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Miscellaneous
Category Xbox
Game
Section
Sound Effects
Submitters Cooper B. Chance, Zs_and_Ys
Size 35.37 MB
Format ZIP (application/zip)
Hits 1,463
Comments 0

Icon Filler
Zip Contents[415]
  • Miscellaneous/accept.wav
  • Miscellaneous/asylum_door_close1.wav
  • Miscellaneous/asylum_door_close2.wav
  • Miscellaneous/asylum_door_close3.wav
  • Miscellaneous/asylum_door_open1.wav
  • Miscellaneous/asylum_door_open2.wav
  • Miscellaneous/asylum_door_open3.wav
  • Miscellaneous/asy_bargate_loop_2.wav
  • Miscellaneous/asy_cage_clank_2.wav
  • Miscellaneous/asy_door_bang2_asy.wav
  • Miscellaneous/asy_door_bang3_asy.wav
  • Miscellaneous/asy_door_laughter1.wav
  • Miscellaneous/asy_door_laughter2.wav
  • Miscellaneous/asy_door_sigh1.wav
  • Miscellaneous/asy_door_sigh2.wav
  • Miscellaneous/asy_drag_slam_vignette.wav
  • Miscellaneous/asy_drawer_close.wav
  • Miscellaneous/asy_drawer_open.wav
  • Miscellaneous/asy_electric_puddle_loop.wav
  • Miscellaneous/asy_lobby_battle.wav
  • Miscellaneous/asy_muzak.wav
  • Miscellaneous/asy_padding1.wav
  • Miscellaneous/asy_padding2.wav
  • Miscellaneous/asy_pipestuckvox.wav
  • Miscellaneous/asy_spark1.wav
  • Miscellaneous/asy_spark2.wav
  • Miscellaneous/asy_spark3.wav
  • Miscellaneous/asy_splatter_loop.wav
  • Miscellaneous/asy_vig_behindbars.wav
  • Miscellaneous/asy_vig_drainsuck.wav
  • Miscellaneous/bargate_loop.wav
  • Miscellaneous/basketball.wav
  • Miscellaneous/bats_rustle.wav
  • Miscellaneous/bell.wav
  • Miscellaneous/bell_asy.wav
  • Miscellaneous/blast_door_fast.wav
  • Miscellaneous/block_cs1.wav
  • Miscellaneous/blood_geyser_bubbles.wav
  • Miscellaneous/body_fall1.wav
  • Miscellaneous/body_fall3.wav
  • Miscellaneous/body_fall4.wav
  • Miscellaneous/body_fall5.wav
  • Miscellaneous/bomblance.wav
  • Miscellaneous/bone_havoc1.wav
  • Miscellaneous/bone_havoc2.wav
  • Miscellaneous/bone_havoc3.wav
  • Miscellaneous/book open.wav
  • Miscellaneous/bootstep_in_water1.wav
  • Miscellaneous/bootstep_in_water2.wav
  • Miscellaneous/bootstep_in_water3.wav
  • Miscellaneous/boulder_fall1.wav
  • Miscellaneous/boulder_fall_warn1.wav
  • Miscellaneous/boulder_fall_warn2.wav
  • Miscellaneous/boulder_gib1.wav
  • Miscellaneous/boulder_impact.wav
  • Miscellaneous/branch_break1.wav
  • Miscellaneous/branch_break2.wav
  • Miscellaneous/bridge_creak.wav
  • Miscellaneous/bridge_wood_impact2.wav
  • Miscellaneous/bridge_wood_impact7.wav
  • Miscellaneous/bushes_burst2.wav
  • Miscellaneous/bushes_burst4.wav
  • Miscellaneous/bushes_burst5.wav
  • Miscellaneous/bust_stone_slide1.wav
  • Miscellaneous/cab_books_laugh.wav
  • Miscellaneous/cab_clock_laugh.wav
  • Miscellaneous/cab_deer_laugh.wav
  • Miscellaneous/cab_lamp_laugh.wav
  • Miscellaneous/cage_clank.wav
  • Miscellaneous/car_burning_loop.wav
  • Miscellaneous/cata_chain_end.wav
  • Miscellaneous/cata_chain_loop.wav
  • Miscellaneous/cata_chain_start.wav
  • Miscellaneous/cata_vig1.wav
  • Miscellaneous/cata_vortex_loop.wav
  • Miscellaneous/cellar_door.wav
  • Miscellaneous/chainlink_open_loop.wav
