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Zip Contents[654]
- Sound Effects/se#1 (se_sys_alert).wav
- Sound Effects/se#2 (se_sys_cancel).wav
- Sound Effects/se#3 (se_sys_cursor).wav
- Sound Effects/se#4 (se_sys_invalied).wav
- Sound Effects/se#5 (se_sys_lucky).wav
- Sound Effects/se#6 (se_sys_next).wav
- Sound Effects/se#7 (se_sys_ok).wav
- Sound Effects/se#8 (se_ability_open).wav
- Sound Effects/se#9 (se_coin_count).wav
- Sound Effects/se#10 (se_material_remove).wav
- Sound Effects/se#11 (se_material_set).wav
- Sound Effects/se#12 (se_point_count).wav
- Sound Effects/se#13 (se_result_disp_rank).wav
- Sound Effects/se#14 (se_result_disp_total_rank).wav
- Sound Effects/se#15 (se_shop_checkout).wav
- Sound Effects/se_battle#1 (se_abnormal_burn).wav
- Sound Effects/se_battle#2 (se_abnormal_freeze).wav
- Sound Effects/se_battle#3 (se_abnormal_paralysis).wav
- Sound Effects/se_battle#4 (se_abnormal_poison).wav
- Sound Effects/se_battle#5 (se_armored_car_close).wav
- Sound Effects/se_battle#6 (se_armored_car_open).wav
- Sound Effects/se_battle#7 (se_cannon_hit; se_cannon_hit_0).wav
- Sound Effects/se_battle#8 (se_cannon_hit_2; se_cannon_hit_3).wav
- Sound Effects/se_battle#9 (se_cannon_rotate).wav
- Sound Effects/se_battle#10 (se_cannonball_pass).wav
- Sound Effects/se_battle#11 (se_car_engine_ignition).wav
- Sound Effects/se_battle#12 (se_car_engine_stop).wav
- Sound Effects/se_battle#13 (se_car_move).wav
- Sound Effects/se_battle#14 (se_char_hit_to_armor; se_char_hit_to_armor_0).wav
- Sound Effects/se_battle#15 (se_heli_explosion).wav
- Sound Effects/se_battle#16 (se_heli_move).wav
- Sound Effects/se_battle#17 (se_heli_move_far).wav
- Sound Effects/se_battle#18 (se_hit_machingun; se_hit_machingun_0).wav
- Sound Effects/se_battle#19 (se_hit_rocket; se_hit_rocket_0).wav
- Sound Effects/se_battle#20 (se_rocket_exploson_0).wav
- Sound Effects/se_battle#21 (se_rocket_fly).wav
- Sound Effects/se_battle#22 (se_shot_cannon).wav
- Sound Effects/se_battle#23 (se_shot_cannon_2).wav
- Sound Effects/se_battle#24 (se_shot_machinegun).wav
- Sound Effects/se_battle#25 (se_shot_machinegun_last).wav
- Sound Effects/se_battle#26 (se_shot_missile).wav
- Sound Effects/se_battle#27 (se_tank_crash).wav
- Sound Effects/se_battle#28 (se_tank_engine_idling; se_tank_engine_ignition; se_tank_stop).wav
- Sound Effects/se_battle#29 (se_tank_engine_ignition).wav
- Sound Effects/se_battle#30 (se_tank_engine_stop).wav
- Sound Effects/se_battle#31 (se_tank_explosion).wav
- Sound Effects/se_battle#32 (se_tank_idling).wav
- Sound Effects/se_battle#33 (se_tank_move).wav
- Sound Effects/se_battle#34 (se_tank_stop).wav
- Sound Effects/se_battle#35 (se_train_move).wav
- Sound Effects/se_battle#36 (se_train_start).wav
- Sound Effects/se_battle#37 (se_train_stop).wav
- Sound Effects/se_battle#38 (se_train_whistle).wav
- Sound Effects/se_battle#39 (se_battle_barrier_appear).wav
- Sound Effects/se_battle#40 (se_battle_barrier_disapp).wav
- Sound Effects/se_battle#41 (se_battle_coin_l).wav
- Sound Effects/se_battle#42 (se_battle_coin_s).wav
- Sound Effects/se_battle#43 (se_battle_condition_recovery).wav
- Sound Effects/se_battle#44 (se_battle_enemy_app).wav
- Sound Effects/se_battle#45 (se_battle_enemy_vanish).wav
- Sound Effects/se_battle#46 (se_battle_generator_app).wav
- Sound Effects/se_battle#47 (se_battle_generator_break).wav
- Sound Effects/se_battle#48 (se_battle_generator_damage).wav
- Sound Effects/se_battle#49 (se_battle_go_to_next).wav
- Sound Effects/se_battle#50 (se_battle_hp_recovery).wav
- Sound Effects/se_battle#51 (se_battle_item_appear).wav
- Sound Effects/se_battle#52 (se_battle_item_appear_r2).wav
- Sound Effects/se_battle#53 (se_battle_item_appear_r4).wav
- Sound Effects/se_battle#54 (se_battle_item_appear_r5).wav
- Sound Effects/se_battle#55 (se_battle_item_get).wav
- Sound Effects/se_battle#56 (se_battle_item_get_r4).wav
- Sound Effects/se_battle#57 (se_battle_item_get_r5).wav
- Sound Effects/se_battle#58 (se_battle_obj_break).wav
- Sound Effects/se_battle#59 (se_battle_obj_break_metal).wav
- Sound Effects/se_battle#60 (se_battle_obj_break_wood).wav
- Sound Effects/se_battle#61 (se_battle_player_damage).wav
- Sound Effects/se_battle#62 (se_battle_revival).wav
- Sound Effects/se_battle#63 (se_battle_sod_recovery).wav
- Sound Effects/se_battle#64 (se_battle_summon_npc).wav
- Sound Effects/se_battle#65 (se_battle_treasure_open).wav
- Sound Effects/se_battle#66 (se_battle_treasure_open).wav
- Sound Effects/se_battle#67 (se_battle_treasure_open).wav
- Sound Effects/se_battle#68 (se_battle_treasure_open).wav
- Sound Effects/se_battle#69 (se_fps_start).wav
