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Machamp
Category Nintendo Switch
Game
Section
Playable Pokémon
Submitter Mysticus
Size 11.59 MB
Format ZIP (application/zip)
Hits 1,100
Comments 0

Icon Filler
Zip Contents[114]
  • Machamp/SE_P068_V000_EXATTACK.wav
  • Machamp/SE_P068_V000_EXATTACK_EXPLOSHION_L.wav
  • Machamp/SE_P068_V000_EXATTACK_EXPLOSHION_S.wav
  • Machamp/SE_P068_V000_EXATTACK_IWA_RYUKI.wav
  • Machamp/SE_P068_V000_EXATTACK_JIMEN_ATTACK.wav
  • Machamp/SE_P068_V000_EXATTACK_POWER_CHARGE_LAST.wav
  • Machamp/SE_P068_V000_EXATTACK_POWER_CHARGE_RANDA.wav
  • Machamp/SE_P068_V000_EXATTACK_PUNCH_LAST.wav
  • Machamp/SE_P068_V000_EXATTACK_RANDA_01.wav
  • Machamp/SE_P068_V000_EXATTACK_RANDA_02.wav
  • Machamp/SE_P068_V000_EXATTACK_RANDA_03.wav
  • Machamp/SE_P068_V000_NORMAL_AIR_HIT.wav
  • Machamp/SE_P068_V000_NORMAL_AIR_SHOT.wav
  • Machamp/SE_P068_V000_NORMAL_HIT.wav
  • Machamp/SE_P068_V000_NORMAL_IWANAGE.wav
  • Machamp/SE_P068_V000_NORMAL_KAMAE.wav
  • Machamp/SE_P068_V000_NORMAL_SHOT.wav
  • Machamp/SE_P068_V000_SPECIAL_BINTA.wav
  • Machamp/SE_P068_V000_SPECIAL_BLOCK_LOOP.wav
  • Machamp/SE_P068_V000_SPECIAL_BUILDUP_HIT.wav
  • Machamp/SE_P068_V000_SPECIAL_BUILDUP_LOOP.wav
  • Machamp/SE_P068_V000_SPECIAL_BUILDUP_MUSCLE.wav
  • Machamp/SE_P068_V000_SPECIAL_BUILDUP_MUSCLE_link.wav
  • Machamp/SE_P068_V000_SPECIAL_BUILDUP_SHOT.wav
  • Machamp/SE_P068_V000_SPECIAL_BUILDUP_STEAM.wav
  • Machamp/SE_P068_V000_SPECIAL_BUILDUP_STEAM_link.wav
  • Machamp/SE_P068_V000_SPECIAL_HEAVYBOM_HIT.wav
  • Machamp/SE_P068_V000_SPECIAL_HEAVYBOM_WAVE.wav
  • Machamp/SE_P068_V000_SPECIAL_INFIGHT_FINISH.wav
  • Machamp/SE_P068_V000_SPECIAL_INFIGHT_HIT.wav
  • Machamp/SE_P068_V000_SPECIAL_JIGOKU_HIT.wav
  • Machamp/SE_P068_V000_SPECIAL_JIGOKU_LOOP.wav
  • Machamp/SE_P068_V000_SPECIAL_JIGOKU_START.wav
  • Machamp/SE_P068_V000_SPECIAL_KOWAIKAO.wav
  • Machamp/VC_P068_V000_APPEAR_01.wav
  • Machamp/VC_P068_V000_APPEAR_02.wav
  • Machamp/VC_P068_V000_APPEAR_03.wav
  • Machamp/VC_P068_V000_APPEAR_04.wav
  • Machamp/VC_P068_V000_ATTACK_CHR_01.wav
  • Machamp/VC_P068_V000_ATTACK_CHR_02.wav
  • Machamp/VC_P068_V000_ATTACK_CHR_03.wav
  • Machamp/VC_P068_V000_ATTACK_CHR_04.wav
  • Machamp/VC_P068_V000_ATTACK_CHR_05.wav
  • Machamp/VC_P068_V000_ATTACK_L_01.wav
  • Machamp/VC_P068_V000_ATTACK_L_02.wav
  • Machamp/VC_P068_V000_ATTACK_L_03.wav
  • Machamp/VC_P068_V000_ATTACK_L_04.wav
  • Machamp/VC_P068_V000_ATTACK_MAX_01.wav
  • Machamp/VC_P068_V000_ATTACK_MAX_02.wav
  • Machamp/VC_P068_V000_ATTACK_M_01.wav
  • Machamp/VC_P068_V000_ATTACK_M_02.wav
  • Machamp/VC_P068_V000_ATTACK_M_03.wav