  • Miscellaneous/chain pulley.wav
  • Miscellaneous/chain_pulley_ctcmbs_loop.wav
  • Miscellaneous/chain_pulley_swamp_loop.wav
  • Miscellaneous/chain_rattle_loop.wav
  • Miscellaneous/chair_metal_havoc1.wav
  • Miscellaneous/chair_metal_havoc2.wav
  • Miscellaneous/chair_metal_havoc3.wav
  • Miscellaneous/chant_loop2.wav
  • Miscellaneous/chico_idle7_grvyrd.wav
  • Miscellaneous/chico_idle7_mines.wav
  • Miscellaneous/chico_idle7_sy.wav
  • Miscellaneous/chico_idle7_town.wav
  • Miscellaneous/chico_idle8_grvyrd.wav
  • Miscellaneous/chico_idle8_mines.wav
  • Miscellaneous/chico_idle8_town.wav
  • Miscellaneous/chico_idle9_grvyrd.wav
  • Miscellaneous/chico_idle9_mines.wav
  • Miscellaneous/chico_idle9_sy.wav
  • Miscellaneous/chico_idle_17_grvyrd.wav
  • Miscellaneous/chico_idle_18_grvyrd.wav
  • Miscellaneous/chico_idle_19_grvyrd.wav
  • Miscellaneous/chimney_shot.wav
  • Miscellaneous/chipper_loop.wav
  • Miscellaneous/chipper_puree.wav
  • Miscellaneous/climb_waist.wav
  • Miscellaneous/clock.wav
  • Miscellaneous/container_door_open1.wav
  • Miscellaneous/container_door_open2.wav
  • Miscellaneous/container_door_open3.wav
  • Miscellaneous/container_door_slide.wav
  • Miscellaneous/conveyer_belt.wav
  • Miscellaneous/cough.wav
  • Miscellaneous/crackling_fire.wav
  • Miscellaneous/crate_door_ramp_open2.wav
  • Miscellaneous/cremat_pre_explo.wav
  • Miscellaneous/crem_explo.wav
  • Miscellaneous/crem_upper_open.wav
  • Miscellaneous/decap1.wav
  • Miscellaneous/decap2.wav
  • Miscellaneous/decap3.wav
  • Miscellaneous/decline.wav
  • Miscellaneous/dirt_scratch1.wav
  • Miscellaneous/dirt_scratch2.wav
  • Miscellaneous/dirt_scratch3.wav
  • Miscellaneous/dirt_scratch4.wav
  • Miscellaneous/dirt_scratch5.wav
  • Miscellaneous/dm_spawn.wav
  • Miscellaneous/door_hardware.wav
  • Miscellaneous/door_metal_fall.wav
  • Miscellaneous/door_metal_havoc1.wav
  • Miscellaneous/door_metal_havoc2.wav
  • Miscellaneous/door_metal_havoc3.wav
  • Miscellaneous/door_plank1.wav
  • Miscellaneous/door_plank2.wav
  • Miscellaneous/door_plank3.wav
  • Miscellaneous/door_smash6_asy.wav
  • Miscellaneous/door_smash_blocker_swmp.wav
  • Miscellaneous/door_smash_blocker_woods.wav
  • Miscellaneous/drainholecover.wav
  • Miscellaneous/drainholecover_town.wav
  • Miscellaneous/drawer_close.wav
  • Miscellaneous/drawer_open.wav
  • Miscellaneous/earthquake_loop.wav
  • Miscellaneous/egg break_grvyrd.wav
  • Miscellaneous/egg_break_mines.wav
  • Miscellaneous/egg_break_sy.wav
  • Miscellaneous/egg_break_town.wav
  • Miscellaneous/electric_buzz_loop.wav
  • Miscellaneous/electric_puddle_loop1.wav
  • Miscellaneous/electric_puddle_loop2.wav
  • Miscellaneous/elevator_door_close.wav
  • Miscellaneous/elevator_door_open.wav
  • Miscellaneous/elevator_start.wav
  • Miscellaneous/elevator_stop.wav
  • Miscellaneous/evilvox_element.wav
  • Miscellaneous/explo2.wav
  • Miscellaneous/explo3_fire_loop.wav
  • Miscellaneous/explo4_fire_start.wav
  • Miscellaneous/explo5_gas_burst.wav
  • Miscellaneous/explo6_gas_hiss.wav
  • Miscellaneous/explosion_gas1.wav