- Sound Effects/se_battle#70 (se_sod_start).wav
- Sound Effects/se_battle#71 (se_tenga).wav
- Sound Effects/se_battle#72 (se_enemy_armor_move).wav
- Sound Effects/se_battle#73 (se_enemy_charge_1sec; se_enemy_charge_2sec; se_enemy_charge_3sec).wav
- Sound Effects/se_battle#74 (se_enemy_charge_fire).wav
- Sound Effects/se_battle#75 (se_enemy_charge_ice).wav
- Sound Effects/se_battle#76 (se_enemy_charge_thunder).wav
- Sound Effects/se_battle#77 (se_enemy_crawler_app).wav
- Sound Effects/se_battle#78 (se_enemy_crawler_bound).wav
- Sound Effects/se_battle#79 (se_enemy_crawler_charge).wav
- Sound Effects/se_battle#80 (se_enemy_crawler_dash).wav
- Sound Effects/se_battle#81 (se_enemy_crawler_debris_fly).wav
- Sound Effects/se_battle#82 (se_enemy_crawler_go_underground).wav
- Sound Effects/se_battle#83 (se_enemy_crawler_hit_dash).wav
- Sound Effects/se_battle#84 (se_enemy_crawler_howl).wav
- Sound Effects/se_battle#85 (se_enemy_crawler_move).wav
- Sound Effects/se_battle#86 (se_enemy_crawler_dash; se_enemy_crawler_roll).wav
- Sound Effects/se_battle#87 (se_enemy_crawler_round).wav
- Sound Effects/se_battle#88 (se_enemy_crawler_shot_ball).wav
- Sound Effects/se_battle#89 (se_enemy_crawler_stretch).wav
- Sound Effects/se_battle#90 (se_enemy_crawler_struggle).wav
- Sound Effects/se_battle#91 (se_enemy_crawler_swing_head; se_enemy_golem_swing_club; se_enemy_swing_arm).wav
- Sound Effects/se_battle#92 (se_enemy_critical_hit).wav
- Sound Effects/se_battle#93 (se_enemy_die_peacefuuly).wav
- Sound Effects/se_battle#94 (se_enemy_doll_charge_fire).wav
- Sound Effects/se_battle#95 (se_enemy_doll_clound_generate).wav
- Sound Effects/se_battle#96 (se_enemy_doll_dash).wav
- Sound Effects/se_battle#97 (se_enemy_doll_electric_discharge).wav
- Sound Effects/se_battle#98 (se_enemy_doll_thunder).wav
- Sound Effects/se_battle#99 (se_enemy_down_l).wav
- Sound Effects/se_battle#100 (se_enemy_down_m; se_enemy_dragon_hit_tail_to_ground; se_enemy_golem_crouch; se_enemy_golem_drumming).wav
- Sound Effects/se_battle#101 (se_enemy_down_s).wav
- Sound Effects/se_battle#102 (se_enemy_dragon_bite).wav
- Sound Effects/se_battle#103 (se_enemy_dragon_brake).wav
- Sound Effects/se_battle#104 (se_enemy_dragon_brake_in_air).wav
- Sound Effects/se_battle#105 (se_enemy_dragon_breath).wav
- Sound Effects/se_battle#106 (se_enemy_dragon_charge).wav
- Sound Effects/se_battle#107 (se_enemy_dragon_child_roar).wav
- Sound Effects/se_battle#108 (se_enemy_dragon_dash).wav
- Sound Effects/se_battle#109 (se_enemy_dragon_flap).wav
- Sound Effects/se_battle#110 (se_enemy_dragon_fly).wav
- Sound Effects/se_battle#111 (se_enemy_dragon_glide).wav
- Sound Effects/se_battle#112 (se_enemy_dragon_hovering).wav
- Sound Effects/se_battle#113 (se_enemy_dragon_howl).wav
- Sound Effects/se_battle#114 (se_enemy_dragon_landing).wav
- Sound Effects/se_battle#115 (se_enemy_dragon_open_mouth).wav
- Sound Effects/se_battle#116 (se_enemy_dragon_roar).wav
- Sound Effects/se_battle#117 (se_enemy_dragon_run).wav
- Sound Effects/se_battle#118 (se_enemy_dragon_spread_wing).wav
- Sound Effects/se_battle#119 (se_enemy_dragon_swing_tail).wav
- Sound Effects/se_battle#120 (se_enemy_dragon_swoop).wav
- Sound Effects/se_battle#121 (se_enemy_dragon_tail_up).wav
- Sound Effects/se_battle#122 (se_enemy_dragon_takeoff).wav
- Sound Effects/se_battle#123 (se_enemy_dragon_walk).wav
- Sound Effects/se_battle#124 (se_enemy_dragon_wind_pressure).wav
- Sound Effects/se_battle#125 (se_enemy_explosion_l).wav
- Sound Effects/se_battle#126 (se_enemy_explosion_m).wav
- Sound Effects/se_battle#127 (se_enemy_explosion_s).wav
- Sound Effects/se_battle#128 (se_enemy_ghost_be_huge).wav
- Sound Effects/se_battle#129 (se_enemy_golem_cannon_come_out).wav
- Sound Effects/se_battle#130 (se_enemy_golem_cannon_explosion).wav
- Sound Effects/se_battle#131 (se_enemy_golem_canonn_into_breast).wav
- Sound Effects/se_battle#132 (se_enemy_golem_charge).wav
- Sound Effects/se_battle#133 (se_enemy_golem_dash).wav
- Sound Effects/se_battle#134 (se_enemy_golem_howl).wav
- Sound Effects/se_battle#135 (se_enemy_golem_move).wav
- Sound Effects/se_battle#136 (se_enemy_golem_roar).wav
- Sound Effects/se_battle#137 (se_enemy_golem_shot_cannon).wav
- Sound Effects/se_battle#138 (se_enemy_golem_stretch).wav
- Sound Effects/se_battle#139 (se_enemy_heli_fall).wav
- Sound Effects/se_battle#140 (se_enemy_heli_machinegun).wav
- Sound Effects/se_battle#141 (se_enemy_heli_rocket).wav
- Sound Effects/se_battle#142 (se_enemy_heli_rotor).wav
- Sound Effects/se_battle#143 (se_enemy_hit_acid).wav
- Sound Effects/se_battle#144 (se_enemy_hit_fire).wav
- Sound Effects/se_battle#145 (se_enemy_hit_ice).wav
