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Physics Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter Inthegrave
Size 7.27 MB
Format ZIP (application/zip)
Hits 4,684
Comments 0

Icon Filler
Zip Contents[215]
  • babyrattle/phy_babyrattle_01.wav
  • babyrattle/phy_babyrattle_02.wav
  • barrel/h/phy_barrel_h_01.wav
  • barrel/h/phy_barrel_h_02.wav
  • barrel/l/phy_barrel_l_01.wav
  • barrel/l/phy_barrel_l_02.wav
  • bodyfall/heavy/phy_bodyfall_h_01.wav
  • bodyfall/heavy/phy_bodyfall_h_02.wav
  • bodyfall/heavy/phy_bodyfall_h_03.wav
  • bodyfall/light/phy_bodyfall_l_01.wav
  • bodyfall/light/phy_bodyfall_l_02.wav
  • bodyfall/light/phy_bodyfall_l_03.wav
  • bodyfall/medium/phy_bodyfall_m_01.wav
  • bodyfall/medium/phy_bodyfall_m_03.wav
  • bodyfall/medium/phy_bodyfall_m_04.wav
  • bodyfall/medium/phy_bodyfall_m_05.wav
  • bodyfall/medium/phy_bodyfall_m_06.wav
  • bottle/h/phy_bottle_h_01.wav
  • bottle/h/phy_bottle_h_02.wav
  • bottle/h/phy_bottle_h_03.wav
  • bottle/l/phy_bottle_l_02.wav
  • bottle/l/phy_bottle_l_03.wav
  • bottlecap/phy_bottlecap_01.wav
  • bottlecap/phy_bottlecap_02.wav
  • bottlecap/phy_bottlecap_03.wav
  • bottlecap/phy_bottlecap_04.wav
  • bottlecap/phy_bottlecap_05.wav
  • bottlecap/phy_bottlecap_06.wav
  • cansoda/h/phy_cansoda_h_01.wav
  • cansoda/h/phy_cansoda_h_02.wav
  • cansoda/h/phy_cansoda_h_03.wav
  • cansoda/l/phy_cansoda_l_01.wav
  • cansoda/l/phy_cansoda_l_02.wav
  • casing/pistol/wpn_casings_pistollarge_03.wav
  • casing/pistol/wpn_casings_pistollarge_04.wav
  • casing/pistol/wpn_casings_pistollarge_05.wav
  • casing/pistol/wpn_casings_pistollarge_06.wav
  • casing/pistol/wpn_casings_pistollarge_14.wav
  • casing/pistol/wpn_casings_pistollarge_15.wav
  • casing/rifle/wpn_casings_riflelarge_02.wav
  • casing/rifle/wpn_casings_riflelarge_03.wav
  • casing/rifle/wpn_casings_riflelarge_05.wav
  • casing/rifle/wpn_casings_riflelarge_06.wav
  • casing/rifle/wpn_casings_riflelarge_14.wav
  • casing/rifle/wpn_casings_riflelarge_16.wav
  • casing/shotgun/wpn_casings_shotgun_01.wav
  • casing/shotgun/wpn_casings_shotgun_02.wav
  • casing/shotgun/wpn_casings_shotgun_03.wav
  • casing/shotgun/wpn_casings_shotgun_04.wav
  • casing/shotgun/wpn_casings_shotgun_05.wav
  • casing/shotgun/wpn_casings_shotgun_06.wav
  • chain/phy_chain_01.wav
  • chain/phy_chain_02.wav
  • chain/phy_chain_03.wav
  • chain/phy_chain_04.wav
  • generic/cloth/h/phy_cloth_l_01.wav
  • generic/cloth/h/phy_cloth_l_02.wav
  • generic/cloth/l/phy_cloth_h_01.wav
  • generic/cloth/l/phy_cloth_h_02.wav
  • generic/conc/medium/h/phy_generic_conc_medium_h_01.wav
  • generic/conc/medium/h/phy_generic_conc_medium_h_02.wav
  • generic/conc/medium/h/phy_generic_conc_medium_h_03.wav
  • generic/conc/medium/l/phy_generic_conc_medium_l_01.wav
  • generic/conc/medium/l/phy_generic_conc_medium_l_02.wav
  • generic/conc/small/phy_generic_conc_small_01.wav
  • generic/conc/small/phy_generic_conc_small_02.wav
  • generic/conc/small/phy_generic_conc_small_03.wav
  • generic/metal/heavy/h/phy_metal_heavy_h_01.wav
  • generic/metal/heavy/h/phy_metal_heavy_h_02.wav
  • generic/metal/heavy/l/phy_metal_heavy_l_01.wav
  • generic/metal/heavy/l/phy_metal_heavy_l_02.wav
  • generic/metal/medium/h/phy_metal_medium_h_01.wav
  • generic/metal/medium/h/phy_metal_medium_h_02.wav
  • generic/metal/medium/h/phy_metal_medium_h_03.wav
  • generic/metal/medium/l/phy_metal_medium_l_01.wav
  • generic/metal/medium/l/phy_metal_medium_l_02.wav
