • Characters/footsteps/ai_pipe_2b.wav
  • Characters/footsteps/ai_pipe_3b.wav
  • Characters/footsteps/footstep_multiplayer_carpet1a.wav
  • Characters/footsteps/footstep_multiplayer_carpet1b.wav
  • Characters/footsteps/footstep_multiplayer_carpet2a.wav
  • Characters/footsteps/footstep_multiplayer_carpet3a.wav
  • Characters/footsteps/footstep_multiplayer_catwalk1a.wav
  • Characters/footsteps/footstep_multiplayer_catwalk1b.wav
  • Characters/footsteps/footstep_multiplayer_catwalk2a.wav
  • Characters/footsteps/footstep_multiplayer_catwalk2b.wav
  • Characters/footsteps/footstep_multiplayer_catwalk3a.wav
  • Characters/footsteps/footstep_multiplayer_catwalk3b.wav
  • Characters/footsteps/footstep_multiplayer_concrete_1a.wav
  • Characters/footsteps/footstep_multiplayer_concrete_1b.wav
  • Characters/footsteps/footstep_multiplayer_concrete_2a.wav
  • Characters/footsteps/footstep_multiplayer_concrete_2b.wav
  • Characters/footsteps/footstep_multiplayer_concrete_3a.wav
  • Characters/footsteps/footstep_multiplayer_concrete_3b.wav
  • Characters/footsteps/footstep_multiplayer_concrete_4a.wav
  • Characters/footsteps/footstep_multiplayer_concrete_4b.wav
  • Characters/footsteps/footstep_multiplayer_concrete_5a.wav
  • Characters/footsteps/footstep_multiplayer_concrete_5b.wav
  • Characters/footsteps/footstep_multiplayer_concrete_6a.wav
  • Characters/footsteps/footstep_multiplayer_concrete_6b.wav
  • Characters/footsteps/footstep_multiplayer_concrete_7a.wav
  • Characters/footsteps/footstep_multiplayer_concrete_7b.wav
  • Characters/footsteps/footstep_multiplayer_leaves1a.wav
  • Characters/footsteps/footstep_multiplayer_leaves1b.wav
  • Characters/footsteps/footstep_multiplayer_leaves2a.wav
  • Characters/footsteps/footstep_multiplayer_leaves2b.wav
  • Characters/footsteps/footstep_multiplayer_leaves3a.wav
  • Characters/footsteps/footstep_multiplayer_leaves3b.wav
  • Characters/footsteps/footstep_multiplayer_leaves4a.wav
  • Characters/footsteps/footstep_multiplayer_leaves4b.wav
  • Characters/footsteps/footstep_multiplayer_pipe_1b.wav
  • Characters/footsteps/footstep_multiplayer_pipe_2b.wav
  • Characters/footsteps/footstep_multiplayer_pipe_3b.wav
  • Characters/footsteps/footstep_multiplayer_pl_carpet1a.wav
  • Characters/footsteps/footstep_multiplayer_pl_carpet1b.wav
  • Characters/footsteps/footstep_multiplayer_pl_carpet2a.wav
  • Characters/footsteps/footstep_multiplayer_pl_carpet2b.wav
  • Characters/footsteps/footstep_multiplayer_pl_carpet3a.wav
  • Characters/footsteps/footstep_multiplayer_pl_carpet3b.wav
  • Characters/footsteps/footstep_multiplayer_pl_carpet4a.wav
  • Characters/footsteps/footstep_multiplayer_pl_carpet4b.wav
  • Characters/footsteps/footstep_multiplayer_pl_carpet5a.wav
  • Characters/footsteps/footstep_multiplayer_pl_carpet5b.wav
  • Characters/footsteps/footstep_multiplayer_pl_carpet6a.wav
  • Characters/footsteps/footstep_multiplayer_pl_carpet6b.wav
  • Characters/footsteps/footstep_multiplayer_pl_grass1a.wav
  • Characters/footsteps/footstep_multiplayer_pl_grass1b.wav
  • Characters/footsteps/footstep_multiplayer_pl_grass2a.wav
  • Characters/footsteps/footstep_multiplayer_pl_grass2b.wav
  • Characters/footsteps/footstep_multiplayer_pl_grass3a.wav
  • Characters/footsteps/footstep_multiplayer_pl_grass3b.wav
  • Characters/footsteps/footstep_multiplayer_pl_grass4a.wav
  • Characters/footsteps/footstep_multiplayer_pl_grass4b.wav
  • Characters/footsteps/footstep_multiplayer_pl_pipe_1a.wav