- Sound Effects/se_battle#146 (se_enemy_hit_magic).wav
- Sound Effects/se_battle#147 (se_enemy_hit_poison).wav
- Sound Effects/se_battle#148 (se_enemy_hit_thunder).wav
- Sound Effects/se_battle#149 (se_enemy_magic_circle_app).wav
- Sound Effects/se_battle#150 (se_enemy_magic_circle_disapp).wav
- Sound Effects/se_battle#151 (se_enemy_magic_circle_keep).wav
- Sound Effects/se_battle#152 (se_enemy_orc_howl).wav
- Sound Effects/se_battle#153 (se_enemy_orc_move).wav
- Sound Effects/se_battle#154 (se_enemy_orc_shot_bowgun).wav
- Sound Effects/se_battle#155 (se_enemy_king_sword_up; se_enemy_orc_swing_club).wav
- Sound Effects/se_battle#156 (se_enemy_parts_break_bone).wav
- Sound Effects/se_battle#157 (se_enemy_parts_break_metal).wav
- Sound Effects/se_battle#158 (se_enemy_parts_break_rock).wav
- Sound Effects/se_battle#159 (se_enemy_possess).wav
- Sound Effects/se_battle#160 (se_enemy_king_landing; se_enemy_shockwave).wav
- Sound Effects/se_battle#161 (se_enemy_shot_acid).wav
- Sound Effects/se_battle#162 (se_enemy_shot_arrow).wav
- Sound Effects/se_battle#163 (se_enemy_shot_assault_rifle).wav
- Sound Effects/se_battle#164 (se_enemy_shot_bazooka).wav
- Sound Effects/se_battle#165 (se_enemy_shot_cannon).wav
- Sound Effects/se_battle#166 (se_enemy_shot_fire).wav
- Sound Effects/se_battle#167 (se_enemy_shot_ice).wav
- Sound Effects/se_battle#168 (se_enemy_shot_magic).wav
- Sound Effects/se_battle#169 (se_enemy_shot_magic_arrow).wav
- Sound Effects/se_battle#170 (se_enemy_shot_poison).wav
- Sound Effects/se_battle#171 (se_enemy_shot_sniper_rifle).wav
- Sound Effects/se_battle#172 (se_enemy_shot_thunder).wav
- Sound Effects/se_battle#173 (se_enemy_slime_bound).wav
- Sound Effects/se_battle#174 (se_enemy_slime_charge).wav
- Sound Effects/se_battle#175 (se_enemy_slime_fall).wav
- Sound Effects/se_battle#176 (se_enemy_slime_jump).wav
- Sound Effects/se_battle#177 (se_enemy_slime_move).wav
- Sound Effects/se_battle#178 (se_enemy_slime_shot_ball).wav
- Sound Effects/se_battle#179 (se_enemy_slime_shrink).wav
- Sound Effects/se_battle#180 (se_enemy_slime_swell).wav
- Sound Effects/se_battle#181 (se_enemy_suicide_bombing).wav
- Sound Effects/se_battle#182 (se_enemy_summon).wav
- Sound Effects/se_battle#183 (se_enemy_swing_sword).wav
- Sound Effects/se_battle#184 (se_enemy_swoon).wav
- Sound Effects/se_battle#185 (se_enemy_sword_app).wav
- Sound Effects/se_battle#186 (se_enemy_sword_stic).wav
- Sound Effects/se_battle#187 (se_enemy_vanish).wav
- Sound Effects/se_battle#188 (se_enemy_warrior_howl).wav
- Sound Effects/se_battle#189 (se_enemy_warrior_dash; se_enemy_warrior_move).wav
- Sound Effects/se_battle#190 (se_ghost_song).wav
- Sound Effects/se_battle#191 (se_enemy_king_sword_roll).wav
- Sound Effects/se_battle#193 (se_explosion_bazooka).wav
- Sound Effects/se_battle#194 (se_explosion_l).wav
- Sound Effects/se_battle#195 (se_explosion_ll).wav
- Sound Effects/se_battle#196 (se_explosion_m).wav
- Sound Effects/se_battle#197 (se_explosion_s).wav
- Sound Effects/se_battle#198 (se_explosion_s_spark).wav
- Sound Effects/se_battle#199 (SE_ATTACK_DASH_1; SE_ATTACK_DASH_2; SE_ATTACK_DASH_3; SE_ATTACK_NEAR_1; SE_ATTACK_NEAR_2; SE_ATTACK_NEAR_3).wav
- Sound Effects/se_battle#200 (se_hit_kick).wav
- Sound Effects/se_battle#201 (se_hit_near).wav
- Sound Effects/se_battle#202 (se_hit_sword_l).wav
- Sound Effects/se_battle#203 (se_hit_sword_s).wav
- Sound Effects/se_battle#204 (se_falldown_concrete).wav
- Sound Effects/se_battle#205 (se_footstep_concrete).wav
- Sound Effects/se_battle#206 (se_footstep_concrete).wav
- Sound Effects/se_battle#207 (se_footstep_concrete).wav
- Sound Effects/se_battle#208 (se_footstep_concrete).wav
- Sound Effects/se_battle#209 (se_footstep_concrete).wav
- Sound Effects/se_battle#210 (se_footstep_concrete).wav
- Sound Effects/se_battle#211 (se_footstep_concrete).wav
- Sound Effects/se_battle#212 (se_footstep_concrete).wav
- Sound Effects/se_battle#213 (se_footstep_concrete).wav
- Sound Effects/se_battle#214 (se_footstep_concrete).wav
- Sound Effects/se_battle#215 (se_footstep_concrete_crouch).wav
- Sound Effects/se_battle#216 (se_footstep_concrete_fast).wav
- Sound Effects/se_battle#217 (se_footstep_concrete_fast).wav
- Sound Effects/se_battle#218 (se_footstep_concrete_fast).wav
- Sound Effects/se_battle#219 (se_footstep_concrete_fast).wav
- Sound Effects/se_battle#220 (se_footstep_concrete_fast).wav
- Sound Effects/se_battle#221 (se_footstep_concrete_fast).wav
- Sound Effects/se_battle#222 (se_footstep_concrete_fast).wav
- Sound Effects/se_battle#223 (se_footstep_concrete_fast).wav
- Sound Effects/se_battle#224 (se_footstep_concrete_fast).wav