  • Machamp/VC_P068_V000_ATTACK_M_04.wav
  • Machamp/VC_P068_V000_ATTACK_M_05.wav
  • Machamp/VC_P068_V000_ATTACK_M_06.wav
  • Machamp/VC_P068_V000_ATTACK_M_NOTONE_01.wav
  • Machamp/VC_P068_V000_ATTACK_SET_AFTER_01.wav
  • Machamp/VC_P068_V000_ATTACK_SET_AFTER_02.wav
  • Machamp/VC_P068_V000_ATTACK_SET_BEFORE_01.wav
  • Machamp/VC_P068_V000_ATTACK_SET_BEFORE_02.wav
  • Machamp/VC_P068_V000_ATTACK_S_01.wav
  • Machamp/VC_P068_V000_ATTACK_S_02.wav
  • Machamp/VC_P068_V000_ATTACK_S_03.wav
  • Machamp/VC_P068_V000_ATTACK_S_04.wav
  • Machamp/VC_P068_V000_ATTACK_S_05.wav
  • Machamp/VC_P068_V000_ATTACK_S_06.wav
  • Machamp/VC_P068_V000_ATTACK_S_07.wav
  • Machamp/VC_P068_V000_ATTACK_S_08.wav
  • Machamp/VC_P068_V000_ATTACK_S_NOTONE_01.wav
  • Machamp/VC_P068_V000_BAD.wav
  • Machamp/VC_P068_V000_BURST_ATTACK.wav
  • Machamp/VC_P068_V000_BURST_ATTACK_MA.wav
  • Machamp/VC_P068_V000_BURST_ATTACK_START.wav
  • Machamp/VC_P068_V000_BURST_KYOUMEI_START.wav
  • Machamp/VC_P068_V000_CMN_ANGRY_01.wav
  • Machamp/VC_P068_V000_CMN_ANGRY_02.wav
  • Machamp/VC_P068_V000_CMN_HAPPY_01.wav
  • Machamp/VC_P068_V000_CMN_HAPPY_02.wav
  • Machamp/VC_P068_V000_CMN_HAPPY_03.wav
  • Machamp/VC_P068_V000_CMN_HAPPY_04.wav
  • Machamp/VC_P068_V000_CMN_SAD_01.wav
  • Machamp/VC_P068_V000_CMN_SAD_02.wav
  • Machamp/VC_P068_V000_CMN_SAD_03.wav
  • Machamp/VC_P068_V000_CURSOR.wav
  • Machamp/VC_P068_V000_DAMAGE_L_01.wav
  • Machamp/VC_P068_V000_DAMAGE_L_02.wav
  • Machamp/VC_P068_V000_DAMAGE_L_03.wav
  • Machamp/VC_P068_V000_DAMAGE_L_04.wav
  • Machamp/VC_P068_V000_DAMAGE_S_01.wav
  • Machamp/VC_P068_V000_DAMAGE_S_02.wav
  • Machamp/VC_P068_V000_DAMAGE_S_03.wav
  • Machamp/VC_P068_V000_DAMAGE_S_04.wav
  • Machamp/VC_P068_V000_DAMAGE_S_05.wav
  • Machamp/VC_P068_V000_DAMAGE_S_NOTONE_01.wav
  • Machamp/VC_P068_V000_DECIDE.wav
  • Machamp/VC_P068_V000_GOOD.wav
  • Machamp/VC_P068_V000_GUARD_CRUSH_01.wav
  • Machamp/VC_P068_V000_GUARD_CRUSH_02.wav
  • Machamp/VC_P068_V000_GUARD_MAX.wav
  • Machamp/VC_P068_V000_KIAI_01.wav
  • Machamp/VC_P068_V000_KIAI_02.wav
  • Machamp/VC_P068_V000_KIAI_03.wav
  • Machamp/VC_P068_V000_LAUGH.wav
  • Machamp/VC_P068_V000_LOSE.wav
  • Machamp/VC_P068_V000_LOSE_HP_ZERO.wav
  • Machamp/VC_P068_V000_LOSE_ROUND.wav
  • Machamp/VC_P068_V000_LOSE_TIME_UP.wav
  • Machamp/VC_P068_V000_NG.wav
  • Machamp/VC_P068_V000_SURPRISE.wav
  • Machamp/VC_P068_V000_WIN_01.wav
  • Machamp/VC_P068_V000_WIN_02.wav
  • Machamp/VC_P068_V000_WIN_03.wav
  • Machamp/VC_P068_V000_WIN_BURST.wav
  • Machamp/VC_P068_V000_WIN_ROUND.wav
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