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Zip Contents[79]
- DLC Stages/Hyrule64/sound#1 (snd_se_stage_Hyrule64_c_Tornado1).wav
- DLC Stages/Hyrule64/sound#2 (snd_se_stage_Hyrule64_c_Tornado2).wav
- DLC Stages/Hyrule64/sound#3 (snd_se_stage_Hyrule64_c_fs_step_rock).wav
- DLC Stages/Hyrule64/sound#4 (snd_se_stage_Hyrule64_c_fs_landing_rock).wav
- DLC Stages/Hyrule64/sound#5 (snd_se_stage_Hyrule64_c_fs_step_brick).wav
- DLC Stages/Hyrule64/sound#6 (snd_se_stage_Hyrule64_c_fs_landing_brick).wav
- DLC Stages/MarioMaker/sound#1 (snd_se_stage_MarioMaker_c_stage_put).wav
- DLC Stages/MarioMaker/sound#2 (snd_se_stage_MarioMaker_c_hand_brickblock_put).wav
- DLC Stages/MarioMaker/sound#3 (snd_se_stage_MarioMaker_c_hand_hatenablock_put).wav
- DLC Stages/MarioMaker/sound#4 (snd_se_stage_MarioMaker_c_hand_other_put).wav
- DLC Stages/MarioMaker/sound#5 (snd_se_stage_MarioMaker_c_skin_change).wav
- DLC Stages/MarioMaker/sound#6 (snd_se_stage_MarioMaker_c_sm_brickblock_hit).wav
- DLC Stages/MarioMaker/sound#7 (snd_se_stage_MarioMaker_c_sm_brickblock_break).wav
- DLC Stages/MarioMaker/sound#8 (snd_se_stage_MarioMaker_c_sm_hatenablock_hit).wav
- DLC Stages/MarioMaker/sound#9 (snd_se_stage_MarioMaker_c_sm_block_hit).wav
- DLC Stages/MarioMaker/sound#10 (snd_se_stage_MarioMaker_c_sm3_brickblock_hit).wav
- DLC Stages/MarioMaker/sound#15 (snd_se_stage_MarioMaker_c_smw_brickblock_break).wav
- DLC Stages/MarioMaker/sound#16 (snd_se_stage_MarioMaker_c_smw_hatenablock_hit).wav
- DLC Stages/MarioMaker/sound#17 (snd_se_stage_MarioMaker_c_smw_block_hit).wav
- DLC Stages/MarioMaker/sound#18 (snd_se_stage_MarioMaker_c_smu_brickblock_hit).wav
- DLC Stages/MarioMaker/sound#19 (snd_se_stage_MarioMaker_c_smu_brickblock_break).wav
- DLC Stages/MarioMaker/sound#20 (snd_se_stage_MarioMaker_c_smu_hatenablock_hit).wav
- DLC Stages/MarioMaker/sound#21 (snd_se_stage_MarioMaker_c_smu_block_hit).wav
- DLC Stages/MarioMaker/sound#22 (snd_se_stage_MarioMaker_c_hand_block_put).wav
- DLC Stages/MarioMaker/sound#23 (snd_se_stage_MarioMaker_c_hand_chikuwa_put).wav
- DLC Stages/Midgar/sound#1 (snd_se_stage_Midgar_c_materia_in).wav
- DLC Stages/Midgar/sound#2 (snd_se_stage_Midgar_c_materia_stop).wav
- DLC Stages/Midgar/sound#3 (snd_se_stage_Midgar_c_materia_get).wav
- DLC Stages/Midgar/sound#4 (snd_se_stage_Midgar_c_bah01).wav
- DLC Stages/Midgar/sound#5 (snd_se_stage_Midgar_c_bah02).wav
- DLC Stages/Midgar/sound#6 (snd_se_stage_Midgar_c_bah03).wav
- DLC Stages/Midgar/sound#7 (snd_se_stage_Midgar_c_bah04).wav
- DLC Stages/Midgar/sound#8 (snd_se_stage_Midgar_c_bah06_l).wav
- DLC Stages/Midgar/sound#9 (snd_se_stage_Midgar_c_bah06_r).wav
- DLC Stages/Midgar/sound#10 (snd_se_stage_Midgar_c_odn01).wav
- DLC Stages/Midgar/sound#11 (snd_se_stage_Midgar_c_odn02).wav
- DLC Stages/Midgar/sound#12 (snd_se_stage_Midgar_c_odn03).wav
- DLC Stages/Midgar/sound#13 (snd_se_stage_Midgar_c_odn04).wav
- DLC Stages/Midgar/sound#14 (snd_se_stage_Midgar_c_lev01).wav