- Sound Effects/se_battle#225 (se_footstep_concrete_fast).wav
- Sound Effects/se_battle#226 (se_footstep_concrete_stop).wav
- Sound Effects/se_battle#227 (se_landing_concrete).wav
- Sound Effects/se_battle#228 (se_falldown_grass).wav
- Sound Effects/se_battle#229 (se_footstep_grass).wav
- Sound Effects/se_battle#230 (se_footstep_grass).wav
- Sound Effects/se_battle#231 (se_footstep_grass).wav
- Sound Effects/se_battle#232 (se_footstep_grass).wav
- Sound Effects/se_battle#233 (se_footstep_grass).wav
- Sound Effects/se_battle#234 (se_footstep_grass).wav
- Sound Effects/se_battle#235 (se_footstep_grass).wav
- Sound Effects/se_battle#236 (se_footstep_grass).wav
- Sound Effects/se_battle#237 (se_footstep_grass).wav
- Sound Effects/se_battle#238 (se_footstep_grass).wav
- Sound Effects/se_battle#239 (se_footstep_grass_crouch).wav
- Sound Effects/se_battle#240 (se_footstep_grass_fast).wav
- Sound Effects/se_battle#241 (se_footstep_grass_fast).wav
- Sound Effects/se_battle#242 (se_footstep_grass_fast).wav
- Sound Effects/se_battle#243 (se_footstep_grass_fast).wav
- Sound Effects/se_battle#244 (se_footstep_grass_fast).wav
- Sound Effects/se_battle#245 (se_footstep_grass_fast).wav
- Sound Effects/se_battle#246 (se_footstep_grass_fast).wav
- Sound Effects/se_battle#247 (se_footstep_grass_fast).wav
- Sound Effects/se_battle#248 (se_footstep_grass_fast).wav
- Sound Effects/se_battle#249 (se_footstep_grass_fast).wav
- Sound Effects/se_battle#250 (se_footstep_grass_stop).wav
- Sound Effects/se_battle#251 (se_landing_grass).wav
- Sound Effects/se_battle#252 (se_falldown_gym).wav
- Sound Effects/se_battle#253 (se_footstep_gym).wav
- Sound Effects/se_battle#254 (se_footstep_gym).wav
- Sound Effects/se_battle#255 (se_footstep_gym).wav
- Sound Effects/se_battle#256 (se_footstep_gym).wav
- Sound Effects/se_battle#257 (se_footstep_gym).wav
- Sound Effects/se_battle#258 (se_footstep_gym).wav
- Sound Effects/se_battle#259 (se_footstep_gym).wav
- Sound Effects/se_battle#260 (se_footstep_gym).wav
- Sound Effects/se_battle#261 (se_footstep_gym).wav
- Sound Effects/se_battle#262 (se_footstep_gym).wav
- Sound Effects/se_battle#263 (se_footstep_gym_crouch).wav
- Sound Effects/se_battle#264 (se_footstep_gym_fast).wav
- Sound Effects/se_battle#265 (se_footstep_gym_fast).wav
- Sound Effects/se_battle#266 (se_footstep_gym_fast).wav
- Sound Effects/se_battle#267 (se_footstep_gym_fast).wav
- Sound Effects/se_battle#268 (se_footstep_gym_fast).wav
- Sound Effects/se_battle#269 (se_footstep_gym_fast).wav
- Sound Effects/se_battle#270 (se_footstep_gym_fast).wav
- Sound Effects/se_battle#271 (se_footstep_gym_fast).wav
- Sound Effects/se_battle#272 (se_footstep_gym_fast).wav
- Sound Effects/se_battle#273 (se_footstep_gym_fast).wav
- Sound Effects/se_battle#274 (se_footstep_gym_stop).wav
- Sound Effects/se_battle#275 (se_landing_gym).wav
- Sound Effects/se_battle#276 (se_falldown_metal).wav
- Sound Effects/se_battle#277 (se_footstep_metal).wav
- Sound Effects/se_battle#278 (se_footstep_metal).wav
- Sound Effects/se_battle#279 (se_footstep_metal).wav
- Sound Effects/se_battle#280 (se_footstep_metal).wav
- Sound Effects/se_battle#281 (se_footstep_metal).wav
- Sound Effects/se_battle#282 (se_footstep_metal).wav
- Sound Effects/se_battle#283 (se_footstep_metal).wav
- Sound Effects/se_battle#284 (se_footstep_metal).wav
- Sound Effects/se_battle#285 (se_footstep_metal).wav
- Sound Effects/se_battle#286 (se_footstep_metal).wav
- Sound Effects/se_battle#287 (se_footstep_metal_crouch).wav
- Sound Effects/se_battle#288 (se_footstep_metal_fast).wav
- Sound Effects/se_battle#289 (se_footstep_metal_fast).wav
- Sound Effects/se_battle#290 (se_footstep_metal_fast).wav
- Sound Effects/se_battle#291 (se_footstep_metal_fast).wav
- Sound Effects/se_battle#292 (se_footstep_metal_fast).wav
- Sound Effects/se_battle#293 (se_footstep_metal_fast).wav
- Sound Effects/se_battle#294 (se_footstep_metal_fast).wav
- Sound Effects/se_battle#295 (se_footstep_metal_fast).wav
- Sound Effects/se_battle#296 (se_footstep_metal_fast).wav
- Sound Effects/se_battle#297 (se_footstep_metal_fast).wav
- Sound Effects/se_battle#298 (se_footstep_metal_stop).wav
- Sound Effects/se_battle#299 (se_landing_metal).wav
- Sound Effects/se_battle#300 (se_falldown_mud).wav
- Sound Effects/se_battle#301 (se_footstep_mud; se_footstep_mud_crouch).wav
- Sound Effects/se_battle#302 (se_footstep_mud).wav
- Sound Effects/se_battle#303 (se_footstep_mud).wav
- Sound Effects/se_battle#304 (se_footstep_mud).wav
- Sound Effects/se_battle#305 (se_footstep_mud).wav
- Sound Effects/se_battle#306 (se_footstep_mud).wav