  • Characters/footsteps/footstep_multiplayer_pl_pipe_1b.wav
  • Characters/footsteps/footstep_multiplayer_pl_pipe_2a.wav
  • Characters/footsteps/footstep_multiplayer_pl_pipe_2b.wav
  • Characters/footsteps/footstep_multiplayer_pl_pipe_3a.wav
  • Characters/footsteps/footstep_multiplayer_pl_pipe_3b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor1a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor1b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor2a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor2b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor3a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor3b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor4a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor4b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor5a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor5b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor6a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor6b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor7a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor7b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor8a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wetfloor8b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood1a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood1b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood2a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood2b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood3a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood3b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood4a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood4b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood5a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood6a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood6b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood7a.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood7b.wav
  • Characters/footsteps/footstep_multiplayer_pl_wood8a.wav
  • Characters/footsteps/glass1a.wav
  • Characters/footsteps/glass1b.wav
  • Characters/footsteps/glass2a.WAV
  • Characters/footsteps/glass2b.WAV
  • Characters/footsteps/ladder1a.wav
  • Characters/footsteps/ladder1b.wav
  • Characters/footsteps/ladder2a.wav
  • Characters/footsteps/ladder2b.wav
  • Characters/footsteps/land_Admin.wav
  • Characters/footsteps/land_airduct_01.wav
  • Characters/footsteps/land_airduct_02.wav
  • Characters/footsteps/land_airduct_03.wav
  • Characters/footsteps/land_airduct_hvy_01.wav
  • Characters/footsteps/land_airduct_hvy_02.wav
  • Characters/footsteps/land_airduct_hvy_03.wav
  • Characters/footsteps/land_carpet_01.wav
  • Characters/footsteps/land_carpet_02.wav
  • Characters/footsteps/land_carpet_03.wav
  • Characters/footsteps/land_carpet_hvy_01.wav
  • Characters/footsteps/land_carpet_hvy_02.wav
  • Characters/footsteps/land_carpet_hvy_03.wav
  • Characters/footsteps/land_catwalk_01.wav
  • Characters/footsteps/land_catwalk_02.wav
  • Characters/footsteps/land_catwalk_03.wav
  • Characters/footsteps/land_catwalk_hvy_01.wav
  • Characters/footsteps/land_catwalk_hvy_02.wav
  • Characters/footsteps/land_catwalk_hvy_03.wav
  • Characters/footsteps/land_concrete_01.wav
  • Characters/footsteps/land_concrete_02.wav
  • Characters/footsteps/land_concrete_03.wav
  • Characters/footsteps/land_concrete_hvy_01.wav
  • Characters/footsteps/land_concrete_hvy_02.wav
  • Characters/footsteps/land_concrete_hvy_03.wav
  • Characters/footsteps/land_dirt_01.wav