  • generic/metal/medium/l/phy_metal_medium_l_03.wav
  • generic/metal/small/h/phy_metal_small_h_01.wav
  • generic/metal/small/h/phy_metal_small_h_02.wav
  • generic/metal/small/h/phy_metal_small_h_03.wav
  • generic/metal/small/l/phy_metal_small_l_01.wav
  • generic/metal/small/l/phy_metal_small_l_02.wav
  • generic/metal/small/l/phy_metal_small_l_03.wav
  • genericcollisions/chain/phy_chain_01.wav
  • genericcollisions/chain/phy_chain_02.wav
  • genericcollisions/chain/phy_chain_03.wav
  • genericcollisions/chain/phy_chain_04.wav
  • genericcollisions/chain/phy_chain_05.wav
  • genericcollisions/cloth/heavy/phy_cloth_h_01.wav
  • genericcollisions/cloth/heavy/phy_cloth_h_02.wav
  • genericcollisions/cloth/light/phy_cloth_l_01.wav
  • genericcollisions/cloth/light/phy_cloth_l_02.wav
  • genericcollisions/cloth/medium/phy_cloth_h_01.wav
  • genericcollisions/cloth/medium/phy_cloth_h_02.wav
  • genericcollisions/earth/phy_cardboard_01.wav
  • genericcollisions/earth/phy_cardboard_02.wav
  • genericcollisions/earth/phy_cardboard_03.wav
  • genericcollisions/glass/heavy/phy_glass_h_01.wav
  • genericcollisions/glass/light/phy_glass_l_01.wav
  • genericcollisions/glass/light/phy_glass_l_02.wav
  • genericcollisions/glass/light/phy_glass_l_03.wav
  • genericcollisions/glass/medium/phy_glass_m_01.wav
  • genericcollisions/glass/medium/phy_glass_m_02.wav
  • genericcollisions/glass/medium/phy_glass_m_03.wav
  • genericcollisions/grass/heavy/phy_grass_h_01.wav
  • genericcollisions/grass/light/phy_grass_l_01.wav
  • genericcollisions/grass/light/phy_grass_l_02.wav
  • genericcollisions/grass/medium/phy_grass_m_01.wav
  • genericcollisions/grass/medium/phy_grass_m_02.wav
  • genericcollisions/metal/heavy/phy_metal_h_01.wav
  • genericcollisions/metal/heavy/phy_metal_h_02.wav
  • genericcollisions/metal/heavy/phy_metal_h_03.wav
  • genericcollisions/metal/heavy/phy_metal_h_04.wav
  • genericcollisions/metal/light/phy_metal_l_01.wav
  • genericcollisions/metal/light/phy_metal_l_02.wav
  • genericcollisions/metal/light/phy_metal_l_03.wav
  • genericcollisions/metal/light/phy_metal_l_04.wav
  • genericcollisions/metal/medium/phy_metal_m_01.wav
  • genericcollisions/metal/medium/phy_metal_m_02.wav
  • genericcollisions/metal/medium/phy_metal_m_03.wav
  • genericcollisions/metal/medium/phy_metal_m_04.wav
  • genericcollisions/organic/phy_organic_m_01.wav
  • genericcollisions/organic/phy_organic_m_02.wav
  • genericcollisions/organic/phy_organic_m_03.wav
  • genericcollisions/plastic/phy_plastic_h_01.wav
  • genericcollisions/plastic/phy_plastic_h_02.wav
  • genericcollisions/plastic/phy_plastic_l_01.wav
  • genericcollisions/plastic/phy_plastic_l_02.wav
  • genericcollisions/stone/heavy/phy_stone_h_01.wav
  • genericcollisions/stone/heavy/phy_stone_h_02.wav
  • genericcollisions/stone/heavy/phy_stone_h_03.wav
  • genericcollisions/stone/light/phy_billiardball_01.wav
  • genericcollisions/stone/light/phy_billiardball_02.wav
  • genericcollisions/stone/light/phy_billiardball_03.wav
  • genericcollisions/stone/light/phy_billiardball_04.wav
  • genericcollisions/stone/medium/phy_stone_m_01.wav
  • genericcollisions/stone/medium/phy_stone_m_02.wav
  • genericcollisions/stone/medium/phy_stone_m_03.wav
  • genericcollisions/water/heavy/phy_water_h_01.wav
  • genericcollisions/water/heavy/phy_water_h_02.wav
  • genericcollisions/water/light/phy_water_l_01.wav
  • genericcollisions/water/light/phy_water_l_02.wav