- Sound Effects/se_battle#307 (se_footstep_mud).wav
- Sound Effects/se_battle#308 (se_footstep_mud).wav
- Sound Effects/se_battle#309 (se_footstep_mud).wav
- Sound Effects/se_battle#310 (se_footstep_mud).wav
- Sound Effects/se_battle#311 (se_footstep_mud).wav
- Sound Effects/se_battle#312 (se_footstep_mud_fast).wav
- Sound Effects/se_battle#313 (se_footstep_mud_fast).wav
- Sound Effects/se_battle#314 (se_footstep_mud_fast).wav
- Sound Effects/se_battle#315 (se_footstep_mud_fast).wav
- Sound Effects/se_battle#316 (se_footstep_mud_fast).wav
- Sound Effects/se_battle#317 (se_footstep_mud_fast).wav
- Sound Effects/se_battle#318 (se_footstep_mud_fast).wav
- Sound Effects/se_battle#319 (se_footstep_mud_fast).wav
- Sound Effects/se_battle#320 (se_footstep_mud_fast).wav
- Sound Effects/se_battle#321 (se_footstep_mud_fast).wav
- Sound Effects/se_battle#322 (se_footstep_mud_stop).wav
- Sound Effects/se_battle#323 (se_landing_mud).wav
- Sound Effects/se_battle#324 (se_falldown_wood).wav
- Sound Effects/se_battle#325 (se_footstep_wood).wav
- Sound Effects/se_battle#326 (se_footstep_wood).wav
- Sound Effects/se_battle#327 (se_footstep_wood).wav
- Sound Effects/se_battle#328 (se_footstep_wood).wav
- Sound Effects/se_battle#329 (se_footstep_wood).wav
- Sound Effects/se_battle#330 (se_footstep_wood).wav
- Sound Effects/se_battle#331 (se_footstep_wood).wav
- Sound Effects/se_battle#332 (se_footstep_wood).wav
- Sound Effects/se_battle#333 (se_footstep_wood).wav
- Sound Effects/se_battle#334 (se_footstep_wood).wav
- Sound Effects/se_battle#335 (se_footstep_wood_crouch).wav
- Sound Effects/se_battle#336 (se_footstep_wood_fast).wav
- Sound Effects/se_battle#337 (se_footstep_wood_fast).wav
- Sound Effects/se_battle#338 (se_footstep_wood_fast).wav
- Sound Effects/se_battle#339 (se_footstep_wood_fast).wav
- Sound Effects/se_battle#340 (se_footstep_wood_fast).wav
- Sound Effects/se_battle#341 (se_footstep_wood_fast).wav
- Sound Effects/se_battle#342 (se_footstep_wood_fast).wav
- Sound Effects/se_battle#343 (se_footstep_wood_fast).wav
- Sound Effects/se_battle#344 (se_footstep_wood_fast).wav
- Sound Effects/se_battle#345 (se_footstep_wood_fast).wav
- Sound Effects/se_battle#346 (se_footstep_wood_stop).wav
- Sound Effects/se_battle#347 (se_landing_wood).wav
- Sound Effects/se_battle#348 (se_avoid_l; se_avoid_m; se_avoid_s).wav
- Sound Effects/se_battle#349 (se_avoid_landing_l; se_avoid_landing_m; se_avoid_landing_s).wav
- Sound Effects/se_battle#350 (se_climb_over).wav
- Sound Effects/se_battle#351 (se_cover_action).wav
- Sound Effects/se_battle#352 (se_creep).wav
- Sound Effects/se_battle#353 (se_crouch).wav
- Sound Effects/se_battle#354 (se_defensive_fall).wav
- Sound Effects/se_battle#355 (se_dive_shot).wav
- Sound Effects/se_battle#356 (se_dive_shot_landing).wav
- Sound Effects/se_battle#357 (se_fall).wav
- Sound Effects/se_battle#358 (se_jump).wav
- Sound Effects/se_battle#359 (se_lie_down).wav
- Sound Effects/se_battle#360 (se_lie_down_end).wav
- Sound Effects/se_battle#361 (se_player_break).wav
- Sound Effects/se_battle#362 (se_player_guard_end).wav
- Sound Effects/se_battle#363 (se_player_guard_hit).wav
- Sound Effects/se_battle#364 (se_player_guard_start).wav
- Sound Effects/se_battle#365 (se_player_land_wave).wav
- Sound Effects/se_battle#366 (se_stand_up).wav
- Sound Effects/se_battle#367 (se_hit_arrow).wav
- Sound Effects/se_battle#368 (se_shot_arrow_1).wav
- Sound Effects/se_battle#369 (se_shot_arrow_2).wav
- Sound Effects/se_battle#370 (se_shot_bazooka_1).wav
- Sound Effects/se_battle#371 (se_shot_bazooka_2).wav
- Sound Effects/se_battle#372 (se_shot_bazooka_3).wav
- Sound Effects/se_battle#373 (se_shot_grenade_1).wav
- Sound Effects/se_battle#374 (SE_TAKE_140L; SE_TAKE_R84; se_take_out_bazooka_1).wav
- Sound Effects/se_battle#375 (SE_TAKE_FIM92; SE_TAKE_M202; se_take_out_bazooka_2).wav
- Sound Effects/se_battle#376 (se_charge_sword).wav
- Sound Effects/se_battle#377 (se_shot_gatling_gun).wav
- Sound Effects/se_battle#378 (se_bullet_pass).wav
- Sound Effects/se_battle#379 (se_bullet_repel).wav
- Sound Effects/se_battle#380 (se_bullet_through).wav
- Sound Effects/se_battle#381 (se_empty).wav
- Sound Effects/se_battle#382 (se_explosion).wav
- Sound Effects/se_battle#383 (se_grenade_ready).wav
- Sound Effects/se_battle#384 (se_gun_ready).wav
- Sound Effects/se_battle#385 (se_head_shot).wav
- Sound Effects/se_battle#386 (se_hit_creature).wav
- Sound Effects/se_battle#387 (se_hit_to_armor).wav
- Sound Effects/se_battle#388 (se_hit_to_armor_invalid).wav
- Sound Effects/se_battle#389 (se_hit_to_character).wav
- Sound Effects/se_battle#390 (se_hit_to_ground).wav