  • Characters/footsteps/land_dirt_02.wav
  • Characters/footsteps/land_dirt_03.wav
  • Characters/footsteps/land_dirt_hvy_01.wav
  • Characters/footsteps/land_dirt_hvy_02.wav
  • Characters/footsteps/land_dirt_hvy_03.wav
  • Characters/footsteps/land_grass_01.wav
  • Characters/footsteps/land_grass_02.wav
  • Characters/footsteps/land_leaves_01.wav
  • Characters/footsteps/land_leaves_02.wav
  • Characters/footsteps/land_pipe_01.wav
  • Characters/footsteps/land_pipe_02.wav
  • Characters/footsteps/land_pipe_03.wav
  • Characters/footsteps/land_pipe_hvy_01.wav
  • Characters/footsteps/land_pipe_hvy_02.wav
  • Characters/footsteps/land_pipe_hvy_03.wav
  • Characters/footsteps/land_water_01.wav
  • Characters/footsteps/land_water_hvy_01.wav
  • Characters/footsteps/land_wetfloor_01.wav
  • Characters/footsteps/land_wetfloor_02.wav
  • Characters/footsteps/land_wetfloor_03.wav
  • Characters/footsteps/land_wetfloor_hvy_01.wav
  • Characters/footsteps/land_wetfloor_hvy_02.wav
  • Characters/footsteps/land_wetfloor_hvy_03.wav
  • Characters/footsteps/land_wood_01.wav
  • Characters/footsteps/land_wood_02.wav
  • Characters/footsteps/land_wood_03.wav
  • Characters/footsteps/land_wood_hvy_01.wav
  • Characters/footsteps/land_wood_hvy_02.wav
  • Characters/footsteps/land_wood_hvy_03.wav
  • Characters/footsteps/metal1a.wav
  • Characters/footsteps/metal1b.wav
  • Characters/footsteps/metal2a.wav
  • Characters/footsteps/metal2b.wav
  • Characters/footsteps/opng_almastep_1a.WAV
  • Characters/footsteps/opng_almastep_1b.WAV
  • Characters/footsteps/opng_almastep_2a.WAV
  • Characters/footsteps/opng_almastep_2b.WAV
  • Characters/footsteps/PA_footstep_1a.wav
  • Characters/footsteps/PA_footstep_1b.wav
  • Characters/footsteps/PA_footstep_2a.wav
  • Characters/footsteps/PA_footstep_2b.wav
  • Characters/footsteps/PA_land_1.wav
  • Characters/footsteps/PA_land_2.wav
  • Characters/footsteps/PA_limpstep_1.wav
  • Characters/footsteps/PA_limpstep_2.wav
  • Characters/footsteps/plywood_creaks_01.wav
  • Characters/footsteps/plywood_creaks_02.wav
  • Characters/footsteps/plywood_creaks_03.wav
  • Characters/footsteps/plywood_creaks_04.wav
  • Characters/footsteps/plywood_creaks_05.wav
  • Characters/footsteps/pl_carpet1a.wav
  • Characters/footsteps/pl_carpet1b.wav
  • Characters/footsteps/pl_carpet2a.wav
  • Characters/footsteps/pl_carpet2b.wav
  • Characters/footsteps/pl_carpet3a.wav
  • Characters/footsteps/pl_carpet3b.wav
  • Characters/footsteps/pl_carpet4a.wav
  • Characters/footsteps/pl_carpet4b.wav
  • Characters/footsteps/pl_carpet5a.wav
  • Characters/footsteps/pl_carpet5b.wav
  • Characters/footsteps/pl_carpet6a.wav
  • Characters/footsteps/pl_carpet6b.wav
  • Characters/footsteps/pl_catwalk1a.wav
  • Characters/footsteps/pl_catwalk1b.wav
  • Characters/footsteps/pl_catwalk2a.wav
  • Characters/footsteps/pl_catwalk2b.wav
  • Characters/footsteps/pl_catwalk3a.wav
  • Characters/footsteps/pl_catwalk3b.wav
  • Characters/footsteps/pl_concrete1a.wav
  • Characters/footsteps/pl_concrete1b.wav
  • Characters/footsteps/pl_concrete2a.wav
  • Characters/footsteps/pl_concrete2b.wav
  • Characters/footsteps/pl_concrete3a.wav
  • Characters/footsteps/pl_concrete3b.wav
  • Characters/footsteps/pl_grass1a.wav
  • Characters/footsteps/pl_grass1b.wav
  • Characters/footsteps/pl_grass2a.wav
  • Characters/footsteps/pl_grass2b.wav
  • Characters/footsteps/pl_grass3a.wav
  • Characters/footsteps/pl_grass3b.wav
  • Characters/footsteps/pl_grass4a.wav
