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Zip Contents[197]
- bedroom_switch_a.wav
- bedroom_switch_b.wav
- big_book_close.wav
- big_book_open.wav
- bomb_armed.wav
- bomb_explosion.wav
- bullet_hits_bullet.wav
- bullet_hits_other.wav
- bullet_hits_player.wav
- bullet_hits_wall1.wav
- bullet_hits_wall2.wav
- bullet_hits_wall3.wav
- candles_full.wav
- candles_low.wav
- cannon_fire_bullet1.wav
- cannon_fire_bullet2.wav
- cannon_fire_cloud1.wav
- cannon_fire_cloud2.wav
- cannon_fire_monstar1.wav
- cannon_fire_monstar2.wav
- cannon_fire_monstar3.wav
- cannon_fire_monstar4.wav
- chandelier_break1.wav
- chandelier_break2.wav
- chandelier_break_miss1.wav
- chandelier_break_miss2.wav
- chandelier_other_piece_hit1.wav
- chandelier_other_piece_hit2.wav
- chandelier_other_piece_hit3.wav
- chandelier_other_piece_hit4.wav
- chandelier_other_piece_hit5.wav
- chandelier_other_piece_hit6.wav
- chandelier_other_piece_hit7.wav
- chandelier_piece_hit1.wav
- chandelier_piece_hit2.wav
- chandelier_piece_hit3.wav
- chandelier_piece_hit4.wav
- chandelier_piece_hit5.wav
- chandelier_piece_hit6.wav
- chandelier_piece_hit7.wav
- chandelier_piece_hit8.wav
- chandelier_piece_hit9.wav
- chandelier_snap1.wav
- clarity_end.wav
- clarity_start.wav
- cloud_pop1.wav
- cloud_pop2.wav
- correlate_time_stopped.wav
- credit.txt
- debris_big1.wav
- debris_big2.wav
- debris_big3.wav
- debris_big4.wav
- debris_big5.wav
- debris_big6.wav
- dooropen1.wav
- dooropen2.wav
- dooropen3.wav
- dooropen4.wav
- drop_ring.wav
- enemy_bounce.wav
- gate_unlock1.wav
- gate_unlock2.wav
- got_piece_easiest.wav
- got_piece_easy.wav
- got_piece_hard.wav
- got_piece_hardest.wav
- got_piece_medium.wav
- got_piece_trivial.wav
- gun_boss_dying.wav
- gun_boss_hurt1.wav
- gun_boss_hurt2.wav
- gun_boss_hurt3.wav
- gun_boss_hurt4.wav
- gun_boss_laugh.wav
- gun_boss_snoring.wav
- key_break.wav
- killer_pan.wav
- kitchen_switch_a.wav
- kitchen_switch_b.wav
- lever_oneway_nope.wav
- lever_oneway_on.wav
- lever_twoway_off.wav
- lever_twoway_on.wav
- lightswitch_off.wav
- lightswitch_on.wav
- menu_down.wav
- menu_enter1.wav
- menu_enter2.wav
- menu_escape.wav
- menu_invalid.wav
- menu_up.wav
- mimic_attack1.wav
- mimic_attack2.wav
- mimic_attack3.wav
- mimic_attack4.wav
- mimic_dying1.wav
- mimic_dying2.wav
- mimic_dying3.wav
- mimic_dying4.wav
- mimic_dying5.wav
- mimic_dying6.wav
- mimic_small_hop.wav
- monkey_stomp_deep.wav
- monkey_stomp_light1.wav
- monkey_stomp_light2.wav
- monkey_stomp_light3.wav
- monstar_bounce.wav
- monstar_gets_key.wav
- monstar_kill1.wav
- monstar_kill2.wav
- musicbox01.wav
- musicbox02.wav
- not_upgrading.wav
- other_hits_spikes.wav
- other_hits_spikes1.wav
- other_hits_spikes2.wav
- other_hits_spikes3.wav
- parallel_end_hard1.wav
- parallel_end_hard2.wav
- parallel_end_soft.wav
- parallel_universe_ambient.wav
- parallel_universe_fork.wav
- piece_release1.wav
- piece_release2.wav
- piece_rotate1.wav
- piece_rotate2.wav
- piece_rotate3.wav
- piece_select1.wav
- piece_select2.wav
- piece_snap1.wav
- piece_snap2.wav
- piece_snap3.wav
- platform_loop_a.wav
- platform_loop_b.wav
- platform_stop_alpha1.wav
- platform_stop_alpha2.wav
- platform_stop_alpha3.wav
- platform_stop_beta1.wav
- platform_stop_beta2.wav
- player_bounce_high1.wav
- player_bounce_low1.wav
- player_bounce_mid1.wav
- player_gets_exempt_key.wav
- player_gets_key.wav
- player_hits_spikes.wav
- player_hits_spikes1.wav
- player_hits_spikes2.wav
- player_hits_spikes3.wav
- player_jump1.wav
- player_jump2.wav
- player_jump3.wav
- player_jump4.wav
- player_jump5.wav
- player_jump6.wav
- player_jump7.wav
- player_lands1.wav
- player_lands2.wav
- player_start_climbing.wav
- player_stop_climbing.wav
- podium_click.wav
- podium_close.wav
- princess_song_full.wav
- prince_oof.wav
- prince_stomp_deep1.wav
- prince_stomp_deep2.wav
- prince_stomp_light1.wav
- prince_stomp_light2.wav
- prince_stomp_light3.wav
- puzzle_enter.wav
- puzzle_exit.wav
- rain_leaves.wav
- rewind_exempt_player.wav
- rewind_exempt_player_b.wav
- rewind_exempt_start.wav
- rewind_exempt_stop.wav
- shine_get.wav
- shine_lose.wav
- snap1.wav
- snap2.wav
- snap3.wav
- stone_loop_a.wav
- stone_loop_b.wav
- stone_stop.wav
- storeroom_full.wav
- storeroom_spark.wav
- take_ring.wav
- timer_done.wav
- timer_expired.wav
- timer_go.wav
- timer_over_personal_best.wav
- timer_paused.wav
- timer_ready.wav
- titles_disappear.wav
- upgrade_invalid.wav
- upgrade_valid.wav
- windchime_chiming.wav
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