- Sound Effects/se_battle#391 (se_hit_to_human_s).wav
- Sound Effects/se_battle#392 (se_hit_to_metal).wav
- Sound Effects/se_battle#393 (se_hit_to_wall).wav
- Sound Effects/se_battle#394 (se_hit_to_wood).wav
- Sound Effects/se_battle#395 (se_lock_on_complete).wav
- Sound Effects/se_battle#396 (se_lock_on_start).wav
- Sound Effects/se_battle#397 (se_rocket_exploson).wav
- Sound Effects/se_battle#398 (se_sword_ready).wav
- Sound Effects/se_battle#399 (se_shot_handgun_1).wav
- Sound Effects/se_battle#400 (se_shot_handgun_2).wav
- Sound Effects/se_battle#401 (se_shot_handgun_3).wav
- Sound Effects/se_battle#402 (SE_TAKE_18C; SE_TAKE_M134; SE_TAKE_M249; se_take_out_handgun_1).wav
- Sound Effects/se_battle#403 (SE_TAKE_M500; se_take_out_handgun_2).wav
- Sound Effects/se_battle#404 (se_grenade_pull_pin).wav
- Sound Effects/se_battle#405 (se_grenade_take_out).wav
- Sound Effects/se_battle#406 (se_shot_140l).wav
- Sound Effects/se_battle#407 (SE_TAKE_M26; SE_TAKE_MK3A2; se_take_out_hand_grenade_1).wav
- Sound Effects/se_battle#408 (se_take_out_hand_grenade_2).wav
- Sound Effects/se_battle#409 (se_throw_grenade_1).wav
- Sound Effects/se_battle#410 (se_throw_grenade_2).wav
- Sound Effects/se_battle#411 (se_bound_stone).wav
- Sound Effects/se_battle#412 (se_hit_burst_fire).wav
- Sound Effects/se_battle#413 (se_hit_burst_ice).wav
- Sound Effects/se_battle#414 (se_hit_burst_poison).wav
- Sound Effects/se_battle#415 (se_hit_burst_thunder).wav
- Sound Effects/se_battle#416 (se_hit_magic).wav
- Sound Effects/se_battle#417 (se_hit_magic_stone).wav
- Sound Effects/se_battle#418 (se_hit_shockwave).wav
- Sound Effects/se_battle#419 (se_magic_empty).wav
- Sound Effects/se_battle#420 (se_pass_magic_normal).wav
- Sound Effects/se_battle#421 (se_pass_magic_power).wav
- Sound Effects/se_battle#422 (se_enemy_king_shot_shockwave; se_shot_charge_magic).wav
- Sound Effects/se_battle#423 (se_enemy_king_shot_shockwave; se_shot_magic).wav
- Sound Effects/se_battle#424 (se_shot_magic_stone_1).wav
- Sound Effects/se_battle#425 (se_assault_rifle_slide).wav
- Sound Effects/se_battle#426 (se_gun_cartridge_out).wav
- Sound Effects/se_battle#427 (se_gun_insert_quick_rotor).wav
- Sound Effects/se_battle#428 (se_gun_open_cylinder).wav
- Sound Effects/se_battle#429 (se_gun_pull_magazine).wav
- Sound Effects/se_battle#430 (se_gun_set_magazine).wav
- Sound Effects/se_battle#431 (se_launcer_insert_warhead).wav
- Sound Effects/se_battle#432 (se_launcher_close).wav
- Sound Effects/se_battle#433 (se_launcher_open).wav
- Sound Effects/se_battle#434 (se_reload_140l_1).wav
- Sound Effects/se_battle#435 (se_reload_140l_2).wav
- Sound Effects/se_battle#436 (se_reload_140l_3).wav
- Sound Effects/se_battle#437 (se_reload_rustle).wav
- Sound Effects/se_battle#438 (se_rifle_pull_magazine).wav
- Sound Effects/se_battle#439 (se_rifle_set_magazine).wav
- Sound Effects/se_battle#440 (se_shotgun_insert_bullet).wav
- Sound Effects/se_battle#441 (se_shotgun_slide).wav
- Sound Effects/se_battle#442 (se_sniper_rifle_slide).wav
- Sound Effects/se_battle#443 (se_shot_rifle_1).wav
- Sound Effects/se_battle#444 (se_shot_rifle_2).wav
- Sound Effects/se_battle#445 (se_shot_sniper_rifle_1; se_shot_sniper_rifle_2).wav
- Sound Effects/se_battle#446 (SE_TAKE_M82A1; SE_TAKE_T89; se_take_out_rifle_1).wav
- Sound Effects/se_battle#447 (SE_TAKE_M200; SE_TAKE_M4A1; se_take_out_rifle_2).wav
- Sound Effects/se_battle#448 (se_cocking_shotgun_1).wav
- Sound Effects/se_battle#449 (se_shot_shotgun_1).wav
- Sound Effects/se_battle#450 (se_shot_shotgun_2).wav
- Sound Effects/se_battle#451 (SE_TAKE_M870; se_take_out_shotgun_1).wav
- Sound Effects/se_battle#452 (SE_TAKE_UTS15; se_take_out_shotgun_2).wav
- Sound Effects/se_battle#453 (se_special_rocket_hit_1).wav
- Sound Effects/se_battle#454 (se_special_rocket_hit_2).wav
- Sound Effects/se_battle#455 (se_special_shot_hit_1).wav
- Sound Effects/se_battle#456 (se_special_shot_hit_2).wav
- Sound Effects/se_battle#457 (se_shot_light_machinegun).wav
- Sound Effects/se_battle#458 (se_shot_sub_machinegun).wav
- Sound Effects/se_battle#459 (se_charge_sword_lv1).wav
- Sound Effects/se_battle#460 (se_charge_sword_lv2).wav
- Sound Effects/se_battle#461 (se_charge_sword_lv3).wav
- Sound Effects/se_battle#462 (se_charge_sword_lv4).wav
- Sound Effects/se_battle#463 (se_charge_sword_max).wav
- Sound Effects/se_battle#464 (se_hit_sword).wav
- Sound Effects/se_battle#465 (se_pass_wave).wav
- Sound Effects/se_battle#466 (se_shot_shockwave_1).wav
- Sound Effects/se_battle#467 (se_shot_shockwave_2).wav
- Sound Effects/se_battle#468 (se_stab_sword).wav
- Sound Effects/se_battle#469 (se_swing_bright_sword_l).wav