  • genericcollisions/water/light/phy_water_l_03.wav
  • genericcollisions/water/light/phy_water_l_04.wav
  • genericcollisions/water/medium/phy_water_m_01.wav
  • genericcollisions/water/medium/phy_water_m_02.wav
  • genericcollisions/wood/heavy/phy_wood_h_01.wav
  • genericcollisions/wood/heavy/phy_wood_h_02.wav
  • genericcollisions/wood/heavy/phy_wood_h_03.wav
  • genericcollisions/wood/heavy/phy_wood_h_04.wav
  • genericcollisions/wood/light/phy_wood_l_01.wav
  • genericcollisions/wood/light/phy_wood_l_02.wav
  • genericcollisions/wood/light/phy_wood_l_03.wav
  • genericcollisions/wood/medium/phy_wood_m_01.wav
  • genericcollisions/wood/medium/phy_wood_m_02.wav
  • genericcollisions/wood/medium/phy_wood_m_03.wav
  • genericcollisions/wood/phy_wood_h_01.wav
  • grenade/concussion/phy_grenade_concussion.wav
  • grenade/phy_grenade_impact_01.wav
  • grenade/phy_grenade_impact_02.wav
  • grenade/phy_grenade_impact_03.wav
  • grenade/phy_grenade_impact_04.wav
  • grenade/phy_grenade_impact_05.wav
  • lunchbox/h/phy_lunchbox_h_01.wav
  • lunchbox/h/phy_lunchbox_h_02.wav
  • lunchbox/l/phy_lunchbox_l_01.wav
  • lunchbox/l/phy_lunchbox_l_02.wav
  • rubberball/phy_rubberball_01.wav
  • rubberball/phy_rubberball_02.wav
  • shoppingcart/h/phy_shoppingcart_h_01.wav
  • shoppingcart/h/phy_shoppingcart_h_02.wav
  • shoppingcart/l/phy_shoppingcart_l_01.wav
  • shoppingcart/l/phy_shoppingcart_l_02.wav
  • vehicle/metal/body/h/phy_vehicle_h_01.wav
  • vehicle/metal/body/h/phy_vehicle_h_02.wav
  • vehicle/metal/body/h/phy_vehicle_h_03.wav
  • vehicle/metal/body/l/phy_vehicle_l_01.wav
  • vehicle/metal/body/l/phy_vehicle_l_02.wav
  • vehicle/metal/hollow/h/phy_vehicle_metalhollow_h_01.wav
  • vehicle/metal/hollow/h/phy_vehicle_metalhollow_h_02.wav
  • vehicle/metal/hollow/h/phy_vehicle_metalhollow_h_03.wav
  • vehicle/metal/hollow/h/phy_vehicle_metalhollow_h_04.wav
  • vehicle/metal/hollow/h/phy_vehicle_metalhollow_h_05.wav
  • vehicle/metal/hollow/h/phy_vehicle_metalhollow_h_06.wav
  • vehicle/metal/hollow/l/phy_vehicle_metalhollow_l_01.wav
  • vehicle/metal/hollow/l/phy_vehicle_metalhollow_l_02.wav
  • vehicle/metal/hollow/l/phy_vehicle_metalhollow_l_03.wav
  • vehicle/metal/solid/h/phy_vehicle_metalsolid_h_01.wav
  • vehicle/metal/solid/h/phy_vehicle_metalsolid_h_02.wav
  • vehicle/metal/solid/h/phy_vehicle_metalsolid_h_03.wav
  • vehicle/metal/solid/l/phy_vehicle_metalsolid_l_01.wav
  • vehicle/metal/solid/l/phy_vehicle_metalsolid_l_02.wav
  • vehicle/metal/solid/l/phy_vehicle_metalsolid_l_03.wav
  • water/heavy/phy_water_h_01.wav
  • water/heavy/phy_water_h_02.wav
  • water/humanoid/npc_human_splash_01.wav
  • water/humanoid/npc_human_splash_02.wav
  • water/humanoid/npc_human_splash_03.wav
  • water/light/phy_water_l_01.wav
  • water/light/phy_water_l_02.wav
  • water/light/phy_water_l_03.wav
  • water/light/phy_water_l_04.wav
  • water/medium/phy_water_m_01.wav
  • water/medium/phy_water_m_02.wav
  • weapon/pistol/h/phy_weapon_pistol_h_01.wav
  • weapon/pistol/h/phy_weapon_pistol_h_02.wav
  • weapon/pistol/h/phy_weapon_pistol_h_03.wav
  • weapon/pistol/l/phy_weapon_pistol_l_01.wav
  • weapon/pistol/l/phy_weapon_pistol_l_02.wav
  • weapon/pistol/l/phy_weapon_pistol_l_03.wav
  • weapon/rifle/h/phy_weapon_rifle_h_01.wav
  • weapon/rifle/h/phy_weapon_rifle_h_02.wav
  • weapon/rifle/h/phy_weapon_rifle_h_03.wav
  • weapon/rifle/l/phy_weapon_rifle_l_01.wav
  • weapon/rifle/l/phy_weapon_rifle_l_02.wav
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