  • Characters/footsteps/pl_grass4b.wav
  • Characters/footsteps/pl_leaves1a.wav
  • Characters/footsteps/pl_leaves1b.wav
  • Characters/footsteps/pl_leaves2a.wav
  • Characters/footsteps/pl_leaves2b.wav
  • Characters/footsteps/pl_leaves3a.wav
  • Characters/footsteps/pl_leaves3b.wav
  • Characters/footsteps/pl_leaves4a.wav
  • Characters/footsteps/pl_leaves4b.wav
  • Characters/footsteps/pl_metDuct1a.wav
  • Characters/footsteps/pl_metDuct1b.wav
  • Characters/footsteps/pl_metDuct2a.wav
  • Characters/footsteps/pl_metDuct2b.wav
  • Characters/footsteps/pl_metDuct3a.wav
  • Characters/footsteps/pl_metDuct3b.wav
  • Characters/footsteps/pl_pipe_1a.wav
  • Characters/footsteps/pl_pipe_1b.wav
  • Characters/footsteps/pl_pipe_2a.wav
  • Characters/footsteps/pl_pipe_2b.wav
  • Characters/footsteps/pl_pipe_3a.wav
  • Characters/footsteps/pl_pipe_3b.wav
  • Characters/footsteps/pl_wetfloor1a.wav
  • Characters/footsteps/pl_wetfloor1b.wav
  • Characters/footsteps/pl_wetfloor2a.wav
  • Characters/footsteps/pl_wetfloor2b.wav
  • Characters/footsteps/pl_wetfloor3a.wav
  • Characters/footsteps/pl_wetfloor3b.wav
  • Characters/footsteps/pl_wetfloor4a.wav
  • Characters/footsteps/pl_wetfloor4b.wav
  • Characters/footsteps/pl_wetfloor5a.wav
  • Characters/footsteps/pl_wetfloor5b.wav
  • Characters/footsteps/pl_wetfloor6a.wav
  • Characters/footsteps/pl_wetfloor6b.wav
  • Characters/footsteps/pl_wetfloor7a.wav
  • Characters/footsteps/pl_wetfloor7b.wav
  • Characters/footsteps/pl_wetfloor8a.wav
  • Characters/footsteps/pl_wetfloor8b.wav
  • Characters/footsteps/pl_wood1a.wav
  • Characters/footsteps/pl_wood1b.wav
  • Characters/footsteps/pl_wood2a.wav
  • Characters/footsteps/pl_wood2b.wav
  • Characters/footsteps/pl_wood3a.wav
  • Characters/footsteps/pl_wood3b.wav
  • Characters/footsteps/pl_wood4a.wav
  • Characters/footsteps/pl_wood4b.wav
  • Characters/footsteps/pl_wood5a.wav
  • Characters/footsteps/pl_wood6a.wav
  • Characters/footsteps/pl_wood6b.wav
  • Characters/footsteps/pl_wood7a.wav
  • Characters/footsteps/pl_wood7b.wav
  • Characters/footsteps/pl_wood8a.wav
  • Characters/footsteps/water1a.wav
  • Characters/footsteps/water1b.wav
  • Characters/footsteps/water2a.wav
  • Characters/footsteps/water2b.wav
  • Characters/Ghost/attack_1.wav
  • Characters/Ghost/attack_2.wav
  • Characters/Ghost/attack_3.wav
  • Characters/Ghost/attack_4.wav
  • Characters/Ghost/flying_lp.wav
  • Characters/Ghost/gib.wav
  • Characters/Ghost/gib1.wav
  • Characters/Ghost/gib2.wav
  • Characters/Ghost/light_reaction.wav
  • Characters/Ghost/spawn.WAV
  • Characters/Ghost/swipe_1.wav
  • Characters/Ghost/swipe_2.wav
  • Characters/heartbeat.wav
  • Characters/jump1.wav
  • Characters/jump2.wav
  • Characters/movement/Ai_jump_1.wav
  • Characters/movement/Ai_land_1.wav
  • Characters/movement/Ai_land_2.wav
  • Characters/movement/Ai_land_3.wav
  • Characters/movement/chair_moving_earPiece.wav
  • Characters/movement/chair_moving_scoot.wav
  • Characters/movement/desk_slide_01.wav
  • Characters/movement/desk_slide_02.wav
  • Characters/movement/desk_slide_03.wav
  • Characters/movement/divethrough_01.wav
  • Characters/movement/divethrough_02.wav
  • Characters/movement/divethrough_03.wav
  • Characters/movement/divethrough_04.wav
  • Characters/movement/E3demo_bodyfall_1.wav
  • Characters/movement/E3demo_bodyfall_2.wav
  • Characters/movement/feetjump_1.wav
  • Characters/movement/feetjump_2.wav
  • Characters/movement/feetland.wav
  • Characters/movement/idlepound.wav