- Sound Effects/se_battle#470 (se_swing_bright_sword_s).wav
- Sound Effects/se_battle#471 (se_swing_izumi_sword_l).wav
- Sound Effects/se_battle#472 (se_swing_izumi_sword_s).wav
- Sound Effects/se_battle#473 (se_swing_long_sword_l).wav
- Sound Effects/se_battle#474 (se_swing_long_sword_s).wav
- Sound Effects/se_battle#475 (se_swing_short_sword_l).wav
- Sound Effects/se_battle#476 (se_swing_short_sword_s).wav
- Sound Effects/se_chara_aki (se_sod_aki).wav
- Sound Effects/se_chara_aya (se_sod_aya).wav
- Sound Effects/se_chara_bba (se_sod_bba).wav
- Sound Effects/se_chara_fal (se_sod_fal).wav
- Sound Effects/se_chara_hal#1 (se_fps_hal; se_sod_hal).wav
- Sound Effects/se_chara_hal#2 (se_fps_hal).wav
- Sound Effects/se_chara_mai (se_sod_mai).wav
- Sound Effects/se_chara_mer (se_sod_mer).wav
- Sound Effects/se_chara_min (se_sod_min).wav
- Sound Effects/se_chara_rad (se_sod_rad).wav
- Sound Effects/se_chara_rem (se_sod_rem).wav
- Sound Effects/se_chara_sak (se_sod_sak).wav
- Sound Effects/se_chara_sal#1 (se_fps_sal; se_sod_sal).wav
- Sound Effects/se_chara_sal#2 (se_fps_sal).wav
- Sound Effects/se_chara_syl (se_sod_syl).wav
- Sound Effects/se_chara_tuk (se_sod_tuk).wav
- Sound Effects/se_chara_yri (se_sod_yri).wav
- Sound Effects/se_event#1 (se_env_assault_rifle_rapid_fire).wav
- Sound Effects/se_event#2 (se_env_battle).wav
- Sound Effects/se_event#3 (se_env_car_idling).wav
- Sound Effects/se_event#4 (se_env_cross_swords_far).wav
- Sound Effects/se_event#5 (se_env_elf_cooking).wav
- Sound Effects/se_event#6 (se_env_ghost_song).wav
- Sound Effects/se_event#7 (se_env_orc_force).wav
- Sound Effects/se_event#8 (se_env_ork_spell).wav
- Sound Effects/se_event#9 (se_env_school).wav
- Sound Effects/se_event#10 (se_env_school_cheer).wav
- Sound Effects/se_event#11 (se_env_school_reharsal).wav
- Sound Effects/se_event#12 (se_env_storm_1).wav
- Sound Effects/se_event#13 (se_env_storm_2).wav
- Sound Effects/se_event#14 (se_env_wash_fish).wav
- Sound Effects/se_event#15 (se_env_wind).wav
- Sound Effects/se_event#16 (se_talk_running).wav
- Sound Effects/se_event#17 (se_talk_footstep).wav
- Sound Effects/se_event#18 (se_talk_accent_flash).wav
- Sound Effects/se_event#19 (se_talk_be_surprised).wav
- Sound Effects/se_event#20 (se_talk_bound_down).wav
- Sound Effects/se_event#21 (se_talk_bust_sway).wav
- Sound Effects/se_event#22 (se_talk_bust_sway_l).wav
- Sound Effects/se_event#23 (se_talk_camera_shutter).wav
- Sound Effects/se_event#24 (se_talk_cannonball_impact).wav
- Sound Effects/se_event#25 (se_talk_car_stop).wav
- Sound Effects/se_event#26 (se_talk_chain_squeal).wav
- Sound Effects/se_event#27 (se_talk_cocking).wav
- Sound Effects/se_event#28 (se_talk_correspondence_end).wav
- Sound Effects/se_event#29 (se_talk_disapointment).wav
- Sound Effects/se_event#30 (se_talk_dragon_angry).wav
- Sound Effects/se_event#31 (se_talk_dragon_born_from_fire).wav
- Sound Effects/se_event#32 (se_talk_dragon_breathing).wav
- Sound Effects/se_event#33 (se_talk_dragon_fire).wav
- Sound Effects/se_event#34 (se_talk_dragon_flap).wav
- Sound Effects/se_event#35 (se_talk_dragon_howl).wav
- Sound Effects/se_event#36 (se_talk_dragon_roar).wav
- Sound Effects/se_event#37 (se_talk_dragon_sorrow).wav
- Sound Effects/se_event#38 (se_talk_egg_break).wav
- Sound Effects/se_event#39 (se_talk_egg_crack).wav
- Sound Effects/se_event#40 (se_talk_egg_vibration).wav
- Sound Effects/se_event#41 (se_talk_emit_smoke).wav
- Sound Effects/se_event#42 (se_talk_explode_entrance).wav
- Sound Effects/se_event#43 (se_talk_explosion).wav
- Sound Effects/se_event#44 (se_talk_freeze).wav
- Sound Effects/se_event#45 (se_talk_gate_open).wav
- Sound Effects/se_event#46 (se_talk_ground_rumble).wav
- Sound Effects/se_event#47 (se_talk_headache).wav
- Sound Effects/se_event#48 (se_talk_hit_arrow).wav
- Sound Effects/se_event#49 (se_talk_hit_hand_gun).wav
- Sound Effects/se_event#50 (se_talk_hit_l).wav
- Sound Effects/se_event#51 (se_talk_hit_m).wav
- Sound Effects/se_event#52 (se_talk_hit_s).wav
- Sound Effects/se_event#53 (se_talk_light_ball_close).wav
- Sound Effects/se_event#54 (se_talk_lumber_falldown).wav
- Sound Effects/se_event#55 (se_talk_magic).wav
- Sound Effects/se_event#56 (se_talk_magic_blizzard).wav
- Sound Effects/se_event#57 (se_talk_magic_recovery).wav
- Sound Effects/se_event#58 (se_talk_metamorphose).wav
- Sound Effects/se_event#59 (se_talk_mofu_l).wav
- Sound Effects/se_event#60 (se_talk_mofu_s).wav
- Sound Effects/se_event#61 (se_talk_notice).wav
- Sound Effects/se_event#62 (se_talk_open_can).wav
- Sound Effects/se_event#63 (se_talk_orc_play_conch).wav