  • Miscellaneous/explosion_pipe1.wav
  • Miscellaneous/explo_electric_loop.wav
  • Miscellaneous/explo_tnt_mines.wav
  • Miscellaneous/fan_whump.wav
  • Miscellaneous/fan_whump_gy.wav
  • Miscellaneous/fire_barrel_explosion2.wav
  • Miscellaneous/fire_barrel_explosion2_sy.w.wav
  • Miscellaneous/fire_extinguish1.wav
  • Miscellaneous/flamethrower.wav
  • Miscellaneous/fly_buzz_loop.wav
  • Miscellaneous/forklift_lever.wav
  • Miscellaneous/forklift_lift.wav
  • Miscellaneous/forklift_motor_loop.wav
  • Miscellaneous/fountain_loop.wav
  • Miscellaneous/fs_concrete1.wav
  • Miscellaneous/fs_concrete2.wav
  • Miscellaneous/fs_concrete3.wav
  • Miscellaneous/fs_concrete4.wav
  • Miscellaneous/fs_concrete5.wav
  • Miscellaneous/fs_concrete_scuff1.wav
  • Miscellaneous/fs_concrete_scuff2.wav
  • Miscellaneous/fs_concrete_slide1.wav
  • Miscellaneous/fs_concrete_slide2.wav
  • Miscellaneous/fs_dirt1.wav
  • Miscellaneous/fs_dirt2.wav
  • Miscellaneous/fs_dirt3.wav
  • Miscellaneous/fs_dirt4.wav
  • Miscellaneous/fs_dirt5.wav
  • Miscellaneous/fs_dirt_scuff1.wav
  • Miscellaneous/fs_dirt_scuff2.wav
  • Miscellaneous/fs_dirt_slide1.wav
  • Miscellaneous/fs_dirt_slide2.wav
  • Miscellaneous/fs_garbage1.wav
  • Miscellaneous/fs_garbage2.wav
  • Miscellaneous/fs_garbage3.wav
  • Miscellaneous/fs_garbage4.wav
  • Miscellaneous/fs_jump_land_concrete1.wav
  • Miscellaneous/fs_jump_land_concrete2.wav
  • Miscellaneous/fs_jump_land_dirt.wav
  • Miscellaneous/fs_jump_land_garbage.wav
  • Miscellaneous/fs_jump_land_metal.wav
  • Miscellaneous/fs_jump_land_wood.wav
  • Miscellaneous/fs_metal1.wav
  • Miscellaneous/fs_metal2.wav
  • Miscellaneous/fs_metal3.wav
  • Miscellaneous/fs_metal4.wav
  • Miscellaneous/fs_snekr1 sneaker1.wav
  • Miscellaneous/fs_snekr2 sneaker2.wav
  • Miscellaneous/fs_snekr3 sneaker3.wav
  • Miscellaneous/fs_snekr4 sneaker4.wav
  • Miscellaneous/fs_snekr5 sneaker_jumpland.wav
  • Miscellaneous/fs_water1.wav
  • Miscellaneous/fs_water1_cata.wav
  • Miscellaneous/fs_water1_swmp.wav
  • Miscellaneous/fs_water3.wav
  • Miscellaneous/fs_water3_cata.wav
  • Miscellaneous/fs_water3_swmp.wav
  • Miscellaneous/fs_water4.wav
  • Miscellaneous/fs_water4_cata.wav
  • Miscellaneous/fs_water4_swmp.wav
  • Miscellaneous/fs_water_jump1.wav
  • Miscellaneous/fs_water_jump1_cata.wav
  • Miscellaneous/fs_water_jump1_swmp.wav
  • Miscellaneous/fs_water_jump2.wav
  • Miscellaneous/fs_water_jump2_cata.wav
  • Miscellaneous/fs_water_jump2_swmp.wav
  • Miscellaneous/fs_wood1.wav
  • Miscellaneous/fs_wood2.wav
  • Miscellaneous/fs_wood3.wav
  • Miscellaneous/fs_wood4.wav
  • Miscellaneous/fs_wood5.wav
  • Miscellaneous/fs_wood_scuff1.wav
  • Miscellaneous/fs_wood_scuff2.wav
  • Miscellaneous/fs_wood_slide1.wav
  • Miscellaneous/fs_wood_slide2.wav
  • Miscellaneous/furnace.wav
  • Miscellaneous/furnace_close.wav
  • Miscellaneous/furnace_open.wav
  • Miscellaneous/garage_door_end1.wav
  • Miscellaneous/garage_door_end_sy.wav
  • Miscellaneous/garage_door_loop.wav
  • Miscellaneous/garage_door_loop_sy.wav
  • Miscellaneous/garage_door_start3.wav
  • Miscellaneous/garage_door_start_sy.wav