  • Characters/movement/kick_01.wav
  • Characters/movement/kick_02.wav
  • Characters/movement/kick_03.wav
  • Characters/movement/kick_04.wav
  • Characters/movement/kick_05.wav
  • Characters/movement/knuckles.wav
  • Characters/movement/ladderslide.wav
  • Characters/movement/meleeCrouch_01.wav
  • Characters/movement/meleeCrouch_02.wav
  • Characters/movement/meleeCrouch_03.wav
  • Characters/movement/melee_01.wav
  • Characters/movement/melee_02.wav
  • Characters/movement/melee_03.wav
  • Characters/movement/PA_movement_1.wav
  • Characters/movement/PA_movement_2.wav
  • Characters/movement/PA_movement_3.wav
  • Characters/movement/PA_movement_4.wav
  • Characters/movement/PA_movement_5.wav
  • Characters/movement/PA_movement_6.wav
  • Characters/movement/PA_movement_7.wav
  • Characters/movement/PA_movement_8.wav
  • Characters/movement/PA_movement_9.wav
  • Characters/movement/PA_movement_10.wav
  • Characters/movement/PA_movement_11.wav
  • Characters/movement/PA_movement_12.wav
  • Characters/movement/PA_movement_13.wav
  • Characters/movement/PA_movement_14.wav
  • Characters/movement/PA_movement_15.wav
  • Characters/movement/PA_movement_16.wav
  • Characters/movement/PA_movement_17.wav
  • Characters/movement/PA_movement_18.wav
  • Characters/movement/PA_movement_19.wav
  • Characters/movement/punch_01.wav
  • Characters/movement/punch_02.wav
  • Characters/movement/punch_03.wav
  • Characters/movement/RatRun_01.wav
  • Characters/movement/RatRun_02.wav
  • Characters/movement/RatRun_03.wav
  • Characters/movement/RatRun_04.wav
  • Characters/movement/rat_idle_01.wav
  • Characters/movement/rat_idle_02.wav
  • Characters/movement/rat_idle_03.wav
  • Characters/movement/slidecover_01.wav
  • Characters/movement/slidecover_02.wav
  • Characters/movement/slidecover_03.wav
  • Characters/movement/slidekick.wav
  • Characters/movement/swimming_01.wav
  • Characters/movement/swimming_02.wav
  • Characters/movement/swimming_03.wav
  • Characters/movement/swimming_04.wav
  • Characters/movement/swimming_05.wav
  • Characters/movement/swimming_06.wav
  • Characters/movement/walk_01.wav
  • Characters/movement/walk_02.wav
  • Characters/movement/walk_03.wav
  • Characters/movement/walk_04.wav
  • Characters/movement/walk_05.wav
  • Characters/movement/walk_06.wav
  • Characters/movement/walk_07.wav
  • Characters/movement/walk_08.wav
  • Characters/movement/walk_09.wav
  • Characters/movement/walk_10.wav
  • Characters/movement/walk_11.wav
  • Characters/movement/walk_12.wav
  • Characters/movement/walk_13.wav
  • Characters/movement/walk_14.wav
  • Characters/movement/walk_15.wav
  • Characters/movement/walk_16.wav
  • Characters/movement/walk_17.wav
  • Characters/movement/walk_18.wav
  • Characters/movement/walk_19.wav
  • Characters/movement/walk_20.wav
  • Characters/PArmor/PArmor_ProgDamSparks_01.wav
  • Characters/PArmor/PArmor_ProgDamSparks_02.wav
  • Characters/PArmor/PArmor_ProgDamSparks_03.wav
  • Characters/PArmor/PArmor_ProgDamSparks_04.wav
  • Characters/Player/burned_01.wav
  • Characters/Player/burned_02.wav
  • Characters/Player/burned_03.wav
  • Characters/Player/electrocuted_01.wav
  • Characters/Player/electrocuted_02.wav
  • Characters/Player/electrocuted_03.wav
  • Characters/Player/unwater.wav
  • Characters/rat_death_01.wav
  • Characters/rat_death_02.wav
  • Characters/ringing.wav
  • Characters/vanishbody_slow.wav
  • Characters/WTF_passout_moves.wav
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