- Sound Effects/se_event#64 (se_talk_orc_scream).wav
- Sound Effects/se_event#65 (se_talk_pebble_roll).wav
- Sound Effects/se_event#66 (se_talk_pot_ring).wav
- Sound Effects/se_event#67 (se_talk_push_switch).wav
- Sound Effects/se_event#68 (se_talk_push_switch_multi).wav
- Sound Effects/se_event#69 (se_talk_question).wav
- Sound Effects/se_event#70 (se_talk_reload_hand_gun).wav
- Sound Effects/se_event#71 (se_talk_run_out_armor_1).wav
- Sound Effects/se_event#72 (se_talk_run_out_mountain_1).wav
- Sound Effects/se_event#73 (se_talk_shot_assault_rifle).wav
- Sound Effects/se_event#74 (se_talk_shot_hand_gun).wav
- Sound Effects/se_event#75 (se_talk_shot_shotgun).wav
- Sound Effects/se_event#76 (se_talk_shot_sniper_rifle).wav
- Sound Effects/se_event#77 (se_talk_shower).wav
- Sound Effects/se_event#78 (se_talk_shower_stop).wav
- Sound Effects/se_event#79 (se_talk_small_dragon_roar).wav
- Sound Effects/se_event#80 (se_talk_sonar).wav
- Sound Effects/se_event#81 (se_talk_spray).wav
- Sound Effects/se_event#82 (se_talk_summon_magic_armor).wav
- Sound Effects/se_event#83 (se_talk_swing_sword).wav
- Sound Effects/se_event#84 (se_talk_synchronization).wav
- Sound Effects/se_event#85 (se_talk_take_away).wav
- Sound Effects/se_event#86 (se_talk_tank_bomberd).wav
- Sound Effects/se_event#87 (se_talk_throw).wav
- Sound Effects/se_event#88 (se_talk_thunder).wav
- Sound Effects/se_event#89 (se_talk_warp).wav
- Sound Effects/se_event#90 (se_talk_warp_end).wav
- Sound Effects/se_jinmon#1 (SE_JINMON_ITEM_MOMI).wav
- Sound Effects/se_jinmon#2 (hand_nade).wav
- Sound Effects/se_jinmon#3 (SE_JINMON_ITEM_PESHI).wav
- Sound Effects/se_jinmon#4 (hand_pick).wav
- Sound Effects/se_jinmon#5 (hand_sawa).wav
- Sound Effects/se_jinmon#6 (SE_JINMON_ITEM_TSUN).wav
- Sound Effects/se_jinmon#7 (SE_JINMON_ITEM_WATER_HIT).wav
- Sound Effects/se_jinmon#8 (item_banana).wav
- Sound Effects/se_jinmon#9 (SE_JINMON_ITEM_STEW).wav
- Sound Effects/se_jinmon#10 (SE_JINMON_ITEM_BRUSH).wav
- Sound Effects/se_jinmon#11 (item_cats_toy).wav
- Sound Effects/se_jinmon#12 (SE_JINMON_ITEM_CHIKUWA).wav
- Sound Effects/se_jinmon#13 (item_chikuwa_l).wav
- Sound Effects/se_jinmon#14 (item_cockroach).wav
- Sound Effects/se_jinmon#15 (SE_JINMON_ITEM_MILK).wav
- Sound Effects/se_jinmon#16 (SE_JINMON_ITEM_MILK_HIT).wav
- Sound Effects/se_jinmon#17 (item_eel_cultured).wav
- Sound Effects/se_jinmon#18 (item_eel_nature).wav
- Sound Effects/se_jinmon#19 (SE_JINMON_ITEM_ICEBAR).wav
- Sound Effects/se_jinmon#20 (item_konnyaku_hot).wav
- Sound Effects/se_jinmon#21 (item_konnyaku_iced).wav
- Sound Effects/se_jinmon#22 (item_mushroom).wav
- Sound Effects/se_jinmon#23 (item_natto).wav
- Sound Effects/se_jinmon#24 (SE_JINMON_ITEM_EGG).wav
- Sound Effects/se_jinmon#25 (SE_JINMON_ITEM_SLIME).wav
- Sound Effects/se_jinmon#26 (SE_JINMON_ITEM_SLIME_HIT).wav
- Sound Effects/se_jinmon#27 (SE_JINMON_ITEM_TEETHING).wav
- Sound Effects/se_jinmon#28 (item_whistle).wav
- Sound Effects/se_jinmon#29 (SE_JINMON_ITEM_MUSHROOM).wav
- Sound Effects/se_jinmon#30 (se_jinmon_item_peshi_reverse).wav
- Sound Effects/se_jinmon#31 (SE_JINMON_ITEM_SOFTCREAM).wav
- Sound Effects/se_jinmon#32 (SE_JINMON_ITEM_STEW_HIT).wav
- Sound Effects/se_jinmon#33 (SE_JINMON_ITEM_UNDERWEAR).wav
- Sound Effects/se_jinmon#34 (SE_JINMON_ITEM_MOTER_H).wav
- Sound Effects/se_jinmon#35 (motor_large).wav
- Sound Effects/se_jinmon#36 (SE_JINMON_ITEM_MOTER_L).wav
- Sound Effects/se_jinmon#37 (SE_JINMON_ITEM_WATER).wav
- Sound Effects/se_jinmon#38 (SE_JINMON_COUNT_POINT).wav
- Sound Effects/se_jinmon#39 (SE_JINMON_DECIDE_POINT).wav
- Sound Effects/se_jinmon#40 (SE_JINMON_DECIDE_RANK).wav
- Sound Effects/se_jinmon#41 (SE_JINMON_CUTIN_BAD).wav
- Sound Effects/se_jinmon#42 (SE_JINMON_CUTIN_EXCELLENT).wav
- Sound Effects/se_jinmon#43 (SE_JINMON_CUTIN_GOOD).wav
- Sound Effects/se_jinmon#44 (SE_JINMON_INVALID).wav
- Sound Effects/se_jinmon#45 (SE_JINMON_ITEM_FLYING).wav
- Sound Effects/se_jinmon#46 (SE_JINMON_POINT_BAD_L).wav
- Sound Effects/se_jinmon#47 (SE_JINMON_POINT_BAD_M).wav
- Sound Effects/se_jinmon#48 (SE_JINMON_POINT_BAD_S).wav
- Sound Effects/se_jinmon#49 (SE_JINMON_POINT_EXCEL_L).wav
- Sound Effects/se_jinmon#50 (SE_JINMON_POINT_EXCEL_M).wav
- Sound Effects/se_jinmon#51 (SE_JINMON_POINT_EXCEL_S).wav
- Sound Effects/se_jinmon#52 (SE_JINMON_POINT_GOOD_L).wav
- Sound Effects/se_jinmon#53 (SE_JINMON_POINT_GOOD_M).wav
- Sound Effects/se_jinmon#54 (SE_JINMON_POINT_GOOD_S).wav
- Sound Effects/se_jinmon#55 (SE_JINMON_POINT_SPOT).wav
- Sound Effects/se_jinmon#56 (SE_JINMON_TEASE).wav
- Sound Effects/se_jinmon#57 (quest_combo).wav
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