  • Miscellaneous/garbage_can_kick1.wav
  • Miscellaneous/garbage_can_kick1_sy.wav
  • Miscellaneous/garbage_can_kick2.wav
  • Miscellaneous/garbage_can_kick2_sy.wav
  • Miscellaneous/garbage_can_kick3.wav
  • Miscellaneous/garbage_can_kick3_sy.wav
  • Miscellaneous/garbage_lid.wav
  • Miscellaneous/gas_room_hiss.wav
  • Miscellaneous/gate_close.wav
  • Miscellaneous/gate_metal_open.wav
  • Miscellaneous/gate_open_loop.wav
  • Miscellaneous/gate_pit_warning.wav
  • Miscellaneous/gear_end.wav
  • Miscellaneous/gear_grinding.wav
  • Miscellaneous/generator_loop.wav
  • Miscellaneous/glass_break_large2.wav
  • Miscellaneous/glass_break_large2_asy.wav
  • Miscellaneous/glass_break_large2_town.wav
  • Miscellaneous/gurney_havoc1.wav
  • Miscellaneous/gurney_havoc2.wav
  • Miscellaneous/gurney_havoc3.wav
  • Miscellaneous/health_pu.wav
  • Miscellaneous/hover.wav
  • Miscellaneous/huge_fire_loop.wav
  • Miscellaneous/hydrant__loop.wav
  • Miscellaneous/joinus eviljoinus.wav
  • Miscellaneous/kick.wav
  • Miscellaneous/knowby_tape.wav
  • Miscellaneous/lantern2.wav
  • Miscellaneous/lantern3.wav
  • Miscellaneous/large_fire_loop2.wav
  • Miscellaneous/large_wood_break2.wav
  • Miscellaneous/large_wood_break3.wav
  • Miscellaneous/leaves_1.wav
  • Miscellaneous/leaves_2.wav
  • Miscellaneous/leaves_3.wav
  • Miscellaneous/leaves_4.wav
  • Miscellaneous/lever.wav
  • Miscellaneous/lever_pull_asy.wav
  • Miscellaneous/lever_pull_gy.wav
  • Miscellaneous/lever_pull_mine.wav
  • Miscellaneous/lever_pull_sy.wav
  • Miscellaneous/lever_pull_town.wav
  • Miscellaneous/light loop.wav
  • Miscellaneous/lightning_spawn.wav
  • Miscellaneous/log1.wav
  • Miscellaneous/log2.wav
  • Miscellaneous/log3.wav
  • Miscellaneous/log4.wav
  • Miscellaneous/log5.wav
  • Miscellaneous/loose_belt5.wav
  • Miscellaneous/mine elevator buzzer.wav
  • Miscellaneous/mines_lights1.wav
  • Miscellaneous/mine_cart_loop.wav
  • Miscellaneous/mine_cart_loop2.wav
  • Miscellaneous/mine_cave_in2.wav
  • Miscellaneous/mine_turbine_loop.wav
  • Miscellaneous/money_pu.wav
  • Miscellaneous/negative.wav
  • Miscellaneous/ocean_loop.wav
  • Miscellaneous/page_turn1.wav
  • Miscellaneous/page_turn2.wav
  • Miscellaneous/piledriver_close1.wav
  • Miscellaneous/piledriver_open1.wav
  • Miscellaneous/pillar_havoc1.wav
  • Miscellaneous/pillar_havoc2.wav
  • Miscellaneous/pillar_havoc3.wav
  • Miscellaneous/plunger_tnt.wav
  • Miscellaneous/powerswipe.wav
  • Miscellaneous/punch_impact1.wav
  • Miscellaneous/punch_impact2.wav
  • Miscellaneous/punch_impact3.wav
  • Miscellaneous/punch_impact4.wav
  • Miscellaneous/punch_impact5.wav
  • Miscellaneous/punch_impact6.wav
  • Miscellaneous/radiator rattle1.wav
  • Miscellaneous/rico2.wav
  • Miscellaneous/rico3.wav
  • Miscellaneous/ring_high1.wav
  • Miscellaneous/ring_high2.wav
  • Miscellaneous/ring_high3.wav
  • Miscellaneous/ring_low1.wav
  • Miscellaneous/ring_low2.wav
  • Miscellaneous/rock crusher knife loop.wav
  • Miscellaneous/rocking_chair.wav
  • Miscellaneous/rock_cave_in.wav
  • Miscellaneous/rock_doors_loop1.wav
