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Zip Contents[39]
- char_sfx/CHAR_MADELINE/SE_CHAR_MADELE_FOOT_A.wav
- char_sfx/CHAR_MADELINE/SE_CHAR_MADELE_FOOT_B.wav
- char_sfx/CHAR_MADELINE/SE_CHAR_MADELE_FOOT_C.wav
- char_sfx/CHAR_MADELINE/SE_CHAR_MADELE_FOOT_D.wav
- char_sfx/CHAR_MB/SE_CHAR_MB_FOOT_A.wav
- char_sfx/CHAR_MB/SE_CHAR_MB_FOOT_B.wav
- char_sfx/CHAR_MB/SE_CHAR_MB_FOOT_C.wav
- char_sfx/CHAR_MB/SE_CHAR_MB_FOOT_D.wav
- char_sfx/CHAR_MB/SE_CHAR_MB_FOOT_RUNAWAY.wav
- char_sfx/CHAR_MB/SE_CHAR_MB_FOOT_START.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_FREEZE_SHOT/SE_ITEM_SOLDIER_FREEZE_SHOT_HIT_01.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_FREEZE_SHOT/SE_ITEM_SOLDIER_FREEZE_SHOT_SHOT_01.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_L/SE_CHAR_SOLDIER_L_DOWN.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_L/SE_CHAR_SOLDIER_L_FOOT_IR_A.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_L/SE_CHAR_SOLDIER_L_FOOT_IR_B.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_L/SE_CHAR_SOLDIER_L_FOOT_IR_C.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_L/SE_CHAR_SOLDIER_L_FOOT_IR_D.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_L/SE_CHAR_SOLDIER_L_SHELL_A.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_L/SE_CHAR_SOLDIER_L_SHOT_B.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_DOWN.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_FOOT_IR_A.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_FOOT_IR_B.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_FOOT_IR_C.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_FOOT_IR_D.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_FREEZEGUN.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_HIT.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_LAND.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_SHELL_B.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_SHELL_C.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_SHOT_01.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_SHOT_A.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_SHOT_C.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_SITDOWN.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_STANDUP.wav
- char_sfx/CHAR_SOLDIERS/SOLDIER_M/SE_CHAR_SOLDIER_M_TORN.wav
- char_sfx/CHAR_WOOLLY_APHID/SE_CHAR_WOOLLY_APHID_FLY_A.wav
- char_sfx/CHAR_WOOLLY_APHID/SE_CHAR_WOOLLY_APHID_FLY_B.wav
- char_sfx/CHAR_WOOLLY_APHID/SE_CHAR_WOOLLY_APHID_FLY_C.wav
- char_sfx/readme.txt
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