- DLC Stages/Midgar/sound#15 (snd_se_stage_Midgar_c_lev02).wav
- DLC Stages/Midgar/sound#16 (snd_se_stage_Midgar_c_lev03).wav
- DLC Stages/Midgar/sound#17 (snd_se_stage_Midgar_c_ifr01).wav
- DLC Stages/Midgar/sound#18 (snd_se_stage_Midgar_c_ifr02).wav
- DLC Stages/Midgar/sound#19 (snd_se_stage_Midgar_c_ifr03).wav
- DLC Stages/Midgar/sound#20 (snd_se_stage_Midgar_c_ifr04).wav
- DLC Stages/Midgar/sound#21 (snd_se_stage_Midgar_c_ifr05).wav
- DLC Stages/Midgar/sound#22 (snd_se_stage_Midgar_c_ifr06).wav
- DLC Stages/Midgar/sound#23 (snd_se_stage_Midgar_c_ram01_l).wav
- DLC Stages/Midgar/sound#24 (snd_se_stage_Midgar_c_ram01_r).wav
- DLC Stages/Midgar/sound#25 (snd_se_stage_Midgar_c_ram02).wav
- DLC Stages/Midgar/sound#26 (snd_se_stage_Midgar_c_ram03).wav
- DLC Stages/Midgar/sound#27 (snd_se_stage_Midgar_c_ram04).wav
- DLC Stages/Midgar/sound#28 (snd_se_stage_Midgar_c_ram05).wav
- DLC Stages/Midgar/sound#29 (snd_se_stage_Midgar_c_ram06).wav
- DLC Stages/Midgar/sound#30 (snd_se_stage_Midgar_c_odn02_2).wav
- DLC Stages/Midgar/sound#31 (snd_se_stage_Midgar_c_odn03_2).wav
- DLC Stages/Peachcastle64/sound#1 (snd_se_stage_PeachCastle64_c_bumper).wav
- DLC Stages/Peachcastle64/sound#2 (snd_se_stage_PeachCastle64_c_move).wav
- DLC Stages/Peachcastle64/sound#3 (snd_se_stage_PeachCastle64_c_stop).wav
- DLC Stages/Peachcastle64/sound#4 (snd_se_stage_PeachCastle64_c_fs_step_carpet).wav
- DLC Stages/Peachcastle64/sound#5 (snd_se_stage_PeachCastle64_c_fs_landing_carpet).wav
- DLC Stages/Peachcastle64/sound#6 (snd_se_stage_PeachCastle64_c_fs_step_wood).wav
- DLC Stages/Peachcastle64/sound#7 (snd_se_stage_PeachCastle64_c_fs_landing_wood).wav
- DLC Stages/Peachcastle64/sound#8 (snd_se_stage_PeachCastle64_c_fs_step_rock).wav
- DLC Stages/Peachcastle64/sound#9 (snd_se_stage_PeachCastle64_c_fs_landing_rock).wav
- DLC Stages/Pupupuland64/sound#1 (snd_se_stage_Pupupuland64_c_fs_step_wood).wav
- DLC Stages/Pupupuland64/sound#2 (snd_se_stage_Pupupuland64_c_fs_landing_wood).wav
- DLC Stages/Pupupuland64/sound#3 (snd_se_stage_Pupupuland64_c_breath_l).wav
- DLC Stages/Pupupuland64/sound#4 (snd_se_stage_Pupupuland64_c_breath_r).wav
- DLC Stages/Streetfighter/sound#1 (snd_se_stage_StreetFighter_c_wood_break1).wav
- DLC Stages/Streetfighter/sound#2 (snd_se_stage_StreetFighter_c_wood_break2).wav
- DLC Stages/Streetfighter/sound#3 (snd_se_stage_StreetFighter_c_fs_step_wood).wav
- DLC Stages/Streetfighter/sound#4 (snd_se_stage_StreetFighter_c_fs_landing_wood).wav
- DLC Stages/Umbra/sound#1 (snd_se_stage_Umbra_c_Purga_in).wav
- DLC Stages/Umbra/sound#2 (snd_se_stage_Umbra_c_Purga_out).wav
- DLC Stages/Umbra/sound#3 (snd_se_stage_Umbra_c_stand_up).wav
- DLC Stages/Umbra/sound#4 (snd_se_stage_Umbra_c_stand_down).wav
- DLC Stages/Umbra/sound#5 (snd_se_stage_Umbra_c_fort2).wav
- DLC Stages/Umbra/sound#6 (snd_se_stage_Umbra_c_fort5).wav
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