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Zip Contents[69]
- Miscellaneous/activate.wav
- Miscellaneous/bunker_medium_sliding_door_open.wav
- Miscellaneous/castle_metal_gate_open.wav
- Miscellaneous/cutscene_boat_cruise_intro.wav
- Miscellaneous/cutscene_dubrovnik_castle_intro.wav
- Miscellaneous/cutscene_lakecomo_intro.wav
- Miscellaneous/cutscene_pat_fac_intro.wav
- Miscellaneous/dubrovnik_streets_guards_exit_window.wav
- Miscellaneous/elevator_close.wav
- Miscellaneous/elevator_open_1.wav
- Miscellaneous/elevator_open_2.wav
- Miscellaneous/enemy_fall_1.wav
- Miscellaneous/enemy_fall_2.wav
- Miscellaneous/enemy_fall_3.wav
- Miscellaneous/enemy_fall_4.wav
- Miscellaneous/fire_loop.wav
- Miscellaneous/guards_shoot.wav
- Miscellaneous/guards_shoot_success.wav
- Miscellaneous/heavy_metal_fence_open.wav
- Miscellaneous/hong_kong_intro.wav
- Miscellaneous/indicator_appear.wav
- Miscellaneous/indicator_long_swipe.wav
- Miscellaneous/jump_through_helico.wav
- Miscellaneous/jump_through_helico_fail.wav
- Miscellaneous/keyboard_hacking.wav
- Miscellaneous/keypad_blastdoors.wav
- Miscellaneous/lake_combo_wood_door_exterior.wav
- Miscellaneous/lake_combo_wood_door_interior.wav
- Miscellaneous/large_metal_horizontal_sliding_door_close.wav
- Miscellaneous/large_metal_horizontal_sliding_door_open.wav
- Miscellaneous/lights_power_off_patriarch.wav
- Miscellaneous/mc_exit_cover.wav
- Miscellaneous/mc_into_cover.wav
- Miscellaneous/mc_low_health_yuri.wav
- Miscellaneous/menu_back.wav
- Miscellaneous/menu_browse.wav
- Miscellaneous/menu_confirm.wav
- Miscellaneous/menu_load_screen_loop.wav
- Miscellaneous/menu_pause.wav
- Miscellaneous/menu_scroll.wav
- Miscellaneous/menu_select.wav
- Miscellaneous/menu_side_scroll_out.wav
- Miscellaneous/menu_unpause.wav
- Miscellaneous/metal_bridge_barrier_up.wav
- Miscellaneous/metal_bridge_slide.wav
- Miscellaneous/metal_bridge_stopper_down.wav
- Miscellaneous/metal_panel_move_end.wav
- Miscellaneous/metal_panel_move_loop.wav
- Miscellaneous/metal_panel_move_start.wav
- Miscellaneous/missile_silo_opening.wav
- Miscellaneous/objective_point.wav
- Miscellaneous/office_glass_automatic_door_open.wav
- Miscellaneous/open_metal_door.wav
- Miscellaneous/pat_fac_elevator_moving.wav
- Miscellaneous/pat_fac_fall_over_guard_1.wav
- Miscellaneous/pat_fac_fall_over_guard_2.wav
- Miscellaneous/pat_fac_large_sliding_door_close.wav
- Miscellaneous/pat_fac_large_sliding_door_open.wav
- Miscellaneous/pat_fac_suspended_bridge_1.wav
- Miscellaneous/pat_fac_suspended_bridge_2.wav
- Miscellaneous/qte_indicator_confirm.wav
- Miscellaneous/radio_off.wav
- Miscellaneous/radio_on.wav
- Miscellaneous/skull_icon_appear.wav
- Miscellaneous/stealthkill_necksnap.wav
- Miscellaneous/tramontana_minigame_fail.wav
- Miscellaneous/tramontana_minigame_success.wav
- Miscellaneous/transition_nicole_to_hanz.wav
- Miscellaneous/vtol.wav
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