  • Miscellaneous/rock_doors_stop1.wav
  • Miscellaneous/rock_dusty_smash1.wav
  • Miscellaneous/rock_dusty_smash2.wav
  • Miscellaneous/rock_dusty_smash_11.wav
  • Miscellaneous/rock_dusty_smash_12.wav
  • Miscellaneous/rock_rubble_smash1.wav
  • Miscellaneous/rock_rubble_smash2.wav
  • Miscellaneous/rock_rubble_smash11.wav
  • Miscellaneous/rock_rubble_smash12.wav
  • Miscellaneous/sacredsymbol.wav
  • Miscellaneous/sacredsymbol_charge.wav
  • Miscellaneous/sam_fire.wav
  • Miscellaneous/sam_take_spirit.wav
  • Miscellaneous/scream_element.wav
  • Miscellaneous/security camera1.wav
  • Miscellaneous/sever1.wav
  • Miscellaneous/sever2.wav
  • Miscellaneous/sever3.wav
  • Miscellaneous/sever4.wav
  • Miscellaneous/sever5.wav
  • Miscellaneous/sever6.wav
  • Miscellaneous/sever7.wav
  • Miscellaneous/sever8.wav
  • Miscellaneous/sever9.wav
  • Miscellaneous/shrapnel1.wav
  • Miscellaneous/shutter.wav
  • Miscellaneous/sizzle_loop.wav
  • Miscellaneous/sliding bookshelf.wav
  • Miscellaneous/small_wood_break1.wav
  • Miscellaneous/small_wood_break2.wav
  • Miscellaneous/snuffer_close1.wav
  • Miscellaneous/snuffer_open2.wav
  • Miscellaneous/spark_zap11.wav
  • Miscellaneous/spark_zap11_asy.wav
  • Miscellaneous/spark_zap11_swmp.wav
  • Miscellaneous/spark_zap13.wav
  • Miscellaneous/spark_zap13_asy.wav
  • Miscellaneous/spark_zap13_swmp.wav
  • Miscellaneous/spark_zap14.wav
  • Miscellaneous/spark_zap14_asy.wav
  • Miscellaneous/spark_zap14_swmp.wav
  • Miscellaneous/spiritgate_eyelick.wav
  • Miscellaneous/spiritgate_gobble.wav
  • Miscellaneous/spirit_ambience.wav
  • Miscellaneous/squeaky_valve2.wav
  • Miscellaneous/ss_charge_end.wav
  • Miscellaneous/stairs1.wav
  • Miscellaneous/stairs2.wav
  • Miscellaneous/stairs3.wav
  • Miscellaneous/static popping loop.wav
  • Miscellaneous/stomp.wav
  • Miscellaneous/stone_door_open1.wav
  • Miscellaneous/stone_gears1.wav
  • Miscellaneous/stream_grvyrd.wav
  • Miscellaneous/stream_loop.wav
  • Miscellaneous/swamp_tumble.wav
  • Miscellaneous/sy_vig_part1.wav
  • Miscellaneous/sy_vig_part1_2.wav
  • Miscellaneous/sy_vig_part2.wav
  • Miscellaneous/sy_wall_explo.wav
  • Miscellaneous/tear_head.wav
  • Miscellaneous/tesla1.wav
  • Miscellaneous/thunder2.wav
  • Miscellaneous/thunder3.wav
  • Miscellaneous/thunder9.wav
  • Miscellaneous/tna02_stitched.wav
  • Miscellaneous/toilet_flush.wav
  • Miscellaneous/toolbox_metal_kick.wav
  • Miscellaneous/toolbox_metal_kick_gy.wav
  • Miscellaneous/toolbox_metal_kick_wo.wav
  • Miscellaneous/torch.wav
  • Miscellaneous/torch2.wav
  • Miscellaneous/truck_idle.wav
  • Miscellaneous/twig1.wav
  • Miscellaneous/twig2.wav
  • Miscellaneous/ui book door.wav
  • Miscellaneous/vignette_boulder_woods.wav
  • Miscellaneous/wall_explosion1.wav
  • Miscellaneous/waterfall.wav
  • Miscellaneous/water_droplet.wav
  • Miscellaneous/water_exit.wav
  • Miscellaneous/water_splash.wav
  • Miscellaneous/wind_whistle.wav
  • Miscellaneous/wood_havoc6_asy.wav
  • Miscellaneous/wood_havoc26_asy.wav
  • Miscellaneous/wood_havoc27_asy.wav
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